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Niantic Offloads Games Division to Scopely - Deal Valued at $3.5 Billion

We're announcing changes at Niantic that will set us on a bold new course. Nearly a decade ago, we spun out as a small team from Google with a bold vision: to use technology to overlay the world with rich digital experiences. Our goal: to inspire people to explore their surroundings and foster real-world connections, especially at a time when relationships were becoming increasingly digital. To bring this mission and technology to life, we started building games; today, more than 100 million people play our games annually, with more than a billion friend connections made across the world.

People have discovered their neighborhoods, explored new places, and moved more than 30 billion miles. They've also come together at our live events - where everyone is a participant, not just a spectator—contributing over a billion dollars in economic impact in the cities that host them. As we grew, the company naturally evolved along two complementary paths - one focused on creating games and bringing them to the world, and the other dedicated to advancing augmented reality, artificial intelligence, and geospatial technology. Meanwhile, the rapid progress in AI reinforces our belief in the future of geospatial computing to unlock new possibilities for both consumer experiences and enterprise applications. At the same time, we remain committed to creating "forever games" that will last for generations.

Qualcomm Targets Bolstering of AI & IoT Capabilities with Edge Impulse Acquisition

At Embedded World Germany, Qualcomm Technologies, Inc. announced the entry into an agreement to acquire EdgeImpulse Inc., which will enhance its offering for developers and expand its leadership in AI capabilities to power AI-enabled products and services across IoT. The closing of this deal is subject to customary closing conditions. This acquisition is anticipated to complement Qualcomm Technologies' strategic approach to IoT transformation, which includes a comprehensive chipset roadmap, unified software architecture, a suite of services, developer resources, ecosystem partners, comprehensive solutions, and IoT blueprints to address diverse industry needs and challenges.

"We are thrilled about the opportunity to significantly enhance our IoT offerings with Edge Impulse's advanced AI-powered end-to-end platform that will complement our strategic approach to IoT transformation," said Nakul Duggal, group general manager, automotive, industrial and embedded IoT, and cloud computing, Qualcomm Technologies, Inc. "We anticipate that this acquisition will strengthen our leadership in AI and developer enablement, enhancing our ability to provide comprehensive technology for critical sectors such as retail, security, energy and utilities, supply chain management, and asset management. IoT opens the door for a myriad of opportunities, and success is about building real-world solutions, enabling developers and enterprises with AI capabilities to extract intelligence from data, and providing them with the tools to build the applications and services that will power the digital transformation of industries."

IBM Completes Acquisition of HashiCorp, Creates Comprehensive, End-to-End Hybrid Cloud Platform

IBM (NYSE: IBM) today announced it has completed its acquisition of HashiCorp, whose products automate and secure the infrastructure that underpins hybrid cloud applications and generative AI. Together the companies' capabilities will help clients accelerate innovation, strengthen security, and get more value from the cloud.

Today nearly 75% of enterprises are using hybrid cloud, including public clouds from hyperscalers and on-prem data centers, which can enable true innovation with a consistent approach to delivering and managing that infrastructure at scale. Enterprises are looking for ways to more efficiently manage and modernize cloud infrastructure and security tasks from initial planning and design, to ongoing maintenance. By 2028, it is projected that generative AI will lead to the creation of 1 billion new cloud-native applications. Supporting this scale requires infrastructure automation far beyond the capacity of the workforce alone.

Reports Suggest SK hynix Finalizing Acquisition of Intel NAND Business

Almost five years ago, SK hynix announced a planned $9 billion acquisition of Intel's NAND flash memory and storage business. The semiconductor giant's takeover process has been a gradual affair; the first phase was complete by the end of 2021, with Asian governing bodies—just before Christmas—giving clearance to absorb Chinese facilities. Within this time frame, the South Korean giant pulled in Team Blue's SSD NAND design and R&D departments—thus establishing the "Solidigm" entity. According to a new Businesskorea report, SK hynix is about to pay off a final installment; allegedly $2.235 billion.

