- Joined
- Dec 25, 2020
- Messages
- 6,522 (4.63/day)
- Location
- São Paulo, Brazil
System Name | "Icy Resurrection" |
---|---|
Processor | 13th Gen Intel Core i9-13900KS Special Edition |
Motherboard | ASUS ROG MAXIMUS Z790 APEX ENCORE |
Cooling | Noctua NH-D15S upgraded with 2x NF-F12 iPPC-3000 fans and Honeywell PTM7950 TIM |
Memory | 32 GB G.SKILL Trident Z5 RGB F5-6800J3445G16GX2-TZ5RK @ 7600 MT/s 36-44-44-52-96 1.4V |
Video Card(s) | ASUS ROG Strix GeForce RTX™ 4080 16GB GDDR6X White OC Edition |
Storage | 500 GB WD Black SN750 SE NVMe SSD + 4 TB WD Red Plus WD40EFPX HDD |
Display(s) | 55-inch LG G3 OLED |
Case | Pichau Mancer CV500 White Edition |
Power Supply | EVGA 1300 G2 1.3kW 80+ Gold |
Mouse | Microsoft Classic Intellimouse |
Keyboard | Generic PS/2 |
Software | Windows 11 IoT Enterprise LTSC 24H2 |
Benchmark Scores | I pulled a Qiqi~ |
That the thing about a few years old games from 2000 to 2010 it don't require that many cores it not like we be playing solitaire on 16 cores cpu is unnecessary
Naturally, software follows hardware and games are not an exception. It'd be irrational to expect a game from 2005 to use more resources than a state of the art PC from 2005 had, so it's largely single core, in very few cases dual core, barely with shader model 3.0 (dx9.0c) support, etc.