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Xeon Owners Club

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That the thing about a few years old games from 2000 to 2010 it don't require that many cores it not like we be playing solitaire on 16 cores cpu is unnecessary

Naturally, software follows hardware and games are not an exception. It'd be irrational to expect a game from 2005 to use more resources than a state of the art PC from 2005 had, so it's largely single core, in very few cases dual core, barely with shader model 3.0 (dx9.0c) support, etc.
 
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Naturally, software follows hardware and games are not an exception. It'd be irrational to expect a game from 2005 to use more resources than a state of the art PC from 2005 had, so it's largely single core, in very few cases dual core, barely with shader model 3.0 (dx9.0c) support, etc.
Then naturally the games were designed for a specific hardware configuration doesn't work correctly on newer hardware due to complexity of the operating system like it sometimes don't allocate correct resources for the game therefore you have issues in the games. Therefore remains the question "Do you need more cores or not upgrading because it not broken"
 
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Then naturally the games were designed for a specific hardware configuration doesn't work correctly on newer hardware due to complexity of the operating system like it sometimes don't allocate correct resources for the game therefore you have issues in the games. Therefore remains the question "Do you need more cores or not upgrading because it not broken"

Not necessarily, since Windows takes backwards compatibility seriously to a fault, but in general, engine limitations will not allow games to take advantage of more hardware resources than existed at the time of its launch. That's why they tend to be single-threaded or have a memory ceiling, for example.

However, an era-specific PC will still play games relatively better than newer machines, this is more common with early XP era games.
 
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System Name The Blind Grim Reaper
Processor Xeon X5675 Westmere-EP B1 SLBYL 4.20ghz @ 1.256v
Motherboard Asus P6X58D-E
Cooling Noctua CP12 SE14, Redux Noctua 1500rpm fan Arctic F14 x3 for intake and exhaust
Memory Corsair XMS3 CMX4GX3M2A1600C9 x6
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Power Supply Antec HCG 850 watt
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Software Windows 10 22H2 v1 (main is) and Windows 11 22H2 v2 on WD 250gb 7200rpm (testing purposes os)
Benchmark Scores Cinebench R20 = 2046cb
Not necessarily, since Windows takes backwards compatibility seriously to a fault, but in general, engine limitations will not allow games to take advantage of more hardware resources than existed at the time of its launch. That's why they tend to be single-threaded or have a memory ceiling, for example.

However, an era-specific PC will still play games relatively better than newer machines, this is more common with early XP era games.
Well for some cases older computers ran better for the games that were designed for it not the other way around.
Microsoft didn't take backward compatibility seriously since windows 7 it began dropping support moving forward
 
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System Name The Blind Grim Reaper
Processor Xeon X5675 Westmere-EP B1 SLBYL 4.20ghz @ 1.256v
Motherboard Asus P6X58D-E
Cooling Noctua CP12 SE14, Redux Noctua 1500rpm fan Arctic F14 x3 for intake and exhaust
Memory Corsair XMS3 CMX4GX3M2A1600C9 x6
Video Card(s) EVGA GTX 1060 6GB SC Single Fan Model
Storage Crucial mx300 750gb main system + 1TB mx500 for games and music
Display(s) 22 inch samsung curved
Case NZXT Phantom 530 black
Audio Device(s) Nvidia HDMI through HDMI adaptor for output sound for turtlebeach x12 headset
Power Supply Antec HCG 850 watt
Mouse no brand
Keyboard normal usb keyboard
Software Windows 10 22H2 v1 (main is) and Windows 11 22H2 v2 on WD 250gb 7200rpm (testing purposes os)
Benchmark Scores Cinebench R20 = 2046cb
Funny thing about a video other day a guy complaining about windows operating system on 128 cores cpu is janky wonder why is he complaining about it.
Sure Intel brings out 288 core cpu with no performance cores only efficient cores for a Xeon setup
 
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Then naturally the games were designed for a specific hardware configuration doesn't work correctly on newer hardware due to complexity of the operating system like it sometimes don't allocate correct resources for the game therefore you have issues in the games.
I vaguely remember some games ran many time faster than they were meant to and the execution had to be slowed down to be playable but cannot remember the era, maybe 16-bit under a 32-bit Windows?