Industry insiders believe that SK hynix's takeover of Intel NAND and storage properties will be completed by next month. This (rumored) March time fortification will place SK hynix in direct competition with a nearby rival: Samsung. Businesskorea believes that recent expansions signal a "competitive edge"—targeting increased demand for enterprise SSD products. Google and Meta are reportedly engaged in widespread upgrading of data center facilities. The local publication reckons that: "SK Hynix plans to capitalize on this trend by strengthening its position in the market and leveraging AI to drive innovation and growth." The aforementioned absorption of Intel intellectual property (IP) plus R&D resources is viewed as a crucial move in reinforcing an already solid foundation.

Intel Faces Potential Breakup as TSMC and Broadcom Explore Acquisition

According to sources close to the Wall Street Journal, Intel is weighing preliminary acquisition offers that could split the company into two parts: product and foundry. TSMC and Broadcom are independently exploring deals that would divide Intel's chip design and manufacturing operations. Broadcom has initiated informal discussions regarding Intel's chip design and marketing divisions, while TSMC is considering assembling an investor consortium to acquire Intel's facilities. This solution is improbable, as Intel's fabs are strategically one of the most critical aspects of the US semiconductor supply chain. Intel manufactures custom chips for the US Department of Defense; hence, having a foreign owner of fabs is not acceptable. The news about the acquisition comes as Intel grapples with manufacturing setbacks, including a total $13.4 billion loss in its foundry segment during 2024 and a significant erosion of market share in the AI processor market.

The acquisition talks face substantial regulatory hurdles, particularly regarding national security concerns. The US government has signaled resistance to foreign ownership of Intel's domestic manufacturing capabilities, which are deemed strategically vital to American technological sovereignty. This could particularly impact TSMC's bid for Intel's plants despite the Taiwanese company's position as the world's leading contract chipmaker. Intel's vulnerability to acquisition follows a series of strategic missteps under former leadership, including delayed manufacturing innovations and an increasing reliance on government subsidies for facility expansion. The company's share price has declined 60% from its 2021 highs amid these challenges, attracting potential buyers despite the complexity of any potential deal structure. Successful execution would require navigating both regulatory approval and the practical difficulties of disaggregating Intel's deeply integrated design and manufacturing operations.

Paradox Interactive Announces Acquisition of Haemimont Games

Paradox Interactive AB (Paradox) has signed a binding agreement to acquire all shares in Haemimont Games AD (Haemimont Games). The acquisition is a further step in Paradox's strategic focus on growing in the management games genre, by building a strong internal capability that complements the Group's current studio organization. "We are very happy to welcome Haemimont Games to Paradox!" said Fredrik Wester, CEO of Paradox. "They bring a tight-knit team with long experience in developing management games with many well received projects in their portfolio. Moreover, they have a strong creative streak, technology developed for their niche, a new IP in development and a strong culture that fits Paradox's way of working. We have strong faith in their team and leadership, and our main focus now is to ensure that they can continue to create great games under new ownership."

Following the acquisition, Haemimont Games will be a wholly owned subsidiary of Paradox. The current leadership and team will remain active with the studio, and the studio's ongoing projects will remain in development. "We're delighted to become a part of the Paradox family!" said Gabriel Dobrev, Founder of Haemimont Games. "The cultural fit between our companies is remarkable, and we already feel at home. This partnership empowers us to push the boundaries of our games, delivering deeper and more intense experiences to our players. It also opens new horizons for our team, technology, and creative processes, which we're eager to explore. Expect amazing new games from us!" The acquisition consists of an upfront cash consideration and a performance-based earnout of similar size that is to be paid out over the coming years. Haemimont Games and Paradox have agreed to not disclose the purchasing price at this point. The acquisition is financed with cash at hand and expected to be completed within a few days.

Lenovo to Acquire Infinidat - Expects Growth in Enterprise Storage Portfolio

Global technology powerhouse Lenovo Group Limited (together with its subsidiary, "Lenovo" or the "Group") has announced that its subsidiary has entered into a definitive agreement to acquire Infinidat Ltd. ("Infinidat"), a global provider of high-end enterprise storage solutions. The acquisition is part of Lenovo's growth strategy to bring differentiated technology solutions to market. This move will further strengthen Lenovo's enterprise storage offerings globally and underscores a commitment to delivering innovative storage solutions that meet the evolving needs of modern data centers.

With the strong storage solutions and research & development capabilities of Infinidat, the transaction will create strategic synergies with the Group's infrastructure solutions business and enterprise storage capabilities.

