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NVIDIA GeForce RTX 5050
- Graphics Processor
- GB207
- Cores
- 2560
- TMUs
- 80
- ROPs
- 32
- Memory Size
- 8 GB
- Memory Type
- GDDR6
- Bus Width
- 128 bit
This product is not released yet.
Data on this page may change in the future.
Recommended Gaming Resolutions:
-
1920x1080
-
2560x1440
-
3840x2160
The GeForce RTX 5050 will be a graphics card by NVIDIA, that is expected to launch in 2025. Built on the 0 nm process, and based on the GB207 graphics processor, in its GB207 variant, the card supports DirectX 12 Ultimate. This ensures that all modern games will run on GeForce RTX 5050. Additionally, the DirectX 12 Ultimate capability guarantees support for hardware-raytracing, variable-rate shading and more, in upcoming video games. It features 2560 shading units, 80 texture mapping units, and 32 ROPs. Also included are 80 tensor cores which help improve the speed of machine learning applications. The card also has 20 raytracing acceleration cores. NVIDIA has paired 8 GB GDDR6 memory with the GeForce RTX 5050, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 2235 MHz, which can be boosted up to 2520 MHz, memory is running at 1750 MHz (14 Gbps effective).
Being a dual-slot card, the NVIDIA GeForce RTX 5050 draws power from 1x 16-pin power connector, with power draw rated at 100 W maximum. Display outputs include: 1x HDMI 2.1, 3x DisplayPort 1.4a. GeForce RTX 5050 is connected to the rest of the system using a PCI-Express 5.0 x16 interface.
Graphics Processor
- GPU Name
-
GB207
- GPU Variant
-
GB207
- Architecture
- Blackwell 2.0
- Foundry
- TSMC
- Process Size
- 0 nm
- Transistors
- unknown
- Die Size
- unknown
Graphics Card
- Release Date
- 2025
- Availability
- 2025
- Generation
-
GeForce 50
- Predecessor
-
GeForce 40
- Production
- Unreleased
- Bus Interface
- PCIe 5.0 x16
Clock Speeds
- Base Clock
- 2235 MHz
- Boost Clock
- 2520 MHz
- Memory Clock
-
1750 MHz
14 Gbps effective
Memory
- Memory Size
-
8 GB
- Memory Type
- GDDR6
- Memory Bus
-
128 bit
- Bandwidth
-
224.0 GB/s
Render Config
- Shading Units
-
2560
- TMUs
-
80
- ROPs
-
32
- SM Count
-
20
- Tensor Cores
-
80
- RT Cores
-
20
- L1 Cache
-
128 KB (per SM)
- L2 Cache
-
32 MB
Theoretical Performance
- Pixel Rate
-
80.64 GPixel/s
- Texture Rate
-
201.6 GTexel/s
- FP16 (half)
-
12.90 TFLOPS (1:1)
- FP32 (float)
-
12.90 TFLOPS
- FP64 (double)
-
201.6 GFLOPS (1:64)
Board Design
- Slot Width
- Dual-slot
- TDP
- 100 W
- Suggested PSU
- 300 W
- Outputs
- 1x HDMI 2.1
3x DisplayPort 1.4a
- Power Connectors
- 1x 16-pin
Graphics Features
- DirectX
- 12 Ultimate (12_2)
- OpenGL
-
4.6
- OpenCL
- 3.0
- Vulkan
- 1.3
- CUDA
- 9.1
- Shader Model
- 6.7
GB207 GPU Notes
Ray Tracing Cores: 4th Gen
Tensor Cores: 5th Gen
NVENC: 9th Gen
NVDEC: 6th Gen
PureVideo HD: VP13
VDPAU: Feature Set M
Latest Drivers:
Windows 10 / 11:
GeForce Release: Latest
Quadro Release: Latest
Data Center Release: Latest |