Funny thing about a video other day a guy complaining about windows operating system on 128 cores cpu is janky wonder why is he complaining about it.
Well 32-bit OS could only address 32 logical CPU's and 64-bit 64 logical CPU's so grouping was introduced sometime but a lot of highly multi-threaded software wasn't group aware so had problems of only assigning the processors in it's group. Hopefully that's mostly sorted now but idk as I don't have that many cores/threads and run old HW. You can however experiment with bcdedit.
 
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I vaguely remember some games ran many time faster than they were meant to and the execution had to be slowed down to be playable but cannot remember the era, maybe 16-bit under a 32-bit Windows?


Well 32-bit OS could only address 32 logical CPU's and 64-bit 64 logical CPU's so grouping was introduced sometime but a lot of highly multi-threaded software wasn't group aware so had problems of only assigning the processors in it's group. Hopefully that's mostly sorted now but idk as I don't have that many cores/threads and run old HW. You can however experiment with bcdedit.

Wasn't a bit thing, just certain games being developed against a certain clock speed. Some very old games from the 80s assume a specific speed (8/16/33MHz) that is why the "turbo" button exists. It slowed down the CPU to match that. Processor groups workaround the maximum logical CPU core limitation on Windows NT.


BTW, an update on my previous dilemma: I ended up ordering an E5-1650 v4. Being identical to the i7-6850K with the same fairly high clock speeds, it will fulfill my requirements nicely.
 
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Well 32-bit OS could only address 32 logical CPU's and 64-bit 64 logical CPU's so grouping was introduced sometime but a lot of highly multi-threaded software wasn't group aware so had problems of only assigning the processors in it's group.
Don't think that's right, though I'll admit to not knowing enough about CPU grouping schemes and technical specs to tell you why.
 
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Don't think that's right, though I'll admit to not knowing enough about CPU grouping schemes and technical specs to tell you why.

Process Lasso dev has an article on it, good read

 
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Process Lasso dev has an article on it, good read

Ah! Thank You! Thinking I remember this and that the limit is more codified in the software, but not an actual hardware limit.
 
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See if this helps

The 64-bit versions of Windows 7 and Windows Server 2008 R2 and later versions of Windows support more than 64 logical processors on a single computer. This functionality is not available on 32-bit versions of Windows.
Windows Server 2008, Windows Vista, Windows Server 2003 and Windows XP: Processor groups are not supported.

So groups were introduced with W7. It also seems things have changed with W11 but as I have never used W11 I will not comment on it.
starting with Windows 11 and Windows Server 2022 the OS has changed to make processes and their threads span all processors in the system, across all processor groups, by default. This means that applications no longer need to explicitly set their threads' affinities in order to access multiple processor groups.

Turbo button rings a bell. I thought the effected programs I saw were 16-bit under the CPU built-in virtual 8086 mode when running an OS using 32-bit protected mode but wouldn't be surprised at all if I have things mixed up.
 
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I've got a treat for you guys. Due to the PSU malfunction (check power supply forum for the repair thread!) I've disassembled my rig a little earlier than originally planned. I'll put it back together once my Broadwell CPU arrives, so here's some nudes on my 4669 v3 QS

3C6DF254-6793-412F-AC13-95DC60F05982.jpeg


6B952FB3-FE7F-4E87-9EA7-F5E3AD576765.jpeg
 
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The package with my new CPU arrived but it had a 2667 v3 inside. Aaa. I'm returning it, since the entire point is to get Broadwell. Just wasn't meant to be.
 
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No! Keep it, that's a great CPU! Ask for a partial refund instead.

