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EA Rejects Alice in Wonderland Threequel, Development on Asylum Ceases

American McGee has been busy (since 2017) with the pre-production phase of his proposed follow up to 2011's Alice: Madness Returns. The third game in the series was going to be called Alice: Asylum, but after recent interactions with Electronic Arts McGee has admitted that: "Alice had a good run but the dream is over." McGee and a team of collaborators (artists, writers, designers, modelers and producers) have contributed to a massive Alice: Asylum Design Bible, and it was hoped that after many years of negotiations with EA, that the large chunk of presentation material would provide enough motivation for the publisher to sign up for a push into full development. The Alice: Asylum Design Bible was financed via fan contributions, through the Patreon crowd funding platform.

The publisher has decided to not finance the Asylum project, and will pursue other routes with the Alice intellectual property. McGee provided an update on the game's Patreon page: "After several weeks of review, EA has come back with a response regarding funding and/or licensing for Alice: Asylum. On the question of funding, they have ultimately decided to pass on the project based on an internal analysis of the IP, market conditions, and details of the production proposal. On the question of licensing, they replied that "Alice" is an important part of EA's overall game catalog, and selling or licensing it isn't something they're prepared to do right now."

Star Wars Jedi: Survivor PC Install Size is Daunting at 155 GB

Electronic Arts has updated the listings for PC system requirements for Star Wars Jedi: Survivor, and the gaming community has reacted to the refresh of the game's minimum installation storage requisite. It calls for a whopping 155 GB of disk space, for the base game alone, not including the expected routine of patches and extra story content (via DLC). The publisher suggests that an SSD is best used for an optimal in-game experience. The slightly older PC requirements specified a minimum of 150 GB for HDDs, and 130 GB for SSDs.

As it stands, the Respawn Entertainment developed action adventure game has one of the larger minimum storage requirements among modern titles - all the more surprising given that it will offer a relatively short and linear single player experience. Current installations of the PC version of Red Dead Redemption 2 will occupy 150 GB of disk space. Jedi: Fallen Order (2019), Survivor's preceding title in the series, demands a comparatively modest install base of 55 GB. It will be interesting to observe whether Jedi: Survivor will drive sales of larger storage solutions - in the recent past, gamers have scrambled to acquire higher capacity SSDs and HDDs in order to accommodate the ever-growing installations and content drops required to play the Call of Duty/Modern Warfare series.

EA Sports FC Declares New Branding, Teases Summer Reveal for Series Minus FIFA

Last May, Electronic Arts confirmed that its licensing deal with FIFA would be coming to an end by the summer of 2023. This week it has revealed the new branding for the EA Sport FC franchise, which is set to succeed the soon-to-be discontinued EA + FIFA series. Last year EA announced that it would be bringing its 30-year partnership with FIFA to a close. The computer game publishing giant could not agree on a new licensing deal with the association football/soccer governing body. EA Sports has unveiled the new logo and visual language that will feature atop their new flagship football game. It is widely rumored that FIFA are in the process of creating a new and distinct football games franchise with a yet to be revealed development partner.

The sports division has provided a breakdown of the design process: "The new brand takes its design inspiration from triangles, an ever-present shape in the sport and football culture that represents the game in multiple dimensions. From passing techniques to set-plays to formation design, triangles are a constant in the beautiful game. The shape is also woven into the DNA of EA Sports football experiences - from the isometric viewing angles of EA Sports' first football games and triangular polygons that make up every frame, to the chemistry triangles that exist in Ultimate Team or the iconic player indicator symbol that appears above athletes in every match."

