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Insiders Posit that Samsung Needs to Finalize Exynos 2600 SoC by Q3 2025 for Successful Galaxy S26 Deployment

Last week, South Korean semiconductor industry moles let slip about the development of an "Exynos 2600" mobile chipset at Samsung Electronics. This speculative flagship processor was linked to the manufacturer's (inevitable) launch of Galaxy S26 smartphone models in early 2026. Despite rumors of the firm's Foundry service making decent progress with their preparation of a cutting-edge 2 nm Gate-All-Around (GAA) node, certain critics reckon that Samsung will be forced into signing another (less than ideal) chip supply deal with Qualcomm. According to The Bell SK's latest news report, Samsung's LSI Division is working with plenty of determination—an alleged main goal being the next wave of top-end Galaxy smartphones deployed next year with in-house tech onboard.

Inside sources propose that Samsung's Exynos 2600 SoC needs to be "finished by the middle of the third quarter of this year," thus ensuring the release of in-house chip-powered Galaxy S26 devices. It is not clear whether this forecast refers to a finalized design or the start of mass production. The latest whispers regarding another proprietary next-gen mobile processor—Exynos 2500—paint a murky picture. Past leaks indicated possible avenues heading towards forthcoming Galaxy Z Flip 7 and Fold 7 smartphone models. The latest reports have linked this design to a mature 4 nm process and eventual fitting inside affordable "Galaxy Z Flip FE" Enterprise Edition SKUs. The Bell contacted one of its trusted sources—the unnamed informant observed that everything is in flux: "Exynos 2500 production plan is constantly changing...I thought it was certain, but I heard that the possibility has recently decreased slightly." Reportedly, Samsung employees have their plates full with plenty of simultaneous projects in 2025.

Nightdive Studios Announces June 26 Launch of System Shock 2: 25th Anniversary Remaster

Developers at Nightdive Studios will be the first to tell you no two projects are alike. Nowhere is this more true than the soon-to-be-released remaster of System Shock 2. Announced six years ago as System Shock 2: Enhanced Edition, Nightdive reannounced the project under a new name—System Shock 2: 25th Anniversary Remaster. This name change offered eagle-eyed fans a clue as to the remaster's release window, which is only accurate preceding August 11 when System Shock 2 celebrates its 26th birthday. Sure enough, during today's MIX Spring Showcase, Nightdive shared the exciting news that System Shock 2: 25th Anniversary Remaster will release on June 26. As exciting as it's been for System Shock fans to hear they'll soon be able to play Nightdive's long-awaited System Shock 2 remaster, one key question remains: why did it take six years?

Good things take time
Nightdive has been chipping away at its remaster of System Shock 2 in the years following its announcement, working on it in conjunction with other projects. While many of these harbored their fair share of challenges, System Shock 2 was unique in regards to the number and type of complexities the team encountered. One of the biggest according to Nightdive developer Alex Lima was a lack of access to the game's complete source code. To piece everything together, "extensive reverse engineering" was required. "The codebase is a complex amalgamation of various legacy libraries developed by Looking Glass, along with some more recent contributions from both Irrational Games and Looking Glass," Lima explains. "There's virtually no consistent coding standard. As a result, we had to depend extensively on debugging and breakpoints to understand its functionality."

ID@Xbox Fund Helps Indie Developers of All Sizes, including Team Cherry - Hollow Knight: Silksong Coming Soon?

With GDC kicking off, our team is in San Francisco to celebrate with independent developers who continue to inspire us every day with their ambition, creativity, and passion. In the past year alone, ID@Xbox has seen over 1,000 games launch, including fan favorites like Balatro, S.T.A.L.K.E.R. 2: Heart of Chornobyl, and Phasmophobia, bringing new experiences to console and PC communities. Since ID@Xbox was launched in 2013, more than $5 billion have been paid to independent developers from all over the world. We're also proud to offer developers the ability to use our platform to maximize the opportunity to reach an audience across multiple screens.

As announced last week, over 1,000 titles are now supporting Xbox Play Anywhere (XPA). When players purchase an XPA game, they can play on Xbox and Windows 10/11 PCs at no additional cost, bringing their saves, progress and achievements across devices. This means players can access their favorite games in more places which has led to these titles getting 20% more play time. Today, Xbox offers more places than ever to play independent games: Xbox consoles, gaming PCs, and laptops, Windows handhelds like the ASUS ROG Ally X or Legion Go, mobile phones, tablets, Samsung and Amazon FireSticks enabled by the Cloud - all of these are an Xbox, and all a potential home for your next favorite ID@Xbox title like Another Crab's Treasure, Neva, and Animal Well.

