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Intel Updates Linux Driver with Three Unannounced Battlemage PCI IDs

Intel's relatively new lineup of Arc B-series "Battlemage" desktop graphics cards consists of B580 and B570 GPUs—these affordable models have been warmly welcomed by reviewers and customers alike. PC hardware enthusiasts—with larger wallets—will be pondering over possible future launches of mid-tier or higher-end SKUs. Industry insiders have not picked up on much chatter regarding possible successors to Team Blue's mid-range Arc "Alchemist" A770 and A750 GPUs. The speculation machine has been fired up again, following the appearance of three new "Battlemage" PC IDs. Intel's Linux kernel has been updated with these new additions—as discovered by Tomasz Gawroński (aka GawroskiT), earlier today.

A brief sentence outlines "3 new PCI IDs for BMG," with no further or follow-up information included. Several industry watchdogs believe that Intel's graphics hardware division has moved on from creating new Xe2 "Battlemage" products—Team Blue representatives have officially admitted that their Xe3 "Celestial" architecture is complete, and its engineers have already started work on the Xe4 "Druid" GPU IP. Instead, the three new identifiers could be linked to a late December leak. At the time, Quantum Bits claimed that Arc B580 variants with larger pools of VRAM were in the pipeline—these "Arc Pro" cards are supposedly workstation-oriented models. Insiders reckon that a product launch is planned for later in 2025.

NVIDIA Fixes High-Risk GPU Driver Vulnerabilities That Allow Code Execution and Data Theft

NVIDIA has released urgent security patches addressing eight vulnerabilities in its GPU drivers and virtual GPU software that affect both Windows and Linux systems. The January 16 update targets multiple security flaws that could enable attackers with local access to execute malicious code, steal data, or crash affected systems. Two high-severity vulnerabilities stand out among the patches. The first (CVE-2024-0150) involves a buffer overflow in the GPU display driver that could lead to system compromise through data tampering and information disclosure. The second critical issue (CVE-2024-0146) affects the virtual GPU Manager, where a compromised guest system could trigger memory corruption, potentially leading to code execution and system takeover. For Windows systems, users must update to version 553.62 (R550 branch) or 539.19 (R535 branch). Linux users need to install version 550.144.03 or 535.230.02, depending on their driver branch.

The updates cover NVIDIA's RTX, Quadro, NVS, and Tesla product lines. Enterprise environments using NVIDIA's virtualization technology face additional risks. One vulnerability (CVE-2024-53881) allows guest systems to launch interrupt storms against host machines, potentially causing system-wide outages. To patch these security holes, virtual GPU software users must update to version 17.5 (550.144.02) or 16.9 (535.230.02). The vulnerabilities specifically target systems where attackers have local access, which means remote exploitation is unlikely. However, in virtualized environments where multiple users share GPU resources, these flaws pose a significant security risk. System administrators can download the security updates from NVIDIA's Driver Downloads page, while enterprise vGPU customers should obtain patches through the NVIDIA Licensing Portal. NVIDIA recommends immediate installation of these updates across all affected systems.

Apple Silicon Macs Gain x86 Emulation Capability, Run x86 Windows Apps on macOS

Parallels has announced the introduction of x86 emulation support in Parallels Desktop 20.2.0 for Apple Silicon Macs. This new feature enables users to run x86-based virtual machines on their M-series Mac computers, addressing a longstanding limitation since Apple's transition to its custom Arm-based processors. The early technology preview allows users to run Windows 10, Windows 11 (with some restrictions), Windows Server 2019/2022, and various Linux distributions through a proprietary emulation engine. This development particularly benefits developers and users who need to run 32-bit Windows applications or prefer x86-64 Linux virtual machines as an alternative to Apple Rosetta-based solutions.

