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Intel's "Wildcat Lake" Emerges as New Entry-Level Processor Series

According to recently discovered shipping manifests, Intel is developing a new processor series codenamed "Wildcat Lake," potentially succeeding their entry-level "Intel Processor" lineup based on Alder Lake-N. The documents, revealed by x86deadandback, suggest a 2025 launch timeline for these chips targeting lightweight laptops and mini-PCs. The shipping records from October 30 mention CPU reball equipment compatible with BGA 1516 sockets, measuring 35 x 25 mm, indicating early validation testing is underway. These processors are expected to be manufactured using Intel's advanced 18A process technology, sharing the same manufacturing node as the upcoming Panther Lake series. Early technical specifications of Wildcat Lake point to a hybrid architecture combining next-generation "Cougar Cove" performance cores with "Darkmont" low-power efficiency (LPE) cores in a 2P+4LPE configuration.

This design appears to separate the core clusters, departing from traditional shared ring bus arrangements, similar to the approach taken in Intel's Lunar Lake and Arrow Lake processors. While Wildcat Lake's exact position in Intel's product stack remains unclear, it could serve as a modernized replacement for the what were Pentium and Celeron processor families. These chips traditionally power devices like Chromebooks, embedded systems, and home servers, with the new series potentially offering significant performance improvements for these market segments. The processor is expected to operate in the sub-double-digit TDP power envelope, positioning it below the more powerful Lunar Lake series. Graphics capabilities will likely be more modest than Lunar Lake's Xe2 architecture, aligning with its entry-level market positioning.

Leak Reveals Lenovo ThinkBook Plus 6th-Gen As World's First Production Rollable Display Laptop

Flexible OLED tech has come a long way and started sharking up the smartphone and tablet market, but Lenovo now apparently wants to use rolling OLED displays to increase screen real-estate on its laptops without actually making them much bigger. According to notorious leaker, Evan Blass, in a post on X, Lenovo will launch the sixth-generation of its ThinkBook Plus line-up with a rollable OLED display that can extend upwards to give it significantly more screen real-estate. Blass claims that the new ThinkBook Plus will launch at CES 2025, which is slated to take place between January 7 and January 10, 2025.

Looking at the renders that were shared alongside the leaks, and based on the size of the keyboard, the new ThinkBook will have a tall—it looks like 3:4 aspect ratio—screen that's somewhere in the neighborhood of 14 inches before the screen is fully unrolled. After unrolling, though, it appears to be able to fit two 16:9 windows on top of each other. Previous iterations of the ThinkBook Plus 17 had a small secondary display on the keyboard deck to the right of the keyboard, and the ThinkBook Plus 13 models consisted of the Gen 5 hybrid model with a detachable display and the Gen 4 variant, which had a 360° hinge and a color e-ink display on the back of the main OLED. While these designs all made compromises, whether in the suboptimal ergonomics of the mini screen of the 17 or the fact that you could only use one display at a time on the e-ink version. Previous ThinkBook versions were also compatible with an MPP stylus for handwriting, note-taking, and even image editing or sketching. It's unclear if the new ThinkBook Plus will be compatible with pen input, but there do not seem to be any images online showing the leaked laptop with a stylus in the same image.

Riot Teases Potential March 2025 Playtest for New 2.5D 2v2 Fighter Featuring 'League of Legends' Characters

2XKO is an upcoming team-based fighter game from League of Legends studio, Riot Games, and it looks to be getting a 2025 release. While 2XKO had an alpha playtest since August of this year, the development team recently hinted in a post on X that something is coming in March next year—potentially an expanded beta playtest or even the full launch of the game: "brb for a bit - locking in. you'll see what we've been up to in march, but we'll drop an update in february. in the meantime, support your locals."

