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Ruru

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Hate to admit it, been there many times...
I have something similar to confess, I've actually never played any Half Life game more than just trying out, but I started Black Mesa yesterday and liked it so far. As I got into PC gaming in 2004/2005 and I didn't have a PC which could run HL2 then and I was a typical teen who thought of HL1 "nah its graphics look old and boring" :(

...these days I play old and new games equally, with PC and older consoles.
 
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Apex Legends and some Yakuza 5 Remastered

planning to get le famous Elden Ring soon
 

Frick

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I have something similar to confess, I've actually never played any Half Life game more than just trying out, but I started Black Mesa yesterday and liked it so far. As I got into PC gaming in 2004/2005 and I didn't have a PC which could run HL2 then and I was a typical teen who thought of HL1 "nah its graphics look old and boring" :(

...these days I play old and new games equally, with PC and older consoles.

Half-Life 2 and the episodes will blow you away. So very excellent games, even if you're not an FPS fan. I'm not, and I consider them to be amongst the best games every made, especially when it comes to writing and characters, which is weird as you play someone who never speaks..
 

Ruru

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Half-Life 2 and the episodes will blow you away. So very excellent games, even if you're not an FPS fan. I'm not, and I consider them to be amongst the best games every made, especially when it comes to writing and characters, which is weird as you play someone who never speaks..
Well, I am and FPS belongs to my top3 video game genres :)
 
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I just started the Fatesworn DLC for Kingdoms of Amalur. I still have Dragon Dogma, Horizon Zero Dawn, and AC Odyssey in my library to play next.
 
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I just started the Fatesworn DLC for Kingdoms of Amalur. I still have Dragon Dogma, Horizon Zero Dawn, and AC Odyssey in my library to play next.
Thanks you have given me what to play today.
 
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I just started the Fatesworn DLC for Kingdoms of Amalur. I still have Dragon Dogma, Horizon Zero Dawn, and AC Odyssey in my library to play next.
I'm a bit disappointed in Horizon Zero Dawn, the weapon system as a whole seems a bit shallow and you can only get weapons from NPC, no such things as crafting certain weapons that have special abilities etc.

story is kinda good if you dont rush it though, interesting side-quests as well.
 

Frick

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The only downside, they end on a cliffhanger and there is no Half-Life 3. 20 fricking years and still no Half-life 3...

I'm still hoping for a H-L3 VR game. If done right it will be the definition of a killer app.
 

Space Lynx

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Hate to admit it, been there many times...

I fixed my 'never finishing' problem a few years ago. I just started writing out by hand, the date/ rating out of 10, and the title of what I finished, whether it be book, movie, or game.

For some reason, every time I accomplished something to write down, I never wanted to jump around anymore. I tricked my brain, and I had no idea how I did it, but it worked, I now have a very very long list of completed things... LOL

:rockout: :roll: :love:
 
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The only downside, they end on a cliffhanger and there is no Half-Life 3. 20 fricking years and still no Half-life 3...

Which of these four will occur first?

Half Life 3 comes out?
The next book installment in A Song of Ice and Fire by George Martin (aka Game of Thrones books) is published?
Rudy Giuliani tracks down Hillary's email server?
The IRS finallys settles their trump audit and we see his tax returns?
 
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Hate to admit it, been there many times...
I've played up until Hong Kong loads of times and I've lost count of how many times I've started from the beginning of Deus Ex. But it just goes to show that the best games have replayability, in spades.
 
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Which of these four will occur first?

Half Life 3 comes out?
The next book installment in A Song of Ice and Fire by George Martin (aka Game of Thrones books) is published?
Rudy Giuliani tracks down Hillary's email server?
The IRS finallys settles their trump audit and we see his tax returns?
Are trying to say it's never going to happen? ;)
 

Ruru

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Weird how time flies, I remember it clearly when HL2 coupons were bundled with ATI graphics cards and it's been already 18 years.
 
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LOL i forgott to buy some ddr4 ram, so i play BF1 on ultra and in background a music livestream from youtube = 7658MB from my 8GB.
But without the RAM issue it works 1A not like the garbage A10 7870K :laugh:

Best part is that my i3 runs with an simple Arctic Alpine 12 full passive with 4,1 GHz on 86°C:D
 
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LOL i forgott to buy some ddr4 ram, so i play BF1 on ultra and in background a music livestream from youtube = 7658MB from my 8GB.
But without the RAM issue it works 1A not like the garbage A10 7870K :laugh:

Best part is that my i3 runs with an simple Arctic Alpine 12 full passive with 4,1 GHz on 86°C:D
What was that? Did you accidentally post this comment in the wrong thread?
 
