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Rebellion Announces Zombie Army VR

Rebellion, one of the world's most successful independent video game developers and publishers, has today announced a new heart-pounding VR game, Zombie Army VR. Bringing the Zombie Army franchise to VR for the first time, the game will let you experience the fear, thrill and spine-chilling tension of the zombie apocalypse through the immersion of your headset. Coming 2024, Zombie Army VR will be available on PlayStation VR2, Meta Quest 2, 3 and Pro, Oculus Rift, and PC headsets via Steam.

Following the story of the Zombie Army series, in Zombie Army VR you return to the field as one of the Deadhunters, an elite squad that is hunting down zombie war criminals. You will fight your way through undead hordes near the bombed-out city of Nuremberg and help Hermann Wolff, the Deadhunter's legendary leader, find his scattered family and fight to free Europe from the zombie apocalypse.

Meta Layoff Phase Hits VR Studio Ready at Dawn, One Third of Staff Reportedly Released From Duty

Meta Platforms, Inc. (formerly known as Facebook) has begun implementing widespread staff layoffs across multiple company departments. The cutback operation was announced last month, with the social media giant targeting 10,000 positions (throughout 2023) in an effort to become more efficient. 13,000 staffers were released from their jobs last year, representing 13% of the workforce at the time - advertising revenues had declined in 2022 and Meta said that the change was required in order to navigate economic downturns. A repeat of that sentiment has been issued this year and two internal games development studios have been affected quite heavily by the latest layoff initiative, reports suggest. Ready at Dawn and Downpour Interactive are getting a lot of press coverage - due to former staffers divulging details of Meta's cutbacks via social media.

Thomas Griebel, a (now former) Senior engine programmer at Ready at Dawn, took to Twitter two days ago and made claim that: "One third of the studio was laid off today, including the studio head." He also observes that the studio has been shrinking over time: "Also lost some really great people just due to attrition. Think we're down almost (down to a) half since when I started in August (2022)." Former Ready at Dawn technical designer Colin McInerney has also released a string of information about co-workers being let go. Michael Tsarouhas (senior designer) and Daan van Zelst (level designer) have confirmed that they were released from their roles at Downpour Interactive.

EA Announces Medal of Honor: Above and Beyond, a VR Experience

Respawn Entertainment, a studio of Electronic Arts Inc. (NASDAQ:EA), and Oculus from Facebook today announced during Facebook Connect that the highly-anticipated upcoming Virtual Reality (VR) title, Medal of Honor : Above and Beyond will release on December 11, 2020, worldwide. This new innovative and immersive title blends films and games into one, and will be available on the Oculus Store for Oculus Rift and Steam with OpenVR support and cross-platform play.

"The Medal of Honor franchise has always been a powerful series that tells the untold stories of war heroes, and from the beginning of this series in 1999, our goal has been to create grounded and emotionally authentic games that are true to the experiences of people that fought and lived through it," said Peter Hirschmann, Director, Respawn Entertainment. "We're honored to share these moving first-hand stories from survivors and veterans of WWII and deliver an immersive VR gameplay experience that provides high-flying action and emotional, intimate storytelling in equal measure."

2018 Was the Year of VR Headsets - Except it Wasn't, According to Steam Hardware Survey

Steam, being the most widely used games platform for the PC ecosystem, has proven weight on current hardware employed by gamers. While not wholly representative, let's just say it caters to enough of the PC gaming population that we can infer some broad strokes of the current state of the market. And for all the hailing for a newcoming of VR in 2018, it would seem that happened, with a doubling of the attachment rate for VR headsets on Steam's hardware surveys. If we're only speaking relatively, that is.

More interesting and important than the "doubling" in VR headset attachment rate to Steam's user's is the fact that this only increased said attachment rate to around 0.8% of Steam's user base. Of these 0.8%, 0.37% of Steam users who took part in the December survey carry an Oculus Rift, with HTC Vive close behind at 0.33%. The overall increase in usage for each of these headsets was 85% and 65% throughout 2018, respectively - still definitely a far cry from the kind of market penetration that was expected of this latest generation of VR. As for Windows Mixed Reality products? They make-up 0.07% of the Steam survey's results.

Valve Seemingly Preparing Their Own VR Headset; Hints Point to Half Life VR Bundle

In June 2016 Valve announced 'Destinations', a Steam workshop not easy to find anymore, that allowed the end user to enter real and fictitious scenarios through the magic of virtual reality. The idea was intriguing, but the media was not completely sold and judged Valve's proposal as both "the best and the worst of VR". From all this, however, came a singular discovery: those who reverse-engineered its code discovered in it the HLVR acronym, which initiated a wide debate about the potential appearance of a Half Life VR (HLVR) version specifically developed for VR headsets.

