News Posts matching #PlayStation VR2

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Sony Reveals the PlayStation 5 Pro, Launches November 7th

Over the last four years since the launch of PS5, we've worked hard to continuously evolve the console experience and deliver the great games our players expect from us. Today, I'm incredibly proud to announce the next step in that evolution and welcome PlayStation 5 Pro to the PlayStation family - our most advanced and innovative console hardware to date.

We developed PS5 Pro with deeply engaged players and game creators in mind - as many have asked for a console that runs even higher fidelity graphics with smoother frame rates at 60 FPS. We achieved this on PS5 Pro with several key performance features.
  • Upgraded GPU: With PS5 Pro, we are upgrading to a GPU that has 67% more Compute Units than the current PS5 console and 28% faster memory. Overall, this enables up to 45% faster rendering for gameplay, making the experience much smoother.
  • Advanced Ray Tracing: We've added even more powerful ray tracing that provides more dynamic reflection and refraction of light. This allows the rays to be cast at double, and at times triple, the speeds of the current PS5 console.
  • AI-Driven Upscaling: We're also introducing PlayStation Spectral Super Resolution, an AI-driven upscaling that uses a machine learning-based technology to provide super sharp image clarity by adding an extraordinary amount of detail.

Sony Announces the PlayStation VR2 PC Adapter with August Availability

It appears that Sony decided to sneak out a new product during the already busy Computex week of new product announcements. This is something many PC gamers have been waiting for, at least those interested in VR gaming. Although the device itself is a rather nondescript black box with a cable at one end, it delivers what many have been hoping for, PC support for Sony's PlayStation VR2 headset. The little black box has inputs for the PlayStation VR2 headset and a single DisplayPort 1.4 input which is connected to your graphics card of choice, as well as a USB port for communication with the PC and a power input of some kind. The only potential downside here is that the adapter won't work with some gaming laptops that only have HDMI display output.

Sony's system requirements are rather pedestrian, although the company is recommending a GeForce RTX 3060 or an AMD Radeon RX 6600XT or better graphics card, for best performance. Another minimum requirement which not everyone might have on their desktop systems, is support for Bluetooth 4.0 or later, but this can easily be resolved with a cheap USB dongle. Sony didn't reveal the full hardware details, which makes it unclear if an extra power source is needed, but it's clear from one of the two photos provided by the company, that there's more to it than just the DisplayPort and USB cables. The adapter doesn't work on PC without a lot of caveats though, as "HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC" according to Sony's blog post. The PlayStation VR2 PC Adapter also requires the Sony PlayStation VR2 app to be installed and for now it appears to only be working with Steam VR. The adapter will be available in retail on the 7th of August for an MSRP of $59.99 / €59.99 / £49.99.

PlayStation VR2 Firmware Update Enables PC Access

The "iVRy VR" community-backed project has slowly chipped away at unlocking the PlayStation VR2's full potential—Sony's $550 (MSRP) virtual reality headset is locked into the PlayStation 5 ecosystem, but many gamers have requested that it become compatible with PC platforms. iVRy's progress on this front could be surpassed by first-party efforts—a month ago, Sony indicated that it was exploring new avenues: "we're pleased to share that we are currently testing the ability for PS VR2 players to access additional games on PC to offer even more game variety in addition to the PS VR2 titles available through PS5. We hope to make this support available in 2024, so stay tuned for more updates." Reports suggest that Sony's second generation product has not met sales expectations—insiders posit that company leadership has requested a pause of production. An entry into the PC market could boost the PS VR2's popularity, but it will face plenty of competition within an already "niche" segment.

iVRy has monitored Sony's progress with great interest—the former's social media account has disclosed the discovery of a new development milestone: "(their) latest firmware update enables PC access! This means it's no longer necessary to use driver/hardware workarounds to make it work on Windows. Still to be confirmed whether this update enables NVIDIA use, but all indications are that Sony's 'PC games' plans involve direct connection." The iVRy VR project has—so far—managed to (successfully) connect the PS VR2 to AMD GPU-based systems. Sony is expected to produce an official means of hooking up their headset to PCs. iVRy discussed this provision in their follow-up post: "a 'VirtualLink' adapter of some kind is still required due to PS VR2 hardware design. If Sony does intend to make 'official' PC drivers, they would need to provide this adapter to end-users."

PlayStation VR2 PC Compatibility Teased by Sony

Sony's second generation virtual reality headset—PlayStation VR2—is a very neat bit of kit, but many VR gaming enthusiasts believe that its potential is being wasted to some degree. Presently, VR2 is locked into the Sony PlayStation 5 console ecosystem, yet efforts to break this exclusive cycle started many months ago—modders have been working on PC platform support. The "iVRy VR" project is a notable endeavor—its leader outlined a bumpy development road on Reddit late last year: "PS VR2 can now be used for SteamVR on Windows. I wrote the driver some months ago, but the project has been delayed due to hardware or GPU driver hacks necessary to get the headset driven correctly by the GPU." Things are back on track according to iVRy's latest social media posts: "Star Wars: Jedi Fallen Order running on Sony PS VR2, using UEVR and iVRy Driver for SteamVR (Windows). Use your device as a SteamVR VR Headset for your PC." The latest rumblings from Sony indicate that iVRy's crowdfunded efforts could be usurped in 2024.

