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AMD Navi 12

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Navi 12
CGI Die Shot
CGI Die Shot
AMD's Navi 12 GPU uses the RDNA 1.0 architecture and is made using a 7 nm production process at TSMC. Navi 12 supports DirectX 12 (Feature Level 12_1). For GPU compute applications, OpenCL version 2.2 can be used. It features 2560 shading units, 160 texture mapping units and 64 ROPs.
Further reading: RDNA Whitepaper , RDNA ISA Whitepaper

Graphics Processor

Released
Jun 15th, 2020
GPU Name
Navi 12
Generation
Navi
Architecture
RDNA 1.0
Foundry
TSMC
Process Size
7 nm
Transistors
unknown
Die Size
unknown

Graphics Features

DirectX
12 (12_1)
OpenGL
4.6
OpenCL
2.2
Vulkan
1.3
Shader Model
6.0
WDDM
3.0
GC
10.1.2
Shader ISA
GFX10.1 (gfx1011)
DCN
2.1.0
VCN
2.0.2
SDMA
5.0.5
MP0 / MP1
11.0.9
CLRX
GCN 1.5.1

Render Config

Shading Units
2560
TMUs
160
ROPs
64
Compute Units
40
ACEs
4
HWSs
1
DMAs
1
L0 Cache
32 KB per WGP
L1 Cache
128 KB per Array
L2 Cache
4096 KB
Max. TDP
225 W

All RDNA 1.0 GPUs

AMD GPU Architecture History

Graphics cards using the AMD Navi 12 GPU

Name Chip Memory Shaders TMUs ROPs Base Clock Boost Clock Memory Clock
Navi 12 ULA 8 GB 2560 160 64 822 MHz 1144 MHz 770 MHz
Navi 12 GLXL 8 GB 2304 144 64 1000 MHz 1600 MHz 1000 MHz
Navi 12 GLXL 8 GB 2304 144 64 1000 MHz 1600 MHz 1000 MHz

Navi 12 GPU Notes

Generation: Navi
Graphics/Compute: 10.1.2
Shader ISA: GFX10.1 (gfx1011)
Display Core Next: 2.1.0
Video Core Next: 2.0.2
System DMA: 5.0.5
Platform Security Processor: 11.0.9
CLRX: GCN 1.5.1

Per SIMD32:
- 10 KB Scalar Register File

Per CU:
- 16 KB Vector Data Cache
- 64 KB Local Data Share (GCN-Mode)

Per WGP:
- 16 KB Scalar Data Cache / K Cache
- 32 KB Instruction Cache
- 128 KB Local Data Share
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