The alpha version of the game Riot playtested in August was seemingly quite feature-complete, although a slew of changes is coming to the game based on that feedback, suggesting that what's to come in early 2025 is likely a wider playtest, rather than a full launch. Riot has previously confirmed that 2XKO will be launching sometime in 2025, but there is likely more testing necessary before the game is ready for prime time. That said, Riot Games is no stranger to short beta periods—League of Legends launched into open beta a mere week before its full launch. If 2XKO's previous development updates and the last playtest are anything to go by, the February update Riot teased will probably preview what to expect in the next playtest, with March either being the playtest itself or a showcase of an upcoming alpha or beta test.

Intel Reveals Core Processor 200H Lineup Ahead of CES 2025

Intel and AMD are both widely expected to hit the market with new high-performance mobile chips at CES 2025. We expect Team Blue to lift the curtains on its Core Ultra 200H and 200HX lineup, whereas Team Red will strike back with its Strix Halo products, a few of which were leaked recently with promising performance. However, that's not all that we expect from the x86 behemoths, as both are poised to introduce mid-range and budget offerings as well.

Interestingly, it appears that Intel has already pulled back the veil on its Raptor Lake-H Refresh-based Core 200H lineup, which has been revealed as the Core Processor series. The lineup consists of mostly rebadged Raptor Lake-H chips, with some confusing choices. The products, based on the Intel 7 node, are as follows.

XDefiant Signs Off With Assassin's Creed-Flavored Bang, Delivers 13 New Maps and Plenty of New Content in Final Patch

Ubisoft announced earlier this month that it would be sunsetting its free-to-play first-person shooter, XDefiant, on June 3, 2025, after dwindling player counts made it unfeasible to continue supporting the live-service game. Despite the game being shut down by Ubisoft, the game's development team at Ubisoft San Francisco apparently still wanted to follow through with some of the content it had in the game's pipeline. In an announcement on X, the game's executive producer clarifies that much of the content that is being delivered in what he calls the last patch contains all the content that was planned for Season 3 along with some content from future seasons of the game, including Season 4, 5, 6, 7, and 8.

Some major highlights in the new patch, are 13 new maps, three new factions, including the Assassins—from Assassin's Creed—six new weapons, and five new game modes. Along with the slew of new content, XDefiant received a handful of gameplay and QoL fixes for both competitive and casual play. The new maps consist of eight new arena maps, four new linear maps, and one new tactical map. XDefiant also got a new progression system that allows players to unlock cosmetics, badges, and other rewards for character progression. The developer also introduced daily rewards and "Credits," the game's new in-game currency that allows players to buy skins and other items from previous seasons.

Rapidus Installs Japan's First ASML NXE:3800E EUV Lithography Machine

Rapidus Corporation, a manufacturer of advanced logic semiconductors, today announced the delivery and installation of ASML's EUV lithography equipment at its Innovative Integration for Manufacturing (IIM-1) foundry, an advanced semiconductor development and manufacturing fab currently under construction in Chitose, Hokkaido. To commemorate the installation, a ceremony was held at Portom Hall in the New Chitose Airport.

This is a significant milestone for Japan's semiconductor industry, marking the first time that an EUV lithography tool will be used for mass production in the country. In addition to the EUV lithography machinery, Rapidus will install additional complementary advanced semiconductor manufacturing equipment, as well as full automated material handling systems in its IIM-1 foundry to optimize 2 nm generation gate-all-around (GAA) semiconductor manufacturing.

Nintendo Switch 2 Slated To Outclass Original in Year-One Sales Figures

The Nintendo Switch 2 is a known quantity at this point, with leaks suggesting that an early-to-mid-2025 launch seems more and more likely. Now, research firm DFC Intelligence has published a report projecting Switch 2 sales to soar past its predecessor's first-year sales figures. According to the report, the upcoming Nintendo Switch 2 will sell between 15 and 17 million units in 2025 alone, and, given that it is the only one of the big-three consoles to get a major generational update next year, it looks like it will go largely uncontested.