However, Parallels is transparent about the current limitations of this preview release. Performance is notably slow, with Windows boot times ranging from 2 to 7 minutes, and overall system responsiveness remains low. The emulation only supports 64-bit operating systems, though it can run 32-bit applications. Additionally, USB device support is not available, and users must rely on Apple's hypervisor as the Parallels hypervisor isn't compatible. Despite these constraints, the release is a crucial step forward in bridging the compatibility gap for Apple Silicon Mac users so legacy software can still be used. The feature has been implemented with the option to start virtual machines hidden in the user interface to manage expectations, as it is still imperfect.

Linux Foundation Announces the Launch of Supporters of Chromium-Based Browsers

The Linux Foundation, the nonprofit organization enabling mass innovation through open source, today announced the launch of Supporters of Chromium-Based Bowsers. This initiative aims to fund open development and enhance projects within the Chromium ecosystem, ensuring broad support and sustainability for open source contributions that will drive technological advancement.

"With the launch of the Supporters of Chromium-Based Browsers, we are taking another step forward in empowering the open source community," said Jim Zemlin, executive director of the Linux Foundation. "This project will provide much-needed funding and development support for open development of projects within the Chromium ecosystem."

Biostar and DEEPX Showcase Advanced Edge AI Solutions at CES 2025

BIOSTAR, a leading manufacturer of Edge AI embedded computers, IPC solutions motherboards, graphics cards, and PC peripherals, is excited to announce x86 Edge AI platform showcase at CES 2025. Scheduled to take place from January 7 to 10 in Las Vegas, Nevada, USA, BIOSTAR, in partnership with DEEPX, an AI semiconductor company from South Korea, will showcase cutting-edge x86 Edge AI solutions at DEEPX's booth (#9045) in the North Hall of the Las Vegas Convention Center.

DEEPX is a pioneering company in on-device AI. It develops advanced AI semiconductors that optimize performance, reduce power consumption, and enhance cost efficiency across various industries, including smart camera modules, smart mobility, smart factories, consumer electronics, smart cities, surveillance systems, and AI servers. Building upon their successful collaborations, BIOSTAR and DEEPX set to unveil their latest joint innovations at CES 2025, further enhancing their prominence in the industrial computing ecosystem.

SteamOS expands beyond Steam Deck

With Lenovo's announcement at CES 2025 of the Lenovo Legion Go S, we are pleased to share that their "Powered by SteamOS" model is the first handheld officially licensed to ship with Valve's SteamOS. We built this operating system to provide a seamless user experience optimized for gaming, while retaining access to the power and flexibility of a PC. SteamOS is the same operating system we run on Steam Deck, and the team is making updates to ensure it fully supports the Lenovo Legion Go S and provides the same seamless experience customers expect.

In addition, the same work that we are doing to support the Lenovo Legion Go S will improve compatibility with other handhelds. Ahead of Legion Go S shipping, we will be shipping a beta of SteamOS which should improve the experience on other handhelds, and users can download and test this themselves. And of course we'll continue adding support and improving the experience with future releases.

Asahi Linux Gets Fedora 41 Remix with New Desktop Environment Options and AAA Windows Gaming For Mac Silicon

In October, we reported that Asahi Linux had made some pretty substantial progress in getting Linux working on Apple Silicon, with a custom GPU driver counting itself as the first OpenGL 3.0 compliant graphics driver for Apple Silicon. Now, according to a recent Fedora Magazine post, Asahi Linux now has a Fedora 41 Remix. The Fedora Asahi 41 Remix is still based on that same Asahi version from October 10, but it incorporates the myriad advancements from Fedora 41 and an improved Vulkan 1.4-conformant driver.

