The Radeon R7 M265DX was a mobile integrated graphics solution by AMD, launched on October 12th, 2014. Built on the 28 nm process, and based on the Topaz graphics processor, in its Topaz PRO variant, the device supports DirectX 12. This ensures that all modern games will run on Radeon R7 M265DX. It features 384 shading units, 24 texture mapping units, and 8 ROPs. The GPU is operating at a frequency of 925 MHz, which can be boosted up to 940 MHz. Its power draw is not exactly known.
Based on TPU review data: "Performance Summary" at 1920x1080, 4K for 2080 Ti and faster.
Performance estimated based on architecture, shader count and clocks.
Clock Speeds
Base Clock
925 MHz
Boost Clock
940 MHz
Memory Clock
System Shared
Memory
Memory Size
System Shared
Memory Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent
Render Config
Shading Units
384
TMUs
24
ROPs
8
Compute Units
6
L1 Cache
16 KB (per CU)
L2 Cache
256 KB
Theoretical Performance
Pixel Rate
7.520 GPixel/s
Texture Rate
22.56 GTexel/s
FP16 (half)
721.9 GFLOPS (1:1)
FP32 (float)
721.9 GFLOPS
FP64 (double)
45.12 GFLOPS (1:16)
Board Design
Slot Width
IGP
TDP
unknown
Outputs
Portable Device Dependent
Graphics Features
DirectX
12 (12_0)
OpenGL
4.6
OpenCL
2.1
Vulkan
1.2.170
Shader Model
6.5
Card Notes
Specs Unknown
Topaz GPU Notes
Generation: Volcanic Islands
Desktop Variant: Iceland
Mobile Variant: Meso / Weston / Polaris 24
Graphics/Compute: GFX8 (gfx802)
Display Core Engine: No Support
Unified Video Decoder: No Support
Video Compression Engine: No Support
System DMA: 2.0.0
CLRX: GCN 1.2.0