Dragon Age: Dreadwolf Development Team Bolstered With Mass Effect Staff, Ex-BioWare Veteran Added as Consultant

BioWare is working quietly on new entries in its long running Dragon Age and Mass Effect franchises, and not many details have been revealed about either game. Dragon Age: Dreadwolf was announced three years ago via a teaser trailer, but the gaming public knows little about the gameplay, lore or visual presentation. The Dreadwolf team has been expanded according to Gary McKay, general manager at BioWare - one of several details he divulged in a partially published interview conducted by GamesBeat. The game is in a post-production phase of development, and McKay confirmed via a blog update that Dreadwolf had reached an alpha milestone in September of 2022: "Now, for the first time, we can experience the entire game, from the opening scenes of the first mission to the very end. We can see, hear, feel, and play everything as a cohesive experience."

Select members of the Mass Effect team have been shifted over to help with late stage production on the fantasy RPG title: "Our studio is focused on creating the best Dragon Age: Dreadwolf while the core Mass Effect team continues their pre-production work." McKay also confirms that a former BioWare veteran has been re-introduced to the team, albeit in an external capacity: "We continue to iterate and polish Dreadwolf, focusing on the things that matter most to our fans. As we further connect this new experience with the series' legacy Mark Darrah will join the team as a consultant, bringing with him years of experience working on Dragon Age."

EA to Lay Off Six Percent of Workforce in Restructuring Move

Electronic Arts is getting ready to lay off upwards of six percent of its workforce, as the company restructures its game portfolio. The company had some 12,900 employees globally in March 2022 according to Games Industry.biz and should as such be laying off some 775 employees. This is far less than we've seen from other companies and it won't affect all of EA's subsidiaries equally. The EA CEO—Andew Wilson—sent out a memo to the company employees that have been posted publicly on EA's website. It seems like EA will make the cuts fairly quickly, as the company is expected to be done informing affected employees sometime early in its next fiscal year, which starts on April first.

It's unclear exactly where EA will be making the cuts and according to Games Industry.biz the company has already trimmed some 200 employees that were working in support, most of them specifically supporting Apex Legends. That said, Apex Legends, EA Sports FIFA 23 and The Sims are the only games mentioned in the announcement, so presumably those titles are safer than others. At the same time, TPU spoke to a contact at a different EA subsidiary and there had been no mention of any redundancies there and the person in question works on another successful series of games. We'll have to wait and see if EA drops any projects the company is working on or if some titles end up being discontinued earlier than expected, due to lack of support from the teams that built the games. Regardless, EA is about to re-focus on what should be its more successful titles, which may or may not be a successful strategy for the company.

EA Retiring Legacy Battlefield Games, Digital Sales Ending in April

As we close in on 15 years since the release of Battlefield 1943, and Bad Company 1 & 2, we are announcing that their journey is coming to an end. Starting April 28 2023, Battlefield 1943, and Battlefield: Bad Company 1 & 2 will be removed from digital storefronts and you will no longer be able to purchase them.

This is in preparation for the retirement of the online services for these titles which will happen on December 8 2023. For Bad Company 1 and 2, you can still continue playing them and use their respective offline features, such as the single player campaign. You can also read our FAQ and Service Updates for further information on the retirement of online services.

Update 14:17 UTC: EA updated their press release this morning, to clarify that the inclusion of Mirror's Edge was an error. They stated via Twitter: "We currently have no plans to remove Mirror's Edge from digital storefronts."

Star Wars Jedi: Survivor gets an Official Story Trailer

Electronic Arts has released the official story trailer for its upcoming Star Wars Jedi: Survivor game, that is scheduled to launch on April 28th. The new trailer not only shows the story behind the new Star Wars game but also has some in-game parts.

Developed by Respawn Entertainment in cooperation with Lucasfilm Games, Star Wars Jedi: Survivor is a third-person, action-adventure game, set five years after the events of Star Wars Jedi: Fallen Order, and puts the player again in the role of Cal Kestis, who has now grown into a powerful Jedi Knight.

