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Flight Simulation Fans Can Now Complete Their VelocityOne Flight Setup With Turtle Beach's Universal VelocityOne Stand

Leading gaming headset and accessory maker Turtle Beach Corporation today announced the Turtle Beach VelocityOne Stand is now available globally. The VelocityOne Stand completes Turtle Beach's ultimate award-winning flight simulation setup, as it houses the VelocityOne Flight Universal Control System or VelocityOne Flightstick, along with the VelocityOne Rudder pedals to deliver a modern flight simulation experience at home. VelocityOne Stand has built-in quick release latches for adjusting the height, angle, and length to adapt to any player and environment. Additionally, the upper mounting platform tilts for proper yoke, stick, or wheel placement, and the lower platform can be similarly adjusted for rudder or racing pedals.

The VelocityOne Stand's reversible design allows it to be used facing either direction, and solid steel mounting platforms are predrilled to ensure a perfect fit. Anti-wobble, adjustable rubber feet keep the VelocityOne Stand firmly planted, and a convenient fold-flat design allows for stowing away easily without needing to unmount your accessories. Turtle Beach's VelocityOne Stand is now available on www.turtlebeach.com and participating retailers for a $199.99 MSRP.

Arm Retakes Control of Chinese Branch Office, New CEOs Appointed

According to the report from Reuters, SoftBank has managed to regain control of the Arm China branch office that went rogue under the chairman and CEO Allen Wu's leadership. Arm China is SoftBank's venture to operate Arm Ltd. business in the Chinese region. That means that Arm can use all the licensing and development done on the mainland with SoftBank's supervision and conduct business. However, that idea was tough to pull off when now ex-chairman/CEO Allen Wu decided not to give up his leadership role for almost two years, despite being fired in 2020.

Not everything is terrible, as the SoftBank operation managed to make some progress in getting back the control of the Arm China venture. The company reports that the Arm China board has voted to replace Allen Wu unanimously and appoint Dr. Renchen Liu alongside Eric Chen as two co-CEOs. Dr. Liu is a vice dean at the Research Institute of Tsinghua University in Shenzhen, and the agency in Shenzhen has registered him as the company leader and general manager. Eric Chen is a managing partner at the SoftBank Vision Fund, helping Dr. Liu with business operations. Later after this decision, Allen Wu posted a letter signed by 430 employees that stated that there were law enforcement errors in his replacement process and that he would continue to lead the company. It is a matter of time before Chinese authorities take this action a step further and see more details.

Somalytics to unveil Products powered by World's smallest Nano-based Capacitive Sensor in huge Breakthrough for Industry

At CES 2022, one of the biggest breakthroughs in consumer technology this decade will be unveiled to the public by nanotechnology innovator Somalytics Inc. The company will introduce two remarkable products that "feel" human presence through Somalytics' unique, miniature carbon-nanotube paper composite (CPC ) capacitive sensors: the SomaControl gesture monitor and the SomaSense 3D floor mat.

"These new products are a great example of the kind of innovation that is possible with our new kind of capacitive sensors," said Barbara Barclay, CEO of Somalytics. "We look forward to igniting discovery across many industries to pioneer better, faster and less-expensive applications for human computer interaction. Our devices will enable life-changing applications in assistive technology, health and wellness, industrial safety, and transportation in addition to better experiences in consumer electronics, gaming and wearables as well as many other areas."

ASUS Republic of Gamers Announces Moonlight White Gaming Peripherals

ASUS Republic of Gamers (ROG) today announced an all-new gaming peripherals lineup that channels the minimalist feel of monochrome through a striking Moonlight White color scheme. The ROG Strix Scope NX TKL 80%, tenkeyless mechanical RGB gaming keyboard, ROG Strix Impact II ambidextrous gaming mouse, ROG Strix Go Core gaming headset and ROG Cetra II Core in-ear gaming headphones are all now available in North America in this stunning colorway.

