- Joined
- Dec 25, 2020
- Messages
- 5,179 (4.04/day)
- Location
- São Paulo, Brazil
System Name | Project Kairi Mk. IV "Eternal Thunder" |
---|---|
Processor | 13th Gen Intel Core i9-13900KS Special Edition |
Motherboard | MSI MEG Z690 ACE (MS-7D27) BIOS 1G |
Cooling | Noctua NH-D15S + NF-F12 industrialPPC-3000 w/ Thermalright BCF and NT-H1 |
Memory | G.SKILL Trident Z5 RGB 32GB DDR5-6800 F5-6800J3445G16GX2-TZ5RK @ 6400 MT/s 30-38-38-38-70-2 |
Video Card(s) | ASUS ROG Strix GeForce RTX™ 4080 16GB GDDR6X White OC Edition |
Storage | 1x WD Black SN750 500 GB NVMe + 4x WD VelociRaptor HLFS 300 GB HDDs |
Display(s) | 55-inch LG G3 OLED |
Case | Cooler Master MasterFrame 700 |
Audio Device(s) | EVGA Nu Audio (classic) + Sony MDR-V7 cans |
Power Supply | EVGA 1300 G2 1.3kW 80+ Gold |
Mouse | Microsoft Ocean Plastic Mouse |
Keyboard | Galax Stealth |
Software | Windows 10 Enterprise 22H2 |
Benchmark Scores | "Speed isn't life, it just makes it go faster." |
That the thing about a few years old games from 2000 to 2010 it don't require that many cores it not like we be playing solitaire on 16 cores cpu is unnecessary
Naturally, software follows hardware and games are not an exception. It'd be irrational to expect a game from 2005 to use more resources than a state of the art PC from 2005 had, so it's largely single core, in very few cases dual core, barely with shader model 3.0 (dx9.0c) support, etc.