By comparison, according to Nintendo's 2018 financial results, the original Nintendo Switch sold 15.5 million units in its first year on the market. The original Switch launched just before the start of the new fiscal year, though, on March 3 (Nintendo's fiscal year ends on March 31), and in its first 28 days on the market, the Switch reportedly garnered over 2 million sales. This puts the Switch 2 on track to surpass or at least match the first-generation Nintendo Switch, despite the Switch 2 facing mounting competition from the likes of the Steam Deck and Windows-based gaming handhelds. Statista data shows that the Nintendo Switch peaked at around 29 million units sold per year around 2021. Obviously, the circumstances surrounding the launch of the original Switch were somewhat different, with sales likely still riding the wave that gaming hardware saw during the COVID pandemic.

NVIDIA Blackwell RTX and AI Features Leaked by Inno3D

NVIDIA's RTX 5000 series GPU hardware has been leaked repeatedly in the weeks and months leading up to CES 2025, with previous leaks tipping significant updates for the RTX 5070 Ti in the VRAM department. Now, Inno3D is apparently hinting that the RTX 5000 series will also introduce updated machine learning and AI tools to NVIDIA's GPU line-up. An official CES 2025 teaser published by Inno3D, titled "Inno3D At CES 2025, See You In Las Vegas!" makes mention of potential updates to NVIDIA's AI acceleration suite for both gaming and productivity.

The Inno3D teaser specifically points out "Advanced DLSS Technology," "Enhanced Ray Tracing" with new RT cores, "better integration of AI in gaming and content creation," "AI-Enhanced Power Efficiency," AI-powered upscaling tech for content creators, and optimizations for generative AI tasks. All of this sounds like it builds off of previous NVIDIA technology, like RTX Video Super Resolution, although the mention of content creation suggests that it will be more capable than previous efforts, which were seemingly mostly consumer-focussed. Of course, improved RT cores in the new RTX 5000 GPUs is also expected, although it will seemingly be the first time NVIDIA will use AI to enhance power draw, suggesting that the CES announcement will come with new features for the NVIDIA App. The real standout feature, though, are called "Neural Rendering" and "Advanced DLSS," both of which are new nomenclatures. Of course, Advanced DLSS may simply be Inno3D marketing copy, but Neural Rendering suggests that NVIDIA will "Revolutionize how graphics are processed and displayed," which is about as vague as one could be.

Sandisk Previews Its New Corporate Branding Defined by a 'Mindset of Motion'

Sandisk Corporation today previewed its new corporate branding and creative direction, signaling a bold debut of the company's comeback launch as a standalone Flash and memory technology innovator, planned for early 2025.

Defined by a 'Mindset of Motion', Sandisk's new creative direction represents a future forward philosophy where by creating paths and possibilities for people to go without limits, the company unites the current moment and their aspirations. This mindset brings people closer to their ambitions and creates a circle of collaboration for progress and future growth.

NVIDIA GeForce RTX 5070 Ti Leak Tips More VRAM, Cores, and Power Draw

It's an open secret by now that NVIDIA's GeForce RTX 5000 series GPUs are on the way, with an early 2025 launch on the cards. Now, preliminary details about the RTX 5070 Ti have leaked, revealing an increase in both VRAM and TDP and suggesting that the new upper mid-range GPU will finally address the increased VRAM demand from modern games. According to the leak from Wccftech, the RTX 5070 Ti will have 16 GB of GDDR7 VRAM, up from 12 GB on the RTX 4070 Ti, as we previously speculated. Also confirming previous leaks, the new sources confirm that the 5070 Ti will use the cut-down GB203 chip, although the new leak points to a significantly higher TBP of 350 W. The new memory configuration will supposedly run on a 256-bit memory bus and run at 28 Gbps for a total memory bandwidth of 896 GB/s, which is a significant boost over the RTX 4070 Ti.

