Finished
F.E.A.R (PC ofc)
The game aged very very well, it was a real pleasure to replay it.
Better than my memories !
Gunplay is awesome, ennemies A.I is top notch.
I often read that level layouts are repetitive ... even boring ... but to me, it's the opposite.
It's like some liminal space, the global layout is totally illogical.
I haven't noticed it back then, but it give a feeling of a mouse traped in a labyrinth.
The game is totally linear, like a basic Call of Duty, you cannot loose yourself, but it's incoherent ...
Pass a door, then a corridor, two, three steps then a desk, followed by a another corridor then some empty rooms ...
It really add a another touch of paranormal like a randomly work of an architect
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Every players who done the game will remember this sequence
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This is how the famous liminal spaces are created
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Ok, what a mess ... who will clean now ?