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12Gb GPUs already obsolete, brand new game takes up to 18Gb Vram at 1440p

D

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There's this old and widely used terminology for software developing (be it Games or otherwise) - called "Program/Software Optimization". Which more often than not implies "codded limitations/restrictions" - for the software in question to work properly under specific System Requirements. Point being - if intend (as it's the case with every known stress or bench-marking app) - even a very small and simple app can use 100% of your CPU/GPU or fill all your RAM/VRAM - even crushing your PC while running out of resources. Or if... the developers are incapable or lazy. And let's not forget/ignore "the elephant (or maybe Hypo would be more accurate - hungry Hypo - that is) in the room" - as in... all this recent titles - who became famous for high VRAM consumption ("Resident evil 4" Remake, "The Last of Us Part I" Revised and the above title - "Jedi Survivor") - have one thing in common: being ported from consoles! Aka... highly optimized for consoles - and lazy remastered for PC (if the game starts - should good enough... PCs can take it).
 
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Yikes, 18 gb. And here I thought the 24 gb vram my rtx 4090 had was plenty for a few years of life span. Now I'm not so sure any more :fear:

I have not seen the video yet. But it seems to be another of way to many games release way to early before being ready.

The last of us and cyberpunk 2077, just to mention a few bad optimized game released.

All game developers should really do as some all ready do. Sendt out a playable beta game version to all or selected beta testers. That I think could prevent some of all these unfinished game releases.
 

Space Lynx

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It's a hilariously bad port lol.

incorrect, even on PS5 gameinformer or pcgamer, forget which one, said it has the same issues, where fps will drop to 10-15 fps for a solid tend seconds straight cause vram issues.

it's a badly coded game is what you mean to say. best to wait for several patches before playing. what a sad state the industry is in.
 
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Well if that card is less than 250 usd sure it'll pretty nice considering Nvidia doesn't even want to give us a 3050 for that price.... Any higher though and it's also trash

For 250 USD it'll be a steal, IMO. But it'd be bold to argue AMD is gonna do it. I hope they do it, it'll be a much needed spark they'll set off.
 
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You mean akin to main system memory usage on PC correct? If so I'm not sure how that translates over to console, if they can save space due to the memory being unified, ect. I don't know enough about game engines and how they work on console vs PC to know how that is handled. The only thing I can comment on is the observation that in step with games being made for the new consoles, PC requirements have also increased. Obviously these new games do work on the console so either they are very well optimized for console or PCs will simply require a lot more memory overall to makeup for the close to metal approach consoles take.
Microsoft have stated that Developers can only use 13.5GB total in the Series X, and yes that does need to run the game too. 2.5GB are reserved for the OS and system functions and cannot, will not ever be available to game devs for either their game engine or as VRAM.

So realistically, the XBSX has 13.5GB of gaming RAM and the typical balance is 3.5GB game engine and 10GB for graphics, but that can go up to 12GB for lighter games and as low as 9GB according to devs commenting on Reddit. For the heavy-hitters that are crushing 8GB cards, we can assume that the game engines themselves are not lightweight, so it's a safe assumption that the XBSX is making do with 10GB or less.

Owing to focused, single-purpose hardware/driver/OS, the Consoles can get away with less VRAM though. DigitalFoundry have gone in to depth on "console equivalent settings" and for the latest round of games, you need 11GB+ of VRAM to run games without VRAM issues at XBSX settings, and those are likely games heavy enough to be dropping the XBSX to 10 or 9GB of VRAM. DF cannot be more granular than that because they only have 10, 11, 12, and 16GB cards to test with - the GPU VRAM amounts are fixed, rather than dynamic like on recent consoles.

I can imagine that if a game needing 12GB VRAM on XBSX ever gets a port to PC, then it could genuinely require either a 16GB GPU, or mandate something like DirectStorage on a 12GB GPU. Edit - I forgot to mention that this is extremely unlikely as the XBSX has an asymmetric GDDR6 layout to give 10GB lots of bandwidth and the remaining 6GB has much less. So while a dev *can* use more than 10GB of VRAM on the XBSX, it's probably not worth the tradeoff to spill GPU allocation into the slower 6GB partition.
 
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@Chrispy_
That was a really interesting post -- especially the part about the differing amounts of bandwidth for some of the Xbox Series X memory pool. It sounds like the GTX 970 debacle all over again.