Respawn Entertainment Forms Third Studio in Madison WI, Bolsters Apex Legends Development

We're incredibly excited to announce that the Apex Legends team at Respawn will continue to strengthen its development team with the introduction of a brand new studio location in Madison, Wisconsin led by industry veteran Ryan Burnett. Ryan is an extraordinary leader with a proven track record in live service games and as a pillar in the massive mid-western game development community in Madison. With nearly two decades of development experience at places like Raven Software and Epic Games, Ryan has a history of inspiring the sort of creativity and innovation in his teams that is the foundation of games like Apex Legends.

It's been our belief since day one that Respawn is not a singular location but a mindset: when passionate and talented people have creative freedom, they'll achieve the unexpected. This view helped us successfully expand to Vancouver in 2019, and as the workplace evolved, it helped us continue to work with the best that the games industry has to offer, whether at the office, remote, or hybrid.

Twinsen's Little Big Adventure 1 and 2 to Receive Remaster Treatment, Third Game Delayed Indefinitely

French developer 2:21 this week announced its intentions to produce remastered versions of its Twinsen's Little Big Adventure games. A planned third game has been delayed beyond 2024, the original intention was to release this sequel in time for the 30th Anniversary of the series, but development has only reached a prototype phase. The remasters will serve as an interim proof of potential to prospective publishers of the third game. These updated versions have been assembled by a small team, with the Unreal Engine 5 serving as the technological base.

The original Little Big Adventure was released and published by Electronic Arts in 1994, and the second in 1997. Activision dealt with the latter's distribution in North America. Certain territories received retitled versions - Relentless: Twinsen's Adventure (1) and Twinsen's Odyssey (2) - this inconsistent branding by market departments caused much confusion during the nascent days of gaming discussion online. The 2:21 team has sought to hybridize the different titles, but the 'Relentless' moniker is no longer part of its new naming system, thankfully.

Immortals of Aveum is an Upcoming First-Person Magic Shooter by Ascendant Studios & EA Originals

Ascendant Studios, an independent team of veteran developers with BAFTA and Game of the Year award-winning experience, has partnered with Electronic Arts Inc. EA Originals Label to release the studio's debut title, Immortals of Aveum. Immortals of Aveum is a groundbreaking new single-player, first-person magic shooter that delivers a visceral, cinematic campaign experience. The game is set in an original fantasy universe engulfed in magic, rife with conflict, and on the verge of oblivion. It will release on the PlayStation 5, Xbox Series X|S, and PC in 2023. Watch the teaser trailer, which debuted at The Game Awards, on the official Immortals of Aveum YouTube channel and follow the game on Twitter and Instagram.

"I was the creative director on four big games in a row, the original Dead Space and three Call of Duty titles, and I had an amazing opportunity to start my own studio and build an incredible team that I'm lucky to work with every day," said Bret Robbins, CEO and Game Director at Ascendant Studios. "I founded Ascendant Studios to make original and epic games, and here we are, four years later, about to finish our first one. What started as a crazy, exciting idea has grown into a crazy, exciting triple-A game. I chose EA as our publishing partner because we know they'll help Immortals of Aveum reach the biggest audience possible. I'm thrilled to have the expertise and resources of EA backing us and I can't wait for everyone to play!"

Star Wars Jedi: Survivor, out March 17 2023. The Next Chapter in Cal Kestis' Saga

The galaxy is more dangerous than ever as the next chapter in Cal Kestis' journey begins. Today at The Game Awards, Respawn Entertainment, Electronic Arts, and Lucasfilm Games revealed that Star Wars Jedi: Survivor will launch on PlayStation 5, Xbox Series X|S and PC on March 17, 2023. During the annual awards show, a first look at gameplay was premiered in a new Official Reveal trailer showcasing Cal Kestis (Cameron Monaghan) as a stronger and more experienced Jedi Knight while setting up the threats that await him. The veteran team at Respawn Entertainment is developing Star Wars Jedi: Survivor for the latest generation of gaming hardware to deliver action-packed Jedi combat with the deepest exploration and cinematic gameplay in the series.