Leak Indicates Nintendo Switch 2 Utilizing 120 Hz LCD Screen with VRR & HD Capabilities

As expected, Nintendo has kept quiet about the upcoming Switch 2 hybrid console's feature set and internal makeup. The next-gen portable gaming system's debut presentation served as a mostly surface-level teaser. News outlets have relied heavily on leaks for "insider" reportage, going back to the early 2020s—starting off with kopite7kimi's discovery of a mysterious NVIDIA "T239" chipset. As reported last week, Famiboards—a Nintendo-centric online forum—has served as a somewhat reliable source of inside track information. Earlier in the year, one member started to share NDA-busting details about Switch 2's display technology: "I've heard that the screen supports 120 Hz and VRR, which should help a lot in handheld." Weeks later, SecretBoy elaborated on the benefits of this setup: "developers can optimize the handheld profiles of their games with VRR and 40 FPS in mind."

The GamingLeaksAndRumours subreddit views SecretBoy's leaks as being fairly accurate/legitimate: "(they) called out the GPU performance before the clock speeds were leaked; 10 days later back in January (3 TFLOPS docked, 1.4/1.5 TFLOPS handheld)." Earlier today, the tipster's latest musings were compiled into a Reddit summary—another set of quotes reads as follows (in condensed form): "I will reiterate that the screen is 120 Hz with HDR and VRR support. That's what I'm personally most excited for...No idea about the actual quality of the screen, but I think OLED was always going to be too expensive for this feature set, which they needed to get into the first iteration of the hardware so that developers could optimize their games around it (speculation)." Screen technology connoisseurs have expressed much disappointment about Nintendo's alleged selection of an "inferior" panel—many will point out that Valve was inspired by the Switch OLED model (2021); their Steam Deck handheld was famously upgraded/refreshed in 2023 with a fancier screen. Invited guests will get to experience Switch 2's "hugely revelatory" LCD tech at various Nintendo-hosted international preview events in April.

ASUS ROG RTX 5090 ROG Astral Dhahab OC Edition Blessed with Jensen Huang Signature, Card Will be Auctioned Off for Charity

The "standard" ASUS ROG Astral RTX 5090 OC Edition is already a really an "astronomically expensive" prospect (if you can find available stock); launch MSRP was $2800, but retailers pushed that figure beyond the $3000 mark. An even fancier golden variant exists—as a reminder; news outlets picked up on the existence of a "Dhahab" model early last month. This luxuriously decorated collector piece was likely introduced as a regional exclusive, for MENA (Middle-East and North Africa). This week, ASUS managed to sneak one gold encrusted sample out to San Francisco, California.

Ernest Cheng—Director of Marketing at the firm's North American branch—shared a photo (via LinkedIn) of the very unique ROG Astral RTX 5090 Dhahab OC Edition model; freshly scribbled on by Jensen Huang during GTC 2025. The ASUS exec commented on this blessing: "graphics card is one of a kind when it's been anointed. But it says a lot more when it's a Golden ROG RTX 5090 Astral." Press outlets reckon that this extremely special item will be auctioned off for charity; the presence of Team Green CEO's autograph and slogan ("RTX ON!") will boost its value severalfold. A Jensen Huang-signed ROG MATRIX RTX 4090 PLATINUM card attracted a top bid of $16,000; Der8auer (aka Roman Hartung) was officially congratulated as the winner back in late 2023.

Update 18:02 UTC: ASUS has confirmed that it will be supporting a local charity: "we are extremely honored to have this special edition ROG Astral RTX 5090 Dhahab OC graphics card, signed by NVIDIA CEO Jensen Huang. This card will be officially auctioned to support relief efforts for the California wildfires in Los Angeles."

NVIDIA GTC 2025 Merchandise Truck Slinging Limited Quantities of GeForce RTX 5090 & 5080 Cards

Yesterday evening, the NVIDIA AI Developer social media account sent out a red alert regarding a time limited sale of flagship-tier Blackwell gaming hardware: "GeForce RTX 5090s are available at the Gear Store in the park right now at GTC 2025. 90 units are available for the next 30 minutes, with more coming tomorrow. Come say hi!" PC hardware news outlets have picked up on Team Green's latest stock bulletin, with Tom's Hardware disclosing some extra details. Under normal circumstances, NVIDIA's Gear Store Mobile Truck would be selling fairly standard merchandise—e.g. T-shirts, sweaters, hats, etc. According to the latest reports, the company's mobile pop-up store is taking orders for add-in-boards (AIB) GeForce RTX 5090 and RTX 5080 models. An information placard advertises old school/launch day guide prices of $1999 and $999 (respectively).

Tom's Hardware noted several caveats: "the graphics cards must be purchased from NVIDIA's van from 7 AM to 12 PM on Thursday or Friday and then picked up at South Hall main entrance the same day. The graphics boards are available to conference pass ($1145 for one day, or $2295 for five days) and exhibit pass holders only; with a limit of one card per person." According to folks on the ground, Team Green and its board partners have stockpiled a thousand of each highly-desirable GPU model at the San Jose Convention Center. The first waves of time-limited batches were made available yesterday (March 19). Demand for flagship and top-end GeForce RTX 50 series cards has far exceeded supply, starting back in late January. Following an absorption of plentiful feedback, NVIDIA revived its "Verified Priority Access" scheme a couple of weeks ago. This anti-scalping initiative was advertised as offering: "a limited number of verified GeForce gamers and creators in the United States the opportunity to purchase one GeForce RTX 5090 or RTX 5080 Founders Edition graphics card from the NVIDIA Marketplace."