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In the right one if u can read (if not go back to school) im playing BF1 :p
 
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(War)Fall(hammer)out 4(0'000) because "(In the grim darkness of the far future, there is only) war never changes."

just some fun with mods... and cool cats

Hellcat PA (Fo76 port, because ... why not and it has CAT in the name!) my current T60f Atom cats ( T60 is immersion breaking before joining the B.O.S? well, i obliterated the B.O.S even before the "attack on the Prydwen" quest ... aherm ... :oops: heavy modded game for fun is ... fun and Atom Cats x Minutemen is less evil than B.O.S/Institute path in the end) AND! Space Marines Relic armor ... can paint it in any chapter possible, from what i see although the base scheme is fine too and i love the detail of integrating the normal PA fusion core slot and opening "valve" in the powerpack.
20220311235738_1_proc.jpg20220311235744_1_proc.jpg20220311235751_1_proc.jpg

love the details really,
20220311234404_1_proc.jpg20220311234413_1_proc.jpg20220311234443_1_proc.jpg

also power sword, chainsword and HAMMER TIME!
20220311234325_1_proc.jpg20220311234353_1_proc.jpg20220311234250_1_proc.jpg
i guess glowing sea is a ... panorama accurate to a planet after an Exterminatus orbital strike ...

Hellcat
nostalgia ... either F6F Hellcat or ... MEAT LOAF! with a twist...
"Like a cat out of hell, I'll be gone when the morning comes
When the night is over, like a cat out of hell
I'll be gone, gone, gone"
20220311232620_1_proc.jpg20220311232625_1_proc.jpg20220311232912_2_proc.jpg


i guess you can say that i "let the (war)HAMMER FALL(out)"
urgh .... nostalgia pang again ... alright, enough puns ... i am borderline daddy joking... my bad my bad ... :lovetpu:
 
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I'm a bit disappointed in Horizon Zero Dawn, the weapon system as a whole seems a bit shallow and you can only get weapons from NPC, no such things as crafting certain weapons that have special abilities etc.

story is kinda good if you dont rush it though, interesting side-quests as well.
I can give you that. Personally, I think the story is GREAT. Maybe it's being a sci-fi fan, but I think they did a rare job of bringing together their apocalypse scenario with the moral and ideological concepts they wanted to explore. It's much more thoughtful than most that you will encounter in games, or even many books. It's pretty smart, and the collectibles add some great worldbuilding. If you get into exploring and actually hang out in the dialogue, man there's some great stuff in there, get fully into the side-quests and learn a ton. The dialog itself is a problem for me though... just some of those lines really hurt me inside with how shallow they come off and the actual voice acting is patchy outside of basically Aloy and Sylens, who are played by Ashley Burch and friggin Lance Reddick, VA legends at this point. The direction steers them wrong on lines, too though. Not to mention, they system for getting it is asking a bit much for most. That whole 'tree' system with fake choices baked-in was never good.

It has some things that get in the way for people. It's a shame not everyone will plug into that story, because when you do, it's absolutely worth the time.

The weapons and crafting systems kind of bug me too. HZD is basically a mishmash of ALL of the staple open-world mechanics of major open-world-producing studios. The big picture of that is a technical masterpiece... it's in the placement of the different elements and the net game experience that provides. However, this also means that it bears the sins of all of the studios that influenced the mechanics and construction of the game.

You know what it is? It's that theme park vibe. On one hand of a modern open world is all of this intricacy... just a lot of stuff. But then, to fit all that in, mechanics get simplified and player options get limited. You have this big world to move around in with lots of stuff in it, but everything kind of has to go a certain way. The player cannot actually intuit what they can do, just based on what they observe in the world. These open world studios are selling us BITCHIN Lego sets, like a full Star Wars imperial fleet of detailed kits. But everyone knows the unassuming 10-gallon tub of random-ass Lego is way more fun. All of the pieces from the kits wind up in the tub in the end anyway. You can build your own Lego Star Wars adventure.