"Star Wars Jedi: Survivor evolves the gameplay, story, and exploration from Fallen Order in every way," said Stig Asmussen, game director, Respawn. "Responsive and powerful combat makes players feel like a true Jedi Knight, with new lightsaber skills and Force abilities that add additional layers of strategy to each enemy encounter, and worlds that are filled with environmental challenges that must be overcome to unveil the mysteries within."

EA and Marvel Entertainment Announce a Multi-Title Collaboration to Make Action Adventure Games

Electronic Arts Inc. today announced it is collaborating with Marvel on a long-term deal to develop at least three new action adventure games that will be available for consoles and PC. Each of these games will be their own original story set in the Marvel universe with the first title in-development being a single player, third person, action-adventure Iron Man game coming out of Motive Studios.

"We have been long-time fans of Marvel and their impressive leadership, so this is a remarkable moment for our developers as well as our players and fans," said Laura Miele, COO at EA. "We look forward to welcoming Marvel into the EA family of creators and know this collaboration will produce exceptional experiences for our players. We can't wait to see players' reactions when they suit up as Iron Man and do the extraordinary things this Super Hero is known for."

EA and KOEI TECMO Reveal WILD HEARTS, a New AAA Hunting Game Coming February 17, 2023

Today, Electronic Arts Inc. and KOEI TECMO officially unveiled WILD HEARTS, a new kind of hunting game featuring unique crafting mechanics, coming February 17, 2023 to PlayStation 5, Xbox Series X|S and PC via Origin, Steam and Epic Game Store. Published under the EA Originals label and developed by Omega Force, the team behind the popular WARRIORS series, WILD HEARTSwhisks players away on an epic adventure set in fantasy feudal Japan. There, they'll battle against giant nature-infused beasts called Kemono with the help of Karakuri, sophisticated mechanisms crafted from a lost, ancient technology.

"WILD HEARTSopens up a vibrant fantasy world to players that's as untamed as it is beautiful," said Yosuke Hayashi, Executive Vice President of KOEI TECMO GAMES CO, LTD. "With WILD HEARTS, not only did we want to showcase the evolution, infusion and real threat caused by Kemono, but we also wanted to create a game where crafting was at the core of the experience, redefining what can be possible in a beast hunting game. We have placed great care in designing our Karakuri to fit within the combat, and we're excited for players to use these powerful mechanisms to fight giant beasts and traverse the world."

Respawn and Lucasfilm Games Unveil Star Wars Jedi: Survivor

Today at Star Wars Celebration, Respawn Entertainment, Electronic Arts, and Lucasfilm Games unveiled Star Wars Jedi: Survivor, the next chapter of the beloved Star Wars action-adventure series chronicling the journey of Jedi Cal Kestis. Developed by the veteran team at Respawn under the leadership of game director Stig Asmussen, Star WarsJedi: Survivor will expand upon the iconic Star Wars stories, worlds, characters, and thrilling combat first experienced in the series' debut title, Star Wars Jedi: Fallen Order. Star Wars Jedi: Survivor is being built for the current generation of gaming hardware to create a deeper and more expansive Star Wars experience for players worldwide when the game launches in 2023.

Star Wars Jedi: Survivor picks up five years after the events of Jedi: Fallen Order. Cal must stay one step ahead of the Empire's constant pursuit as he begins to feel the weight of being one of the last remaining Jedi in the galaxy. Accompanied by his trusty companion BD-1, Cal will meet and ally himself with an array of unique and interesting characters on his journey. Jedi: Survivor will expand on the series' dynamic combat in new and innovative ways. In order to survive, Cal must learn new skills and grow his connection with the Force.

