Tuesday, June 30th 2009
New Star Craft 2 Details Emerge
A new list of features surraunding the upcoming RTS franchise Star Craft 2 that might interest you were announced today. Starting with the big one, Blizzard has confirmed that Star Craft 2 will not support LAN multiplayer mode. The game will be entirely online based, multiplayer connections will go through Battle.net only, no LAN connections will be allowed.
Blizzard today also posted a new 7 minute video footage of some ingame action. Units from all the three races are captured in the video, you can watch it in high quality here.
Also unveiled during an interview with Shacknews was that players will be able to hire NPC mercenaries and use them in the single player mode campaign. StarCraft II lead designer Dustin Browder also detailed that again in single player campaign mode, there'll be additional objectives and optional quests which if completed will give players different bonuses. You can read the full interview with Dustin Browder right here.
Sources:
Shacknews, IncGamers
Blizzard today also posted a new 7 minute video footage of some ingame action. Units from all the three races are captured in the video, you can watch it in high quality here.
Also unveiled during an interview with Shacknews was that players will be able to hire NPC mercenaries and use them in the single player mode campaign. StarCraft II lead designer Dustin Browder also detailed that again in single player campaign mode, there'll be additional objectives and optional quests which if completed will give players different bonuses. You can read the full interview with Dustin Browder right here.
51 Comments on New Star Craft 2 Details Emerge
Either way, looks interesting, I never got into the 1st, maybe will try this one out.
So yeah, I didn't really have high speed net until less than 3 years ago. Dealt with it for a longtime, it's an annoyance, but high speed internet is a much larger market now, heck my parents live in the middle of no where and got DSL. It sucks that there will be no LAN, but it's obvious why, and with the availibility of high speed net today I don't see it being as big of an issue it was in the past.
Even if it is, it shouldn't be for anyone on this site, I see a ton of people "OMG NNNOOOO" I would assume at least 95% of people here have high speed, these are the people I wouldn't expect to be hearing this from.
Also my GF is a gamer, and my comp was over at my friends house for a year, there was 7 other comps there in use, I could walk in at any time of the day (even 3 - 5am) and there would at least be 2 or more people up gaming, so yep been in a place like that too.
It's like Blizzard simply do not give a hoot in hell about customers anymore.
Whilst some aspects of them staying true to the original are good, they havent done enough to evolve the title.
To start with you STILL seem to play the entire game with your face duct-taped to the screen with NO ability to zoom out and manage the bigger picture what so ever - But maybe that is because there IS NO BIGGER PICTURE ANYMORE....
It seems the the entire spirit of the GAME has been lost for good, the whole objective now is to beat your opponent as fast as possible , quit the server and run away and hide under your bed.
The shorter a game lasts the better you are?? W - T - F ?!?!?!?!?!?
I remember when myself and friends used to play HUGE maps for HOURS AND HOURS on .... wait for it ... SERIAL RS232 CABLES, never mind LAN.
Half the POINT of the game was that you could finally get your friends & their pc's over and have some great fun, hell, games like these INVENTED THE VERY CONCEPT OF A LAN PARTY.
Long, strategic, huge battles with hundreds of units that could wage on for hours.
Battle report 1 - "Here we have the player on a HUGE map.." - I SWEAR at one point right in the beginning of the game the terran dude sneezed in his base and the protos dudes HEARD him - that map was smaller than my KITCHEN?!?!
Heck, they should have just called Warcraft 3 "Minor Skirmish Craft", what with all this stupid Hero Nursing & PENALTIES for having an army?? (Upkeep?!?!?!?!!?)
Now Starcraft as well??? So much Potential thrown away for no good reason at all.
EDIT : I do however have to admit that MAYBE the fault is in fact mine for ever holding hopes & expectations for Starcraft2 to begin with.. "The Old NEW Blizzard just AIN'T what she used to be, ain't what she used to be, a'int what she used to be..."
if you've ever shared an internet connection with more than one PC on it, you'd be aware that its very very easy for one PC to max out the line and make the net unusable for anyone else, for gaming purposes. try it when you have several housemates, friends who want in on it, and a monthly download limit. i bet they had one he
I had a response here. then my PC bluescreened. (testing new ram) in the time it took for my PC to reboot and firefox to load my page again, i had forgotten it. i think it was something to do with the likelihood of them having awesome internet.
I have a very simple thing to say on how this will reduce piracy:
It god damned wont
People who would have pirated this game, never intended to buy it. Sales recovered: 0
People who would have bought it, but now wont with the lack of LAN play: every lanner in the world without hardcore internet. most of korea.
Sales lost: half the starcraft userbase, if not more.
And there will be servers across the world.
This will reduce piracy in EU, and US, you want multi-players? Get a real key, because $40 or $50 isn't alot for US or EU citizen.
Beside, why people still playing Stacraft even though it's already released 10 years ago? Because it's an addicted multiplayers game, and SC2 will be the same.
I have no reason to be angry over this, LAN or not, doesn't matter.
Real SC pros aren't my neighboors but people all over the world.
This game is goign to sell huge, despite people not seeing LAN on there, it has a huge following, and not only does just SC have a huge following, so does Diablo and WoW. And WoW was not out until years after SC, all those people who started playing WoW could be lookign to play this too since they are happy with their current Blizzard product. I just don't see this as a huge deal, this thread almost makes it sound like the end of the world. :laugh: Exactly
As for the lan thing, there will be a way around that. I'm no expert at cracking or modifying games for that type of stuff but i'm sure there is a way around it. No LAN is extremely gay though. When i go to ohio my brother and i like to lan SC as my aunt we stay with during visits doesn't have a router, guess we'll be sticking to SC instead of SC2.
Now explain to me how this is supposed to keep people from pirating it, i personally love the gameplay but i also like the campaign as i find it to be the only RTS i've played that has a good storyline going. I'm plenty sure that the people that planned to pirate this still will simply to play the campaign, and those that were going to buy it for lan play as well, may now just pirate it instead since only the campaign will be available for them. Personally i agree with Mussels that removing LAN gaming from SC2 won't keep players from pirating the game.....in fact its one of the worst attempts i've heard of to stop piracy. "No lan, there that'll keep the players that want to play the game from pirating it...even though this only keeps pirated versions from being playable online with a perfectly fine campaign for them to enjoy for free."
literally pointless
Are we supposed to play tournaments next to the servers ?? :banghead:
BLizzars has got one step closer to apple :shadedshu
Looks like Supreme Commander 2 will end up being better than Star Craft 2.
www.teamliquid.net/forum/viewmessage.php?topic_id=96603
I for one don't really care for multiplay at all, so I'm happy as long as the campaigns are good. And as it's like 30 missions in each campaign, I don't mind bying the "same game" 3 times. If the campaigns are varied enough it'll be like playing 90 missions of Starcraft = AWESOMENESS OVERLOAD! :D
Get Trained in Starcraft TODAY
There is more and more data than ever before in RTS games, when it comes to network traffic.
Relying on a "server" of any sort for local multiplayer is bad.
Because Blizzard can't maintain authentication servers worth a damn.