Report: Intel Could Face Acquisition, Units to Remain Together

Multiple sources say an unidentified corporation is exploring the complete acquisition of Intel Corporation, according to tech publication SemiAccurate. The report points to an internal memo shared among a small group of top executives at the unnamed firm. A high-level insider confirmed the memo's legitimacy last week, reinforcing speculation that a purchase of Intel may be under serious consideration. SemiAccurate's report indicates that the prospective buyer has enough financial resources to acquire Intel outright, considering the company's current market valuation. Notably, this potential buyer has not been publicly identified in previous discussions about Intel's future, suggesting that planning has occurred behind closed doors. The memo's limited circulation hints that executives treat the proposal cautiously rather than engaging in casual exploratory talks.

Any attempt to purchase Intel would require extensive regulatory review, given the company's role in producing semiconductors for both commercial and government applications. Regulators would likely evaluate issues related to national security, supply chain stability, and competitive impact in the global chip market. While neither Intel nor the unidentified acquirer has issued an official statement on the rumor, we are watching for any signals of formal negotiations. Intel has long been a strategic source of the US semiconductor sector, and its potential ownership change would have to be domestic. If a deal does materialize, it would stand among the largest transactions in the technology field.

Hi-Fi Rush 2 Not Guaranteed Despite PUBG Studio Acquisition

Despite having a rather successful launch, Hi-Fi Rush was slated to be cancelled when Tango Gameworks, the studio behind the unorthodox rhythm game, was to be shut down by Microsoft in mid 2024. Shortly after that unfortunate turn of events, Tango was acquired by Krafton, the publisher behind PUBG, and Hi-Fi Rush was given a second wind. That acquisition also got fans hopeful for a sequel, and there were even rumors floating around that a sequel was in the works. Now, in a recent interview with IGN, a few Tango Gameworks and Hi-Fi Rush higher-ups—Hi-Fi Rush director, John Johanas, studio head and creative director, Colin Mack, and Hi-Fi Rush project manager, Kazuaki Egashira—confirmed that this is not necessarily the case.

While a sequel had been in development when Krafton acquired the studio, Mack says that they "are not yet at the stage where we can say specifically." That said, the studio is apparently strongly leaning towards a sequel. The justification for not yet committing to Hi-Fi Rush 2 is that the team has a fondness for the game, its characters, and its world, so they want to make a sequel that is respectful and cherishes the IP. The team also acknowledges that "it is important to try new things," and Johanas admits that Tango is considering multiple opportunities. Throughout the interview, there's an emphasis on keeping things fresh, with the team seemingly under the impression that revisiting Hi-Fi Rush in a sequel without changing it, it would become outdated. Whatever comes out of the Hi-Fi Rush universe, it's apparent that the developers working on it don't see a sequel as a cash cow. For fans of the game, there is at least hope, since Mack says that the studio hopes to hire around 50 new employees in January 2025, doubling its workforce and supposedly allowing for more freedom for creativity and experimentation.

NVIDIA Under Antitrust Investigation in China Amid Escalating Chip Tensions

Today China announced an investigation into NVIDIA for possible violations of antitrust laws. This is apparently in retaliation for the recent U.S. embargo on semiconductor exports, Reuters reported. China's State Administration for Market Regulatory Affairs (SAMR) did not provide specific details about the antitrust violations however it said they may allegedly be linked to NVIDIA's acquisition of Mellanox Technologies in 2020. NVIDIA once dominated China's AI market with over 90% of the market share, however, it now generates just 17% of its revenue from the region, down from 26% two years ago. The decline in income is a direct result of U.S. export controls as NVIDIA was forced to develop Chinese-specific chip versions.

The investigation on NVIDIA mirrors China's 2013 antitrust probe against Qualcomm's local subsidiary for overcharging and abusing market position in wireless communication standards. The investigation resulted in a $975 million fine which Qualcomm agreed to pay. Recently, the United States announced additional export restrictions adding 140 Chinese companies from the semiconductor industry including chip equipment manufacturers. Shortly after, China announced a ban on exports of key minerals (gallium, germanium, and antimony) while Chinese industry associations urged domestic companies to avoid U.S.-made chips.