Classic Sci-Fi Survival Horror Is Back When Dead Space Launches January 27, 2023

Motive, a studio of Electronic Arts Inc. (NASDAQ: EA) today announced during their Crafting the Tension Art Developer Livestream that Dead Space will officially launch on January 27, 2023 for PlayStation 5, Xbox Series X|S and PC. Dead Space is a remake of the classic sci-fi survival horror game that is being rebuilt from the ground up leveraging the Frostbite game engine. Still remaining true to the original game's thrilling vision, the remake offers enhanced audio and crisp, harrowing visuals that have been carefully reimagined to evoke a new level of immersion and quality.

"Developing this remake has been a lot of fun for us at Motive, as we're true fans of the franchise and want to treat it with the respect it deserves. It's been equally exciting to see players' reactions as we're taking them on this development journey with us," said Phillippe Ducharme, Senior Producer of Dead Space. "We're making great progress on our road to hitting Alpha and we're happy to announce that the game will be launching in January next year. We can't wait for players, both old and new, to see how we've elevated the original experience in the remake to be just as impactful for this generation."

Electronic Arts to Create Fan-First Future of Interactive Football with EA SPORTS FC

Today, Electronic Arts Inc. announced its world-famous football games will move forward under a new EA SPORTS FC brand in 2023. The move will enable EA to deliver the world's biggest interactive sports experience for its growing community in collaboration with 300+ partners across the world of football. EA SPORTS FC will be the platform for EA to innovate, create, and grow new experiences. It will bring more areas of the sport to life, and harness the collective strength of more than 150 million players across EA SPORTS' global football games - and reach hundreds of millions of new fans in the years to come.

"Our vision for EA SPORTS FC is to create the largest and most impactful football club in the world, at the epicenter of football fandom," said Electronic Arts CEO Andrew Wilson. "For nearly 30 years, we've been building the world's biggest football community - with hundreds of millions of players, thousands of athlete partners, and hundreds of leagues, federations, and teams. EA SPORTS FC will be the club for every one of them, and for football fans everywhere." EA SPORTS FC brings the strength of more than 300 individual licensed partners, giving players access to more than 19,000 athletes across 700 teams, in 100 stadiums and over 30 leagues around the world. Through EA SPORTS FC, EA will further grow the reach and power of its football licensing portfolio by retaining and expanding the licensed football content, scaling to new experiences, and increasing access through more platforms. EA will also build on a foundation of inclusivity and innovate in new areas around both women's and grassroots football for the global community.

GRID Legends Featuring All-action Gameplay, Hop-in Cross-platform Multiplayer, New Global Locations, and Epic Story Mode, Now Available Worldwide

Codemasters and Electronic Arts Inc. today deliver GRID Legends, an all-action, edge-of-your-seat driving experience that gives players cross-platform multiplayer gameplay, story mode, deep career, and a faster route to connect with friends. Courtesy of the revolutionary hop-in gameplay mechanic, players can now jump to the action in seconds without waiting in lobbies. This function also extends to the expanded Career, with each player rewarded based on their performance. Further innovations include an intuitive Race Creator allowing players to build their ultimate racing match-ups, and 'Driven to Glory', an epic motorsport story with players competing for the GRID World Series against a formidable line-up of racing superstars.

GRID Legends revamped in-race choreographer means no race is ever the same. Unique AI driver personalities create unpredictable racing at every turn, so players must expect the unexpected. AI vehicles jostle for position and take risks to stay ahead. The living, breathing world can produce unpredictable moments such as crashes, engine blow-outs or cars flipping in front of you. GRID Legends also takes players to every corner of the globe across the 130 routes at launch, including real-life tracks such as Brands Hatch and Indianapolis, to iconic city circuits like Dubai and London.

Electronic Arts & Lucasfilm Games announce new Star Wars titles from Respawn Entertainment

Electronic Arts Inc. and Lucasfilm Games are joining forces to continue delivering all-new, world-class gaming experiences set within the beloved Star Wars galaxy. Respawn Entertainment, best known for their work on Apex Legends, Titanfall and Star Wars Jedi: Fallen Order, is leading the development and production of these new projects. Vince Zampella, Group GM and Founder of Respawn, will oversee this new phase of EA's relationship with Lucasfilm, building on Respawn's award-winning history in game development and expertise in telling compelling Star Wars stories.