ROG has a long history of weaving Aura Sync into a huge ecosystem of devices to let gamers shine a light on their personalities through their gear - but many players also seek a minimalist look. That's why the ROG color palette is expanding to include the Moonlight White series, providing a commanding counterpart to the signature red-and-black color scheme.

Cooler Master Launches their First All-In-One Live Streamer: the StreamEnjin

Cooler Master, a global leader in PC component manufacturing, is launching the StreamEnjin, their first ever All-In-One live stream broadcasting device.

Streaming. Simplified
Cooler Master is adding a new device to their vast lineup of technology within the portfolio - the StreamEnjin. The StreamEnjin is an all-in-one livestream mixer that allows you to edit and switch your inputs for seamless broadcasting of your content. Easily create and deliver your customized livestream to multiple CDN broadcast destinations, with 8 preset scenes for convenient personalization. Simple button layout makes switching and mixing a breeze, with the versatile iPad app giving you the freedom to edit your overlays to your liking. The StreamEnjin is designed with a portable form factor with a handle-stand to grab and go to stream from any location you desire.

The StreamEnjin gives you the simplicity and versatility to broadcast your content, integrating simple controls with a portable device for any level streamer looking to share their personalized stream or enhance their stream content for a more entertaining and eye-catching livestream.

Amazon Luna Game Streaming Service Launching for Prime Members June 21

Amazon announced its Luna game streaming service as a competitor to Google Stadia and Microsoft xCloud back in 2020. Amazon is now launching the service for Prime members with a free seven-day trial available from June 21st. This is the first time the service will be offered to those without an early access invite and will cost 5.99 USD per month after the trial has expired. The Luna game library includes titles from Capcom, 505 Games, and Team 17 with some highlights including Control, GRID, and Metro Exodus. Ubisoft games will also be offered however they are separate from the base library and cost 15 USD per month. Amazon is also offering the Luna controller for the first time with a limited 30% discount bringing the cost to 48.99 USD.

Control is Now Free to Purchase on Epic Games Store

Every now and then, the Epic Games store gets a major discount on popular games. If you have been following the free game deals on the store, you may have seen that sometimes even the AAA-class of games get a free offer and you can purchase them without spending a dime. Today is one of those days where Epic Games store is offering the Control game for free. The offer expires on June 17th, when it again becomes paid offer. If you haven't heard of Control, you can read the the game information below. You can check out the deal here.
After a secretive agency in New York is invaded by an otherworldly threat, you become the new Director struggling to regain Control.
From developer Remedy Entertainment, this supernatural 3rd person action-adventure will challenge you to master the combination of supernatural abilities, modifiable loadouts and reactive environments while fighting through a deep and unpredictable world.
Control is Jesse Faden's story and her personal search for answers as she grows into the role of the Director. The world of Control has its own story, as do the allies Jesse meets along the way. Jesse works with other Bureau agents and discovers strange experiments and secrets.

USB Power Delivery Controller Shortage Could Impact Intel Tiger Lake Laptop Availability

When Intel launched its Tiger Lake processors for laptops, the company has foreseen a smooth integration by OEMs and plenty of design wins. While that has turned out to be true, there seems to be a big problem lurking in the OEM component supply chain. In the new Tiger Lake systems, the CPU carries support for Thunderbolt 4 and USB 4 technologies. However, these protocols can not work on their own, as they require external power delivery controllers (PDC) to function. These PDCs are used to regulate and control all of the power circulating in the USB specification, and they come in a form of a separate chip. This chip is later integrated into PCBs of various systems implementing these technologies.

Today, we have a report coming from Igor's LAB, in which we are told that the availability of these chips could be very bad. Intel's OEMs are using Texas Instruments (TI) 994AD PDC, however, as the supply of these chips becomes scarce, OEMs are turning to TI 993AC/994AC chips. Intel advises OEMs, carrying these chips in their systems, to only communicate benefits of Thunderbolt 4 and exclude USB 4 mentions, or to communicate benefits of Thunderbolt 4 and reference USB 4 "compatibility." This means that every OEM using the alternative chips will get Intel's Thunderbolt 4 certifications, as the company plans to temporarily issue certifications with these chips included, while the supply chain regulates. TI's 993AC/994AC are assumed to not have the power and regulation capability of the USB 4 as the 994AD PDC can.