By default, Fedora Asahi Remix 41 ships with Plasma 6.2, although a GNOME 47 version is also available. However, despite using a Wayland-first dekstop environment as its default, Fedora Asahi 41 Remix will still be X11-first, for compatibility reasons. The Asahi team plans on getting Wayland working eventually, but there are technical hurdles to overcome before that is possible. Fedora Asahi Remix also ships by default with the improved DNF 5 package manager and the massively improved GIMP 3.0 image editor pre-installed as part of Plasma 6.2. Having a Fedora Remix for Asahi also provides a familiar experience for gamers on Apple Silicon Macs to get Windows games up and running via a mix of tools like Valve's Proton dxvk, FEX emulator, and vk3d-proton—check out our previous coverage of Asahi to find out more about which games are currently working. There are still a handful of hiccups when it comes to running Linux on Apple Silicon, including hardware incompatibilities, like a lack of Thunderbolt, microphone, Touch ID, and USB-C Display support.

RPCS3 PlayStation 3 Emulator Gets Native arm64 Support on Linux, macOS, and Windows

The RPCS3 team has announced the successful implementation of arm64 architecture support for their PlayStation 3 emulator. This development enables the popular emulator to run on a broader range of devices, including Apple Silicon machines, Windows-on-Arm, and even some smaller Arm-based SBC systems like the Raspberry Pi 5. The journey to arm64 support began in late 2021, following the release of Apple's M1 processors, with initial efforts focused on Linux platforms. After overcoming numerous technical hurdles, the development team, led by core developer Nekotekina and graphics specialist kd-11, achieved a working implementation by mid-2024. One of the primary challenges involved adapting the emulator's just-in-time (JIT) compiler for arm64 systems.

The team developed a solution using LLVM's intermediate representation (IR) transformer, which allows the emulator to generate code once for x86-64 and then transform it for arm64 platforms. This approach eliminated the need to maintain separate codebases for different architectures. A particular technical challenge emerged from the difference in memory management between x86 and arm64 systems. While the PlayStation 3 and traditional x86 systems use 4 KB memory pages, modern arm64 platforms typically operate with 16 KB pages. Though this larger page size can improve memory performance in native applications, it presented unique challenges for emulating the PS3's graphics systems, particularly when handling smaller textures and buffers. While the emulator now runs on arm64 devices, performance varies significantly depending on the hardware. Simple applications and homebrew software show promising results, but more demanding commercial games may require substantial computational power beyond what current affordable Arm devices can provide.

Windows 11 Grows in November Steam Survey Results As Linux Coasts at 2% and English Overtakes Chinese

Steam's monthly hardware and software surveys provide a decent picture of what hardware and software gamers rely on to play their favorite games—at least those on Valve's game platform. Since the launch of Windows 11, it has been a somewhat reliable way to track the adoption of the new Windows version, and, as the official cut-off for Windows 10 support draws near, one would expect Windows 11 to pick up steam, especially among gamers, where Windows is the dominant OS. The results of the November Steam Survey are in, and while not much has changed on the hardware front, it seems like Microsoft is indeed wearing gamers down when it comes to Windows 11 adoption. Despite seeing a decent uptick in Windows 11 installations, the overall Windows market share dropped, even if almost imperceptibly, while Linux and macOS both saw a slight uptick in adoption among Steam gamers. As expected, Windows remained the dominant platform for gamers, but Windows 11, specifically, saw growth of 4.18%, while Windows 10 lost 4.15%, which is almost an exact 1:1 match, indicating that gamers are largely staying on Windows when they finally decide to move on from Windows 10. Overall, Windows lost 0.05% market share, compared to Linux, which gained 0.03% and macOS, which grew by 0.02%.

Valve's SteamOS Holo was the most popular Linux version in the survey, but it, too, slid by 0.28%. Of course, the hardware split for Linux is representative of the software side of things, which is to say: It's mostly just Steam Decks. As expected, most of the video cards and CPUs in the Linux results were AMD GPUs, with well over 36% of the sampled Linux gamers using AMD GPUs, even disregarding the obvious bias introduced by the AMD-powered Steam Deck hardware. The most popular NVIDIA GPU on Linux systems running Steam is currently the GeForce RTX 3060, at a mere 1.46% of the market share. Meanwhile, on Windows side, 5.03% of gamers are using the GTX 3060, with the next most popular GPU being the NVIDIA GeForce RTX 4060 Laptop GPU, at 4.92%.

