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OFFICIAL Cyberpunk 2077 Game Discussion

50h is enough to do main quest and most or all of the side quests, unless you go for clearing the map or another runthrough the content is going to run out at around that point.
Disillusioned is a weird choice of words there. It is a game, it was never going to be the hyper immersive life sim that partially CDPR hyped and in large part the hype community amplified.
Fair points. CDPR was trying to make this game similar to a GTA5 kind of general experience, but with the futuristic cyberpunk feel(and a much more fun storyline IMHO). The game world is MUCH larger than GTA5, even with the DLCs. There's not quite as much to do, but then the game is only a bit more than 1 year old and has yet to have it's first expansion. Looking forward to expansions/DLCs for CP2077! CDPR has already stated they're working on more for it.
 
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Enjoy it while you can as it won't take long for you to become disillusioned with the game I'd say around the 50hr mark
Why the negativity so early on? What's wrong with someone genuinely enjoying the game? It's as if everybody has to be disappointed by the game at some point and the only acceptable experience is disillusionment.

50h is enough to do main quest and most or all of the side quests, unless you go for clearing the map or another runthrough the content is going to run out at around that point.
Disillusioned is a weird choice of words there. It is a game, it was never going to be the hyper immersive life sim that partially CDPR hyped and in large part the hype community amplified.
It took me about 90 hrs from start to finish, side quests included (except for 2 that I don't have a high enough level to play). Although, I'm the kind of player who likes to look around, take in the atmosphere, and explore all options before committing to anything. It takes me 2x as long as recommended to finish any game, not just CP77.
 
Enjoy it while you can as it won't take long for you to become disillusioned with the game I'd say around the 50hr mark

That's actually the story with most games. At some point the mechanics and the world are just second nature and you've muscle memoried most activities.

That's when the game's replay value starts peeking round the corner. In the shape of more progression options, for example, which CBP doesn't have. Or different approaches to the story, which in CBP are barely functional or even different enough. Or just a new game plus with fatter enemies and bigger focus on stats/efficiency/minmaxing, or just higher difficulty like TW3 had. If you reflect on it that way, you do get to see what's really missing here and why people ran into that. Its unusual for a game of this size to run out so fast post-mainstory. But at the end of the day... 50 hours is good mileage for single player, isn't it?

I have to tell you....it's been hard not to check into this thread or watch a few videos on youtube since release. I didn't want ANY spoilers.

Best way to approach games. Its really nasty how salt can turn your own experience into a hypercritical review. Reviewing games is ultra-unfun, I've learned... the enjoyment factor is pushed back because you're analyzing it, not playing it.
 
50 hours is good mileage for single player, isn't it?

Err nope with the help of mods I have managed 1000hrs + in Skyrim SE getting near that aswell in FO4 but unfortunately mods can't really help CP2077 be a better longer playing game don't get me wrong I did have a good time in the game but it got old hat after a while I can't wait to see what CDPR actually add with upcoming DLC/Expansion packs but as it is right now the only fun left is to go Super Cyber Psycho and run around shooting everyone
 
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Err nope with the help of mods I have managed 1000hrs + in Skyrim SE getting near that aswell in FO4 but unfortunately mods can't really help CP2077 be a better longer playing game
Here comes the negativity again. Why are you comparing a vanilla CP77 to a modded Skyrim? What's the point of comparing games anyway? With this sense, we could say that all Battlefield and Call of Duty games are shit (which I think is true, just for different reasons) because their single player campaigns barely last a couple of hours, yet millions of people enjoy them for some reason.
 
Err nope with the help of mods I have managed 1000hrs + in Skyrim SE getting near that aswell in FO4 but unfortunately mods can't really help CP2077 be a better longer playing game don't get me wrong I did have a good time in the game but it got old hat after a while I can't wait to see what CDPR actually add with upcoming DLC/Expansion packs but as it is right now the only fun left is to go Super Cyber Psycho and run around shooting everyone

played Skyrim for about 60h and got bored, Skyrim has nothing on Oblivion, which I enjoyed very much.

