Monday, February 9th 2009
NVIDIA Releases GeForce Stereoscopic 3D Driver Version 181.25
Following the recent release of NVIDIA's 3D Vision high-definition 3D stereo solution, this new sort of driver comes as no surprise. If you are using the new NVIDIA 3D glasses and a 3D capable display you'll need to have this driver installed. Before proceeding to the installation, please make sure you use the latest NVIDIA GeForce drivers, and that any previous Stereoscopic 3D drivers are properly removed.
DOWNLOAD: GeForce Stereoscopic 3D Driver 181.25
Specifications
Source:
NVIDIA
DOWNLOAD: GeForce Stereoscopic 3D Driver 181.25
Specifications
- Microsoft Windows Vista 32-bit
- NVIDIA GeForce 6 series or higher configured in single GPU or SLI mode
- NVIDIA GeForce driver
- NVIDIA GeForce Stereoscopic 3D technology driver
- Compatible GeForce 3D Stereo displays
- Supported DirectX 9 or 10 game
- Passive polarized stereo displays
- Zalman Trimon ZM-M220W (22 inch 1680x1050)
- Zalman TriMon ZM-M190 (19 inch 1280x1024)
- Zalman HDTV LCD (1366x768) - Anaglyph display with red/blue stereo glasses
5 Comments on NVIDIA Releases GeForce Stereoscopic 3D Driver Version 181.25
Anyways TIR and 1 or 3 monitors is much better than glasses IMO. Nothing like playing IL2 with TIR and single or multi monitor.
Don't know if you have checked it in 3D. But IL2+TrackIR+3D Vision glasses is A-M-A-Z-I-N-G. No other game is so immersive, even FPS (which are very nice, btw).
And IL2 + TIR + 3D googles + videoprojector 2 m wide (cheap compatible one is enough), will blow you away. It is so immersive that you don't feel as if you were in cockpit; you "are" there, you can calculate distances only by looking to the ground, planes, etc quite accurately, you "feel" the weight of the plane when it moves, and you even feel some vertigo when making a tight turn and looking to your side...
Of course, all of this is partially subjective...But for me, nothing is better. I recommend everybody to test it if they have a chance, if possible in a big screen (the effect is much more intense).
BTW, the NVIDIA glasses need a screen with at least 100 Hz, in order to have a rock stable (without flicker) experience. Unofficially they work at 85 Hz under certain circumstances, which could be good, depending on the person. Anyway, the shutter glasses could not work with "normal" lcd screens (60 Hz)
Alternatively you can use their drivers with normal screens, using anaglyph mode (cheap/free red-blue glasses, but the effect is greatly reduced and colors altered, I don't recommend it)