Prices of NAND Flash Controller ICs Poised to Rise by 15-20% due to Tightening Production Capacity for Foundry Services, Says TrendForce

In the upstream semiconductor industry, the major foundries such as TSMC and UMC are reporting fully loaded capacities, while in the downstream, the available production capacity for OSAT is also lacking, according to TrendForce's latest investigations. Given this situation, suppliers of NAND Flash controller ICs such as Phison and Silicon Motion are now unable to meet upside demand from their clients. Not only have many controller IC suppliers temporarily stopped offering quotes for new orders, but they are also even considering raising prices soon because the negotiations between NAND Flash suppliers and module houses over 1Q21 contracts are now at the critical juncture. The potential increases in prices of controller ICs from outsourced suppliers (IC design houses) are currently estimated to be the range of 15-20%.

With regards to the demand side, demand has risen significantly for eMMC solutions with medium- and low-density specifications (i.e., 64 GB and lower), for which NAND Flash suppliers have mostly stopped updating the NAND Flash process technology, while maintaining support with the legacy 2D NAND or the 64L 3D NAND process. This is on account of strong sales for Chromebook devices and TVs. As older processes gradually account for a lowering portion of bit output proportions from NAND Flash suppliers, these companies are exhibiting a lowered willingness to directly supply such eMMC products to clients. As a result, clients now need to turn to memory module houses, which are able to source NAND Flash components and controllers, to procure eMMC products in substantial quantities.

GeForce NOW Gains NVIDIA DLSS 2.0 Support In Latest Update

NVIDIA's game streaming service GeForce NOW has gained support for NVIDIA Deep Learning Super Sampling (DLSS) 2.0 in the latest update. DLSS 2.0 uses the tensor cores found in RTX series graphics cards to render games at a lower resolution and then use custom AI to construct sharp, higher resolution images. The introduction of DLSS 2.0 to GeForce NOW should allow for graphics quality to be improved on existing server hardware and deliver a smoother stutter-free gaming experience. NVIDIA announced that Control would be the first game on the platform to support DLSS 2.0, with additional games such as MechWarrior 5: Mercenaries and Deliver Us The Moon to support the feature in the future.

2020 DICE Awards See Untitled Goose Game Win Game of the Year Award; Control is Big Winner in 2019 Gaming Landscape

The 2020 DICE (Design, Innovate, Communicate, Entertain) Awards offered their Game of the Year title to "Untitled Goose Game", developed by Indie Studio House House. That game also took home the "Outstanding Achievement for an independent Game" award, as well as Outstanding Achievement in Audio Design.

The awards were also good for Control, the paranormal-esque game developed by renowned Remedy Entertainment. The game was victor in four different categories: Action Game of the Year, Outstanding Achievement in Game Direction, Outstanding Achievement in Art Direction, and Outstanding Achievement in Original Music Composition. Disco Elysium, the quasi-combatless story-based RPG from ZA/UM Studios that was 2019's biggest achievement (for this writer at least) won the Outstanding Achievement in Story award. Look after the break for the full list of categories, nominees, and winners.

NVIDIA Releases GeForce Software 442.19, Game-ready for Zombie Army: Dead War 4

NVIDIA today posted, the latest version of GeForce software. Version 442.19 WHQL comes game-ready for "Zombie Army: Dead War 4," "Apex Legends Season 4," and "Metro Exodus: Sam's Story." With these drivers, NVIDIA improved the maximum frame-rate setting with limits between 20 and 1,000 FPS. Find this setting in "NVIDIA Control Panel>3D Settings>Maximum Frame Rate control." NVIDIA also introduced VRSS (VR super-sampling), an image quality enhancement that super sampling selectively on the central region of a frame.