Meanwhile I have around 200h in CP2077, uncovering every nook and cranny, listening to the awesome soundtracks. The production value of CP2077 is just league ahead of Skyrim.
 
Err nope with the help of mods I have managed 1000hrs + in Skyrim SE getting near that aswell in FO4 but unfortunately mods can't really help CP2077 be a better longer playing game don't get me wrong I did have a good time in the game but it got old hat after a while I can't wait to see what CDPR actually add with upcoming DLC/Expansion packs but as it is right now the only fun left is to go Super Cyber Psycho and run around shooting everyone

Yeah you can get more invested in Skyrim. Agreed. But does that invalidate the value of all the experiences outside of Skyrim that are shorter? Length doesn't equal quality, right? I've had 8 hour game experiences that were an absolute blast... Vividly remember the first God of War, ps2. I think I took 6 or 7 hours, did the whole thing in one night, heard the birds chirping when the credits rolled :D But that was good. Damn.

Matter of fact, what the hell are you doing in Skyrim of all places for so long. Worst TES I've played ... :rolleyes: I actually did start Oblivion a few days ago, again. The difference in story and writing is night and day. The world seems more interesting for some reason. It grabs me a lot more than Skyrim ever could, even modded. I think I tried that over a dozen times, never did stick.

You're right about that post-story gameplay. That was my earlier point too. But why would that make the first 50 hours of discovery a bad thing? Because its such a letdown? Can even agree on that... but then the first 50 hours (*the journey) was still good wasn't it?

Meanwhile I have around 200h in CP2077, uncovering every nook and cranny, listening to the awesome soundtracks. The production value of CP2077 is just league ahead of Skyrim.
Funny you say that, I did similar things listening to the radio :p

It has a quality to it that GR Wildlands also had. The gameplay gets dull quite fast, but just cruising around, sightseeing is really nice. Both game worlds have the same 'distance' to it as well. The combat works. Everything else could have been made of cardboard with a narrow set of voiced lines they keep repeating.
 
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That's actually the story with most games. At some point the mechanics and the world are just second nature and you've muscle memoried most activities.

That's when the game's replay value starts peeking round the corner. In the shape of more progression options, for example, which CBP doesn't have. Or different approaches to the story, which in CBP are barely functional or even different enough. Or just a new game plus with fatter enemies and bigger focus on stats/efficiency/minmaxing, or just higher difficulty like TW3 had. If you reflect on it that way, you do get to see what's really missing here and why people ran into that. Its unusual for a game of this size to run out so fast post-mainstory. But at the end of the day... 50 hours is good mileage for single player, isn't it?



Best way to approach games. Its really nasty how salt can turn your own experience into a hypercritical review. Reviewing games is ultra-unfun, I've learned... the enjoyment factor is pushed back because you're analyzing it, not playing it.

yep I 100% agree with all of this, and also one of the reasons I stopped coding as my first major in college (outside of it hurting my eyes) is I know I would never be able to enjoy my hobby of computer, 8 hrs work computer + come home to computer... yucky. gaming is a special hobby to me, and has saved me many times over the years, I do not want its "fun factor" to ever die on me. hence my signature as well, micro-transactions already killed several games for me, but luckily most games are still bearable.... for now. who knows what the future holds, since short term greed is all powerful in our species.
 
I'm in my 50's. A little past getting disillusioned by video game expectations.

Hell...I'm just glad to wake up in the morning.

:),

Liquid Cool
 
i want to finish and then use the mods, meanwhile enjoying the view

...oh i forgot to mention 73h 58m, no idea how i got so much time in it
 

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i hope in the future CDPR can make a real 3rd person view for this pc rpg..... also, make some new expansion of single player storyline, a lot of new DLC, etc.....
 
i got it for christmas from my son in law and im loving it, ive played about 40 hours so far and havnt had any crashes or any bad stuff. looks wonderful on my ultra wide, got FSR on and getting around 70fps from a 1080 on high settings. only con is its not in VR.
 