Qualcomm Abandons Intel Takeover, Focuses on Division Acquisitions

In a recent report from Bloomberg citing people familiar with the matter, it seems that Qualcomm is now rethinking its acquisition of Intel because of financial and regulatory issues, which indicates that the potential purchase of Intel is, in some way, losing speed. Undoubtedly, the prospective arrangement has its flaws which are of a big nature. Let us not forget that Intel's debt burden of approximately $50 billion further complicates the company's financial picture. Further to the merger, regulatory approvals would be involved, which would be a long process and, therefore, very difficult. Qualcomm is currently thinking about whether to buy only a certain segment of Intel's business, possibly the division of the company that produces semiconductor chips, instead of the whole company.

Intel's CEO, Pat Gelsinger, has made it clear that they are not planning to split up the company. During an interview in November, he talked about his determination which he described as "energy and passion" to move the organization in the right direction and their strategy of "being different and at the same time, better together." Intel is leveraging other options to better its financial standing as recently this week, the company closed a $7.86 billion financing deal which is part of the US CHIPS Act, among the $3 billion from Pentagon contract confirmed this summer. Intel is still on the lookout for possibilities to do away with some of its divisions; Altera is one that it seems to be most willing to sell. Lattice Semiconductor has made a statement that it is ready to take over Altera and it would not be a surprise if Qualcomm also enters the bidding game. Qualcomm's goal is to generate an additional $22 billion in annual revenue by 2029, however, CEO Cristiano Amon said in a Bloomberg interview last week that "right now, at this time, we have not identified any large acquisition that is necessary for us to execute on this $22 billion."

AMD Acquires Hyperscale Solutions Provider ZT Systems

AMD today announced the signing of a definitive agreement to acquire ZT Systems, a leading provider of AI infrastructure for the world's largest hyperscale computing companies. The strategic transaction marks the next major step in AMD's AI strategy to deliver leadership AI training and inferencing solutions based on innovating across silicon, software and systems. ZT Systems' extensive experience designing and optimizing cloud computing solutions will also help cloud and enterprise customers significantly accelerate the deployment of AMD-powered AI infrastructure at scale. AMD has agreed to acquire ZT Systems in a cash and stock transaction valued at $4.9 billion, inclusive of a contingent payment of up to $400 million based on certain post-closing milestones. AMD expects the transaction to be accretive on a non-GAAP basis by the end of 2025.

"Our acquisition of ZT Systems is the next major step in our long-term AI strategy to deliver leadership training and inferencing solutions that can be rapidly deployed at scale across cloud and enterprise customers," said AMD Chair and CEO Dr. Lisa Su. "ZT adds world-class systems design and rack-scale solutions expertise that will significantly strengthen our data center AI systems and customer enablement capabilities. This acquisition also builds on the investments we have made to accelerate our AI hardware and software roadmaps. Combining our high-performance Instinct AI accelerator, EPYC CPU, and networking product portfolios with ZT Systems' industry-leading data center systems expertise will enable AMD to deliver end-to-end data center AI infrastructure at scale with our ecosystem of OEM and ODM partners."

Renesas Completes Acquisition of Altium for $5.9bn

Renesas Electronics Corporation, a supplier of advanced semiconductor solutions, and Altium Limited ("Altium"), a global leader in electronics design systems, today announced the successful completion of the acquisition of Altium by Renesas. The definitive agreement to acquire Altium was announced on February 15, 2024.

The combination sets the foundation for Renesas and Altium to create an innovative electronics system design and lifecycle management platform. The platform will deliver integration and standardization of various electronic design data and functions and enhanced component lifecycle management, while enabling seamless digital iteration of design processes to increase overall productivity. This brings significantly faster innovation and lowers barriers to entry for system designers by reducing development resources and inefficiencies.

Corsair Pursuing an Acquisition of Fanatec, the Leading Brand for Sim Racing Hardware

Corsair announced today that it has entered exclusive negotiations to acquire sim racing specialist Endor AG, owners of the world famous Fanatec brand. Corsair has reached an agreement with Endor to fund its short-term cash needs while both companies negotiate a restructuring of Endor's approximately €70 million of debt, which will ultimately result in Corsair acquiring Endor. "Fanatec is an incredible brand with a strong community, and we believe Corsair is the ideal home for Fanatec's loyal customers, employees and business partners," said Corsair CEO, Andy Paul. "This transaction would solve the company's significant debt load and position the company for growth and continued product portfolio expansion."

