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NVIDIA NV11
NV11
Oleg Kashirin
Die Shot
NVIDIA's NV11 GPU uses the Celsius architecture and is made using a 180 nm production process at TSMC. With a die size of 64 mm² and a transistor count of 20 million it is a very small chip. NV11 supports DirectX 7.0. Modern GPU compute technologies are not available. It features 2 pixel shaders and 0 vertex shaders, 4 texture mapping units and 2 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).
Graphics Processor
Released
Jun 28th, 2000
GPU Name
NV11
Architecture
Celsius
Foundry
TSMC
Process Size
180 nm
Transistors
20 million
Density
312.5K / mm²
Die Size
64 mm²
Graphics Features
DirectX
7.0
OpenGL
1.2
OpenCL
N/A
Vulkan
N/A
Pixel Shader
N/A
Vertex Shader
N/A
Render Config
Pixel Shaders
2
Vertex Shaders
0
TMUs
4
ROPs
2
NVIDIA GPU Architecture History
Graphics cards using the NVIDIA NV11 GPU
Name
Chip
Memory
Shaders
TMUs
ROPs
GPU Clock
Memory Clock
32 MB
2 / 0
4
2
175 MHz
166 MHz
32 MB
2 / 0
4
2
175 MHz
166 MHz
32 MB
2 / 0
4
2
175 MHz
166 MHz
32 MB
2 / 0
4
2
175 MHz
166 MHz
NV11 GPU Notes
Latest Drivers:
Windows NT 4:
ForceWare Release 71.84 Desktop
ForceWare Release 77.56
Windows 95 / 98 / ME:
ForceWare Release 71.84 Desktop
ForceWare Release 81.98
Windows 2000 / XP
ForceWare Release 91.36
ForceWare Release 93.71 Desktop
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