- Joined
- Jun 27, 2019
- Messages
- 2,105 (1.07/day)
- Location
- Hungary
System Name | I don't name my systems. |
---|---|
Processor | i5-12600KF 'stock power limits/-115mV undervolt+contact frame' |
Motherboard | Asus Prime B660-PLUS D4 |
Cooling | ID-Cooling SE 224 XT ARGB V3 'CPU', 4x Be Quiet! Light Wings + 2x Arctic P12 black case fans. |
Memory | 4x8GB G.SKILL Ripjaws V DDR4 3200MHz |
Video Card(s) | Asus TuF V2 RTX 3060 Ti @1920 MHz Core/@950mV Undervolt |
Storage | 4 TB WD Red, 1 TB Silicon Power A55 Sata, 1 TB Kingston A2000 NVMe, 256 GB Adata Spectrix s40g NVMe |
Display(s) | 29" 2560x1080 75Hz / LG 29WK600-W |
Case | Be Quiet! Pure Base 500 FX Black |
Audio Device(s) | Onboard + Hama uRage SoundZ 900+USB DAC |
Power Supply | Seasonic CORE GM 500W 80+ Gold |
Mouse | Canyon Puncher GM-20 |
Keyboard | SPC Gear GK630K Tournament 'Kailh Brown' |
Software | Windows 10 Pro |
The crazy thing about Hogwarts is that they had it fixed nice and all and then they rolled out yet another update which broke the game.FWIW Hogwarts Legacy still has this same problem. Forspoken's VRAM hog issue resulting in low-rez textures didn't kill 1% lows so kudos there I guess? But TLOU's VRAM problems did before the fix and Hogwarts still does. Lowering textures fixes those framedrops nicely at least and really: the game doesn't look all that great so lowering textures is a non-issue and the occasional bugged low texture area is quickly ignored.
But ye in Last of us 8 GB is totally fine now as long as you don't push your intended resolution. 'again,thats a different kind of topic