Monster Hunter Wilds Tops February and 2025-to-Date Sales Charts Simultaneously

Despite some minor complaints about in-game performance and optimization, it's plain to see that Monster Hunter Wilds has been a successful launch for Capcom, but it has now been confirmed that Monster Hunter Wilds is topping both sales charts for February and 2025 so far. This is according to a report by Circana (via VG247), which claims that Monster Hunter Wilds managed to secure the top spot in February's and game sales across all the platforms where it is available, at least for the US market. Given the game series's popularity in Asia, it's likely a similar story played out there. SteamDB's data indicates that Monster Hunter Wilds has sold between 4.47 million and 5.96 million copies on Steam alone, with the peak concurrent player count reaching a whopping 1,384 608 players. Still, Wilds is currently in eighth position on the Steam Charts top sellers list or fourth if you consider the year to date. Previously, Monster Hunter Wilds also managed to surpass 8 million copies sold in just 3 days after release. All that said, these records are unlikely to last, since 2025 is stacking up to be a monumental year for gaming.

Both GTA VI and Borderlands 4 are slated for launch later this year, and while Borderlands 4 itself is hotly anticipated, GTA VI's announcement trailer broke YouTube's view records in the first 24 hours when it was first published. Since then, GTA VI's trailer has attracted 245 million views on YouTube. While GTA VI is slated to launch sometime in late 2025, it will be a console exclusive, meaning Monster Hunter Wilds and Borderlands 4 will likely be some of the biggest franchise launches for Steam this year. GTA VI has been rumored to be launching on PC in early 2026, although it's unclear if it will be launched to Steam at that time. Ubisoft also just launched Assassin's Creed Shadows to a somewhat mixed reception. While it remains to be seen how sales play out for Shadows, it is currently second on the top sellers chart on SteamDB.

Pat Gelsinger Repeats Observation that NVIDIA CEO "Got Lucky" with AI Industry Boom

Pat Gelsinger has quite bravely stepped into the belly of the beast this week. The former Intel boss was an invited guest at NVIDIA's GTC 2025 conference; currently taking place in San Francisco, California. Technology news outlets have extracted key quotes from Gelsinger's musings during an in-person appearance on Acquired's "Live at GTC" video podcast. In the past, the ex-Team Blue chief held the belief that NVIDIA was "extraordinarily lucky" with a market leading position. Yesterday's panel discussion provided a repeat visit—where Gelsinger repeated his long-held opinion: "the CPU was the king of the hill, and I applaud Jensen for his tenacity in just saying, 'No, I am not trying to build one of those; I am trying to deliver against the workload starting in graphics. You know, it became this broader view. And then he got lucky with AI, and one time I was debating with him, he said: 'No, I got really lucky with AI workload because it just demanded that type of architecture.' That is where the center of application development is (right now)."

The American businessman and electrical engineer reckons that AI hardware costs are climbing to unreasonable levels: "today, if we think about the training workload, okay, but you have to give away something much more optimized for inferencing. You know a GPU is way too expensive; I argue it is 10,000 times too expensive to fully realize what we want to do with the deployment of inferencing for AI and then, of course, what's beyond that." Despite the "failure" of a much older Intel design, Gelsinger delved into some rose-tinted nostalgia: "I had a project that was well known in the industry called Larrabee and which was trying to bridge the programmability of the CPU with a throughput oriented architecture (of a GPU), and I think had Intel stay on that path, you know, the future could have been different...I give Jensen a lot of credit (as) he just stayed true to that throughput computing or accelerated (vision)." With the semi-recent cancelation of "Falcon Shores" chip design, Intel's AI GPU division is likely regrouping around their next-generation "Jaguar Shores" project—industry watchdogs reckon that this rack-scale platform will arrive in 2026.

Samsung 9100 PRO Series SSD with up to 14.8 GB/s Read Speed is Now Available

Samsung has officially released its next-generation 9100 PRO series solid-state drives to the masses, with availability starting today. The drives leverage PCIe 5.0 technology to deliver sequential read/write speeds of up to 14,800/13,400 MB/s—twice as fast as previous generation offerings—while random read/write performance reaches 2,200K/2,600K IOPS. The series, available in standard and heatsink variants, marks Samsung's first consumer NVMe offerings to reach 8 TB capacity. The 9100 PRO line integrates Samsung's 5 nm controller architecture, yielding up to 49% improved power efficiency compared to prior models. This efficiency gain comes without compromising the form factor, with the drives maintaining a slim 0.35-inch profile. The heatsink variant provides additional thermal regulation capabilities for sustained performance under demanding workloads, making it particularly suitable for AI content generation, 8K video editing, and high-performance gaming applications.

