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Google Announces Android XR

We started Android over a decade ago with a simple idea: transform computing for everyone. Android powers more than just phones—it's on tablets, watches, TVs, cars and more.

Now, we're taking the next step into the future. Advancements in AI are making interacting with computers more natural and conversational. This inflection point enables new extended reality (XR) devices, like headsets and glasses, to understand your intent and the world around you, helping you get things done in entirely new ways.

Refract Technologies Unveils AXIS Lite, a Different Kind of VR Controller

Refract Technologies today unveils the newest addition to its roster - AXIS Lite. To celebrate its reveal, Refract is opening up global pre-sale orders on 8 February ahead of its late Spring launch, allowing VR enthusiasts and gamers to secure the latest piece of immersive technology.

AXIS Lite tracks real-time lower body movement in addition to the upper body tracking typical of VR headsets and controllers, allowing for full-body immersion in VR. The technology was created especially for consumers looking to take their VR gaming experiences to the next level with ease. Designed to free the player from the constraints of complicated setups, external base stations, and endless wires, the AXIS Lite provides an untethered experience with a reduced number of motion trackers that balance quality with accessibility. With a streamlined four-node setup, AXIS Lite is convenient, easy to use, and simple to calibrate, significantly reducing setup time to allow for more playtime in VR experiences.

Khronos Publishes Vulkan Roadmap 2024, Highlights Expanded 3D Features

Today, The Khronos Group, an open consortium of industry-leading companies creating advanced interoperability standards, announced the latest roadmap milestone for Vulkan, the cross-platform 3D graphics and compute API. The Vulkan roadmap targets the "immersive graphics" market, made up of mid- to high-end smartphones, tablets, laptops, consoles, and desktop devices. The Vulkan Roadmap 2024 milestone captures a set of capabilities that are expected to be supported in new products for that market, beginning in 2024. The roadmap specification provides a significant increase in functionality for the targeted devices and sets the evolutionary direction of the API, including both new hardware capabilities and improvements to the programming model for Vulkan developers.

Vulkan Roadmap 2024 is the second milestone release on the Vulkan Roadmap. Products that support it must be Vulkan 1.3 conformant and support the extensions and capabilities defined in both the 2022 and 2024 Roadmap specifications. Vulkan roadmap specifications use the Vulkan Profile mechanism to help developers build portable Vulkan applications; roadmap requirements are expressed in machine-readable JSON files, and tooling in the Vulkan SDK auto-generates code that makes it easy for developers to query for and enable profile support in their applications.

HTC VIVE Announces VIVE Ultimate Tracker for All-in-One XR Headsets and PC VR Streaming

HTC VIVE is taking interactivity, utility, and expressiveness in XR experiences to the next level with the new VIVE Ultimate Tracker. Whether it's gaming, sports training, motion capture, or industrial use, VIVE Ultimate Tracker can do it all.

VIVE Ultimate Tracker is compact, versatile, and with new technology which essentially makes it "self-tracking". This makes it perfect for HTC VIVE's standalone headsets VIVE XR Elite and VIVE Focus 3, with support coming for OpenXR, SteamVR based PC VR setups in the near future. VIVE Ultimate Tracker is available starting today at vive.com with a range of limited-time bundle deals.

Acer's New SpatialLabs View Pro 27 Display Elevates Glasses-Free Stereoscopic 3D Experiences

Acer unveiled its largest and most advanced glasses-free stereoscopic 3D display to date, the Acer SpatialLabs View Pro 27. Crafted as a state-of-the-art 3D canvas for creators and developers, the display elevates the way ideas and audiovisual elements take shape without needing specialized glasses or accessories. The device is powered by SpatialLabs's proven stereoscopic 3D solution and is complimented by the new Acer Immerse Audio system, along with a suite of advanced developer tools to bring out creations in their truest 3D forms. Users can also fully maximize its vast 27-inch 4K panel for magnified, lifelike visuals, while its ergonomic design and detachable hood provide comfortable viewing even under extremely low-light conditions.

Expanded Design for Mesmerizing 3D Illustrations
The Acer SpatialLabs View Pro 27 harmoniously combines cutting-edge 3D technology and stereo real-time rendering capabilities in an expanded landscape to support creators in bringing 3D experiences to life. The optimized 3D display uses an eye-tracking module to follow the position and movement of users in real-time even in dim environments. Crystal-clear details and image depth are projected as envisioned thanks to its 27-inch 4K UHD display with 2D and 3D modes, allowing users to switch between 2D and 3D stereoscopic views, along with the panel's 160 Hz refresh rate, 400 nits brightness, Delta E< 2 color accuracy. A detachable hood on the monitor enhances perceived color accuracy and lessens distractions, helping users stay focused and maintain image quality when viewing their designs on screen.

Khronos Releases OpenXR 0.90 Provisional Specification for High-Performance Access to AR and VR

Today, The Khronos Group, an open consortium of leading hardware and software companies creating advanced acceleration standards, announces the ratification and public release of the OpenXR 0.90 provisional specification. OpenXR is a unifying, royalty-free, open standard that provides high-performance access to augmented reality (AR) and virtual reality (VR)- collectively known as XR-platforms and devices. The new specification can be found on the Khronos website and is released in provisional form to enable developers and implementers to provide feedback at the OpenXR forum.

The OpenXR 0.90 provisional release specifies a cross-platform Application Programming Interface (API) enabling XR hardware platform vendors to expose the functionality of their runtime systems. By accessing a common set of objects and functions corresponding to application lifecycle, rendering, tracking, frame timing, and input, which are frustratingly different across existing vendor-specific APIs, software developers can run their applications across multiple XR systems with minimal porting effort-significantly reducing industry fragmentation.

VESA Forms Working Group Towards XR Standards

The Video Electronics Standards Association (VESA) has recently announced plans to form a special working group within its ecosystem, whose mission will be to develop standards for XR (eXtended Reality) products and development. XR envelops both VR (Virtual Reality) and AR (Augmented Reality), and VESA has apparently had enough of differing vendor implementations. According to VESA, "the lack of standardization is causing compatibility issues between products from different vendors, as well as increasing the complexity and cost of development, ownership and replacement. Lack of compatibility can also create confusion for end users and impede broader acceptance of AR/VR products."

Considering the XR market's value is expected to hit roughly $162 billion dollars by 2020, we can certainly see how "compatibility issues" and "lower acceptance of AR/VR products" could affect what is looking to be an extremely lucrative market. Let's just gloss over the fact (slightly paradoxical, actually) that we're now looking at two different XR standards groups, VESA's newly-announced initiative, and Khrono's OpenXR.
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