Supposedly, the RTX 5070 Ti will also see a bump in total CUDA cores, from 7680 in the RTX 4070 Ti to 8960 in the RTX 5070 Ti. The new RTX 5070 Ti will also switch to the 12V-2x6 power connector, compared to the 16-pin connector from the 4070 Ti. NVIDIA is expected to announce the RTX 5000 series graphics cards at CES 2025 in early January, but the RTX 5070 Ti will supposedly be the third card in the 5000-series launch cycle. That said, leaks suggest that the 5070 Ti will still launch in Q1 2025, meaning we may see an indication of specs at CES 2025, although pricing is still unclear.

Update Dec 16th: Kopite7kimi, ubiquitous hardware leaker, has since responded to the RTX 5070 Ti leaks, stating that 350 W may be on the higher end for the RTX 5070 Ti: "...the latest data shows 285W. However, 350W is also one of the configs." This could mean that a TBP of 350 W is possible, although maybe only on certain graphics card models, if competition is strong, or in certain boost scenarios.

Nintendo Switch Leak Tips LCD, Hall Effect Joysticks

With the upcoming Nintendo Switch 2 all but a given, much has been said about the new handheld gaming console in leaks and rumors. Now, a new set of supposed leaks from Decky Wizard on X have caused a bit of consternation among the Switch community, given the seemingly random mix of upgrades and perceived downgrades coming to the next-gen Switch. Minor details include larger buttons, a redesigned dock, and three colorways at launch, however, details around the new display and controls are more significant. For starters, the leaks suggest that the Switch 2 will have larger buttons and Hall-effect joysticks, both of which would likely be a massive upgrade in the eyes of most gamers, however it also seems as though the Switch 2 will use an LCD, as opposed to an OLED display, for the base model.

It seems as though most Switch fans were expecting an OLED panel right out the gate, given the Nintendo Switch OLED has been available for quite some time, now. Hall-effect joysticks will also likely solve one of the community's biggest complaints about the Switch controls—that being stick drift—but Nintendo would have to also provide a calibration tool in the Switch software to correct for wear and tear on the joysticks. Larger buttons may also be a welcome change for most Switch gamers, since cramped controls are a fairly common criticism of the original Switch. In addition to the news of the physical and technical specifications, Decky Wizard also claims that the Switch 2 will be lighter than the Steam Deck and be launched as soon as January 2025. In a subsequent post, Decky Wizard uploaded leaked images of the new Switch 2, showing off not only a fresh looking chassis with smaller screen bezels and a new built-in kickstand design, but also the design of the new first-party dock and two new, larger Joycon release buttons on the backs of each Joycon.

Rumors Of End to Xbox-Only Exclusives Swirl As More Game Studios Embrace Simultaneous Launch Strategy

It looks like the end of the console-exclusive era is marching ever forward. On the one hand, more game studios are embracing simultaneous launch strategies, as was recently emphasized by both Square Enix and Ubisoft adopting multi-platform simultaneous launches for Fantasian Neo Dimension and Assassin's Creed Shadows, respectively. The latest game to join this trend is Outer Worlds 2, which will launch on all platforms—Xbox Series S|X, Windows, PlayStation 5, and even Game Pass—simultaneously in late 2025. The surprising bit about the multi-platform launch of The Outer Worlds 2 is that Microsoft purchased Obsidian Entertainment, the studio behind The Outer Worlds, leading many to believe that future games in the franchise would be Xbox/Windows-first. While the original Outer Worlds was released after Microsoft bought Obsidian, the launch contract predates the acquisition, so it also had a simultaneous launch, regardless of Microsoft's ownership.

In addition to the swathe of new games embracing multiple simultaneous platform launches, Jez Cordon, executive editor at Windows Central and well-regarded source for gaming rumors, recently also sparked rumors with a post on X suggesting that no future games developed by Microsoft or its subsidiary studios will be permanent console exclusives. In a reply to a comment criticizing Microsoft for seemingly keeping some games on Xbox and others not, Cordon said "They don't. They're all coming to PlayStation over time."