Linux Kernel Patch Fixes Minutes-Long Boot Times on AMD "Zen 1" and "Zen 2" Processors

A significant fix has been submitted to the Linux kernel 6.13-rc1 that addresses prolonged boot times affecting older AMD processors, specifically targeting "Zen 1" and "Zen 2" architectures. The issue, which has been present for approximately 18 months, could cause boot delays ranging from several seconds to multiple minutes in extreme cases. The problem was discovered by a Nokia engineer who reported inconsistent boot delays across multiple AMD EPYC servers. The most severe instances showed the initial unpacking process taking several minutes longer than expected, though not all boots were affected. Investigation revealed that the root cause stemmed from a kernel modification implemented in June 2023, specifically related to CPU microcode update handling.

The technical issue was identified as a missing step in the boot process: Zen 1 and Zen 2 processors require the patch buffer mapping to be flushed from the Translation Lookaside Buffer (TLB) after applying CPU microcode updates during startup. The fix, submitted as part of the "x86/urgent" material ahead of the Linux 6.13-rc1 release, implements the necessary TLB flush for affected AMD Ryzen and EPYC systems. This addition eliminates what developers described as "unnecessary and unnatural delays" in the boot process. While the solution will be included in the upcoming Linux 6.13 kernel release, plans are in place to back-port the fix to stable kernel versions to help cover most Linux users on older Zen architectures.

Microsoft Brings Copilot AI Assistant to Windows Terminal

Microsoft has taken another significant step in its AI integration strategy by introducing "Terminal Chat," an AI assistant now available in Windows Terminal. This latest feature brings conversational AI capabilities directly to the command-line interface, marking a notable advancement in making terminal operations more accessible to users of all skill levels. The new feature, currently available in Windows Terminal (Canary), leverages various AI services, including ChatGPT, GitHub Copilot, and Azure OpenAI, to provide interactive assistance for command-line operations. What sets Terminal Chat apart is its context-aware functionality, which automatically recognizes the specific shell environment being used—whether it's PowerShell, Command Prompt, WSL Ubuntu, or Azure Cloud Shell—and tailors its responses accordingly.

Users can interact with Terminal Chat through a dedicated interface within Windows Terminal, where they can ask questions, troubleshoot errors, and request guidance on specific commands. The system provides shell-specific suggestions, automatically adjusting its recommendations based on whether a user is working in Windows PowerShell, Linux, or other environments. For example, when asked about creating a directory, Terminal Chat will suggest "New-Item -ItemType Directory" for PowerShell users while providing "mkdir" as the appropriate command for Linux environments. This intelligent adaptation helps bridge the knowledge gap between different command-line interfaces. Below are some examples courtesy of Windows Latest and their testing:

Steam Adds Built-In Game Recording in Massive Win for Steam Deck, Linux Gamers

After spending some time testing the feature in the Steam Beta client, Valve has finally made native recording via the Steam game overlay public in the mainline Steam client. In the latest Steam client update, which landed on November 5, game recording finally went live for all versions of Steam. While the new feature is undoubtedly helpful for gamers on all platforms, it's particularly useful for Linux and Steam Deck gamers, who have, until now, had to rely on myriad third-party software, which can be a hassle to set up and present additional overhead that may cause issues in games.

Similar to the likes of NVIDIA's GeForce Experience (soon to be replaced by the NVIDIA App) and AMD's Adrenaline Software, Steam offers a number of different options to record entire sessions or just short gameplay clips. Unsurprisingly, Steam game recording works with the Steam Deck (and thus many other Linux distributions), but perhaps not as expected is that it also works with non-Steam games that allow the Steam overlay to work. Valve also put some thought into the technical side of things, with optimizations to minimize CPU usage and rely on NVIDIA and AMD GPU video encoding wherever possible. This should minimize any performance impacts and increase power efficiency where applicable—as in the case of gaming handhelds. Valve does note that non-AMD and -NVIDIA GPUs may see significant performance impacts, which is not great news for Intel Xe owners.

