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Crytek Releases Hardware-Agnostic Raytracing Benchmark "Neon Noir"

Crytek today released the final build for their hardware-agnostic raytracing benchmark. Dubbed Neon Noir, the benchmark had already been showcased in video form back in March 2019, but now it's finally available for download for all interested parties from the Crytek Marketplace. The benchmark currently doesn't support any low-level API such as Vulkan or DX 12, but support for those - and the expected performance improvements - will be implemented in the future.

Neon Noir has its raytracing chops added via an extension of CRYENGINE's SVOGI rendering tool that currently Crytek's games use, including Hunt: Showdown, which will make it easier for developers to explore raytracing implementations that don't require a particular hardware implementation (such as RTX). However, the developer has added that they will add hardware acceleration support in the future, which should only improve performance, and will not add any additional rendering features compared to those that can be achieved already. What are you waiting for? Just follow the link below.

Crytek Updates CryEngine Roadmap: Version 5.7 to Support DirectX 12, Vulkan and Ray Tracing

Crytek have updated their development roadmap for CryEngine, adding in some of the features we discussed yesterday on our piece regarding their Neon Noir ray tracing tech demo performance. The new roadmap now places Spring 2020 as the time where both DirectX 12 and Vulkan, lower level APIs than the currently-supported DX11, will be fully integrated into the engine. Ray Tracing will be added at the same time, no doubt taking advantage of the higher performance that can be extracted from hardware through the lower level APIs.

It will be interesting to see the level of performance on CryEngine's hardware agnostic ray tracing, and whether their Spring 2020 implementation will take advantage of specialized RTX hardware - or focus on a software solution ran at varying degrees of rendering resolution according to the scene. Though with AMD's Navi being expected to incorporate some sort of hardware-based ray tracing acceleration, it's very likely software calculations will only be a fallback of the coding.

Crytek's Hardware-Agnostic Raytracing Scene Neon Noir Performance Details Revealed

Considering your reaction, you certainly remember Crytek's Neon noir raytracing scene that we shared with you back in march. At the time, the fact that raytracing was running at such mesmerizing levels on AMD hardware was arguably the biggest part of the news piece: AMD's Vega 56 graphics card with no dedicated raytracing hardware, was pushing the raytraced scene in a confident manner. Now, Crytek have shared some details on how exactly Neon noir was rendered.

The AMD Radeon Vega 56 pushed the demo at 1080p/30 FPS, with full-resolution rendering of raytraced effects. Crytek further shared that raytracing can be rendered at half resolution compared to the rest of the scene, and that if they did so on AMD's Vega 56, they could push a 1440p resolution at 40+ FPS. The raytraced path wasn't running on any modern, lower-level API, such as DX12 or Vulkan, but rather, on a custom branch of Crytek's CryEngine, version 5.5.

Crytek Reveals New CRYENGINE Royalty-Based User Model

Crytek has announced a new 5% royalty-based model for CRYENGINE, alongside a range of improvements, enhancements, new learning offerings, and full access to the editor source code. Developers around the world now have complete, uninhibited, and easy access to the power of CRYENGINE, and the opportunity to have their expertise with the engine recognized.

Creators who release games using CRYENGINE V will find development faster and easier than ever before and incur costs only after $5,000 is raised in revenue. An enterprise tier will also be introduced for custom support packages and royalty buyouts. Developers currently developing on CRYENGINE 5.0-5.4 can apply for a royalty exemption if they wish to stay on the current version and not take advantage of access to the editor source code. For more information, consult the CRYENGINE FAQ pages.

Crytek Sues Cloud Imperium Games for Breach of CryEngine Contract

Crytek has filed a suit against Cloud Imperium Games (developers of Star Citizen and Squadron 42) for wrongdoings regarding Crytek's CryEngine. Cloud Imperium Games has recently moved over to Amazon's Lumberyard, a free, cross-platform triple-A game engine which has been built-upon by Amazon, based and licensed from Crytek's CryEngine in 2015. Apparently, in doing so, Cloud Imperium Games has violated a number of agreed-upon items on their engine licensing contract, for which Crytek is now going after for damages and compensation.

The essence of the suit stands in that Crytek only licenced its engine for the development of a single game - Star Citizen - and that CIG is now developing a second one in Squadron 42, for which it had no rights to use Crytek's IP and assets. Futhermore, CIG agreed, when signing the contract, to use Crytek's logos as part of the game development and final game presentation, so as to provide awareness for the company, but has since removed them from all instances of the game.

