Tuesday, May 9th 2017

VESA Forms Working Group Towards XR Standards

The Video Electronics Standards Association (VESA) has recently announced plans to form a special working group within its ecosystem, whose mission will be to develop standards for XR (eXtended Reality) products and development. XR envelops both VR (Virtual Reality) and AR (Augmented Reality), and VESA has apparently had enough of differing vendor implementations. According to VESA, "the lack of standardization is causing compatibility issues between products from different vendors, as well as increasing the complexity and cost of development, ownership and replacement. Lack of compatibility can also create confusion for end users and impede broader acceptance of AR/VR products."

Considering the XR market's value is expected to hit roughly $162 billion dollars by 2020, we can certainly see how "compatibility issues" and "lower acceptance of AR/VR products" could affect what is looking to be an extremely lucrative market. Let's just gloss over the fact (slightly paradoxical, actually) that we're now looking at two different XR standards groups, VESA's newly-announced initiative, and Khrono's OpenXR.
However, while OpenXR is focused mainly on software, VESA wants its working group to look beyond the software to bolster hardware compatibility. OpenXR, for one, aims to create a standard API that interfaces with all hardware APIs and takes the extra work out of the equation for developers. It looks like the implementation of a high-level API, in essence - a common programming interface that allows developers to basically "ignore" vendor and device-specifics, potentially trading higher performance for simplicity of programming. VESA, however, will take a distinct approach, with some considerations regarding software, but is mainly preoccupied with hardware compatibility (which is in-line with their work on DisplayPort, Embedded DisplayPort, the Extended Display Identification Data standards as well as the DisplayID extension.

VESA states its missions as such:
  • Establish the hierarchical structure for AR/VR services, including physical connections, data transfer protocols, software drivers and application layers
  • Define the basic communication data structure and communication channel between the source and sink devices
  • Study the related technologies and algorithms, and standardize them to enable economic and efficient implementation
  • Suggest any changes to existing VESA standards that may be needed for better AR/VR support
The company further added that this special interest group is open to members and non-members alike, so, perhaps we'll see some of the giants behind OpenXR (like Samsung, Google, AMD, ARM, and NVIDIA, just to name a few) behind this new standards initiative. Let's just hope these two groups don't find their work overlapping. It would be a shame to see something like AMD's FreeSync and NVIDIA's G-SYNC happen all over again.
Sources: Tom's Hardware, Business Insider
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14 Comments on VESA Forms Working Group Towards XR Standards

#1
dorsetknob
"YOUR RMA REQUEST IS CON-REFUSED"
2 year's too late
this Should have been sorted out ages ago then maybe it would not be a Niche Product in a niche market
Standards (adheared to) go a long way to making products Consumer friendly and enhance product life
Posted on Reply
#2
Aenra
Agreed, but..
Can't really blame them; they've done their best in the past, came up with some pretty good standards. And what happened? Profits got in the way and a certain company did its damnest to make sure they'd never become adopted.
(until recently, when all of a sudden what do you know, there was a point after all! Let's re-introduce them, lol)

Also, they don't think like we do. Maybe they were waiting, see which way the wind blows with what's already out there / lawsuits and so on.
Posted on Reply
#3
RejZoR
80's called and it wants its VR back. I've said VR will not be staying around and everyone laughed at me. While it evolved by a lot, it's just not practical or usable. Maybe a new try in next 20 years...
Posted on Reply
#4
eidairaman1
The Exiled Airman
one device looks like a streamlined HMD
Posted on Reply
#5
xkm1948
Daily does of VR/AR hate rant from TPU members, I am not disappointed.
Posted on Reply
#6
dorsetknob
"YOUR RMA REQUEST IS CON-REFUSED"
xkm1948Daily does of VR/AR hate rant from TPU members, I am not disappointed.
WHERE IS THE SO CALLED HATE ???????????????????????????????????????????????????????????????????????????????RANT
(you seem the only one Ranting)

Jesus Get over the fact you invested in VR and its not taken off like the Publicity promised
if they the manafacture's were not so greedy about the price they charge then maybe it would be mainstream and extremely popular
I like others would like one
but i cannot justify the hard Cash investment in what is for gods sake is STILL PROTOTYPE HARDWARE
Posted on Reply
#7
FordGT90Concept
"I go fast!1!11!1!"
FreeSync conforms to VESA standard where G-Sync does not. Which has had much greater market proliferation?