Valve Releases SteamOS 3.6.19 with More Optimizations and Further Hints of SteamOS for Third-Party Handhelds

Valve has rolled out a significant system update for Steam Deck, introducing substantial improvements across all models while delivering specialized enhancements for the OLED variant. The v3.6.19 update focuses on system stability, display quality, and overall performance optimization. Steam Deck OLED owners will particularly benefit from this update, which includes several display-specific improvements, including better color balance at low brightness levels and enhanced display uniformity. A previous memory leak issue affecting OLED units during gameplay has also been resolved, ensuring more stable long-term gaming sessions. The update brings the Linux kernel to version 6.5 and updates the graphics driver to Mesa 24.1, improving system performance and hardware compatibility. Users can expect better responsiveness from the Steam UI and enhanced performance during memory-intensive situations.

External display support has seen notable improvements, with fixes for various blank screen issues and better frame pacing with Variable Refresh Rate (VRR) displays. Bluetooth connectivity has also been enhanced, with improved pairing for Apple AirPods and support for additional Bluetooth profiles. The Steam Deck Docking Station also receives attention, with new HDMI CEC features allowing for TV remote input, wake-up functionality, and input switching. The dock's firmware has been updated to improve compatibility with high-refresh-rate VRR displays. LCD model owners haven't been forgotten, with the update promising up to 10% better battery life during light usage and the addition of overclocking controls. Security improvements include fixes for Flatpak vulnerabilities and various system-level security enhancements.

Thundercomm Launches RUBIK Pi on Qualcomm Platforms

At an industry event in Austin today, Thundercomm announces RUBIK Pi, the first Pi built on Qualcomm SoC platforms for developers. RUBIK Pi is an innovative tool that aims to lower the barriers application development with AI inference, allowing developers to access high-performance, easy-to-deploy AI R&D tools.

The Pi product is a must-have for electronics enthusiasts and developers. It can be seen as a microcomputer, integrating a processor, memory, storage, and various interfaces on a credit card-sized board. Thundercomm, a world-leading IoT product and solution provider, building on its expertise in ICT technologies and developer workflows, launched RUBIK Pi, aiming to create the most user-friendly AI R&D tools.

KDE Plasma 6.2 Released, Offering a More User-Friendly and Intelligent Experience

Plasma 6 has come into its own over the last two releases. The wrinkles that always come with a major migration have been ironed out, and it's time to start delivering on the promises of the new Qt 6 and Wayland technology platforms that Plasma is built on top of. One of the outstanding issues has been to make Plasma a more artist-friendly environment by providing full support for the hardware that creative people need to get their work done.

For Digital Artists
Plasma 6.2 includes a smorgasbord of new features for users of drawing tablets. Open System Settings and look for Drawing Tablet to see various tools for configuring drawing tablets.

Nintendo Takes Down Ryujinx Emulator, YouTube Videos Showing Emulation Get Strikes

Nintendo is living up to its litigious reputation this week, with news reports emerging of the gaming giant issuing a massive wave of copyright strikes on any YouTube videos containing footage of emulation. In addition to this, it seems like Nintendo may have had some harsh words for the lead developer of a popular open-source Switch emulator.

As of an announcement today, the open-source Switch emulator, Ryujinx, is no longer available for download from its GitHub repository. One of the more active developers for the project confirmed via a message in the official Discord that the lead developer, who goes by gdkchan, was contacted by Nintendo with an "offer," although given the outcome of the interaction, it was likely less an offer and more a threat. Shortly before that, Retro Game Corps, a popular content creator in the Nintendo emulation community, posted on X that his YouTube channel had received multiple copyright strikes, requiring that he move away from showing game emulation on-screen.

