Monday, June 3rd 2024

Sony Announces the PlayStation VR2 PC Adapter with August Availability

It appears that Sony decided to sneak out a new product during the already busy Computex week of new product announcements. This is something many PC gamers have been waiting for, at least those interested in VR gaming. Although the device itself is a rather nondescript black box with a cable at one end, it delivers what many have been hoping for, PC support for Sony's PlayStation VR2 headset. The little black box has inputs for the PlayStation VR2 headset and a single DisplayPort 1.4 input which is connected to your graphics card of choice, as well as a USB port for communication with the PC and a power input of some kind. The only potential downside here is that the adapter won't work with some gaming laptops that only have HDMI display output.

Sony's system requirements are rather pedestrian, although the company is recommending a GeForce RTX 3060 or an AMD Radeon RX 6600XT or better graphics card, for best performance. Another minimum requirement which not everyone might have on their desktop systems, is support for Bluetooth 4.0 or later, but this can easily be resolved with a cheap USB dongle. Sony didn't reveal the full hardware details, which makes it unclear if an extra power source is needed, but it's clear from one of the two photos provided by the company, that there's more to it than just the DisplayPort and USB cables. The adapter doesn't work on PC without a lot of caveats though, as "HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC" according to Sony's blog post. The PlayStation VR2 PC Adapter also requires the Sony PlayStation VR2 app to be installed and for now it appears to only be working with Steam VR. The adapter will be available in retail on the 7th of August for an MSRP of $59.99 / €59.99 / £49.99.
Source: Sony PlayStation
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16 Comments on Sony Announces the PlayStation VR2 PC Adapter with August Availability

#1
evernessince
Only about a year and 1/2 late and in typical SONY fashion requires you install some BS on your PC so they can collect your data. No thanks, just out of principle for how they are treating gamers with their PSN requirement for games on PC.
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#2
TechLurker
Already have a PSVR2, so I'll buy this so I can get more use out of my headset since Sony doesn't seem interested in making more games for it at this time.
evernessincerequires you install some BS on your PC so they can collect your data.
How is it any different than many keyboard or mice vendors asking users to install an app to get expanded functionality out of said device? The VR2 (and the VR1) both already could be used with a PC as a replacement monitor, just without the VR layer/elements. The app + box probably provides the translation layer to get VR usage out of the VR2 and its controls, switching it from just being a wearable monitor to becoming an actual VR device.

Besides, Steam probably has more data on anyone's gaming habits and preferences than save maybe Xbox (due to being under MS), and if one is already in the PS ecosystem, Sony already has their data regardless. You do have a point about principle with the mandatory PSN part, esp. for those not already in the PS ecosystem.
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#3
Dragokar
PS VR2 was designed from the ground up specifically for PS5 – so you’ll notice that some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC. However, other high-fidelity and sensory immersion features of PS VR2 are supported, including 4K visuals (2000 x 2040 per eye), 110-degree field of view, finger touch detection, and see-through view, as well as foveated rendering (without eye tracking) and 3D Audio in supported games.***
Nice to see the best stuff cut out and no real PSVR titles from Sony in sight anyway.
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#4
TheLostSwede
News Editor
DragokarNice to see the best stuff cut out and no real PSVR titles from Sony in sight anyway.
I guess I should've read the blog post more carefully...
Updated the news post to make this clear, thanks.
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#5
Guwapo77
DragokarNice to see the best stuff cut out and no real PSVR titles from Sony in sight anyway.
Oh I sure as hell didn't see all of that coming (or not coming)... No HDR or Eye Tracking? I was about to run out and grab one, but now I need to wait for someone to test it and see if the experience is completely ruined.
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#6
kapone32
I could have got a PSVR2 for under $300 but this did not exist. If it comes back I am getting one. I like the specs on this and who else is really doing VR other than Steam.
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#7
Guwapo77
kapone32I could have got a PSVR2 for under $300 but this did not exist. If it comes back I am getting one. I like the specs on this and who else is really doing VR other than Steam.
For under $300? Damn that is one hell of a deal!
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#8
kapone32
Guwapo77For under $300? Damn that is one hell of a deal!
Yep especially in Canadian dollars. It is through my work but I also could have got the T248 for $128 but I want a Moza R3 or R5 setup so when my taxes get done I might pull the trigger on that. I am a huge fan of AMS2 and would love to race my Caddy GT3 against the new boys on town in VR goodness. I have the Deepon E2 and Project Cars 2 was spectacular in that.
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#9
WhateverAnotherFreakingID
The adapter doesn't work on PC without a lot of caveats though, as "HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC"
Dang! They nearly got me this time
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#10
NC37
TechLurkerAlready have a PSVR2, so I'll buy this so I can get more use out of my headset since Sony doesn't seem interested in making more games for it at this time.



