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Intel H3C XG310
- Graphics Processor
- DG1 x4
- Cores
- 768 x4
- TMUs
- 48 x4
- ROPs
- 24 x4
- Memory Size
- 8 GB x4
- Memory Type
- LPDDR4X
- Bus Width
- 128 bit x4
The H3C XG310 is a professional graphics card by Intel, launched on November 11th, 2020. Built on the 10 nm process, and based on the DG1 graphics processor, the card supports DirectX 12. The DG1 graphics processor is a relatively small chip with a die area of only 95 mm². H3C XG310 combines four graphics processors to increase performance. It features 768 shading units, 48 texture mapping units, and 24 ROPs, per GPU. Intel has paired 32 GB LPDDR4X memory with the H3C XG310, which are connected using a 128-bit memory interface per GPU (each GPU manages 8,192 MB). The GPU is operating at a frequency of 1050 MHz, which can be boosted up to 1100 MHz, memory is running at 2133 MHz.
Being a single-slot card, the Intel H3C XG310 draws power from 1x 8-pin power connector, with power draw rated at 300 W maximum. This device has no display connectivity, as it is not designed to have monitors connected to it. H3C XG310 is connected to the rest of the system using a PCI-Express 3.0 x16 interface.
Graphics Processor
- GPU Name
-
DG1
- Architecture
- Generation 12.1
- Foundry
- Intel
- Process Size
- 10 nm
- Transistors
- unknown
- Die Size
- 95 mm²
Clock Speeds
- Base Clock
- 1050 MHz
- Boost Clock
- 1100 MHz
- Memory Clock
-
2133 MHz
4.3 Gbps effective
Memory
- Memory Size
-
8 GB
- Memory Type
- LPDDR4X
- Memory Bus
-
128 bit
- Bandwidth
-
68.26 GB/s
Render Config
- Shading Units
-
768
- TMUs
-
48
- ROPs
-
24
- Execution Units
-
96
- L2 Cache
-
1024 KB
- L3 Cache
- 16 MB
Theoretical Performance
- Pixel Rate
-
26.40 GPixel/s
- Texture Rate
-
52.80 GTexel/s
- FP16 (half)
-
3.379 TFLOPS (2:1)
- FP32 (float)
-
1.690 TFLOPS
- FP64 (double)
-
422.4 GFLOPS (1:4)
Board Design
- Slot Width
- Single-slot
- TDP
- 300 W
- Suggested PSU
- 700 W
- Outputs
- No outputs
- Power Connectors
- 1x 8-pin
- Board Number
- RS41GPUX16FHFL VER.B
Graphics Features
- DirectX
- 12 (12_1)
- OpenGL
-
4.6
- OpenCL
- 3.0
- Vulkan
- 1.3
- Shader Model
- 6.6