- Joined
- Dec 25, 2020
- Messages
- 5,764 (4.33/day)
- Location
- São Paulo, Brazil
System Name | "Icy Resurrection" |
---|---|
Processor | 13th Gen Intel Core i9-13900KS Special Edition |
Motherboard | ASUS ROG MAXIMUS Z790 APEX ENCORE |
Cooling | Noctua NH-D15S upgraded with 2x NF-F12 iPPC-3000 fans and Honeywell PTM7950 TIM |
Memory | 32 GB G.SKILL Trident Z5 RGB F5-6800J3445G16GX2-TZ5RK @ 7600 MT/s 36-44-44-52-96 1.4V |
Video Card(s) | ASUS ROG Strix GeForce RTX™ 4080 16GB GDDR6X White OC Edition |
Storage | 500 GB WD Black SN750 SE NVMe SSD + 4 TB WD Red Plus WD40EFPX HDD |
Display(s) | 55-inch LG G3 OLED |
Case | Pichau Mancer CV500 White Edition |
Power Supply | EVGA 1300 G2 1.3kW 80+ Gold |
Mouse | Microsoft Classic Intellimouse |
Keyboard | Galax Stealth STL-03 |
Software | Windows 11 IoT Enterprise LTSC 24H2 |
Benchmark Scores | I pulled a Qiqi~ |
I'm also skeptical even before on how they can bench so many hardware configs so fast
That's because they probably don't, they also have extremely sketchy, unexplained methodology. Especially in games such as Starfield that don't have any standardized benchmark scene. It's SEO crap.
That said my protest isn't over stronger than usual AMD numbers (even the D3D12 library they use in this game is from AMD, so that's expected), it's over the methodology and origin of these numbers