
PlayStation 5 Pro to Receive FSR 4-Based Upscaling Technology in 2026
Sony has confirmed plans to implement an advanced AI upscaling solution for PlayStation 5 Pro in 2026, based on AMD's newly released FSR 4 technology. PlayStation lead architect Mark Cerny revealed to EuroGamer that the next evolution of PlayStation Spectral Super Resolution (PSSR) will leverage the neural network architecture co-developed with AMD through Project Amethyst. "Our target is to have something very similar to FSR 4's upscaler available on PS5 Pro for 2026 titles as the next evolution of PSSR," Cerny stated. This implementation aims to maintain compatibility with existing frameworks while delivering significantly enhanced image quality. The collaborative initiative between Sony and AMD, which began in late 2023, has already yielded measurable results. FSR 4 represents the first tangible output from Project Amethyst, with Cerny noting that the technology "can exceed the crispness of PSSR" currently deployed on PS5 Pro hardware.
Sony's PS5 Pro features custom ML hardware delivering 300 8-bit TOPS of computing power without sparsity, which Cerny believes will be sufficient to handle the computational demands of the new upscaling algorithm. While the reimplementation process is described as "ambitious and time-consuming," the underlying architecture appears capable of supporting the technology without significant modifications. For 2025, Sony's priority remains to encourage developers to integrate the current PSSR technology into their titles while the enhanced version undergoes development. Cerny indicated that console-specific optimizations will be necessary, as "technical targets for console game development and PC game development tend to be slightly different," particularly regarding frame rate consistency. Project Amethyst extends beyond upscaling technology, with indications that ray tracing enhancements may also be part of the collaboration. The partnership aims to establish a hardware architecture optimized for machine learning in graphics processing, giving us a hint of what the future hardware will be like.
Sony's PS5 Pro features custom ML hardware delivering 300 8-bit TOPS of computing power without sparsity, which Cerny believes will be sufficient to handle the computational demands of the new upscaling algorithm. While the reimplementation process is described as "ambitious and time-consuming," the underlying architecture appears capable of supporting the technology without significant modifications. For 2025, Sony's priority remains to encourage developers to integrate the current PSSR technology into their titles while the enhanced version undergoes development. Cerny indicated that console-specific optimizations will be necessary, as "technical targets for console game development and PC game development tend to be slightly different," particularly regarding frame rate consistency. Project Amethyst extends beyond upscaling technology, with indications that ray tracing enhancements may also be part of the collaboration. The partnership aims to establish a hardware architecture optimized for machine learning in graphics processing, giving us a hint of what the future hardware will be like.