Game Director Stig Asmussen and his team at the studio are already working on the next game in the action adventure Star Wars Jedi series, and are joined by two new teams working to deliver additional unique Star Wars gameplay experiences across multiple genres. Leading the development of Respawn's all-new Star Wars first-person shooter game is Peter Hirschmann, Game Director at Respawn, who has a long and accomplished history with the Star Wars franchise. The third title is a Star Wars strategy game developed through a production collaboration with the newly formed studio Bit Reactor, helmed by games industry veteran Greg Foerstch. Respawn will produce the new Star Wars strategy game while Bit Reactor leads on the development of the title.

NVIDIA Partners With Electronic Arts to Bring Hit Games to GeForce NOW

NVIDIA today announced that Electronic Arts is bringing more of its hit games to the NVIDIA GeForce NOW cloud gaming service, beginning with Battlefield 1 Revolution, Mirror's Edge Catalyst, Unravel Two, Dragon Age : Inquisition and Apex Legends. GeForce NOW membership has more than doubled in the last year, giving Electronic Arts access to more than 12 million gamers. Collectively, over 20 million hours of gameplay are streamed each month via GeForce NOW, from 30 data centers in more than 70 countries.

GeForce NOW allows Electronic Arts games to be played with legendary GeForce performance by gamers who may not have a gaming PC— that includes more than 1 billion underpowered PCs and incompatible devices, like phones, tablets and Chromebooks. Nearly 80 percent of the devices that currently access GeForce NOW would not otherwise be capable of playing the latest PC games.

Electronic Arts Announces Battlefield Briefing Game Creation Sandbox

Battlefield Portal is a community-driven platform within Battlefield 2042 that will let you create and find fantastic experiences made by the series' creative and passionate community. The creation suite includes Settings, custom modes, and a Logic Editor so you can build your own signature spin on Battlefield's sandbox; you'll be able to change team ratios, tweak victory conditions, restrict weapons, and even put different factions from different eras in Battlefield's history against one another. Those who want to focus on discovering what others have created will have easy access to an entire world of unexpected battles featuring some of the series' most famous eras mashed together in distinct, exciting experiences.

On top of the content available in Battlefield 2042, Battlefield Portal also lets you play with maps, weapons, vehicles, and more from some of Battlefield's greatest experiences, all reimagined at modern visuals. We're excited for you to be able to relive content from Battlefield 1942, Battlefield : Bad Company 2 and Battlefield 3.

Electronic Arts Announces the Return of Dead Space

Motive, a studio of Electronic Arts Inc. (NASDAQ: EA), today announced during EA Play Live 2021 the sci-fi classic survival horror game, Dead Space, will be returning as a remake completely rebuilt from the ground up. Dead Space is being developed exclusively for next generation consoles and PC, raising the level of horror and immersion to unprecedented heights for the franchise through stunning visuals, audio and controls powered by the Frostbite game engine. Fans will experience an improved story, characters, gameplay mechanics and more as they fight to survive a living nightmare aboard the desolate mining starship, the USG Ishimura, all while uncovering the dreadful mystery of what happened to the slaughtered crew and ship.

"The Dead Space franchise made a huge impact on the survival horror genre when it was released 12 years ago, and I came to Motive as a fan first to specifically work on this game," said Phillippe Ducharme, Senior Producer of Dead Space. "We have a passionate team at Motive who are approaching this remake as a love letter to the franchise. Going back to the original and having the opportunity to do so on next-gen consoles excited everyone on the team. As we look to modernize the game, we've reached out to dedicated fans and invited them to provide us with feedback since the early stages of production to deliver the Dead Space game they want and for new players to enjoy as well."