Lenovo Legion Go 2 Leaked with OLED Display and AMD Ryzen Z2 Extreme SoC

At this point, it's basically taken for granted that Lenovo will be launching its cut-down Legion Go S gaming handheld at CES 2025, and a fresh leak from Evan Blass via The Verge points to another Legion Go handheld—a direct replacement for the current-generation Go—launching alongside the Go S. While the Go S will supposedly be powered by the less powerful AMD Ryzen Z2G and its Radeon 680M iGPU, the full-fat Legion Go 2 will likely use a more powerful processor and iGPU, suggesting that a Ryzen Z2 Extreme SoC is on the way.

Perhaps the most compelling thing about the new Legion Go handheld, though is that it will reportedly feature an OLED display. Despite the new display tech, though, the Legion Go 2 will supposedly have the same display size, detachable controllers, and FPS mode, although the images shared by Blass show significantly rounder controller edges, which should make the chunky handheld less cumbersome to hold. The leaks make no mention of SteamOS or a Steam button for the Legion Go 2, suggesting that it will still be a Windows-first gaming handheld, and the Legion Space button is still present on the face of the Legion Go 2 featured in the leaks.

Next-Gen HDMI Specifications to Be Announced in January Before CES 2025

The HDMI Forum confirmed the development of the next-generation HDMI standard with increased bandwidth. According to various media reports, including Videocardz and Dday, the press release from HDMI Forum indicates the possibility of new cables or refinement of existing specifications. Moreover, it could mean we will have new HDMI 2.2 specs. The current HDMI 2.1 specifications, established in 2017, provide bandwidth up to 48 Gbps and support native non-DSC configurations for 4K at 144 Hz and 8K at 30 Hz. When combined with Display Stream Compression (DSC) technology, the current standard can handle up to 10K at 120 Hz. A bandwidth increase could enable higher resolutions and refresh rates without DSC compression.

This development of new HDMI specifications is due to the emergence of other display interface standards such as DisplayPort 2.1, which offers up to 80 Gbps over UHBR20. AMD's Radeon RX 7000 series and Intel's recently launched Arc Battlemage GPUs support UHBR 13.5 while the Radeon PRO supports UHBR20. The HDMI Forum is scheduled to release these new specifications on January 6th, one day before the official CES 2025 opening event on January 7th. With the launch of NVIDIA's GeForce RTX 50 and AMD's Radeon RX 8000 series at CES 2025, it would be interesting to see if the latest graphics cards will support the HDMI 2.2 specs.

Intel "Panther Lake" Confirmed on 18A Node, Powering-On With ES0 Silicon Revision

During Barclays 22nd Annual Global Technology Conference, Intel was a guest and two of the interim company co-CEOs Michelle Johnston Holthaus and David Zinsner gave a little update on the state of affairs at Intel. One of the most interesting aspects of the talk was Intel's upcoming "Panther Lake" processor—a direct successor to Intel Core Ultra 200S "Arrow Lake-H" mobile processors. The company confirmed that Panther Lake would utilize an Intel 18A node and that a few select customers have powered on Panther Lake on the E0 engineering sample chip. "Now we are using Intel Foundry for Panther Lake, which is our 2025 product, which will land on 18A. And this is the first time that we're customer zero in a long time on an Intel process," said interim co-CEO Michelle Johnston Holthaus, adding, "But just to give some assurances, on Panther Lake, we have our ES0 samples out with customers. We have eight customers that have powered on, which gives you just kind of an idea that the health of the silicon is good and the health of the Foundry is good."