New Linux RCE Vulnerability Leaks Ahead of Disclosure - Allows Arbitrary Code Execution via CUPS Print Scheduler

A new vulnerability was recently discovered in a widely used print server that is installed by default on many Linux and Unix-based systems with a graphical user interface. The primary attack vector for the vulnerability is the CUPS (Common Unit Printing System) print scheduler, specifically cups-browsed, and has the potential to execute code remotely with zero user interaction required.

The vulnerability has reportedly been given a CVSS score of 9.9 by RHEL and Canonical, although this score is hotly debated, with some arguing it should have a lower score, because, although code can be remotely downloaded to the system, it cannot be executed without user intervention. Fortunately, there is no evidence of the vulnerability having been exploited, although the disclosure was leaked online ahead of a planned private reveal in October, prompting the developer that discovered the vulnerability to post the full explanation in a write-up on their blog. This being the case, the vulnerability could very well start being exploited by malicious actors.

Valve Testing ARM64 Support for Steam Gaming Platform, Android Expansion Possible Too

Gaming giant Valve appears to be venturing into uncharted territory. Recent findings on SteamDB have revealed that the company may be working on integrating ARM architecture and Android app support into its ecosystem. A mysterious application, codenamed "ValveTestApp3043620," has been spotted with an update that includes interesting changes. The update features new tags for several popular games, including Left 4 Dead 2, Garry's Mod, and Kerbal Space Program. These tags, such as "proton-arm64" and "proton-arm64e," indicate that Valve is testing a version of Proton specifically designed for ARM64-based systems. Proton, Valve's brainchild developed in partnership with CodeWeavers, is the magic behind running Windows games on Linux systems. By extending this technology to ARM64, Valve could be paving the way for PC gaming on portable Arm-based devices, potentially signaling a new hardware strategy.

The plot thickens with mentions of "proton_experimental" and "proton-arm64ec-vanguard" in the changelog, hinting at ongoing tests and experimental builds. Additionally, references to Waydroid, a tool enabling Android apps on Linux, suggest that Valve's ambitions may extend beyond gaming, possibly aiming to broaden software accessibility of its platform. This development has sparked speculation about the possibility of Steam games running on Android smartphones and tablets or even a possible Arm-powered version of the Steam Deck. However, a more likely scenario could be testing for Windows support on Arm-based chips. The timing of these experiments aligns with recent announcements of laptops featuring Qualcomm's ARM64-based Snapdragon X CPUs. These devices can run Windows-based games through Microsoft and Qualcomm's emulation layer, Prism. If Valve's Proton can provide superior performance or more stable emulation for Windows-based games on Arm devices, it could position itself as a strong competitor to Prism.

SK hynix Applies CXL Optimization Solution to Linux

SK hynix Inc. announced today that the key features of its Heterogeneous Memory Software Development Kit (HMSDK) are now available on Linux, the world's largest open source operating system. HMSDK is SK hynix's proprietary software for optimizing the operation of Compute Express Link (CXL), which is gaining attention as a next-generation AI memory technology along with High Bandwidth Memory (HBM). Having received global recognition for HMSDK's performance, SK hynix is now integrating it with Linux. This accomplishment marks a significant milestone for the company as it highlights the company's competitiveness in software, adding to the recognition for its high-performance memory hardware such as HBM.

In the future, developers around the world working on Linux will be able to use SK hynix's technology as the industry standard for CXL memory, putting the company in an advantageous position for global collaboration on next-generation memory. SK hynix's HMSDK enhances memory package's bandwidth by over 30% without modifying existing applications. It achieves this by selectively allocating memory based on the bandwidth between existing memory and expanded CXL memory. Additionally, the software improves performance by more than 12% over conventional systems through optimization based on access frequency, a feature which relocates frequently accessed data to faster memory.