How is it any different than many keyboard or mice vendors asking users to install an app to get expanded functionality out of said device? The VR2 (and the VR1) both already could be used with a PC as a replacement monitor, just without the VR layer/elements. The app + box probably provides the translation layer to get VR usage out of the VR2 and its controls, switching it from just being a wearable monitor to becoming an actual VR device.

Besides, Steam probably has more data on anyone's gaming habits and preferences than save maybe Xbox (due to being under MS), and if one is already in the PS ecosystem, Sony already has their data regardless. You do have a point about principle with the mandatory PSN part, esp. for those not already in the PS ecosystem.
This exactly. Helldivers 2 attempts this and suddenly gamers care about their data and being monitored? More likely they never thought of it till now and suddenly realize they don't like it because their favorite influencer is throwing a fit over it.
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#11
trsttte
DragokarNice to see the best stuff cut out and no real PSVR titles from Sony in sight anyway.
WhateverAnotherFreakingIDDang! They nearly got me this time
Let's see, can displayport 1.4 support 120Hz HDR at 4k (the psvr has even more pixels)? It can't (it could with DSC but sony didn't implement that or better yet DP2.0)
Can pc games make use of the eye tracking, or adaptive triggers, or headset/haptic feedback? They can't.

It's sad it doesn't support either but let's not make a bigger fuss than we should when part of the problem is on the PC side, not on Sony. If there's enough interest perhaps they can include that in the future (the USB cable is there for something afterall) but at the moment it's good that the essential works seamlessly enough since this is still cheaper and better than most of the competition.
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#12
evernessince
TechLurkerHow is it any different than many keyboard or mice vendors asking users to install an app to get expanded functionality out of said device?
There are significant differences:

1) The frequency of use. The PSVR2 requires this software to be running at all times when using the device and even possibly installs a service like Oculus that's always running.

Mice and Keyboards on the other hand only require you to have the software running when you configuring the device. Settings are saved in onboard memory on the device and run without the software from then on. That's assuming your device requires software at all to be installed, the Wooting 60HE is a good example of a device that requires zero software install. Mind you I've only ever used Logitech G Hub once for my G305 and that's it. Never touched it again and that's a good thing given how utter trash that software is. In general PC gamers do not like peripheral software.

2) What you are able to do with / without vendor software. You cannot use the PSVR2 without this software. You can still use your mouse without the software and you can always install and uninstall if needed. You have that choice with M&K, you don't with the PSVR2.

The two are not even remotely comparable.
TechLurkerBesides, Steam probably has more data on anyone's gaming habits and preferences than save maybe Xbox (due to being under MS), and if one is already in the PS ecosystem, Sony already has their data regardless. You do have a point about principle with the mandatory PSN part, esp. for those not already in the PS ecosystem.
Your assumption in regards to the amount of data steam has collected is irrelevant to the topic of Sony's data collection. It's an unproven assumption on your end that does nothing but avoid discussing Sony's data collection. In addition, the defeatist argument that because x or y already collect your data and therefore none of it matters has always been a poor one. The reason data collection is bad is because people roll over like you suggest here. You change things one little step at a time and that means arguing that data security in important in each individual instance. Making a bandwagon argument that because something is happening you might as well condone it's continuation is not a constructive argument, it's a logical fallacy.
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#13
Bigshrimp
Too many caveats. I guess they want those features to be proprietary to the PS5. :(
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#14
trsttte
evernessince1) The frequency of use. The PSVR2 requires this software to be running at all times when using the device and even possibly installs a service like Oculus that's always running.
It's a compatibility layer so of course it will be required to use the device. When you're not using it you can disable whatever services it instals, just like you need to disable the services for every other peripheral. Contrary to what you may think, keyboard apps though not required to use the keyboard also install crap services that you need to manually disable/delete. Pretty much everything tries to get their own background service installed if they can because sadly we live in the worst version of the timeline.
evernessince2) What you are able to do with / without vendor software. You cannot use the PSVR2 without this software. You can still use your mouse without the software and you can always install and uninstall if needed. You have that choice with M&K, you don't with the PSVR2.
A vr headset can't possibly be compared with a keyboard lol. There's things you can do with it without any software, people have been pluging it to computers to see what was what since launch and it does get recognized as a display, a very non standard one that needs further work before being usefull. That's what Sony's software will do, if you don't like it feel free to wait and/or contribute towards open source efforts to do the same, but this is not different than any other device
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#15
TechLurker
evernessinceThere are significant differences:

-Stuff-

The two are not even remotely comparable.
Except they are comparable, especially depending on what one pays for. Not all keyboards or mice have onboard memory (esp. some of the cheap Chinese stuff available) and require an active app to handle enhanced functionality. Going further out to other peripherals, same applies for other devices such as stream decks, fancy RGB control software, gamepads, and even some fan control software. It'd be nice if all of those could just conveniently never need an app again aside from initial installation and setup, but it doesn't play out that way, and at best, one would hope that the app has a decency to let the user disable telemetry, or looking into disable certain reporting services. Razer Chroma and Corsair iCUE are known to be crappy resource hogs and phone home unless the telemetry is disabled, but people still install them anyway since they're practically required to run all the extra bells and whistles on their Razer or Corsair peripherals (and at one point, was mandatory to run one of the older Razer gamepads).

And again, if one didn't need/want VR options, the VR2 still works like a regular monitor, and there is a homegrown movement to try and get VR2 to work with PC as a VR device. Maybe you'll get lucky and find that they're able to reverse-engineer the translation layer and cut out the need for the VR2 app, instead replacing it with a generic one that doesn't require a PSN account.
evernessinceYour assumption in regards to the amount of data steam has collected is irrelevant to the topic of Sony's data collection. It's an unproven assumption on your end that does nothing but avoid discussing Sony's data collection. In addition, the defeatist argument that because x or y already collect your data and therefore none of it matters has always been a poor one. The reason data collection is bad is because people roll over like you suggest here. You change things one little step at a time and that means arguing that data security in important in each individual instance. Making a bandwagon argument that because something is happening you might as well condone it's continuation is not a constructive argument, it's a logical fallacy.
I never said that it doesn't matter, but at the same time, it's just as stupid to stress out over whether another gaming megacorp has your data or not, directly or indirectly, ESPECIALLY when you're already in said ecosystem like myself, who has been online with Sony since the PS2 days. If you never had one, great! Sony shouldn't be mandating it anyway! Instead, they should be offering FOMO content that would entice users to join voluntarily. As well, I don't get the bad reactions only targeting Sony when Blizzard and Ubisoft are also just as guilty of pushing having accounts with them to play their games too, even if it's on Steam; in fact, having done it longer than Sony. Heck, they used to just create your account for you, using the same data taken from Steam itself and users never realized they had a newly made account until they started receiving updates to their Steam email sent not by Steam, but by the gaming companies directly.

Unfortunately, everyone wants to have their walled garden, whether it's Sony, Apple, Nintendo, Steam, Epic Games, etc, and the US just enables it. Unless one has the financial wealth to pay a data-scrubbing company to keep as much details off the web as possible, or can bully a company to actually take your data off when one puts in a data deletion request, that person is SoL unless they live in the EU, where they have the best digital privacy laws to date. Beyond observing best privacy practices and using privacy-oriented options, there isn't much the average person in the US could do to better defend their privacy without paying so much. You preach about resisting and fighting back, but US privacy laws still suck, and for all that privacy advocates have done, it's still years before we'll see enough change to force big tech to back off. That's not me being defeatist, that's me being realistic.
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#16
evernessince
trsttteA vr headset can't possibly be compared with a keyboard lol. There's things you can do with it without any software, people have been pluging it to computers to see what was what since launch and it does get recognized as a display, a very non standard one that needs further work before being usefull. That's what Sony's software will do, if you don't like it feel free to wait and/or contribute towards open source efforts to do the same, but this is not different than any other device
I'm not the one who made the comparison, I'm just the guy replying to it. If you don't like TechLurker's comparison take it up with him.
trsttteIt's a compatibility layer so of course it will be required to use the device.
That's an assumption you are making for Sony. There are plenty of VR headsets that don't require a middle-man software running 24/7 in order to use them. The Vive Pro, Vive, Valve Index, ect. Maybe it needs that software in order to work correctly on the PC or maybe it's just there because Sony wants to force people to get PSN accounts or to collect data.

Unless you were on the development team, you are blindly guessing here.
trsttteWhen you're not using it you can disable whatever services it instals, just like you need to disable the services for every other peripheral.
Think about that for a second. You are going to have to disable the service EVERY time you stop playing VR and enable the service EVERY time you want to play VR. I know this because I had to do just that when I had an Oculus headset. That coupled with it randomly stealing focus is why I got rid of it. That was before meta started requiring accounts, thank god I got out of there before that. So much effort when one can get a Valve Index and not have to waste so much time stopping Sony's or Meta's BS.