While we don't know what ES0 means for Intel internally, we can assume that it is one of the first engineering samples on the 18A. The "ES" moniker usually refers to engineering samples, and zero after it could be the first design iteration. For reference, Intel's "Panther Lake-H" will reportedly have up to 18 cores: 6 P-cores, 8 E-cores, and 4 LP cores. The design brings back low-power island E-cores in the SoC tile. The P-cores use "Cougar Cove," which should have a higher IPC than "Lion Cove," while keeping the existing "Skymont" E-cores. The SoC tile may move from Arrow Lake's 6 nm to a newer process to fit the LP cores and an updated NPU. The iGPU is said to use the Xe3 "Celestial" architecture. With Arrow Lake-H launching in early 2025, Panther Lake-H likely won't arrive until 2026.

Co-Op Rogue-Lite Hyper Light Breaker To Launch on January 15 2025 With 3D Solar Ash Aesthetics

Hyper Light Breaker, the sequel to the massively popular indie hit, Hyper Light Drifter, is set to release on Steam on January 15, 2025. The only catch is that the game will release into early access, meaning it will likely change significantly during its first year on the market. At launch, Hyper Light Breaker will cost $29.99.

While Hyper Light Breaker shares a name with and hits a lot of the same aesthetic notes as Hyper Light Drifter, it isn't exactly a sequel in the classical sense. Hyper Light Breaker is set "decades before" the events of Hyper Light Drifter, and the aesthetic looks like an upgraded version of the hyper stylized 3D graphics we saw from Heart Machine in Solar Ash, as opposed to the top-down 2D pixel art of Hyper Light Drifter. Unlike Solar Ash, though, the core gameplay loop will rely on rogue-lite mechanics and hack and slash combat, making it a unique entry in the Hyper Light universe. Additionally, Hyper Light Breaker will be a co-op game, with support for up to three players in a squad.

'Suicide Squad: Kill the Justice League' Out to Pasture After Season 4 Update With New Character, Offline Mode

It looks like the much maligned Suicide Squad: Kill the Justice League will officially join the likes of Foamstars in not-quite-abandonware purgatory after the upcoming Season 4 content update. The new update, titled "Season 4, Episode 7: Control" will be the game's penultimate episode, releasing on December 10. Episode 7 will add a long-promised offline mode to the game, as well as a new character, Deathstroke. In the same blog post announcing the arrival of the infamous DC villain, Rocksteady Studios and Warner Bros also announced that Season 4 will officially be the game's final season, with Episode 8: Balance, scheduled for 14 January 2025 being the final episode in the game's live service lifetime. As of the release of Episode 8, Rocksteady will no longer provide any more content updates to the game, although the silver lining is that online co-op will still be available. Co-op will notably not be available in the offline mode, suggesting that when the game's servers are inevitably shut down, there will be no co-op gameplay available.

Rocksteady and Warner Bros. will continue to sell Suicide Squad: Kill the Justice League, seemingly at full retail price, and all past seasons' content will become available, even in offline mode after the end of Season 4. This is a similar approach taken by Square Enix with Foamstars, when the developer announced last week that it would also stop supporting the PS5 game, despite leaving the online play servers and in-game items shop available after halting further development and support of the game.

Borderlands 4 Game Awards Trailer Expected To Divulge Details on Returning Characters

The annual Game Awards is just around the corner, with the opening night scheduled for December 12, and gaming industry big-shots have teased that there are big announcements coming. One such announcement is the reveal of the second Borderlands 4 trailer, which is all but confirmed for The Game Awards, thanks to Randy Pitchford, CEO of Gearbox Software. We already know the game is planned for release sometime in 2025, but fans are itching to know more about what's to come from the looter shooter that dominated the early 2010s. Around the same time, Andy Robinson, CEO of Video Game Chronicle, teased that he is "Expecting a VERY big Game Awards next week," going on to hype up his followers with "Fire up the hype train."