EA Announces Codemasters F1 2021

Codemasters and Electronic Arts Inc. welcome players to the world of Formula 1 racing in F1 2021, now available on Xbox Series X|S, PlayStation 5, PlayStation 4, Xbox One, and PC via Steam. The latest release in the prestigious F1 series features the teams, drivers, and circuits for the 2021 FIA Formula One World Championship and introduces a brand-new story mode, expanded Career mode with two-player option, and three new circuits, Portimão, Imola, and Jeddah, available to all players for free as post launch content.

In the new story mode, Braking Point, players experience the glamorous world of F1 as they rise in the rankings from Formula 2 into a coveted Formula 1 spot, mirroring real-life team dynamics and dramatic run-ins with other drivers on the grid. The expanded Career Mode introduces a two-player option for friends to play online together or choose opposing teams and race against one another in synchronous race sessions. Career Mode also features Real-Season Start, which allows players to start their career at any race in the season that has already occurred, adopting the real-time drive and constructor standing from that point in time.

EA SPORTS Introduces FIFA 22 With Next-Gen HyperMotion Technology

Electronic Arts Inc., today introduced EA SPORTS FIFA 22, featuring next-gen HyperMotion technology that brings the football's most realistic and immersive gameplay experience to life, in every match and across every mode on next-gen consoles and Stadia. FIFA 22 will be available worldwide on October 1 for PlayStation 5, Xbox Series X|S, PC via Origin and Steam, Stadia, PlayStation 4 and Xbox One.

Powered by HyperMotion, FIFA 22 combines Advanced 11v11 Match Capture and proprietary machine learning technology to deliver the most realistic, fluid and responsive football experience for next-gen consoles and Stadia, unlocking the raw emotion, passion and physicality of the world's game. HyperMotion technology enabled the integration of the first-ever motion capture of 22 professional footballers playing at high intensity. Additionally, EA's proprietary machine learning algorithm learns from more than 8.7 million frames of advanced match capture, then writes new animations in real time to create organic football movement across a variety of interactions on the pitch. Whether it's a shot, pass or cross, HyperMotion transforms how players move on and off the ball.

EA Hacked, Frostbite Engine Source Code Stolen, User Data Safe: Company

Electronic Arts (EA) servers were reportedly hacked, with the attackers doing away with 780 GB of data related to the Frostbite game engine by DICE. EA stated that no user data was stolen, and that none of EA's customers were at risk of compromised data or payment information. "We are investigating a recent incident of intrusion into our network where a limited amount of game source code and related tools were stolen. No player data was accessed, and we have no reason to believe there is any risk to player privacy," stated an EA spokesperson.

The Frostbite game engine is extensively used by EA across various game studios, including the "Battlefield" franchise, its top-selling FIFA franchise, and certain "Star Wars" titles. It's expected that as was the case with similar hacks to CD Projekt Red and Capcom, the attackers may seek a ransom from EA in exchange for not leaking the code to the web or selling it to the highest bidder.

The Next Battlefield is Battlefield 2042 Set in World War 3

Electronic Arts unveiled the next chapter in its smash-hit online multiplayer FPS, "Battlefield 2042," according to an Origin leak that surfaced on Reddit. The year 2042 may sound arbitrary, but is 100 years prior to 2142, DICE's sci-fi futuristic shooter from the franchise. The premise of Battlefield 2042, set some 2 decades from now, depicts a near-future World War 3, with infantry and mechanized formations using a little more technology, though not quite into the realm of sci-fi. It makes a conservative prediction as to what warfare will look like in 2042, based on how little it's changed in the past 20 years. Like every other Battlefield before it, we expect large multiplayer PvP maps covering the "Conquest" mode Battlefield is known for; along with others such as Rush, TDM, and possibly even Firestorm. The leaker reveals an October 15, 2021 release date for Battlefield 2042.

Description texts from the Origin leaks and press release follow.
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