For a CPU and GPU heavy game though isn't memory bus contention an issue with the unified memory of the consoles? After all, everyone can't be accessing memory simultaneously.
 
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Up to vRAM will eat the graphics processor, gentlemen. I don't know if you've noticed, but all games that consume a lot of vRAM have serious problems with optimization, problems so serious that, for some, mainstream video cards barely reach "hmmm, acceptable" in 1080p. On the other hand, the games that attract millions of fans online are superbly optimized. Perhaps this is the reason why franchises, such as CoD, reach a billion $ in receipts and tens of millions of accounts in the first month.

If the RTX 3060 was equipped with 8GB of RAM, not 12GB, systems with up to 8GB vRAM exceeded 90% on Steam.

vram.jpg
 
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H4zelnut

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just drop the texture quality setting? the highest are probably meant for 4k displays and I wish they were an optional download because it's just a waste of space on ssd
 
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I think websites are going full clickbait at this point.

Isn't the game out soon I guess we will see.
 
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AMD is loving the VRAM boogeyman headlines, and Hardware unboxed are cashing in bigtime

1682650756374.png
 
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wolf

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The only ones having to deal with a full glass of copium are Nvidia mid range gpu buyers.
Some of them sure are, many also aren't, and many others are coping for various other reasons.

As I said before, with this game specifically, it looks like VRAM is the least of peoples worries (from what we've been shown so far at least), lets hope it launches in a better state or is swiftly updated.
 

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I think websites are going full clickbait at this point.

Isn't the game out soon I guess we will see.

EA has already announced there will be a few patches incoming in next few weeks.

this is all clickbait you are correct. its a classic case of big corporation cracking their whip on poor coders for a deadline that can't be met, and the rush to fix it at launch. we see it all the time. the news on this is pathetic.
 
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Some of them sure are, many also aren't, and many others are coping for various other reasons.

As I said before, with this game specifically, it looks like VRAM is the least of peoples worries (from what we've been shown so far at least), lets hope it launches in a better state or is swiftly updated.

Yeah from the brief videos I watched it looked like a cpu issue more than a vram issue. Although that could be due to the cpu trying to stream in and decompress assets seemed to be an issue mostly in the open world areas

Not a game developer though so I couldn't say.
 
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He's

Gouna have two more cows to milk with the 4060Ti and 4060 both having 8gb vram

No doubt it's a terrible move on Nvidia's part and makes them look super bad with the 3060 coming with 12GB smh.

Ampere was in such a strange place with the 3060/3090 getting the most vram and being on the opposite ends of the performance spectrum.
 
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No doubt it's a terrible move on Nvidia's part and makes them look super bad with the 3060 coming with 12GB smh.

Ampere was in such a strange place with the 3060/3090 getting the most vram and being on the opposite ends of the performance spectrum.
The 3060 was the most sought after for mining, and mining needs lots of vram, it makes sense.
 
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all talking about the VRAM usage hog on jedi survivor, but nobody talking about jedi survivor, that the jedi still cant be changed into the sith lord, because cal keltis will only become a jedi until the end, just like the prequel game is....

meanwhile, in here, still playing RDR 2 in 2160p ultra with vram usage of 9gb and war thunder ground force, who is still has vram usage 10gb on 2160p ultra,, both game does not have RT, only DLSS......
 

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seems i have gathered a wolfpack of likes in my previous post...

:roll:

Basketball Howling GIF by Worcester Wolves
 

wolf

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View attachment 293496

seems i have gathered a wolfpack of likes in my previous post...

:roll:

Basketball Howling GIF by Worcester Wolves
Just two lone wolves unfortunately, after a disagreement in another thread (which was actually taken care of in the thread by a mod), another mod has forced us to set each other to ignore for at least 3 months and not interact with each other, it wasn't the outcome I was after at all but we need to respect the mods direction on this one.
 
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It's an intentional strategy from nvidia to force people to upgrade more often. Simple as that.
You are correct. Sad how much planet destroying e-waste is generated because of their greed.

Ironic that AMD who make the consoles have been saying for years more VRAM is better... Now Nvidia generating more planet destroying e-waste with planned obsolescence.
 
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Just two lone wolves unfortunately, after a disagreement in another thread (which was actually taken care of in the thread by a mod), another mod has forced us to set each other to ignore for at least 3 months and not interact with each other, it wasn't the outcome I was after at all but we need to respect the mods direction on this one.
Good. You children need to learn to behave on the series of tubes.
 
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