Something got lost there a long time ago. The last game I played that I think really got the concept of freedom in an open world, was GTA 3. No joke. Bethesda games take a close second. It's funny because those games feel so dated, but they understood what an adventure really was much better. It has waypoints, fast travel, quests, and then lets you break most of it any way you want. It doesn't make you approach certain things in certain ways, things aren't cordoned off in that way. A game like HZD, or really any more 'modern' open world feels more like a collection of minigames set on a big, deceptively-linear playing field than say, a 'Morrowind' or 'Oblivion' style open-world did, or like, a classic Far Cry experience. Something in those games is being lost in the newer ones. This sense of emergence and mystery that just is not there anymore because the whole flow of the experience is the same in all of these games now. There's not enough in them that makes the experiences unique to the player, not just once, but on every playthrough.

I love HZD. I think it really is a masterpiece game that people should at least experience for the sake of just knowing the culture and the beats. However, I also think it shows the decay in established ideas prevalent in open-world right now... the stuff that is really choking the whole genre. It is 100% of its time. The now-growing 'Horizon' franchise gets away with it because these are big Sony productions with stellar creative teams to carry them and make them stand out as something 'better than most.' And truly they are, but I don't think this concept is going to prevail for say... another decade.
 
Last edited:

Space Lynx

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I can give you that. Personally, I think the story is GREAT. Maybe it's being a sci-fi fan, but I think they did a rare job of bringing together their apocalypse scenario with the moral and ideological concepts they wanted to explore. It's much more thoughtful than most that you will encounter in games, or even many books. It's pretty smart, and the collectibles add some great worldbuilding. If you get into exploring and actually hang out in the dialogue, man there's some great stuff in there, get fully into the side-quests and learn a ton. The dialog itself is a problem for me though... just some of those lines really hurt me inside with how shallow they come off and the actual voice acting is patchy outside of basically Aloy and Sylens, who are played by Ashley Burch and friggin Lance Reddick, VA legends at this point. The direction steers them wrong on lines, too though. Not to mention, they system for getting it is asking a bit much for most. That whole 'tree' system with fake choices baked-in was never good.

It has some things that get in the way for people. It's a shame not everyone will plug into that story, because when you do, it's absolutely worth the time.

The weapons and crafting systems kind of bug me too. HZD is basically a mishmash of ALL of the staple open-world mechanics of major open-world-producing studios. The big picture of that is a technical masterpiece... it's in the placement of the different elements and the net game experience that provides. However, this also means that it bears the sins of all of the studios that influenced the mechanics and construction of the game.

You know what it is? It's that theme park vibe. On one hand of a modern open world is all of this intricacy... just a lot of stuff. But then, to fit all that in, mechanics get simplified and player options get limited. You have this big world to move around in with lots of stuff in it, but everything kind of has to go a certain way. The player cannot actually intuit what they can do, just based on what they observe in the world. These open world studios are selling us BITCHIN Lego sets, like a full Star Wars imperial fleet of detailed kits. But everyone knows the unassuming 10-gallon tub of random-ass Lego is way more fun. All of the pieces from the kits wind up in the tub in the end anyway. You can build your own Lego Star Wars adventure.

Something got lost there a long time ago. The last game I played that I think really got the concept of freedom in an open world, was GTA 3. No joke. Bethesda games take a close second. It's funny because those games feel so dated, but they understood what an adventure really was much better. It has waypoints, fast travel, quests, and then lets you break most of it any way you want. It doesn't make you approach certain things in certain ways, things aren't cordoned off in that way. A game like HZD, or really any more 'modern' open world feels more like a collection of minigames set on a big, deceptively-linear playing field than say, a 'Morrowind' or 'Oblivion' style open-world did, or like, a classic Far Cry experience. Something in those games is being lost in the newer ones. This sense of emergence and mystery that just is not there anymore because the whole flow of the experience is the same in all of these games now. There's not enough in them that makes the experiences unique to the player, not just once, but on every playthrough.

I love HZD. I think it really is a masterpiece game that people should at least experience for the sake of just knowing the culture and the beats. However, I also think it shows the decay in established ideas prevalent in open-world right now... the stuff that is really choking the whole genre. It is 100% of its time. The now-growing 'Horizon' franchise gets away with it because these are big Sony productions with stellar creative teams to carry them and make them stand out as something 'better than most.' And truly they are, but I don't think this concept is going to prevail for say... another decade.

I like reading your posts sometimes mate, but I just don't have time to read mini-essays in every post, try to condense some? lol it's all good.
 
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