I think this is good that VESA is finally getting involved but as @dorsetknob said, too little too late. They should have got involved when Oculus and Valve were getting excited about it.
Posted on Reply
#8
kn00tcn
morons crying as usual i see...



also this is such a terrible image, ridiculous
Posted on Reply
#9
Prima.Vera
I always associate VESA standard with the introduction of SVGA resolution on early 90's. I remember trying my first game on 800x600 on my CRT 15" monitor, Duke Nukem 3D, and it was looking out of the world for that time. Had to install some extra VRAM modules up to 4MB on my S3 Trio 64 card, to play smoothly on that resolution :))))
Good times.
Posted on Reply
#10
Fluffmeister
The age old battle of standards vs making money.

When does an open standard become... THE standard? And is it ironic FreeSync is a trademark?

Human sacrifice, dogs and cats living together... mass hysteria!
Posted on Reply
#11
FordGT90Concept
"I go fast!1!11!1!"
VESA has a very good track record of being "THE standard." VGA, DisplayPort, DVI, and flat panel mounting are all notches in their belt. VESA is the greatest influence on display technologies (second only to ATSC, really).

FreeSync is a trademark of AMD. Adaptive sync (which FreeSync is based on) is the standard. NVIDIA can't call their interpretation of adaptive sync "FreeSync." They'll probably call it G-SYNC+ or something, a trade mark they own. A theoretical G-SYNC+ monitor would work with AMD FreeSync capable cards and FreeSync monitors would work with NVIDIA G-SYNC+ cards. AMD really made a mistake by pushing the name "FreeSync." They should have just stuck with "VESA adaptive sync." It's going to create confusion when NVIDIA finally decides to make the move.
Posted on Reply
#12
Fluffmeister
Nv brought their own version to the market first, which makes me wonder if FreeSync would even exist right now if G-Sync hadn't hit the market.. but i digress.

I agree, AMD are very much in the wrong here, and I find their open by name but not really open in nature interpretation a liability, great PR of course... not that Nv care when they can still make money, as they should seeing as they invested in the tech first.

G-Sync is tied to Nv, as it should be, and the consensus is it's still "THE standard" when it comes to VRR.
Posted on Reply
#13
evernessince
FluffmeisterNv brought their own version to the market first, which makes me wonder if FreeSync would even exist right now if G-Sync hadn't hit the market.. but i digress.

I agree, AMD are very much in the wrong here, and I find their open by name but not really open in nature interpretation a liability, great PR of course... not that Nv care when they can still make money, as they should seeing as they invested in the tech first.

G-Sync is tied to Nv, as it should be, and the consensus is it's still "THE standard" when it comes to VRR.
FreeSync IS open by nature. Anyone can add it to their monitor without AMD's say so. Hell, no one is forcing these display manufacturers to use the name FreeSync either, you can sell your monitor with adaptive sync and will work with AMD cards all the same.
Posted on Reply
#14
FordGT90Concept
"I go fast!1!11!1!"
FluffmeisterNv brought their own version to the market first, which makes me wonder if FreeSync would even exist right now if G-Sync hadn't hit the market.. but i digress.
eDP (which supports adaptive sync) has been a feature in laptops for a while now as a power-saving measure. I don't think we'd have the technology on desktops if it weren't for G-SYNC because G-SYNC proved there was greater demand for the technology than thought. AMD got interested and AMD turned to adaptive sync over DisplayPort as a solution which VESA had no problem accepting (later the HDMI Alliance too).
FluffmeisterG-Sync is tied to Nv, as it should be, and the consensus is it's still "THE standard" when it comes to VRR.
It's not really a standard at all when no one except NVIDIA can develop for it without buying hardware directly from NVIDIA.
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