Currently available configurations include 1 TB, 2 TB, and 4 TB capacities, with pricing starting at $199.99 for the standard 1 TB model and $219.99 for the heatsink-equipped equivalent. The 2 TB models are priced at $299.99 and $319.99, respectively, while 4 TB variants command $549.99 and $569.99. Samsung has announced that 8 TB models will enter the market in H2 2025. Compatible with desktop PCs, laptops, and PlayStation 5 consoles featuring appropriate PCIe 5.0 slots, the drives incorporate Samsung's V-NAND TLC (V8) technology and LPDDR4X cache memory—ranging from 1 GB in the 1 TB model to 8 GB in the 8 TB version. Samsung's Magician Software suite provides management capabilities, including performance optimization and firmware update notifications.

China Dedicates $55 Billion for Semiconductor, AI, and Quantum Computing Development in 2025

China's Ministry of Finance has allocated $55 billion (¥398.12 billion) for science and technology funding in 2025, marking a 10% increase from the previous year's $50 billion (¥361.9 billion). This expenditure now stands as the nation's third-largest budget item, following only national defense and debt interest payments. The 2024 allocation achieved a 97.6% implementation rate, indicating effective deployment of resources in the technology sector. The funding prioritizes initiatives under the "Science and Technology Innovation 2030" program, with significant investments targeting semiconductors, artificial intelligence, and quantum computing research. Rather than stimulating immediate breakthroughs, the incremental funding increase aims to strengthen existing projects and enhance technological self-reliance amid global competition.

This strategy shows some fiscal constraints imposed by China's economic slowdown while maintaining the country's long-term technological objectives. Supplementary measures bolster direct R&D investment, including enhanced support for fundamental research and specialized financing mechanisms for technology-focused enterprises. Tax reductions and targeted subsidies form part of a comprehensive policy framework designed to foster domestic innovation capabilities. While the funding increase shows commitment to technological advancement, effective project management and efficient resource allocation will be critical success factors, mainly as China competes more globally. Perhaps the most important milestone for this aid package will be supporting the development of advanced lithography tools to make sure that domestic companies can manufacture cutting-edge silicon.

Razer Blade 16 with GeForce RTX 5060 Mobile GPU Spotted in Leaked Doc, MSRP: $1999

Officially, NVIDIA has only revealed mobile variants of its GeForce RTX 50 "Blackwell" GPU series going down to RTX 5070. At CES 2025, Jensen Huang's keynote presentation proposed a $1299 entry point for GB206-equipped gaming laptops—rated up to 800 AI TOPS. As demonstrated by recent market trends, "MSRP" recommendations are widely viewed as whimsical recommendations (at best). Pre-orders for upper crust to mid-range GeForce RTX 50-series laptops opened up on February 25, but the missing ROP (Raster Operations Pipeline) problem has seemingly spread to Blackwell's mobile offshoot. Reports suggest that necessary investigations have pushed initial customer-bound deliveries into April. Presumably, unannounced lower end products—in GeForce RTX 5060 and RTX 5050 Mobile form—are similarly delayed.

Earlier today, momomo_us—a notable source of pre-launch information—unearthed an alleged "Razer-authored" new product document. The American-Singaporean brand appears to be preparing a multitude of Razer Blade 16 (2025) SKUs, with a series identified as "RZ09-0528." The leaked MSRP guide contains a major error; Razer's forthcoming flagship model—powered by an AMD Ryzen AI 9 HX 370 "Strix Point" APU and GeForce RTX 5090 Mobile GPU—will not arrive at retail/e-tail with a $1499 price tag. Focusing on the opposite end of Razer's chart, VideoCardz highlighted the $1999 OLED-equipped SKU—featuring a Ryzen AI 9 365 processor and Team Green's unannounced GeForce RTX 5060 Mobile GPU. The speculative steep asking price is not a big surprise, given the expected tagging on of Razer "premium tax." Mid-way through last week, "lowly" GeForce RTX 5050-powered laptops were accidentally listed by retail outlets. The cheapest offering was advertised with a $1720 (including VAT) price point—based on these recent (possibly unfinalized) data points, industry watchdogs have predicted steep asking prices for even the most basic of Blackwell mobile options.

Fortnite and Anti-Cheat To Get Windows on Arm Support Despite Abysmal Adoption Rates

In something of a surprise, Epic Games today announced that it is working with Qualcomm to integrate support for the Qualcomm Snapdragon X CPUs into Easy Anti-Cheat, officially adding Fortnite to the list of games that are available for Windows on Arm. According to the post announcing the upcoming change to EAC, support for Windows on Arm in Fortnite will arrive before the end of 2025. Until the EAC update arrives, EAC will block Windows on Arm players from playing games like Fortnite because Windows on Arm devices use Prism emulation and translation to run x86 apps on Arm hardware. At the time of writing, the unofficial Windows on Arm app compatibility tracker lists a total of 675 apps as compatible with the Arm SoCs, 121 of which are games. This is compared to 17,955 games that are verified or playable on the Steam Deck via Valve's Proton translation layer, according to ProtonDB.