Magewell Expands Renowned USB Capture Product Family with New 4K/60fps Model

Magewell's USB Capture family has long been the gold standard for professional video capture devices, earning a reputation for being the easiest and most reliable way to bring video and audio signals into software for live streaming, video conferencing, medical imaging and more. Magewell has expanded the renowned product line with the unveiling of a new model that captures video sources up to 4K resolution at 60 frames per second - the USB Capture HDMI 4K Pro. The new model will be demonstrated alongside other Magewell innovations in stand 7.A44 at the IBC2024 exhibition in Amsterdam from September 13 to 16.

Magewell's compact USB Capture devices enable computers including laptops to capture high-quality AV signals through a USB interface, with no additional power source required. The new USB Capture HDMI 4K Pro offers everything that users love about the existing USB Capture HDMI 4K Plus model, while leveraging 20 Gbps USB transfer performance on compatible host systems to enable the capture of 4K video at higher frame rates and color precision.

Dual-Boot Linux Users Need to Update Systems Due to GRUB/SBAT Policy Changes in Windows

Multiple users have recently reported that the August 13 Windows 11 update causes issues with dual-boot Linux/Windows configurations. However, the issues are actually related to changes in UEFI Secure Boot Advanced Targeting (SBAT) policies. The issue stems from Microsoft enforcing SBAT and revoking old, exploitable certificates. Many Linux distributions use self-signed UEFI shims, which are no longer allowed due to known exploits. The new update revokes the SBAT certificates on affected, known exploitable versions of GRUB shipped with some Linux distributions. This can result in error messages like "Verifying shim SBAT data failed: Security Policy Violation" or "Something has gone seriously wrong: SBAT self-check failed: Security Policy Violation." To resolve this issue, Linux users need to update GRUB or disable the SBAT policy on the Linux side.

It's important to note that this is not primarily a Microsoft problem, but rather a necessary security update that affects some Linux distributions using outdated or vulnerable bootloaders. For more information on SBAT revocations and the boot process, users can refer to the Ubuntu Discourse here. This problem particularly impacts software developers and gaming enthusiasts who rely on dual-boot setups. As always, it's good practice for users to back up their data before performing any system updates. Considering alternatives like using virtual machines is also a good choice for users relying on older Linux distributions.

Geekbench AI Hits 1.0 Release: CPUs, GPUs, and NPUs Finally Get AI Benchmarking Solution

Primate Labs, the developer behind the popular Geekbench benchmarking suite, has launched Geekbench AI—a comprehensive benchmark tool designed to measure the artificial intelligence capabilities of various devices. Geekbench AI, previously known as Geekbench ML during its preview phase, has now reached version 1.0. The benchmark is available on multiple operating systems, including Windows, Linux, macOS, Android, and iOS, making it accessible to many users and developers. One of Geekbench AI's key features is its multifaceted approach to scoring. The benchmark utilizes three distinct precision levels: single-precision, half-precision, and quantized data. This evaluation aims to provide a more accurate representation of AI performance across different hardware designs.

In addition to speed, Geekbench AI places a strong emphasis on accuracy. The benchmark assesses how closely each test's output matches the expected results, offering insights into the trade-offs between performance and precision. The release of Geekbench AI 1.0 brings support for new frameworks, including OpenVINO, ONNX, and Qualcomm QNN, expanding its compatibility across various platforms. Primate Labs has also implemented measures to ensure fair comparisons, such as enforcing minimum runtime durations for each workload. The company noted that Samsung and NVIDIA are already utilizing the software to measure their chip performance in-house, showing that adoption is already strong. While the benchmark provides valuable insights, real-world AI applications are still limited, and reliance on a few benchmarks may paint a partial picture. Nevertheless, Geekbench AI represents a significant step forward in standardizing AI performance measurement, potentially influencing future consumer choices in the AI-driven tech market. Results from the benchmark runs can be seen here.

