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V actually admits multiple times that he's got no goal and the only thing that motivates him is his fear of dying soon.Too easy. Given all the other stuff that was missing or just plain unfinished, I think its a weak excuse to hide that more so than trying to evoke a specific idea of society. Its easy, right? 'The world is fucked up and boring, enjoy all the content we didnt make'... mhm. Sure. Also... purposelessness isn't exactly what is driving V or his arch enemies, you even get to choose on it... so where does that fit in?
Spoiler:
The best scene that comes to mind is at Clouds, when you're investigating Evelyn's disappearance. When you're talking to the joytoy about your feelings, you have the speech option to say how lonely you are.
People trying to find purpose in life is a noble notion, but it doesn't apply to most of us. If I look around at work (I work at a fairly large company), I mostly see people trying to feed their families and make ends meet. People without families are more interested in car upgrades and the latest iPhone. That's not purpose. That's apathy. But if it doesn't work for you in the game, I totally understand.And even more on that philosophy... if there is no purpose, why would people be in conflict? Why would they not aspire to find purpose? Those are all angles to create content on. Even todays' modern society is full of purpose, however silly, backwards or insignificant it might be. Dunno... the theory just doesn't work for me.
That's true. Gang fights would be a lot more interesting if you didn't get pointers on them on the map.Alright, then I guess we have a different take on what immersion in a game can be all about Maybe the difference in AC is that even if the position is fixed (it certainly isn't for all the examples I've mentioned there) is that there is no icon guiding you there, saying 'do this thing'. You're right about the gang fights in CBP btw. Forgot about them. But still. Icons. Icons. Icons. If they're not on the map, they're on screen.
I know it's a cardinal sin, but I've never played it. My favourite cities/scenery are found in The Witcher series. Even the first one. It was a relatively low-budget game with lots of reused assets, but they still managed to create atmosphere with the arrangements, the music and the overall graphic design.Its for most of the same reasons I came to enjoy Baldur's Gate 2's city as well. Even just the background noise of each area. The attention to detail. And yes, the random conversations that aren't quite so random when you walk by them the hundreth time. They still do the work.
I give you that too. Again, AC1 is a great game in many aspects. Immersion in city life is just not one of them for me.As for qualifying useful or interesting... again, different take on immersion I think. Did you actually stop to listen and interpret what was spoken? And how many tongue in cheek stuff there was, how in fact the whole game is one big middle finger to religious zealotry all over the place? How people realise they're being used by it? Etc. Its really on another level, and one of Ubisoft's strongest statements ever. And note that the big bad organization you're stuck with has direct ties (even an actual level) and exists in recent days, while even from the first moment they smell power, the failure of Man shines through, in greed and everything else the deity they serve would forbid them.