This sentiment is echoed by Endor. "We are very pleased to have found a strategic investor in Corsair who knows our market well and wants to invest for the long term," said Andres Ruff, CEO and Chief Restructuring Officer of Endor. Endor is a leading manufacturer of dedicated sim racing hardware, including force feedback steering wheels, pedals, and complete cockpits for PlayStation, Xbox, and PC-based racing simulators. This acquisition bolsters the investment Corsair has made in the simulation space, and means it is uniquely positioned going forward to provide peerless sim racing solutions.

Microsoft Completes Acquisition of Activision Blizzard

After almost two years, Microsoft has finally closed the $68.7 billion deal and acquired Activision Blizzard. Confirmed by Phil Spencer, head of gaming at Microsoft, the deal comes after the final approval from UK's Competition and Markets earlier today. The acquisition puts Activision Blizzard, developers Infinity Ward, Raven Software, Sledgehammer Games, Treyarch, Toys for Bob, Beenox and High Moon Studios, as well as the mobile game maker King, which is known for its Candy Crush game, all under Xbox Game Studios.

In case you missed it, Microsoft announced its intention to acquire Activision Blizzard back in January 2022, after which it started its battle with various regulators, including UK's CMA, the European Commission, the US Federal Trade Commission, and others. In its extensive statement, Phil Spencer, head of gaming at Microsoft, once again confirmed that they will continue to make more games available in more places, as it promised to the European Commission, and they can now start the work to bring all those franchises to Game Pass and other platforms. Earlier this week, Activision Blizzard confirmed it expected to start adding titles to Game Pass in 2024, if the aforementioned deal goes through.

Intel Cancels Tower Semiconductor Merger

Intel Corporation (Nasdaq: INTC) today announced that it has mutually agreed with Tower Semiconductor (Nasdaq: TSEM) to terminate its previously disclosed agreement to acquire Tower due to the inability to obtain in a timely manner the regulatory approvals required under the merger agreement, dated Feb. 15, 2022. In accordance with the terms of the merger agreement and in connection with its termination, Intel will pay a termination fee of $353 million to Tower.

"Our foundry efforts are critical to unlocking the full potential of IDM 2.0, and we continue to drive forward on all facets of our strategy," said Pat Gelsinger, CEO of Intel. "We are executing well on our roadmap to regain transistor performance and power performance leadership by 2025, building momentum with customers and the broader ecosystem and investing to deliver the geographically diverse and resilient manufacturing footprint the world needs. Our respect for Tower has only grown through this process, and we will continue to look for opportunities to work together in the future."

Silicon Motion Announces Results for the Period Ended June 30, 2023 and an Acquisition Update

Silicon Motion Technology Corporation ("Silicon Motion", the "Company" or "we") today announced its financial results for the quarter ended June 30, 2023. For the second quarter of 2023, net sales (GAAP) increased sequentially to $140.4 million from $124.1 million in the first quarter of 2023. Net income (GAAP) increased to $11.0 million, or $0.33 per diluted American Depositary Share of the Company ("ADS") (GAAP), from net income (GAAP) of $10.2 million, or $0.30 per diluted ADS (GAAP), in the first quarter of 2023.

For the second quarter of 2023, net income (non-GAAP) increased to $12.6 million, or $0.38 per diluted ADS (non-GAAP), from net income (non-GAAP) of $11.2 million, or $0.33 per diluted ADS (non-GAAP), in the first quarter of 2023.

MaxLinear Cancels Acquisition of Silicon Motion

In a surprise move, Maxlinear has cancelled its close to US$4 billion takeover of Silicon Motion, despite having received approval by China to finally acquire Silicon Motion. The two companies started their merger back in May of 2022, but over a year later, Maxlinear has announced that it has "exercised its contractual rights to terminate its May 5, 2022 merger agreement". The announcement saw a drop in Maxlinear's shares of about 12 percent and a 25 percent drop for Silicon Motion.

It's unclear as to why Maxlinear cancelled the deal, but the two companies don't appear to have clear synergies outside some storage products. That said, Maxlinear appears to blame Silicon Motion in a press release that the company issues. Among other things, Maxlinear states that "Silicon Motion has suffered a Material Adverse Effect that is continuing, Silicon Motion is in material breach of representations, warranties, covenants, and agreements in the Merger Agreement that give rise to the right of the Company to terminate". As to what this actually means, we'll most likely never find out, but as Maxlinear also points out, the merger was supposed to have been finished by the 23rd of May 2023, which means Maxlinear had the right to cancel the merger regardless.