Funny, we were just talking about this. Cover story on PC Gamer website today.

I saw the following and laughed.
Stop boasting about the length of your game

By Fraser Brown published about 4 hours ago
Nobody is going to finish it anyway.
Mr. Brown seems a little detached. I always finish games, so long as they have an ending. Some don't.


For whatever reason I missed this post.
Do you think there is any chance we will get a CP 2077 expansion E3 teaser this May/June?
This would be excellent! I haven't yet gotten through everything in the game, but still.
 
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I saw the following and laughed.

Mr. Brown seems a little detached. I always finish games, so long as they have an ending. Some don't.


For whatever reason I missed this post.

This would be excellent! I haven't yet gotten through everything in the game, but still.

I finished Endwalker story, so yeah maybe he needs to figure some stuff out in his own life, sounds like maybe he just doesn't enjoy games anymore if he isn't finishing them.

Steam or any games owned backlog is not the same topic, I know some would point to that as his meaning, but that is separate imo.
 
I saw the following and laughed.

Mr. Brown seems a little detached. I always finish games, so long as they have an ending. Some don't.
Me too, unless it's really bad (it's rare, I'm very choosy with my games), or a bug prevents me from finishing it. It was one of my saddest gaming moments when my Freelancer save got corrupted halfway through.
 
Funny, we were just talking about this. Cover story on PC Gamer website today.

The problem is when they give you a few minor choices along the way, and then count them as seperate playtime

200 hours to finish the game! but 30 to actually do one playthrough, the rest is just getting every dialogue option that doesnt change the plot or story at all, or doing it the exact same with a different origin/skills chosen
 
The problem is when they give you a few minor choices along the way, and then count them as seperate playtime

200 hours to finish the game! but 30 to actually do one playthrough, the rest is just getting every dialogue option that doesnt change the plot or story at all, or doing it the exact same with a different origin/skills chosen
That doesn't really count as "finishing the game", does it?
 
The problem is when they give you a few minor choices along the way, and then count them as seperate playtime

200 hours to finish the game! but 30 to actually do one playthrough, the rest is just getting every dialogue option that doesnt change the plot or story at all, or doing it the exact same with a different origin/skills chosen

Reason why Witcher 3 is the most beloved RPG ever is that you can finish the game very quickly by skipping vital quests and get crappy ending, good ending requires longer player engagement.
Same thing with CP2077, best ending requires more play time, though CP2077 cannot even compare to Witcher 3.
For other boring ass titles like AC, yeah just let me finish the game in the least amount of time please :D
 
I finished the main story of CP2077, I think I got the good ending, took me about 40-50h. I had no desire to do the side activities afterwards (freaks, random quests, etc). I was done with the game and I was disappointed, I expected something better. Never came back to it.
So what if Dying Light 2 takes 500h to finish? Doesn't mean it will be good. Nowadays all open world titles decide to spam world map with endless markers as a way to "engage" the player. Sooner or later it all comes down to fetch quests, kill bad guy, get reward etc. I'm just tired of it. Even something as simple as Forza Horizon 5 has the entire world map covered with activity markers, to the point that you're simply overwhelmed by them. You can pull of a great story and experience with a fairly linear world, if your storytelling and gameplay is good enough players will play the damn game. You don't get extra money for the time player spent in game, at least not in singleplayer games.
 
Reason why Witcher 3 is the most beloved RPG ever is that you can finish the game very quickly by skipping vital quests and get crappy ending, good ending requires longer player engagement.
Same thing with CP2077, best ending requires more play time, though CP2077 cannot even compare to Witcher 3.
For other boring ass titles like AC, yeah just let me finish the game in the least amount of time please :D

I just wish cheat codes were more embraced. Remember the playstation 1 and 2 days, where it was common for games to come with built in cheat codes you could enter with controller patterns. Now they are considered sinful, its just sad, we should be able to play how we want to play. If I hit a hard boss, and I don't feel like watching vids on it cause i worked 10 fucking hours previous in the real world, let me use a quick cheat code if I want, then turn it off when i want too.