Among the bug fixes are a game crash during a cutscene in "The Witcher 3: Wild Hunt - Blood and Wine," SETI@Home experiencing driver crash (TDR) on "Maxwell" GPUs, random stoppage of OBS streaming with "Call of Duty Modern Warfare," Battleye with NVIDIA low-latency mode causing a DWM crash and recovery; certain SLI+G-Sync stutter issues being fixed; a "Doom" (2016) game crash with "Kepler" GPUs, and an NVENC memory leak. Grab the drivers from the link below.

DOWNLOAD: NVIDIA GeForce Software v442.19 | Don't forget to check out TechPowerUp NVCleanstall 1.3.0

Exclusivity Costs: EPIC Games Store's Control Cost $10.5 million to Become PC Exclusive

Control is one of the better single player releases of this year already, and has been enough of a success for Remedy and 505 Games to launch a content roadmap stretching all the way to 2020. The game is being served on PC exclusively through the EPIC Games Store, which, besides offering developers higher revenues than Steam, has also launched an all-out campaign to secure high-profile exclusives such as Control and Metro: Exodus (even if some of them are timed exclusives).

Now, an Italian earnings report from 505 games highlights that the developers received a lump, $10.5 million upfront from EPIC; according to the report, "Revenue comes from the computer version of Control (...) The game was released on August 27 but the structure of the marketplace who requested the PC exclusivity has made possible to gain the revenue starting from this quarter." It appears EPIC is offering a safety net for developers in exchange for the exclusivity deals, paying upfront the amount of revenue developers expect to receive from the games' sales throughout the PC platform. In this case, the $10.5 million correspond to a total of 200,000 individual sales of Control. Until that number is achieved, EPIC keeps the full revenue from every sale. Any units sold starting from 200,000, and the revenue is split between the developer and EPIC. It's a win-win, really: EPIC gets more and more traction and publicity on its store, and developers guarantee they get the minimum amount they'd expect to earn by selling the game across the full spectrum of PC marketplaces.

Remedy Games' Control Content Roadmap Updated

Control is one of the best non-surprising surprises of this year's gaming scene. Remedy's tale of science fiction and paranatural objects and events is joined with a strong narrative, some of the best environments and art direction we've seen this side of 2019, and strong gunplay to boot. That Remedy isn't finished with exploring the world of Control is a given, and now we have some idea of how things will (para)naturally pan out.

First off, a free content drop coming later this year is a Photo Mode and a new game mode, dubbed Expeditions, which will shore-up endgame content for players who want to get engrossed, without end, in the gameplay of Control. There will also be two paid expansions for the game. The Foundation drops in 2020 with new story missions, enemies, and game mechanics, and will explore the nature of The Oldest House. The second Expansion, AWE (Altered World Event in the games' lingo) will explore the Investigations Sector of the Oldest House and the Federal Bureau of Control. This last one is the most intriguing, and could (tinfoil hat galore) mean a mesh of Control and Alan Wake. We know from Control's lore that the events depicted in Alan Wake are considered an Altered World Event in the game, and that they occur in the same universe. Also, the teaser image recreates the legendary Alan Wake cover art. Perhaps we'll find closure to Alan Wake outside the game proper? I'll be here to see, definitely. Finishing off, the Expansion pass will reportedly be set at a $24.99 pricing, which means individual expansions could go for $14.99 each.

Control Can Use Up to 18.5GB of Video Memory

"Control" by Remedy is the season's hottest AAA release, not just because it's an above-average story-driven action RPG, but also because it's an eye candy-shop. With the ability to use NVIDIA RTX real-time raytracing across a multitude of features, the game is particularly heavy on graphics hardware. Tweaktown tested the game's stability at extremely high display resolutions, including 8K, and found that the game can use up to 18.5 GB of video memory, when running in DirectX 12 with RTX enabled. There's only one client-segment graphics card capable of that much memory, the $2,499 NVIDIA TITAN RTX, which ships with 24 GB of GDDR6 memory. Its nearest client-segment neighbor is the AMD Radeon VII, but it only packs 16 GB of HBM2.