Lending further credence to this hypothesis was Gabe Newell's announcement in February 2017 that Valve was preparing three big titles for virtual reality- two of them based on Source 2, and one of them based on Unity. More such signs appeared in the summer of 2018, and everything was pointing towards this project being indeed real, that it would likely be based on Source 2, and that it would offer a full-fledged blockbuster title that this generation of VR has been desperately seeking. We now have more data courtesy a "leaked email" to Reddit user 2flock that suggests Valve's work is apparently going beyond just VR game development, as images of a prototype device seen below confirm that Valve is also working on its own VR head-mounted display (HMD), one whose development would also be more advanced than initially suspected.

Brendan Iribe Oculus VR Co-Founder Leaves Company

Brendan Iribe, a co-founder of Oculus VR, has announced that he will be leaving the company today in a Facebook post. Having been with the company since its inception in July of 2012, he is now moving on after in his own words "six incredible years." Having been a part of the initial VR push with the Oculus Rift, he has left an indelible mark on an industry that is still growing into its own today.

Calling his tenure at Oculus and Facebook a "transformative experience" Iribe was thankful to the people around him including his team that has been a part of his journey thus far. However, after 20 years he considers now a good time to take a break and "to recharge, reflect and be creative." Even so, it will be interesting to see what he does next, considering he has already co-founded a previous company, Scaleform that was bought by Autodesk in 2011 and then worked for Gaikai before the Sony acquisition in 2012. With a track record in tech that spans multiple industries, it likely won't be long before Iribe is working on the next big thing.

Motion Smoothing in SteamVR Will Make Low-End GPUs Ready to Support VR Games

Developers at SteamVR have announced a new feature called Motion Smoothing that will enable "more players on more PCs to play high-fidelity VR games and experiences". This technique works in a similar way to what it does on flat screen TVs. In this case, Motion Smoothing interpolates between two existing frames and creates a new in-between frame that smooths the experience and increases framerate. That adds latency, which is not a good idea in VR experiences, and that's precisely what's different at SteamVR implementation.

With that feature enable, SteamVR detects when an application is going to drop frames. If that happens, "it looks at the last two delivered frames, estimates motion and animation, and extrapolates a new frame. Synthesizing new frames keeps the current application at full framerate, advances motion forward, and avoids judder". This allows the user to enjoy full framerate while the performance requirements decrease. That way, even users with graphics card not specially powerful can still enjoy VR experiences without problems.

EVE: Valkyrie - Warzone's Winter Update Brings Holiday Cheer to Players

Today, CCP Games is excited to launch the Winter Update for EVE: Valkyrie - Warzone - the acclaimed multiplayer first-person spaceship shooter set in the gritty-but-glorious universe of EVE - across PlayStation4 and PC, including all high-end VR headsets (PlayStationVR, Oculus Rift and HTC Vive). This update introduces highly requested community tools and Spectator Mode designed for player-run tournaments, along with a new EVE Online: Lifeblood-themed map, plus support for TrackIR and Tobii delivering head-tracking for non-VR players.

First is the long-awaited addition of Custom Matches. No longer will you have to wait for a specific game mode, now you can set up your own matches on EVE: Valkyrie - Warzone's official dedicated servers. You can also control the lobby through passcodes, private invites and a public server browser. Additionally, you'll find options for map rotation, game mode and a ton of other settings to tweak the game for maximum enjoyment (…or carnage, depending on your preference).

ROCCAT's First-Ever VR Game Debuts on Steam at $8

At last, the long wait is over. The best Virtual Reality game of Gamescom 2017, according to Elite Gamer, is now available on Steam. Elevator… to the Moon! takes players on a wild ride in a dilapidated lunar elevator. Players are tasked to fix their odd space vehicle while off-kilter and loudmouthed president of the world, Doug-Slater Roccmeier yells at them for not following every instruction to the point. Take the trip to its end, where dark and horrible mysteries on the moon are just waiting to be uncovered. Elevator… to the Moon! is no one trick pony. After you've finished the storyline, there is a perplexing alternate ending to experience, many achievements to unlock and fun little secrets to be discovered. As you can see, there is enough action going on to satisfy your lust for entertainment for quite a while.
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