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Starfield discussion thread

That doesn't entitle you to pirate a paid mod.
The funny thing is that I cant use it with my intel card. But I'm interested in new tech and mods. But I think there will be a free mod like this soon.
 
I am still confused with the inventory system. if i store a bunch of stuff in a second ship that isnt my home ship can i access those resources from say a work bench on another planet?
 
How did you like the space combat?
Repetitive and boring. Ships are slogs and easy to get killed in as maneuvers doesn't really exist and it's a game of who has more energy shields and able to repair quick enough.

I mean, besides armor core 6, there isn't anything else worth playing and plenty of side missions to do, but otherwise yeah. My other gripe is all planets are nearly same. Earth is like Mars, maybe even more bare.
 
Being open-source isn't exactly a major virtue here as DLSS can be freely implemented even in paid mods (see: the Starfield upscaler mentioned earlier in the thread: the author asks $5 on patreon for access for the version with DLSS frame generation support, and even implemented a DRM which requires you to validate your patreon account as a paying customer to avoid mod piracy - that's the depths of insanity we've reached), it just can't be built from source.

And again, it's all about customer agency: sure, FSR works on Nvidia, but it doesn't have the best results, and even if it did, who's AMD to decide for you what technology you should be using? It's this very reasoning that drove me away from the PS3 when I built my first PC in 2008, I don't want billionaire megacorporations deciding how do I get to experience my gaming or use my hardware.
And what about the games with DLSS and no FSR? Would your comment stay?
 
The mere fact that we are having this debate of DLSS vs FSR is a laughing joke. The game looks like ass, it shouldn't need the use of fake frames and resolution scaling to make this awful looking game playable. I seriously think all they did was make Fallout 4 in space. And then made a step back in quality of models. Even plant life looks like shit.

And you can't swim under water. You can only swim above. I have zero hope for next Elders Scrolls game.
 
The mere fact that we are having this debate of DLSS vs FSR is a laughing joke. The game looks like ass, it shouldn't need the use of fake frames and resolution scaling to make this awful looking game playable. I seriously think all they did was make Fallout 4 in space. And then made a step back in quality of models. Even plant life looks like shit.

If you watch the DF video the asset quality overall is substantially higher although that isn't saying much FO4 looked terrible in 2015 when it came out also people must have a short memory but it also performed terribly on high end hardware especially on the cpu side.
 
If you watch the DF video the asset quality overall is substantially higher although that isn't saying much FO4 looked terrible in 2015 when it came out also people must have a short memory but it also performed terribly on high end hardware especially on the cpu side.
Bespoke foundry? Same guys who said Forspoken is a good game?

Anyway, what assets to be exact? Like in game models of weapons and objects like random placed shit? OK, most of the guns aren't even well detailed and are mostly squares so yeah, sure. No reflections seem to exist on mirrors. Games had that in the 90's. I can go on, but it's rather pointless.
 
Bespoke foundry? Same guys who said Forspoken is a good game?

Anyway, what assets to be exact? Like in game models of weapons and objects like random placed shit? OK, most of the guns aren't even well detailed and are mostly squares so yeah, sure. No reflections seem to exist on mirrors. Games had that in the 90's. I can go on, but it's rather pointless.

I loaded up Fallout 4 a couple weeks ago just so it was fresh in my mind it looks horrible and performs terrible on a 4090 well I should say on a 5950X because even at 4k i was getting like 30-40% gpu usage.
 
I loaded up Fallout 4 a couple weeks ago just so it was fresh in my mind it looks horrible and performs terrible on a 4090 well I should say on a 5950X because even at 4k i was getting like 30-40% gpu usage.
So they took fallout 4, increased image quality by a bit, removed underwater stuff but added space (which are levels in its own because you aren't flying seemless but instead must click on a map to where you want to travel to and then it plays out as a loading screen then you land), and then didn't bother with optimization and voila, you got starfield.
 
So they took fallout 4, increased image quality by a bit, removed underwater stuff but added space (which are levels in its own because you aren't flying seemless but instead must click on a map to where you want to travel to and then it plays out as a loading screen then you land), and then didn't bother with optimization and voila, you got starfield.

Basically although oddly I like this substantially more than FO4 maybe it was the boredom of walking through all the ugly environments being worse than loading screens.