When a game needs more video memory than your graphics card has, Windows has an elaborate memory management system that sheds some of that memory onto your system's main memory, and the swap file progressively (at reduced performance, of course). Video memory usage drops like a rock between 8K and 4K UHD (which is 1/4th the pixels as 8K). With all RTX features enabled and other settings maxed out, "Control" only uses 8.1 GB of video memory. What this also means is that video cards with just 8 GB of memory are beginning fall short of what it takes to game at 4K. The $699 GeForce RTX 2080 Super only has 8 GB. The RTX 2080 Ti, with its 11 GB of memory has plenty of headroom and muscle. Find other interesting observations in the source link below.

The EPIC Games Store Odyssey: Obsidian's "The Outer Worlds", Remedy's "Control" Exclusive for One Year

It seems that the EPIC Game Store exclusivity saga is still coming strong, with not one, but two AA games coming to PC that are exclusive to the new games distribution platform. Obsidian's The Outer Worlds is likely one of the most anticipated RPG games this side of Fallout 76, and Remedy has always been known for great single-player games that push the boundaries of the medium - and sometimes wreck those boundaries completely, as it happened with Quantum Break.

Now, both games are known to be part of EPIC's Game Store in a time-limited exclusive format for one year after launch, much like has happened with Metro Exodus - though here there is no sudden Steam departure to be met with. The Outer Worlds will also be available in Microsoft Store, true (Obsidian is now part of Microsoft's Game Studios, remember?).

DMCA Claim Results in Star Control: Origins Being Pulled From Steam and GOG

While seeing DMCA (Digital Millenium Copyright Act) claims used for the removal of copyrighted content on Youtube and the like is a common occurrence, seeing it used to take a game off digital store shelves is still a relatively new concept. However, that is precisely what happened to Stardock's Star Control: Origins which released back on September 20th, 2018. The DMCA claim itself comes from exclusive copyright holders Paul Reiche III and Fred Ford who were two of the original game designers that worked on the series' first and second installments back in the early 1990s for Accolade. Considering Stardock bought the brand, trademark and publishing rights in 2013, this particular DMCA claim may not be legitimate. Even so, the game has been pulled, oddly enough the DLC remains available for purchase.

While Paul and Fred are claiming exclusive copyright in regards to the original titles as well as any related materials present in said games, they also claim similar copyright in regards to Star Control 3. Even if they do have some form of a legitimate copyright claim, Stardock's title does not use characters or story threads from the previous games and is based in a separate standalone universe. Taking into account Stardock's ownership of the brand, the DMCA claim appears to be nothing more than a form of harassment directed at Stardock. Worse yet, considering the resulting loss of income due to the DMCA claim, the company will be laying off some developers assigned to Star Control: Origins. Considering this legal dispute has been ongoing for some time you can view Stardocks side of the story on a separate webpage. Meanwhile, you can see the original DMCA takedown at the source provided below.

Games With NVIDIA RTX, Part 1: Battlefield V, Control

At NVIDIA's event at Koln, Germany, NVIDIA's Mark Smith took the lid of some of NVIDIA's game developing partners that are working on breinging RTX's improvements to gamers' systems. The presentation started with Christian Holmquist and Jonas Gammelholm, both with DICE, going through the graphical improvements enabled on Battlefield V through the usage of RTX.

Reflections of tank's muzzle flashes in character's eyes, reflected flames and smoke in water bodies, perfect ray tracing on reflective surfaces even with off-screen sources of lighting, static cube maps are replaced with actual transparent, reflective surfaces... And these effects are relevant even in gameplay; these aren't some screenshot-only, squinting-effort effects. You can immerse yourself in them even in the fast-paced combat of Battlefield V.
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