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Intel Auburn
Auburn
Intel's Auburn GPU uses the i740 architecture and is made using a 150 nm production process at Intel. Auburn supports DirectX 5.0. Modern GPU compute technologies are not available. It features 2 pixel shaders and 0 vertex shaders, 1 texture mapping units and 1 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).
Graphics Processor
Released
1998
GPU Name
Auburn
Architecture
i740
Foundry
Intel
Process Size
150 nm
Transistors
unknown
Die Size
unknown
Graphics Features
DirectX
5.0
OpenGL
1.1
OpenCL
N/A
Vulkan
N/A
Pixel Shader
N/A
Vertex Shader
N/A
Render Config
Pixel Shaders
2
Vertex Shaders
0
TMUs
1
ROPs
1
Intel GPU Architecture History
Graphics cards using the Intel Auburn GPU
Name
Chip
Memory
Shaders
TMUs
ROPs
GPU Clock
Memory Clock
4 MB
2 / 0
1
1
66 MHz
100 MHz
System Shared
2 / 0
1
1
66 MHz
System Shared
8 MB
2 / 0
1
1
66 MHz
100 MHz
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