I sent it back already. If they sent me an unlocked 5960X I would have kept it, but otherwise I don't see the point. If not Broadwell, the only chips that make sense to me are the 5960X and the 2699 v3
 
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How's the R23 scores for you guys with 18-core v3 or v4 models?

CINEBENCH_R23_CPU_Multi_Core_12212.jpg
 
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Software Windows 11 IoT Enterprise LTSC 24H2
Benchmark Scores I pulled a Qiqi~
2696v3 around 16000 IIRC

Edit: Quick run with older BM
View attachment 354458

I see, nice. Unfortunately since all the mess with my main needing a complete rebuild and the seller sending me a v3 chip that I returned earlier, the plans to renovate the Xeon system are indefinitely on hold.

I imagine your machine should be able to run a few games that mine cannot due to my Xeon's very low clock speed. Genshin Impact has been awful on this system to say the least. Cannot even hold 60 steady.
 
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System Name The Blind Grim Reaper
Processor Xeon X5675 Westmere-EP B1 SLBYL 4.20ghz @ 1.256v
Motherboard Asus P6X58D-E
Cooling Noctua CP12 SE14, Redux Noctua 1500rpm fan Arctic F14 x3 for intake and exhaust
Memory Corsair XMS3 CMX4GX3M2A1600C9 x6
Video Card(s) EVGA GTX 1060 6GB SC Single Fan Model
Storage Crucial mx300 750gb main system + 1TB mx500 for games and music
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Case NZXT Phantom 530 black
Audio Device(s) Nvidia HDMI through HDMI adaptor for output sound for turtlebeach x12 headset
Power Supply Antec HCG 850 watt
Mouse no brand
Keyboard normal usb keyboard
Software Windows 10 22H2 v1 (main is) and Windows 11 22H2 v2 on WD 250gb 7200rpm (testing purposes os)
Benchmark Scores Cinebench R20 = 2046cb
I see, nice. Unfortunately since all the mess with my main needing a complete rebuild and the seller sending me a v3 chip that I returned earlier, the plans to renovate the Xeon system are indefinitely on hold.

I imagine your machine should be able to run a few games that mine cannot due to my Xeon's very low clock speed. Genshin Impact has been awful on this system to say the least. Cannot even hold 60 steady.
You could try optimising the game like down sizing the screen resolution possibly turning down the graphic settings to see if it can hold 60fps along with a few dips in frame time. I know the cpu low clock speed can cause this
 
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Software Windows 11 IoT Enterprise LTSC 24H2
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You could try optimising the game like down sizing the screen resolution possibly turning down the graphic settings to see if it can hold 60fps along with a few dips in frame time. I know the cpu low clock speed can cause this

Yeah, it's been done. Mostly the CPU-related settings like draw distance. Unfortunately a 2GHz range Haswell is not powerful enough for most games nowadays.

Funny enough, Zenless Zone Zero runs much better.
 
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Cooling Noctua CP12 SE14, Redux Noctua 1500rpm fan Arctic F14 x3 for intake and exhaust
Memory Corsair XMS3 CMX4GX3M2A1600C9 x6
Video Card(s) EVGA GTX 1060 6GB SC Single Fan Model
Storage Crucial mx300 750gb main system + 1TB mx500 for games and music
Display(s) 22 inch samsung curved
Case NZXT Phantom 530 black
Audio Device(s) Nvidia HDMI through HDMI adaptor for output sound for turtlebeach x12 headset
Power Supply Antec HCG 850 watt
Mouse no brand
Keyboard normal usb keyboard
Software Windows 10 22H2 v1 (main is) and Windows 11 22H2 v2 on WD 250gb 7200rpm (testing purposes os)
Benchmark Scores Cinebench R20 = 2046cb
Yeah, it's been done. Mostly the CPU-related settings like draw distance. Unfortunately a 2GHz range Haswell is not powerful enough for most games nowadays.

Funny enough, Zenless Zone Zero runs much better.
All down to the game how it managed with the cores and threads of the cpu some time it isn't optimised correctly therefore having low performance and unplayable. What cpu do you have
 
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