I'm confused how anyone expected a well optimized game I can't remember a single game they've ever made that didn't perform like shite. I'm mildly surprised it's heavier than CP2077 though I didn't expect that.
 
And what about the games with DLSS and no FSR? Would your comment stay?

Yeah. DLSS's requirements are based on an actual necessity for the Nvidia hardware (in rare occasions it's not - specifically one old DLSS 1 version wasn't), what we've seen here mostly amounts to bribery.

@Dr. Dro starfield has frame generation support? How is this possible, I thought that was not open source from nvidia so how does this author have access to make a mod for that he can sell on patreon...

Like I said earlier, Nvidia makes the DLSS documentation and binaries available and allows implementations as long as the license terms are respected.

Making money with a product that contains DLSS technology is permissible (thus why games have it), all you need is to write your implementation and provide a precompiled DLSS DLL (TPU download section has most if not all known DLSS versions released to the wild).

PureDark's mod acts as a FSR to DLSS bridge, the rest DLSS itself takes care of. Frame Generation isn't everything though, through this method you can even use DLSS 3.5 Ray Reconstruction tech, provided the game ever supports RT someday.
 
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Anyone playing on a 6950xt and 4k?
 
I haven't pulled the trigger yet, but from watching streams it looks like a "wait until a sale" purchase.

My biggest gripe from watching is how awful the combat AI looks. They're never been known as creators of good AI, but the fast-paced combat really showcases just how bad it is.

As far as repetitive planets, I feel like that was a given. There's no way to make planets all interesting without manually creating them all. Dynamic map generation is still bad as developers need to be extremely basic in its parameters or risk creating maps with game-breaking issues. NMS has the same issue, yes the maps are more varied but they're still not particularly interesting.

Looks like an interesting RPG if you RP it. But meh overall.
 
completed the mantis mission and got the ship and armor. pretty awesome having legendary stuff somewhat early in the game. im focused on some side missions. that is where the fun is (just like all the other games really.)
 
it kept stuttering and crashing after the shooting tutorial so ended up uninstalling it

better wait for the patches and mods
 
Repetitive and boring. Ships are slogs and easy to get killed in as maneuvers doesn't really exist and it's a game of who has more energy shields and able to repair quick enough.

I mean, besides armor core 6, there isn't anything else worth playing and plenty of side missions to do, but otherwise yeah. My other gripe is all planets are nearly same. Earth is like Mars, maybe even more bare.
If I fight 2 or more ships at once they would all shoot at me all at once, my shields drain so fast. Fighting 4 ships is impossible. You can't even move your ships to the sides to avoid the incoming fire, ships only move on their roll axis instead of their yaw axis.
 
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If I fight 2 or more ships at once they would all shoot at me all at once, my shields drain so fast. Fighting 4 ships is impossible. You can't even move your ships to the sides to avoid the incoming fire, ships only move on their roll axis instead of their yaw axis.

You need to upgrade your ship then and make sure it is staffed. The crew will work to repair the damage during a firefight. It took me a few times to kind of understand how the dog fights worked. But yea as soon as you get some decent cash upgrade your ship, especially if you chose one of the pilot style classes.
 
You need to upgrade your ship then and make sure it is staffed. The crew will work to repair the damage during a firefight. It took me a few times to kind of understand how the dog fights worked. But yea as soon as you get some decent cash upgrade your ship, especially if you chose one of the pilot style classes.
If the hull takes damage, can the crew repair the damage.
 
I didn't know that was a paid mod.
It shouldn't be. Mods like that are legal as they fall under "fair-use", unless the modder starts charging money for them. That's when they become blatantly unlawful. You did nothing wrong.

That doesn't entitle you to pirate a paid mod.
Except that the modder is violating the law charging money for a mod like that. Unless NVidia specifically allows for it(which they do not), charging money for access to modified versions of the code NVidia owns is blatant infringement and boarders on criminal piracy. In this situation, the modder is the pirate, not the people that use the mod.

It won’t be paid long nvidia will stop that quick, fast and in a hurry
Which they likely will. The most likely outcome would be they tell the modder they can not charge money for it order them to stop collecting money for it. NVidia is unlikely to demand the removal of the mod itself unless the modder refuses to make is free access.
 
If the hull takes damage, can the crew repair the damage.

Yes, you use the 'o' key and it begins repairing so long as you have spaceship parts. Check out your ships inventory.
 
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