meh i dunno
 
I finished the main story of CP2077, I think I got the good ending, took me about 40-50h. I had no desire to do the side activities afterwards (freaks, random quests, etc). I was done with the game and I was disappointed, I expected something better. Never came back to it.
So what if Dying Light 2 takes 500h to finish? Doesn't mean it will be good. Nowadays all open world titles decide to spam world map with endless markers as a way to "engage" the player. Sooner or later it all comes down to fetch quests, kill bad guy, get reward etc. I'm just tired of it. Even something as simple as Forza Horizon 5 has the entire world map covered with activity markers, to the point that you're simply overwhelmed by them. You can pull of a great story and experience with a fairly linear world, if your storytelling and gameplay is good enough players will play the damn game. You don't get extra money for the time player spent in game, at least not in singleplayer games.
I couldn't have said it better myself. A game has to be engaging first and foremost. All other attributes only contribute to adding to or taking away from the engagement factor.

I, for one, like games with a strong identity. A game needs to have a solid message of what it is and what it represents. When a game tries to be everything, like the new Assassin's Creed games (and probably Forza Horizon 5 based on what you said), it only results in information overload, which eventually leads to frustration and boredom. You're trying to finish a quest not because it's interesting, but because you want to jump to the next one. And the next one. The cycle never stops. Then you realize that you've spent 100+ hours on a game that you didn't even enjoy.

The Witcher 3 is a game with a strong identity. It's all about a great story (/stories), fighting monsters, the dark but beautiful nature of a medieval-themed fantasy world. You can focus on all, or any of these aspects and you'll lose yourself for hundreds of hours.

People like to criticise modern shooters for how short their single player campaigns are. I think the main problem isn't that, but the fact that they have no identity, and offer very little new content when compared to another game of the same genre (or the previous iteration of said title). A new gun and a new player skin don't count as content. Shooting hordes of faceless enemies in the future instead of shooting hordes of faceless enemies in WW2 doesn't count, either.

Doom (1994) is a game with a strong identity too. It's a shooter for sure, but the weapons, enemies, the environment, the music, the game style, everything is iconic. Everything has character. Everything is a distinct piece of the puzzle. It's art. It isn't much longer in play time than a modern shooter, but it's fun because of its distinctness. The replay factor is there.

One can say what they want about Cyberpunk 2077, but it has character too. The way the game communicates it isn't always flawless, but still.

Conclusion: game length doesn't matter much. Bragging about it is like comparing penis sizes. You can write reviews about it, quantify it all you want, but that won't say much about each person's own experience.
 
I just wish cheat codes were more embraced. Remember the playstation 1 and 2 days, where it was common for games to come with built in cheat codes you could enter with controller patterns. Now they are considered sinful, its just sad, we should be able to play how we want to play. If I hit a hard boss, and I don't feel like watching vids on it cause i worked 10 fucking hours previous in the real world, let me use a quick cheat code if I want, then turn it off when i want too.

meh i dunno
isn't that's called easy/story mode nowadays ?
 
isn't that's called easy/story mode nowadays ?

that's not the same thing at all imo. cheat codes allow for certain very specific types of fun. i don't agree at all with just making it into easy mode.
 
I just wish cheat codes were more embraced. Remember the playstation 1 and 2 days, where it was common for games to come with built in cheat codes you could enter with controller patterns. Now they are considered sinful, its just sad, we should be able to play how we want to play. If I hit a hard boss, and I don't feel like watching vids on it cause i worked 10 fucking hours previous in the real world, let me use a quick cheat code if I want, then turn it off when i want too.

OT post but please indulge me. Have you played the Dark Souls games created by From Software? They have no cheats and require the player to learn every nuance of every boss to finish the game. It makes most RPG games look like games day at Playskool. Games like CP2077 & the Witcher don't need cheats, they're easy enough considering the difficulty levels. Dark Souls? Brutalistic hardcore punishment. It's almost not a game.

FTR, I've never finished any of them. Not through lack of trying....
 
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