Expanding support for EAC to Windows on Arm could also allow games like Apex Legends and Fall Guys to run on Arm devices. This news comes in spite of the slow adoption of Windows on Arm devices, which Epic Games CEO, Tim Sweeney infamously quoted as the reason for not supporting the Steam Deck or Linux as a platform. "If we only had a few more programmers. It's the Linux problem. I love the Steam Deck hardware. Valve has done an amazing job there; I wish they would get to tens of millions of users, at which point it would actually make sense to support it." However, market share for Windows on Arm still appears to fall short of the market share Linux commands in the desktop OS space.

Ubisoft Summarizes Rainbow Six Siege X Showcase, Announces June 10 Release

The next evolution of Rainbow Six Siege was revealed today at the Siege X Showcase. Launching on June 10, Siege X will introduce Dual Front, a dynamic new 6v6 game mode, as well as deliver foundational upgrades to the core game (including visual enhancements, an audio overhaul, rappel upgrades, and more) alongside revamped player protection systems, and free access that will allow players to experience the unique tactical action of Rainbow Six Siege at no cost. Plus, from now through March 19, a free Dual Front closed beta is live on PC via Ubisoft Connect, PS5, and Xbox Series X|S, giving players a first chance to play the exciting new mode. Read on to find out how to get into the beta and try Dual Front for yourself.

Dual Front
Taking place on an entirely new map called District, Dual Front is a new mode that pits two teams of six Operators against each other in a fight to attack enemy sectors while defending their own. Players can choose from a curated roster of 35 Operators—both Attackers and Defenders - that will rotate twice per season. During each match, two objective points are live at all times, one in each team's lane; teams must plant a sabotage kit (akin to a defuser) in the opposing team's objective room and defend it in order to capture the sector and progress towards the final objective: the Base. Sabotage the Base to claim victory, but don't forget to defend your own sector, lest your foes progress faster than you and beat you to it.

"Elder Scrolls IV: Oblivion Remake" Reportedly Due for Launch in April

A much-rumored remake of Bethesda's Elder Scrolls IV: Oblivion (2006) action role-playing game was the subject of recent debate; online tipsters proposed that the unannounced modernized version was on track for a potential mid-2025 launch. Going back to 2023, an ex-member of Virtuos—a Singapore, China-based video game development company—made claims on Reddit about the remake/remaster's apparent existence. Earlier this year, MP1st managed to extract further details from another ex-Virtuos team member—an accidental leak provided insight into the leaked project's technological underpinnings; Unreal Engine 5. According to MP1st's report, the "fully remade" version could arrive with updated gameplay systems and a much-improved HUD.

NatetheHate—a noted provider of video game insider knowledge—has adjusted his launch timeframe for Bethesda's "outsourced" Elder Scrolls IV: Oblivion Remake project. Previously, he predicted a June 2025 release window. An adjusted schedule brings things forward—as disclosed by an interaction on social media. The soothsayer reckons that Microsoft's flagship ARPG development team will make a related announcement: "either this month (March), or next month...likely sooner than the original June target, but still working to get details on an updated release date." In their coverage of NatetheHate's latest proclamation, Video Games Chronicle (VGC) cited other unnamed sources—based on word of mouth, they believe that the Elder Scrolls IV: Oblivion Remake will launch in April. The VGC article touches on Virtuos being a veteran in the business of porting older/existing AAA titles to modern hardware platforms.

Leak Suggests Recent Arrival of Significant Nintendo Switch 2 Shipments on US Shores

Nintendo seems to readying a speculated mid-2025 launch of the much-anticipated Nintendo Switch 2 hybrid games console, according to industry watchdogs. International preview events are scheduled to happen throughout April, so online theories have settled on potential May or June release windows. Members of Famiboards—a Nintendo discussion forum—have kept tabs on a wide variety of pre-launch information outlets, going back to 2021. Their latest tracking activities—with eyes firmly trained on shipping manifests—have produced compelling evidence of Switch 2 materials turning up on North American shores in the recent past. A Famiboards detective detailed their discoveries: "so, it finally happened. HVBG exported 383,000 units of the completed console set between January 17th and January 22nd. They were all shipped to the US, and all were of the USZ (US/Canada) region code. 41,598 units of the charging grip were also shipped to the US, confirming that HGU0620 is the charging grip with a product code of BEE-A-ESSKA, which matches the Switch 1 charging grip's HAC-A-ESSKA."