First-party support on PC platforms has been teased by Sony Interactive Entertainment (SIE)—a freshly published PlayStation Blog article reveals that a conversion team is tinkering away in the background: "PlayStation VR2 launched one year ago, backed by a 40+ game launch window lineup which included all-new experiences like Horizon Call of the Mountain and Pavlov, as well as PS VR2-compatible titles such as Gran Turismo 7 and Resident Evil Village... We're pleased to share that we are currently testing the ability for PS VR2 players to access additional games on PC to offer even more game variety in addition to the PS VR2 titles available through PS5. We hope to make this support available in 2024, so stay tuned for more updates." Company representatives have insisted, in the past, that their second generation VR headset is exclusive to PlayStation 5—The Verge has "reached out to Sony to clarify exactly what "access additional games on PC" means and whether the support will be limited to certain games. We'll update you accordingly."

Rebellion Announces Zombie Army VR

Rebellion, one of the world's most successful independent video game developers and publishers, has today announced a new heart-pounding VR game, Zombie Army VR. Bringing the Zombie Army franchise to VR for the first time, the game will let you experience the fear, thrill and spine-chilling tension of the zombie apocalypse through the immersion of your headset. Coming 2024, Zombie Army VR will be available on PlayStation VR2, Meta Quest 2, 3 and Pro, Oculus Rift, and PC headsets via Steam.

Following the story of the Zombie Army series, in Zombie Army VR you return to the field as one of the Deadhunters, an elite squad that is hunting down zombie war criminals. You will fight your way through undead hordes near the bombed-out city of Nuremberg and help Hermann Wolff, the Deadhunter's legendary leader, find his scattered family and fight to free Europe from the zombie apocalypse.

Bulletstorm VR Exclusive Feature Set Gets Previewed

Welcome to Stygia! Stroll along the tranquil corridors of this once luxurious resort planet, serenaded by the sweet sounds of explosions and gunfire. Sit back and take in the vivid colors of the sunset - the secret ingredient is gamma radiation! Why not make some new friends? Our friendly cannibal gangs would kill to meet you. invites you to a blood-soaked and adrenaline-fueled story with guns, gore, and gruesome enemies. Playing as Grayson Hunt, former elite mercenary and current space pirate, you are marooned on a hell planet and the only way out is through - through a hail of bullets, that is. You and your squad must survive not only the horrors of the planet's inhabitants but also exact vengeance on the man who put you there - your ex-commander, General Victor Sarrano.

The secret to any good vacation is packing smart, and your trip to Stygia would be incomplete without a kick-ass arsenal you can wield with your own two hands. Yes, two—give it to your enemies with both hands with Bulletstorm VR's exclusive and full support for dual-wielding weapons. Like everyone else, you too must have wondered, in moments of quiet reflection, what does it feel like to lasso a bloodthirsty mutant with an energy leash and sling them into a razor sharp cactus? Well, wonder no more! The energy leash in Bulletstorm VR is a dynamic weapon that lets you pull, push, trap, and even explode enemies up close and far away.

Sony Celebrates PlayStation 5 Surpassing 40 Million Unit Sales

We launched PlayStation 5 in November 2020 and the world was in a strange and different place than when we announced the console in 2019. Despite the unprecedented challenges of COVID, our teams and our partners worked diligently to deliver PS5 on time. We continued to face headwinds with the pandemic, and it took months for supply chains to normalize so we could have the inventory to keep up with demand. For more months than I care to remember, we kept thanking our community for their patience while working through these issues. But now PS5 supply is well-stocked and we are seeing that pent up demand finally being met.

With the support of PlayStation fans, we have reached a milestone of 40 million PS5 consoles sold through to gamers since launch. Thank you so much to our community of gamers - without you this would have been an impossible task. PS5 launched with the best catalog of games in our history and the momentum for great content keeps getting stronger. From innovative indie games to AAA blockbusters, there are more than 2,500 PS5 games now available, and it has never been a better time to experience PS5 In the last two months alone, we have seen incredible new games from our partners, including Final Fantasy XVI, Diablo IV, and Street Fighter 6.

Crossfire: Sierra Squad Launching August 29, on PS VR2 & SteamVR

Greetings, mercenaries! To kick off the summer season, we announced at Summer Game Fest that Crossfire: Sierra Squad will be arriving in August. Welp, August is just around the corner, so it's time to let you know officially that the game will launch at PlayStation Store and Steam on August 29th! Add it to your wishlist today for a reminder come launch.

New immersive experience
Crossfire: Sierra Squad is a brand-new game built from the ground up for VR. We've been working hard to make the game an immersive and intuitive experience that gets you into the action immediately. We've fine-tuned the in-game mechanics to come up with a game experience that we believe you'll want to play over and over, both solo and with friends, in a world you'll want to spend a lot of time in. Our goal is to bring all fans of military FPS games together, regardless of experience level, into an exciting and shared VR adventure - solo or co-op with up to 4 players on a team.