Club 3D Announces its Own Set of Game Bundles for GeForce and Radeon

Club 3D offers a wide range of graphic cards. But which one will you choose ? Perhaps the games which you will get when purchasing your graphic card will help you decide. This page summarizes the games that are available with Club 3D's graphic card line. The page is divided into three sections. The first section,"The games", will lead you through the available games, and will point to the graphic cards that have this game included in the bundle. The second section, "the graphic cards and the bundles", starts with the graphic cards and will point out which game or even multiple games that are included, and the third section identifies the software that is included with which graphic cards.

Pre-Order Crysis 3 to Receive Free Digital Download of the Original Crysis Game

Electronic Arts Inc. and developer Crytek GmbH, today announced that fans who pre-order Crysis 3 will receive a free digital download copy of the original Crysis game for Xbox 360, PS3 or PC*. Lauded by GameSpot as "One of the greatest shooters ever made" and universally hailed upon its release for breaking new ground with jaw-dropping visuals, industry leading technology and sandbox gameplay, Crysis thrusts players into the middle of a global conflict between the U.S. and North Korea over a mysterious artifact that turns out to be extraterrestrial in nature. In Crysis, players are outfitted with the series signature Nanosuit and an arsenal of fully customizable weapons that provide a wide array of options not only for the games story missions but also every single objective and individual encounter. In addition, those that pre-order Crysis 3 will receive the Crysis 3 Hunter Edition, giving fans a head start in multiplayer with immediate access to the powerful new Predator bow and the Hunter Nanosuit module and more**.

Crytek Takes Aim with Crysis 3 - The First Blockbuster Shooter of 2013

The hunted becomes the hunter! Electronic Arts Inc. and award-winning developer Crytek GmbH, today announced Crysis 3, the premier sandbox shooter experience of 2013. Powered by Crytek's proprietary CryENGINE, Crysis 3 advances the state of the art with unparalleled visuals and dynamic shooter gameplay. Players take on the role of 'Prophet' as he returns to New York, only to discover that the city has been encased in a Nanodome created by the corrupt Cell Corporation. The New York City Liberty Dome is a veritable urban rainforest teeming with overgrown trees, dense swamplands and raging rivers. Within the Liberty Dome, seven distinct and treacherous environments become known as the Seven Wonders. This dangerous new world demands advanced weapons and tactics. Prophet will utilize a lethal composite bow, an enhanced Nanosuit and devastating alien tech to become the deadliest hunter on the planet.

"Crysis 3 is a thrilling mix of sandbox gameplay, advanced combat and hi-tech human and alien weaponry that shooter fans will love," said Cevat Yerli, Chief Executive Officer of Crytek. "Leveraging the latest CryENGINE technology, we're able to deliver seven unique themes that offer stunning and visually loaded gameplay experiences. We cannot wait until people get their hands on the game."

U.S. Army Attacks the CryEngine

The U.S. Army might be financing one of the most epic videos games ever made that very few people may ever play. The "game" is called Dismounted Soldier Training System and was commissioned by the U.S. government back in May for a staggering cost of 57 million dollars. The contract was awarded to RealTime Immersive Inc. All of this according to PC Gamer. Everything about this simulator is said to be cutting edge but the hardware it runs on. In a GamePro interview with the director of strategic programs at Intelligent Decisions, Floyd West is said to have stated, "With CryEngine 3 being used for Crysis 2 and the capabilities that game engine provides, it allows us to make the most realistic simulation possible. We're able to transport soldiers to accurately recreated locales like Afghanistan and Iraq, where we can simulate everything from visuals to 360-degree sound."

The virtual reality headsets the trainees wear will run from a backpack unit similar to a top of the range gaming laptop, called the 'Man Wearable Unit'. "While the man wearable units aren't running on an off-the-shelf Alienware, the internal components themselves are commercial off-the-shelf CPUs and GPUs like NVIDIA graphic cards and whatnot."

As this is an internal military training simulator we the public may never play it. However that doesn't mean we cannot watch the trailers in awe and wonder if our own rigs could render thousands of kilometers in such massive detail.

Trailer 1 | Trailer 2

Crytek CryENGINE 3 to be On Display at This Year's GDC Expo

Crytek has announced that CryENGINE 3 is ready and will be on display from March 25th to March 27th at this year's Game Developers Conference or GDC Expo in San Francisco. In contrast to the previous engine, CryENGINE 3 will support all major upcoming platforms as well as current platforms including the Xbox 360, PlayStation 3, MMO, and PC's DX9/DX10. Carl Jones, director of business development, refused to give more information. He was very brief in his statement:
CryENGINE 3 is a revolutionary change from our previous PC-only engines - and we're applying a similar revolution to the service we provide to developers using the software to create extraordinary games. CryENGINE 3 will set the benchmark for complete game engine solutions in performance, and services to game engine licensees and their players. We've been preparing a long time for CryENGINE on consoles and we're confident that Crytek will again amaze developers at GDC.
Be prepared for additional info at the end of the month.
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