The GeForce GTX 580 Rev. 2 was a high-end graphics card by NVIDIA, launched on June 6th, 2011. Built on the 40 nm process, and based on the GF110 graphics processor, in its GF110-380-A1 variant, the card supports DirectX 12. Even though it supports DirectX 12, the feature level is only 11_0, which can be problematic with newer DirectX 12 titles. The GF110 graphics processor is a large chip with a die area of 520 mm² and 3,000 million transistors. It features 512 shading units, 64 texture mapping units, and 48 ROPs. NVIDIA has paired 1,536 MB GDDR5 memory with the GeForce GTX 580 Rev. 2, which are connected using a 384-bit memory interface. The GPU is operating at a frequency of 772 MHz, memory is running at 1002 MHz (4 Gbps effective). Being a dual-slot card, the NVIDIA GeForce GTX 580 Rev. 2 draws power from 1x 6-pin + 1x 8-pin power connector, with power draw rated at 244 W maximum. Display outputs include: 2x DVI, 1x mini-HDMI 1.3a. GeForce GTX 580 Rev. 2 is connected to the rest of the system using a PCI-Express 2.0 x16 interface. The card measures 267 mm in length, and features a dual-slot cooling solution. Its price at launch was 499 US Dollars.
Based on TPU review data: "Performance Summary" at 1920x1080, 4K for 2080 Ti and faster.
Performance estimated based on architecture, shader count and clocks.
Clock Speeds
GPU Clock
772 MHz
Shader Clock
1544 MHz
Memory Clock
1002 MHz
4 Gbps effective
Memory
Memory Size
1536 MB
Memory Type
GDDR5
Memory Bus
384 bit
Bandwidth
192.4 GB/s
Render Config
Shading Units
512
TMUs
64
ROPs
48
SM Count
16
L1 Cache
64 KB (per SM)
L2 Cache
768 KB
Theoretical Performance
Pixel Rate
24.70 GPixel/s
Texture Rate
49.41 GTexel/s
FP32 (float)
1.581 TFLOPS
FP64 (double)
197.6 GFLOPS (1:8)
Board Design
Slot Width
Dual-slot
Length
267 mm
10.5 inches
TDP
244 W
Suggested PSU
550 W
Outputs
2x DVI 1x mini-HDMI 1.3a
Power Connectors
1x 6-pin + 1x 8-pin
Board Number
P1261 SKU 12
Graphics Features
DirectX
12 (11_0)
OpenGL
4.6
OpenCL
1.1
Vulkan
N/A
CUDA
2.0
Shader Model
5.1
GF110 GPU Notes
PureVideo HD: VP4
VDPAU: Feature Set C
GF110 has 4 GPCs each capable of 8 pixels per clock. This limits complete GPU to 32 pixels per clock and because of that it can't feed all 48 ROPs when they all require data at the same time.
Additional ROPs however can be used for MSAA (because it doesn't require additional data from rasterizers, while giving more work to ROPs.)
The complete die contains 64 texture address units and 256 texture filtering units.
Latest Drivers:
Windows XP / Server 2003 x64:
GeForce Release 368.81
Quadro Release R319 U2 (321.01)
Tesla Release 340.62 / R319 U2 (321.01)
Windows Vista:
GeForce Release 365.19
Quadro Release R346 U7 (348.40)
Tesla Release 340.84