Nintendo's mid-January unveiling of Switch 2 served as a refreshing break from the norm; the Japanese gaming giant operates under very secretive conditions. Their early 2025 teaser showcased a device that seemed to recycle its predecessor's feature set, but the CGI trailer implied mouse-like functionality. Patent leaks have provided further insight into the design of Nintendo's next-gen Joy-Con. Last month, Shuntaro Furukawa—the company's president—disclosed that his team was taking "all possible measures" to provide sufficient stock for Switch 2's launch window. This week's insider investigation paints a promising picture, at least for potential North American buyers: "383k is a decent-sized shipment, but I wouldn't be surprised if the numbers increase. HVBG had received 1.2 million units of one-per-system parts like the SoC and screen as of December, and 1.7 million as of January, and we can expect 100% of those to end up in units shipped to the US. One thing we can learn from the shipments is that the console set is not a bundle."

Samsung Reportedly Planning Mass Production of "Exynos 2600" Prototypes in May

Late last month, industry insiders posited that pleasing progress was being made with Samsung's cutting-edge 2 nm Gate-All-Around (GAA) node process. The rumored abandonment of an older 3 nm GAA-based project—in late 2024—has likely sent the South Korean foundry team into overdrive. A speculated Exynos 2500 flagship mobile processor was previously linked to said 3 nm node, but industry watchdogs believe that company engineers are experimenting with a 2 nm GAA manufacturing process. According to the latest insider report—from FN News SK—Samsung Foundry (SF) has assembled a special "task force (TF)." Allegedly, this elite team will be dedicated to getting a newer "Exynos 2600 chip" over the finish line—suggesting an abandonment of the older "2500" design, or a simple renaming.

Samsung's recent launch of Galaxy S25 series smartphones was reportedly viewed as a disappointing compromise—with all models being powered by Qualcomm's "first-of-its-kind customized Snapdragon 8 Elite Mobile Platform," instead of in-house devised chipsets. According to industry moles, one of the SF task force's main goals is a boosting of 2 nm GAA production yields up to "economically viable" levels (roughly 60-70%)—apparently last month's best result was ~30%. Mass production of prototype chipsets is tipped to start by May. Samsung's reported target of "stabilizing their Exynos 2600" SoC design will ensure that "Galaxy S26 series" devices will not become reliant on Qualcomm internals. Additionally, FN News proposes a bigger picture scenario: "the stabilization of 2 nm (SF2/GAA) products, is expected to speed up the acquisition of customers for Samsung Electronics' foundry division, which is thirsty for leading-edge process customers." A forthcoming rival next-gen mobile chip—Snapdragon 8 Elite Gen 2—is supposedly in the pipeline. The smartphone industry inside track reckons that Qualcomm has signed up with TSMC; with a 2 nm manufacturing process in mind.

Initial Intel 18A Node Wafer Run Lands in Arizona Site, High-Volume Manufacturing Could Start Earlier Than Expected

Intel's 18A node, often referred to as Intel's silver lining, has just produced tangible result. In a LinkedIn post of Intel's engineering manager Pankaj Marria, we learn that Intel's 18A node is now being produced in initial wafer lots for testing and evaluation by Intel's customers. This means that Intel's 18A node PDK is officially in version 1.0, and customers are already using that PDK for testing of custom chips. "The Eagle has landed," noted the post, referring to the node development as a major milestone for a node developed and made in US. There were even posters with the same slogans being brought up, meaning that possible customers are also happy with inital test runs. With high-volume manufacturing slated for second half of 2025, we could even see 18A HVM going before initial targets.

Intel's leadership transition to CEO Lip-Bu Tan has overlapped with a recalibration of corporate messaging around the foundry business. Tan's internal communication explicitly frames Intel's strategy as a dual-track approach that maintains both product development and foundry services under unified corporate governance. This position counters speculation regarding potential foundry spinoff scenarios, though it doesn't categorically exclude future structural changes. Previous industry rumors had outlined potential joint venture configurations involving TSMC and major US semiconductor firms, including AMD, Broadcom, and NVIDIA, taking equity positions in a separate foundry entity. While such arrangements remain theoretically viable, Tan's emphasis on fab strategic importance aligns with predecessor Pat Gelsinger's manufacturing-centric vision, suggesting continuity in Intel's Foundry and Product model despite market pressure.

"Trails in the Sky 1st Chapter" English Voice Cast Revealed

We're excited to share this 1st look at the English voice cast for Trails in the Sky 1st Chapter! Starting with our energetic protagonist Estelle Bright, reprised by Stephanie Sheh! Our intelligent and level-headed protagonist, Joshua Bright, will be reprised by Johnny Yong Bosch! The seasoned mentor known as "The Silver Flash", Scherazard Harvey, will be voiced again by Michelle Ruff! Give it up for the insightful yet carefree traveling bard, Olivier Lenheim, with Matthew Mercer returning to the role! Kloe Rinz, beloved for her gentle and kind nature, will be reprised by Cristina Vee!