Valve Confirms SteamOS is Coming to ASUS ROG Ally, Other 3rd Party Handheld Devices

According to The Verge, Valve confirmed its intention to extend support for its Linux-based SteamOS to rival gaming handhelds, including the ASUS ROG Ally. This move marks a significant step towards realizing Valve's decade-old vision of a widespread "Steam Machine" ecosystem. Lawrence Yang, a designer at Valve, confirmed to The Verge that the company is actively working on adding support for additional handhelds to SteamOS. This revelation came after eagle-eyed observers spotted a curious line in Valve's latest SteamOS 3.6.9 Beta release notes mentioning the addition of "support for extra ROG Ally keys." While the development is still in progress, Yang emphasized that SteamOS isn't quite ready for out-of-the-box use on rival devices. However, he assured that the team is making "steady progress" towards this goal.

This initiative doesn't necessarily mean that manufacturers like ASUS will officially endorse Valve's installer or ship their devices with SteamOS preinstalled. Many companies, including ASUS, have cited various reasons for sticking with Windows, including Microsoft's dedicated validation teams that ensure compatibility across diverse hardware configurations. Other devices, such as Lenovo Legion Go, AYANEO, and GPD Pocket 4, ship with Windows, but it could be interesting to see with SteamOS. Alongside support for third-party handhelds, Valve is also working on a general release of SteamOS 3 for non-handheld PCs. Finally, Valve hasn't forgotten about its promise to enable dual-booting on Steam Deck devices. While there's no specific timeline, Mr. Yang confirmed that it remains a priority for the company. We remain to see how this will materialize, and with added bells and whistles to SteamOS, the adoption of Linux-based gaming could be pushed even further.

AIC Partners with Unigen to Launch Power-Efficient AI Inference Server

AIC, a global leader in design and manufacturing of industrial-strength servers, in partnership with Unigen Corporation has launched the EB202-CP-UG, an ultra-efficient Artificial Intelligence (AI) inference server boasting over 400 trillion operations per second (TOPS) of performance. This innovative server is designed around the robust EB202-CP, a 2U Genoa-based storage server featuring a removable storage cage. By integrating eight Unigen Biscotti E1.S AI modules in place of standard E1.S SSDs, AIC is offering a specialized configuration for AI, the EB202-CP-UG—an air-cooled AI inference server characterized by an exceptional performance-per-watt ratio that ensures long-term cost savings.

"We are excited to partner with AIC to introduce innovative AI solutions," said Paul W. Heng, Founder and CEO of Unigen. "Their commitment to excellence in every product, especially their storage servers, made it clear that our AI technology would integrate seamlessly."

Steam Survey July 2024 Update: Windows 10 Usage Records Uptick, Windows 11 Drops

Interesting things are happening in the gaming community, as Windows 10 operating system has seen an increase in its user base on the Steam platform, while Windows 11 has dipped below the 46% mark for the first time since its launch. According to the latest July data from Steam's hardware and software survey, Windows 10's share rose to 47.69%, marking a significant uptick that contrasts with Windows 11's decline to 45.73%. This trend highlights a growing preference among gamers for the older operating system, which is often praised for its stability and compatibility with a wide range of games and hardware. Many users have expressed concerns over Windows 11's performance and its stringent hardware requirements, which have made it less accessible for some gamers, especially those without the TPM 2.0-enhanced system.

The shift in user demographics is particularly interesting given that Windows 11 was designed with gaming enhancements in mind, including features like DirectStorage and Auto HDR. However, the adoption rate appears to be hampered by issues related to compatibility and performance, leading many gamers to stick with the more familiar and reliable Windows 10. This trend could prompt Microsoft to reevaluate its approach to Windows 11, particularly in terms of addressing user concerns and enhancing compatibility with existing hardware. Other OSes are seeing stagnation, especially with Linux-based distributions recording zero change. Apple's OSX stands at 1.37%, a +0.06% increase from last month.
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