PlayStation VR2 Product Manager Goes Deep into Design Process

When PlayStation VR2 released earlier this year, it offered players a chance to experience virtual game worlds bristling with detail and immersive features. PS VR2 was the culmination of several years of development, which included multiple prototypes and testing approaches. To learn more, we asked PS VR2's Product Manager Yasuo Takahashi about the development process of the innovative headset and PlayStation VR2 Sense Controller, and also gained insight into the various prototypes that were created as part of this process.

PlayStation Blog: When did development for the PS VR2 headset start?
Yasuo Takahashi: Research on future VR technology was being conducted even prior to the launch of the original PlayStation VR as part of our R&D efforts. After PS VR's launch in 2016, discussion around what the next generation of VR would look like began in earnest. We went back and reviewed those R&D findings and we started prototyping various technologies at the beginning of 2017. Early that same year, we began detailed conversations on what features should be implemented in the new product, and which specific technologies we should explore further.

PS VR2 PvP Shooter "Firewall Ultra" Arriving August 24

Ever since we announced Firewall Ultra, the next evolution of the Firewall franchise, last year on the PlayStation Blog, the outpour of encouragement from the community has been nothing short of amazing. The pure excitement in all your comments, messages, tweets, and posts have us all even more motivated to make the game as great as it can be. Which is why we're so excited to debut our new gameplay trailer featuring fresh PvP gameplay footage!

To cap off that excitement, today we're thrilled to announce that pre-orders are officially live for Firewall Ultra starting today with a launch date of August 24, 2023! Firewall Ultra puts the next-gen VR features embedded in the PS VR2 front and center to deliver a compelling and immersive first-person shooter experience. This includes eye-tracking for innovative use cases like closing your eyes to avoid the effects of a flashbang, incredible haptic feedback in the PlayStation VR2 Sense controllers for realistic weapon feedback, headset feedback when you take damage or toggle on night vision goggles, and so much more.

PlayStation VR2 Outsold Original PSVR In First Six Weeks

Sony revealed in a presentation now posted online that PlayStation VR2 excelled in sales in its first six weeks, outselling the original PlayStation VR in the same six week period after launch. The figure that Sony posted was just under 600,000 units, a far cry from an analyst estimate at the end of March that they would only ship 270,000 units by that point. By contrast the original PS VR sold close to 500,000 units in its launch period. PlayStation VR2 has received generally positive reviews for its visual fidelity, accurate tracking, and excellent controllers. The $550 USD price has been a point of contention, with a price drop initially expected after the negative third party sales reports. However it is now expected that the price will remain unchanged after what Sony has described as a, "strong PlayStation VR2 launch."

With a launch lineup of only 42 games, Sony and partnering studios have been hard at work adding more games to the VR library with the list expanding to 112 as of announcements at the most recent PlayStation Showcase. Many older PS VR games are still not ported to PS VR2 though various developers have stated intentions to do so, and new titles yet to be fully announced are still in the works suggesting strong support for the new generation headset.

Sony PlayStation VR2 Suffers First Month Low Unit Sales, Price Cut Predicted

Industry analysts have been busy with reviews of the PlayStation VR2 headset's launch sales figures, and have concluded that the numbers are a big disappointment according to findings published in a Bloomberg article. The research firm IDC is predicting that the PS VR2 is unlikely to break above 270,000 unit sales - timed from its launch this year on February 22 to the end of March. This is a substantial shortfall when lined up against the expected sales figures - Sony was reported to have an estimate of 2 million units sold going into the next financial year, but it was cutback to 1.5 million in the recent past. Francisco Jeronimo, IDC's Vice President of data and analytics cites a number of factors for the sluggish start: "Consumers around the world are facing rising costs of living, rising interest rates and rising layoffs - VR headsets are not top of mind for most consumers under the current economic climate."

Gamers were surprised by the higher than expected pricing for the PlayStation VR2 headset - at an MSRP of $550 it exceeds the asking price of the PlayStation 5 - and the home console is a necessary component in hosting the VR2's functionality. The virtual reality device has been a critical darling, although reviewers have been quick to question the price tag. It has been praised for an impressive specification and feature set, which includes dual 2,000 x 2,040 OLED displays, class leading eye-tracking tech and innovative Move wand controllers. The analysts share similar views about the high MSRP - Jeronimo predicts that Sony will need to take drastic action in order to right its sales ship: "I suspect a price cut on the PS VR2 will be needed to avoid a complete disaster of their new product." A price cut would perhaps appeal to a more mainstream buyer, coupled with the PlayStation VR2 being part of an ultra familiar gaming brand, but VR headset manufacturers as a whole are experiencing a slowdown in sales. Gamers were slow to adopt the first iteration of Sony's virtual headset, and that pattern appears to be repeating for the new model.
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