Though he can be harsh at times, the undeniably skilled "Heavy Blade" Agate Crosner will be voiced once again by Ben Pronsky! Everyone give some love to the ever-sweet Tita Russell, with Brianna Knickerbocker reprising her role! A martial artist from the Calvard Republic, "The Immovable" Zin Vathek will be reprised by Vic Chao! Trails in the Sky 1st Chapter reimagines the first chapter of a beloved series, infusing it with enhanced visuals and refined gameplay. Join Estelle and Joshua, partners bound by fate, as they unravel dark conspiracies threatening the peace of the Liberl Kingdom.

Report Claims ASUS Likely To Launch Xbox-branded Handheld Gaming Device

Not that long ago, an Xbox executive claimed that an Xbox handheld gaming device is still in the prototyping stage, with a launch expected to take place sometime in the next two to three years. There is no denying that the handheld segment is an incredibly lucrative space, boosted by the impressive performance and efficiency gains made by the chip giants in recent years. Microsoft clearly intends to take a piece of the pie, and as a recent report by Windows Central pointed out, the first Xbox-branded handheld is in development and may even see the light of day as early as the third or fourth quarter of this year. Now, a fresh report by The Verge has revealed that Microsoft might be collaborating with ASUS in order to bring the handheld gaming device to market.

This is quite interesting, considering that ASUS is one of the most well-known players in the handheld segment, thanks to its ROG Ally lineup. But the conflict of interest shouldn't be much of a hassle - Lenovo is also a major player in the segment, and did not hesitate teaming up with Valve to bring the first third-party SteamOS handheld to the market. Microsoft is likely targeting something similar, intending to combine Xbox and Windows platforms in order to improve the experience for developers and players alike, allowing better inter-compatibility of games between handheld, PC, and console platforms. Essentially, the handheld will reportedly feature an Xbox-like interface, but will be powered by Windows underneath. The aforementioned late-2025 launch timeline is still in place, but considering the very nature of early reports, accept this information with a grain of salt.

Intel Panther Lake Sample on Prominent Display at Embedded World 2025

Intel representatives have placed a Panther Lake demonstration sample unit on an actual pedestal; as reported by PC Games Hardware (PCGH). German press outlets and other visitors were greeted by Team Blue's dedicated showcase plinth at this week's Embedded World 2025 expo/trade fair. The Nuremberg-based event is advertised as a "world-leading conference presenting state-of-the art technology and forward-looking research." Attendees and industry watchdogs reckon that the prominently displayed demo piece is an example of Intel's Panther Lake-H (PTL-H) mobile-oriented chip design. Last October, Pat Gelsinger (now ex-CEO) unveiled a physical PTL-H sample on-stage during his special guest appearance at Lenovo Tech World 2024. During a CES 2025 keynote presentation, Michelle Johnston Holthaus (Intel's interim co-boss) confirmed a 2025 launch window, while holding up another (or the same) Panther Lake chip.

Recent industry insider whispers have suggested that the Intel Foundry is encountering problems with their 18A node process; thus causing a shift in Panther Lake's release schedule. One prominent leaker claims that Team Blue's opening salvo of PTL-H products will roll out in 2026, but rumors were dismissed by an official source (last week). John Pitzer—Corporate Vice President of Investor Relations at Intel—insisted on multiple occasions, during a fireside chat, that his team's Core Ultra 300 series (aka Panther Lake-H) is on track for launch within the second half of 2025. Intel's Embedded World 2025 booth does not feature any technical rundowns relating to the showcased next-gen offering; their minimalist plinth is simply adorned with blue text spelling out: "Panther Lake." NDA-busting details have emerged online, courtesy of insider leaks—the top-most PTL-H SKU could appear with a 4P+8E+4LP+12Xe3 configuration.

ViewSonic Honored at iF Design Award 2025 Event for Outstanding Excellence

ViewSonic Corp., a leading global provider of visual and EdTech solutions, has been honored at the prestigious iF Design Award 2025 for its outstanding design excellence. The company earned accolades for its Mac-compatible 5K monitor, 16-inch 16:10 portable monitors, and ViewShare wireless screen casting kit, showcasing its dedication to innovation, sustainability, and user-centric design.

ViewSonic has been honored at the iF Design Award 2025 for its outstanding design excellence
"We're thrilled to see our focus on user-centric innovation—like the ColorPro monitor's stunning 5K clarity for creative professionals, portable monitors for productivity on the go, and ViewShare for seamless collaboration—recognized for the eighth consecutive year at the iF Design Award," said Bonny Cheng, COO at ViewSonic. "Our goal is to deliver comprehensive solutions across business, education, and entertainment while prioritizing sustainability."

