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Intel Auburn

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Auburn
Intel's Auburn GPU uses the i740 architecture and is made using a 150 nm production process at Intel. Auburn supports DirectX 5.0. Modern GPU compute technologies are not available. It features 2 pixel shaders and 0 vertex shaders, 1 texture mapping units and 1 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

Released
1998
GPU Name
Auburn
Architecture
i740
Foundry
Intel
Process Size
150 nm
Transistors
unknown
Die Size
unknown

Graphics Features

DirectX
5.0
OpenGL
1.1
OpenCL
N/A
Vulkan
N/A
Pixel Shader
N/A
Vertex Shader
N/A

Render Config

Pixel Shaders
2
Vertex Shaders
0
TMUs
1
ROPs
1

All i740 GPUs

  • Intel Auburn

Intel GPU Architecture History

Graphics cards using the Intel Auburn GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
4 MB 2 / 0 1 1 66 MHz 100 MHz
System Shared 2 / 0 1 1 66 MHz System Shared
8 MB 2 / 0 1 1 66 MHz 100 MHz
Jul 5th, 2024 01:40 EDT change timezone

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