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Moore Threads MTT S30
- Graphics Processor
- MTT Gen 1
- Cores
- 1024
- TMUs
- 64
- ROPs
- 64
- Memory Size
- 4 GB
- Memory Type
- GDDR6
- Bus Width
- 128 bit
This product is not released yet.
Data on this page may change in the future.
Recommended Gaming Resolutions:
-
1920x1080
-
2560x1440
-
3840x2160
The MTT S30 will be a graphics card by Moore Threads, that is expected to launch in the future. Built on the 12 nm process, and based on the MTT Gen 1 graphics processor, the card supports DirectX 12 Ultimate. This ensures that all modern games will run on MTT S30. Additionally, the DirectX 12 Ultimate capability guarantees support for hardware-raytracing, variable-rate shading and more, in upcoming video games. Unlike the fully unlocked MTT S50, which uses the same GPU but has all 2048 shaders enabled, Moore Threads has disabled some shading units on the MTT S30 to reach the product's target shader count. It features 1024 shading units, 64 texture mapping units, and 64 ROPs. Moore Threads has paired 4 GB GDDR6 memory with the MTT S30, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 1300 MHz, memory is running at 1750 MHz (14 Gbps effective).
Being a single-slot card, the Moore Threads MTT S30 does not require any additional power connector, its power draw is rated at 40 W maximum. Display outputs include: 2x DisplayPort 1.2. MTT S30 is connected to the rest of the system using a PCI-Express 4.0 x8 interface. The card measures 159 mm in length, 80 mm in width, and features a single-slot cooling solution.
Graphics Processor
- GPU Name
-
MTT Gen 1
- Architecture
- MUSA
- Foundry
- TSMC
- Process Size
- 12 nm
- Transistors
- unknown
- Die Size
- unknown
Graphics Card
- Release Date
- Unknown
- Generation
-
MUSA-Chunxiao
- Production
- Unreleased
- Bus Interface
- PCIe 4.0 x8
Clock Speeds
- GPU Clock
- 1300 MHz
- Memory Clock
-
1750 MHz
14 Gbps effective
Memory
- Memory Size
-
4 GB
- Memory Type
- GDDR6
- Memory Bus
-
128 bit
- Bandwidth
-
224.0 GB/s
Render Config
- Shading Units
-
1024
- TMUs
-
64
- ROPs
-
64
- Compute Units
-
8
- L2 Cache
-
1024 KB
Theoretical Performance
- Pixel Rate
-
83.20 GPixel/s
- Texture Rate
-
83.20 GTexel/s
- FP16 (half)
-
5.325 TFLOPS (2:1)
- FP32 (float)
-
2.662 TFLOPS
- FP64 (double)
-
41.60 GFLOPS (1:64)
Board Design
- Slot Width
- Single-slot
- Length
- 159 mm
6.3 inches
- Width
- 80 mm
3.1 inches
- TDP
- 40 W
- Suggested PSU
- 200 W
- Outputs
- 2x DisplayPort 1.2
- Power Connectors
- None
Graphics Features
- DirectX
- 12 Ultimate (12_2)
- OpenGL
-
4.6
- OpenCL
- 3.0
- Vulkan
- 1.4
- Shader Model
- 6.5