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Intel i740 Graphics

Graphics Processor
Auburn
Pixel Shaders
2
Vertex Shaders
N/A
TMUs
1
ROPs
1
Memory Size
System Shared
Memory Type
System Shared
Bus Width
System Shared
GPU Chip
GPU
The i740 Graphics was an integrated graphics solution by Intel, launched in 1998. Built on the 150 nm process, and based on the Auburn graphics processor, the device supports DirectX 5.0. Since i740 Graphics does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. It features 2 pixel shaders and 0 vertex shaders, 1 texture mapping unit and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). The GPU is operating at a frequency of 66 MHz.
Its power draw is not exactly known. i740 Graphics is connected to the rest of the system using an AGP 2x interface.

Graphics Processor

GPU Name
Auburn
Architecture
i740
Foundry
Intel
Process Size
150 nm
Transistors
unknown
Die Size
unknown

Integrated Graphics

Release Date
1998
Generation
Graphics
(IGP)
Production
End-of-life
Bus Interface
AGP 2x
Reviews
3 in our database

Clock Speeds

GPU Clock
66 MHz
Memory Clock
System Shared

Memory

Memory Size
System Shared
Memory Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Render Config

Pixel Shaders
2
Vertex Shaders
0
TMUs
1
ROPs
1

Theoretical Performance

Pixel Rate
66.00 MPixel/s
Texture Rate
66.00 MTexel/s

Board Design

Slot Width
IGP
TDP
unknown
Outputs
Motherboard Dependent

Graphics Features

DirectX
5.0
OpenGL
1.1
OpenCL
N/A
Vulkan
N/A
Pixel Shader
N/A
Vertex Shader
N/A
Jul 7th, 2024 21:46 EDT change timezone

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