Pitchford, who has a reputation for being very active on X, recently posted a not-so-subtle confirmation that Gearbox was working on a new trailer for Borderlands 4. Without revealing much more, Pitchford teased that the next trailer would start where the first left off, suggesting that we may find out more about whom the cybernetic arm at the end of the teaser trailer belongs to. So far, prevailing fan theories and speculation around the owner of said arm propose that it is a hint at the return of Gaige, a playable character, and fan favorite, from Borderlands 2. This is a plausible guess, since the Borderlands franchise is known for bringing back characters from previous games, and it wouldn't be the first time we will have seen a former playable character turn NPC.

Semiconductor Sales Surge 22.1% in October, 19% Growth Forecast for 2024

The World Semiconductor Trade Statistics (WSTS) organization has unveiled its latest projections for the global semiconductor market, highlighting robust growth expectations for 2024 and 2025.

2024: A Year of Strong Rebound
In its updated fall forecast, WSTS has revised its 2024 projections upward, anticipating a significant 19.0% year-over-year growth in the semiconductor market. The global market value for 2024 is now estimated to reach $627 billion, reflecting improved performance in second and third quarter of 2024, particularly in the computing sector.

Ubisoft Shuts Down XDefiant After F2P FPS's Disappointing Short Run

Ubisoft this week announced that XDefiant would be joining the recently axed Prince of Persia: The Lost Crown. As of December 3, the free-to-play first-person shooter will no longer be available to download, and no new players will be allowed to create an account. On June 3, 2025, XDefiant's servers will officially be shut down, making the game unplayable for old and new players alike. Along with the announcement of the closure, the development team behind XDefiant will also see significant changes, with 277 developers being laid off as a result of the shut-down, according to Stephen Totilo on BlueSky.

The remaining development team will be kept on to manage the game throughout its sunsetting until June 2025. It's not really a surprise that XDefiant is shutting down, despite the game's executive producer vehemently denying the allegations of the same as recently as October this year. While the exact reason for the game's closure wasn't revealed, news broke about XDefiant's struggles soon after its March 2024 launch, and it appears that the staunch competition in the space and the difficulties of monetizing a free-to-play game, even one that tries to break the mold, was just too much for XDefiant and its developer team.

M5-powered iPad Pro Will Reportedly Enter Mass-Production in H2 2025

According to a recent report by seasoned industry analyst Ming-Chi Kuo, the M5-powered iPad Pro is set to enter mass-production towards the latter half of next year. This falls in line with previous information that came courtesy of supply chain sources.

Apple revealed the M4 SoC alongside the OLED iPad Pro refresh in May of this year, which was quite a surprise considering that this was the first time Apple chose to unveil a new M-series SoC in an iPad instead of a Mac. This trend appears poised to continue, with the 2025 iPad Pro as well. Interestingly, Apple is seemingly switching up its release schedule yet again, barely managing to stick to a uniform 12-month cycle. The M3 followed the M2 after almost 16 months, while the M4 replaced the M3 in just 6 months.

TSMC Boosts 2 nm Yields by 6%, Passing Savings to Customers

Being the leading-edge semiconductor manufacturing company, TSMC actively works on increasing the efficiency of its upcoming nodes, even when they are finalized and ready for high-volume manufacturing. According to a TSMC employee identified as Dr. Kim on X, recent test runs of the 2 nm N2 nodes show a 6% improvement in production yields compared to baseline expectations. This advancement could translate into substantial cost savings for the company's customers when mass production begins in late 2025. However, specific details about whether the gains were achieved in SRAM or logic test chips remain undisclosed. The timing is particularly noteworthy as TSMC prepares to launch its shuttle test wafer services for 2 nm technology in January. The N2 process represents a giant leap for TSMC, marking its first gate-all-around (GAA) nanosheet transistors implementation, the first step to derive from the classical FinFET design.