Techland Announces Tencent's Majority Investment in the Studio

Techland CEO Pawel Marchewka stated earlier today: "Dear Gamers, I want to share some really exciting news that will mark the start of a new chapter of Techland's history. Techland has been a huge part of my life for more than 30 years now and it is something I truly cherish. Techland is our games, the amazing team behind them, and you, the people playing these games. You're the reason why we're making them. Whenever I think about the future of Techland, I want the best for our games, the team, and you. And while I am very proud of our achievements as an independent studio over all these years, I believe the best is yet to come.

We dream of turning Dying Light into the ultimate zombie game experience for players worldwide, providing you with multiple astonishing adventures and pushing the boundaries of solo and online modes to a totally new level. Our open world action-RPG in a fantasy setting is already shaping up to become something truly special, and the goal here is to make sure it will live up to the expectations for our first new IP in almost a decade. Can we make these dreams come true? Yes, we can. But what we realized is that the best, boldest dreams can only be achieved while working side-by-side with like-minded friends and strong partners, who share the same vision, passion, and have the willingness to back it up with their knowledge, experience, and capabilities.

Dell Technologies Announces Intent to Acquire Moogsoft

Dell Technologies announced it has signed a definitive agreement to acquire Moogsoft, an AI-driven provider of intelligent monitoring solutions that support DevOps and ITOps. This transaction will further enhance Dell's AIOps capabilities, as part of its longstanding approach of embedding AI functionality within its product portfolio and as a critical component of its "multicloud by design" strategy. The transaction is expected to close in Q3. Additional details will be available at that time.

About Moogsoft
Moogsoft is the AI-driven observability leader that provides intelligent monitoring solutions for smart DevOps. Moogsoft delivers the most advanced cloud-native, self-service platform for software engineers, developers, and operators to instantly see everything, know what's wrong and fix things faster. Founded in 2012, Moogsoft has more than 140 customers worldwide including American Airlines, Fannie Mae, Fiserv, HCL Technologies, SAP SuccessFactors, and Verizon Media. It has established strategic partnerships with leading managed service providers and outsourcing organizations including AWS, Cisco, HCL Technologies, TCS and Wipro.

CORSAIR Confirms Drop's Audio Assets Acquired too, Future Unclear

You may have noticed CORSAIR's press release yesterday concerning its acquisition of Drop, a popular enthusiast peripherals website that made its name for running group buys before focusing on keyboards. DIY keyboard components, and audio products. The press release was careful in talking primarily about the keyboard side of things and we noticed an omission of anything non-keyboard related, thus necessitating a follow-up from CORSAIR on behalf of audiophiles who are fans of highly popular Drop products such as the Drop x Sennheiser HD 6XX, its gaming headsets with EPOS, multiple other headphone collaborations with manufacturers including Dan Clark Audio, HIFIMAN, Focal, as well as various amplifiers/DACs/streamers. There was speculation about whether CORSAIR had only purchased the keyboard assets and that the audio aspects might not continue, but CORSAIR was quick to confirm otherwise.

In a quote provided to TechPowerUp, CORSAIR mentioned the following:
I can confirm that CORSAIR has acquired the Drop.com website, brand, business, community, and all its staff. Drop.com will continue to operate via its own website. While we expect to explore wider opportunities for selling Drop products via the Corsair global sales channel, the drop.com website will remain distinct from Corsair, in a similar fashion to SCUF, Elgato and Origin PC. We'll be evaluating the non-keyboard aspects of the business as time goes on but will be making no changes immediately.

EU Commission Conditionally Approves Broadcom's $61 Billion Acquisition of VMware

The European Commission has today announced that it has granted conditional approval—under EU Merger Regulation—for the $61 billion acquisition of VMware by Broadcom: "The approval is conditional upon full compliance with the commitments offered by Broadcom. Today's decision follows an in-depth investigation of the proposed acquisition. Broadcom is a hardware company that offers, among other products, Fibre Channel Host-Bus Adapters ('FC HBAs'), storage adapters and Network Interface Cards ('NICs'), which are hardware components that connect servers to storage or network. Broadcom has recently started expanding into software markets, mainly for security and mainframe applications. VMware is a software supplier offering mainly virtualization software that interoperates with a wide range of hardware, including FC HBAs, storage adapters and NICs.