Insiders Believe Xbox Handheld Launching This Year, Followed by Series X|S Successors in 2027

In an exclusive report, Windows Central has claimed that Microsoft is collaborating with an unnamed "PC gaming OEM" on an Xbox handheld console. Jez Corden has heard from several insiders; they reckon that a "later in 2025" launch is possible, if development goes smoothly enough. A leak from Winter 2024 indicated that Microsoft's gaming division was "targeting a handheld gaming experience," but Phil Spencer has freely disclosed his ambitions for his team's portable project. Last November, he confirmed that something was in pipeline—with a view to take on very visible competition: Steam Deck, ASUS ROG Ally and Lenovo Legion Go. The latest Windows Central investigative piece divulges some unprecedented details about: "codename 'Keenan,' this gaming handheld will look unmistakably 'Xbox' we're told, complete with an official Xbox guide button, and Xbox design sensibilities. Given that this is a partner device, similar to Lenovo's SteamOS partnership with Valve, I expect this handheld to be more PC-oriented. Keenan is almost definitely running full Windows, putting the Microsoft Store and PC Game Pass front and center, alongside the ability to install things like Steam."

Based on inside track knowledge, Corden anticipates operating system innovations: "I expect the handheld will test new Windows 11 'device aware' capabilities, while reducing third-party OEM bloatware that are typical of devices like the Lenovo Legion Go and ASUS ROG Ally. I expect Microsoft will leverage widgets on the Xbox Game Bar on PC for controlling things like TDP and fan speed, while hopefully having a more streamlined OS experience for controller use. Of course, existing PC gaming OEMs will benefit from these efforts as well—but the research will also help with Microsoft's further-out plans." Almost a month and a half ago, Spencer outlined a sort of wishlist for "innovative" future Xbox hardware—given that Sony is rumored to be devising a "standalone PlayStation handheld," he was likely envisioning next-gen home consoles. Windows Central's sources have provided additional insights into potential Xbox Series X|S successors.

NVIDIA CEO Jensen Huang Will Deliver First Keynote at COMPUTEX 2025

One of COMPUTEX's organizers, TAITRA (Taiwan External Trade Development Council), announced that NVIDIA founder and CEO Jensen Huang will deliver the first keynote at COMPUTEX 2025, outlining the latest advancements and breakthroughs in AI and accelerated computing technologies.

The keynote will take place at the Taipei Music Center and be livestreamed at 11 a.m. Taiwan Time on Monday, May 19 (Sunday, May 18, 8 p.m. PT), with a replay available on COMPUTEX Keynote website.

Level-5 Details Recent Studio Restructuring, Following Keiji Inafune's Mid-2024 Exit

Hello, this is Akihiro Hino, CEO of LEVEL5. For LEVEL5, 2025 is both a year of challenges and a year of great strides forward: yes, we are set to release three major titles! I know that many of you may be wondering: "Will they really be released on time? Won't there be delays again?" To address these concerns, I wanted to create a space where we could regularly update players on the progress of our game development. Throughout this journey, there will be exciting breakthroughs, but also unexpected obstacles. I want to use this blog to share as much as possible about what's happening behind the scenes—both the good and the challenging. More importantly, I hope that by doing so, we can move forward together with our fans, step by step, toward the completion of all our games.

Of course, not everything can be shared publicly. That said, I still want to convey my thoughts and experiences from the process with everyone—even if only on a personal level. For moments like these, I plan to use this blog as a way to share updates from a more "unofficial" point of view. It might sound a bit strange for a company president to say "unofficial," but the reality is that my perspective as the CEO and my perspective as a creator can sometimes be very different. In such cases, I want to walk that fine line and share as much as I can with our players, making the lead-up to these games exciting rather than just a long wait. I appreciate your support, and I hope you enjoy following along!

Insiders Predict Introduction of NVIDIA "Blackwell Ultra" GB300 AI Series at GTC, with Fully Liquid-cooled Clusters

Supply chain insiders believe that NVIDIA's "Blackwell Ultra" GB300 AI chip design will get a formal introduction at next week's GTC 2025 conference. Jensen Huang's keynote presentation is scheduled—the company's calendar is marked with a very important date: Tuesday, March 18. Team Green's chief has already revealed a couple of Blackwell B300 series details to investors; a recent earnings call touched upon the subject of a second half (of 2025) launch window. Industry moles have put spotlights on the GB300 GPU's alleged energy hungry nature. According to inside tracks, power consumption has "significantly" increased when compared to a slightly older equivalent; NVIDIA's less refined "Blackwell" GB200 design.

A Taiwan Economic Daily news article predicts an upcoming "second cooling revolution," due to reports of "Blackwell Ultra" parts demanding greater heat dissipation solutions. Supply chain leakers have suggested effective countermeasures—in the form of fully liquid-cooled systems: "not only will more water cooling plates be introduced, but the use of water cooling quick connectors will increase four times compared to GB200." The pre-Christmas 2024 news cycle proposed a 1400 W TDP rating. Involved "Taiwanese cooling giants" are expected to pull in tidy sums of money from the supply of optimal heat dissipating gear, with local "water-cooling quick-connector" manufacturers also tipped to benefit greatly. The UDN report pulled quotes from a variety of regional cooling specialists; the consensus being that involved partners are struggling to keep up with demand across GB200 and GB300 product lines.
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