According to TSMC's projections, chips manufactured using the N2 process will consume 25-30% less power while maintaining the same transistor count and frequency as its N3E node. Additionally, the technology is expected to deliver 10-15% performance improvements and achieve a 15% increase in transistor density. A key innovation in the N2 process is the enhanced design of its GAA nanosheet transistors, which offers improved electrostatic control and reduced gate leakage compared to 3 nm FinFET transistors, given that the gate can be controlled from all sides. This advancement enables smaller high-density transistors to maintain reliable performance through better threshold voltage tuning capabilities. With approximately seven to eight months until full-scale volume production begins, the company has a substantial window to optimize the manufacturing process further and potentially achieve additional yield improvements, although that is less likely.

TSMC Could Bring 2 nm Production Overseas, Taiwanese Minister Confirms

Taiwanese political officials have agreed to discuss transferring TSMC's advanced 2 nm chip technology to allied democratic nations, but only after establishing the main mass production launch in late 2025 in Taiwan. This new stance comes amid growing international pressure and recent comments from upcoming US president Donald Trump about semiconductor manufacturing. The announcement by National Science and Technology Council Minister Cheng-Wen Wu marks a notable departure from earlier statements by Economic Affairs Minister J.W. Kuo, who had previously emphasized legal restrictions on transferring leading-edge process technology overseas. Interestingly, these different positions aren't so different from one point: timeline of node deployments. As TSMC produces latest nodes in Taiwan, overseas production will lag by a generation or two.

TSMC plans to implement its 2 nm technology in US facilities by 2030. The company's Arizona facility, Fab 21, will begin with less advanced N4 and N5 processes in early 2025 and progress to 3 nm technology by 2028. However, this timeline could face pressure for acceleration, mainly if new trade policies are implemented. Industry analyst Dan Nystedt points out significant challenges in transferring advanced chip production. Integrating research and development with manufacturing processes in Taiwan provides crucial advantages for initial production ramps, making simultaneous mass production launches in multiple locations technically challenging. Simply put, there aren't enough capable engineers, scientists, and factory workers capable of doing what TSMC accomplishes in Taiwan.

Germany Readies €2 Billion in New Semiconductor Subsidy Package

Germany is set to invest €2 billion in the semiconductor industry after recent setbacks, according to TrendForce via Liberty Times citing Bloomberg. The German government's new funding is in response to the chip sector's problems, including Intel's delay of the Magdeburg factory and global disruptions in the semiconductor supply chain. The investment will support 10 to 15 projects from wafer production to microchip assembly to strengthen Germany's and Europe's microelectronics ecosystem. This is in line with the European Chips Act which aims to increase the EU's global production capacity to 20% by 2030.

Intel's €30 billion Magdeburg factory delay and other cancelled chip projects from Wolfspeed and ZF Friedrichshafen AG have created uncertainty in the German market. The Ministry of Economic Affairs is now calling for new applications for funding, with up to €3 billion available. The timing of the semiconductor investment follows the global supply chain disruptions caused by the pandemic and the increasing geopolitical tensions between the US, China and Taiwan. Germany is following a broader trend of governments investing in local semiconductor production to increase technological independence and economic resilience. The funding is subject to budget reallocation with the new government after February 2025 elections. In the first round of subsidies from the European Chips Act, Germany allocated resources to two key initiatives: Intel's investment and a collaborative project between Infineon and TSMC in Dresden.

Ubitium Debuts First Universal RISC-V Processor: CPU, GPU, DSP, FPGA All in One Chip

For over half a century, general-purpose processors have been built on the Tomasulo algorithm, developed by IBM engineer Robert Tomasulo in 1967. It's a $500B industry built on specialized CPU, GPU and other chips for different computing tasks. Hardware startup Ubitium has shattered this paradigm with a breakthrough universal processor that handles all computing workloads on a single, efficient chip - unlocking simpler, smarter, and more cost-effective devices across industries - while revolutionizing a 57-year-old industry standard.

Alongside this, Ubitium is announcing a $3.7 million in seed funding round, co-led by Runa Capital, Inflection, and KBC Focus Fund. The investment will be used to develop the first prototypes and prepare initial development kits for customers, with the first chips planned for 2026.
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