A company spokesperson commented on the EU administration's conditional approval of the deal: "Broadcom provided the European Commission with a technology access remedy that preserves interoperability, a core principle that would not have changed as a result of this transaction...Broadcom did this to fully address the concerns expressed by the European Commission, and Broadcom welcomes the Commission's decision to accept this access remedy." The aforementioned "concerns" relate to the acquisition resulting in a possible restriction of "competition in the market for certain hardware components which interoperate with VMware's software." Broadcom is aiming to finalize their purchase of VMware by November 1, but they have to contend with forthcoming judgements from US and UK regulators prior to that date.

US Judge Temporarily Blocks Microsoft's Acquisition of Activision Blizzard

The US Federal Trade Commission (FTC) filed an injunction earlier this week, in a renewed effort to temporarily block Microsoft's $69 billion bid for full ownership of the Activision Blizzard group. A judge has today granted the regulatory body's request. The court has issued a temporary restraining order—in which it states the legal measure "is necessary to maintain the status quo while the complaint is pending." The FTC proposes that the acquisition has the potential to "substantially lessen competition" within North America's gaming sector. Microsoft and Activision are required to attend a two-day hearing—scheduled for 22 June in San Francisco, California.

The FTC had previously penciled in an August 2 session with an internal administrative judge, following the expiration of Microsoft's proposed deadline (July 18) for the merger. A company spokesperson (commenting to Eurogamer) expressed that leadership was happy about the FTC's decision to bring proceedings forward in time: "Accelerating the legal process in the US will ultimately bring more choice and competition to the gaming market. A temporary restraining order makes sense until we can receive a decision from the Court, which is moving swiftly." The legal document outlines terms including the prevention of "any of their officers, directors, domestic or foreign agents, divisions, subsidiaries, affiliates, partnerships, or joint ventures from closing or consummating, directly or indirectly, the proposed transaction or a substantially similar transaction."

EU Regulators Approve Microsoft's Activision Blizzard Acquisition

Microsoft's $68.7 billion deal to acquire Activision Blizzard has been approved by EU regulators today - rumors emerged late last week that the bloc's executive arm, the European Commission, would give the takeover bid a thumbs up this week, with early indications that May 15 would be the day of declaration. EU antitrust regulators have let the acquisition pass due to commitments/reassurances from Microsoft relating to the cloud gaming sector. This is in sharp contrast to the UK's Competition and Markets Authority (CMA) organization's judgment, who chose to block the deal in late April and have since added restrictions (as of late last week) via a new interim order.

EU antitrust regulators have found that Microsoft "would have no incentive to refuse to distribute Activision's games to Sony" and that "even if Microsoft did decide to withdraw Activision's games from the PlayStation, this would not significantly harm competition in the home gaming console market." But the European Union's competition regulators have found points of concern (much like the UK CMA's further investigations) and reckon that the segment could be disrupted in the area of cloud gaming services - on PC and console platforms. The body has received the promise of several remedies from Microsoft - these matters will be resolved through flexible terms - including a free license to consumers in EU countries that will grant stream access to "any cloud game streaming services of their choice" - with the ownership of Activision Blizzard PC and console titles (current and future). Cloud providers operating within EU markets will also be offered a free license to stream the Acti-Blizz library.

Silicon Motion Announces Results for the Period Ended March 31, 2023

Silicon Motion Technology Corporation ("Silicon Motion", the "Company" or "we") today announced its financial results for the quarter ended March 31, 2023. For the first quarter of 2023, net sales (GAAP) decreased sequentially to $124.1 million from $200.8 million in the fourth quarter of 2022. Net income (GAAP) decreased to $10.2 million, or $0.30 per diluted American Depositary Share ("ADS") (GAAP), from net income (GAAP) of $23.5 million, or $0.71 per diluted ADS (GAAP), in the fourth quarter of 2022.

For the first quarter of 2023, net income (non-GAAP) decreased to $11.2 million, or $0.33 per diluted ADS (non-GAAP), from net income (non-GAAP) of $41.1 million, or $1.22 per diluted ADS (non-GAAP), in the fourth quarter of 2022.
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