It's mostly the big brand names that add services with their mice and keyboard. To say it applies to every perhperial is grossly misleading. It doesn't apply to any of the mice and keyboards using a web interface (which is increasing due to popularity). It also doesn't apply to any custom keyboard that I'm aware of and I have yet to see any of the smaller brands install a service either. I've had iGK64s and Ducky's and Pokers and their software is only for configuration, no service. Obviously my 60HE doesn't require any install at all.
trsttteContrary to what you may think, keyboard apps though not required to use the keyboard also install crap services that you need to manually disable/delete.
The only people installing the software for their keyboards are those with 75% or smaller KBs and those with hall effect switches. There's zero reason to do so for any other keyboard as full sized and TKL don't really need key remapping and there's no hall switch configuration to mess with. Most big vendor's keyboard software is horrid to boot, couldn't even remap the Fn key on my Black widow mini so I got rid of it. Litteraly every other board from smaller brands could do that.
trstttePretty much everything tries to get their own background service installed if they can because sadly we live in the worst version of the timeline.
No, the reason services as part of keyboard installs is even a thing is because customers blindly buy brand names, not quality. Most people don't realize that in fact outside of the big names there are tons of higher quality keyboards that are better than the trash they are being shoveled and the services they justify because "everyone else is doing it!". The upside is that the Wooting 60HE seems to have gotten people to realize they can have an amazing keyboard without that stuff.
TechLurkerExcept they are comparable, especially depending on what one pays for. Not all keyboards or mice have onboard memory (esp. some of the cheap Chinese stuff available) and require an active app to handle enhanced functionality.
I haven't purchase a single mouse since 2001 that hasn't had onboard memory. You can buy Red-dragon mice off Amazon for $16 that have onboard memory. I'm not sure which mice you are referring to but it certainly does not represent what the vast majority of PC gamers are using.
TechLurkerGoing further out to other peripherals, same applies for other devices such as stream decks, fancy RGB control software, gamepads, and even some fan control software.
The steam deck isn't a peripheral and I definitely shouldn't have to point that out.

It's a system in and of itself which is mutally exclusive with the concept of a peripheral

Neither are RGB fans or fan controllers.
TechLurkert'd be nice if all of those could just conveniently never need an app again aside from initial installation and setup, but it doesn't play out that way, and at best, one would hope that the app has a decency to let the user disable telemetry, or looking into disable certain reporting services. Razer Chroma and Corsair iCUE are known to be crappy resource hogs and phone home unless the telemetry is disabled, but people still install them anyway since they're practically required to run all the extra bells and whistles on their Razer or Corsair peripherals (and at one point, was mandatory to run one of the older Razer gamepads).
You can 100% get gamepads without that nonsense, I've got a drawer full of 4 cheap Xbox knockoff controllers without that issue and 2 higher quality xbox one controllers. The vast majority of controllers do not install a service. I didn't even know such a thing existed but then again I don't spend extra money to get ripped off Corsair and then inconvienced to boot. The moral of the story is avoid brands that do things you dislike and going off the beaten path often pays off.
TechLurkerI never said that it doesn't matter, but at the same time, it's just as stupid to stress out over whether another gaming megacorp has your data or not, directly or indirectly, ESPECIALLY when you're already in said ecosystem like myself, who has been online with Sony since the PS2 days.
I personally have never been on any of the console networks, social media, ect.

That said it's never a bad time to stop giving them your data. Data's value is weighed heavily based on the date it was collected. Just because they have your data up till now doesn't mean there isn't value in stopping.

There's also something to be said of the quantity of data collected. Allowing them to collect data from you everywhere just because they are collecting data from you someplaces completely ignores the fact that this isn't a all or nothing situation. Reducing or stopping data collection from one or more sources has a big impact on their ability to build a profile on you and the ability of others to purchase that data and subsequently build a profile. Each data collection avenue closed is a postive step.
TechLurkerAs well, I don't get the bad reactions only targeting Sony when Blizzard and Ubisoft are also just as guilty of pushing having accounts with them to play their games too, even if it's on Steam; in fact, having done it longer than Sony. Heck, they used to just create your account for you, using the same data taken from Steam itself and users never realized they had a newly made account until they started receiving updates to their Steam email sent not by Steam, but by the gaming companies directly.
No one liked / likes having to sign into another account to play their steams games. The games that did that and still do that are widely panned for doing so and rightfully so.
TechLurkerUnfortunately, everyone wants to have their walled garden, whether it's Sony, Apple, Nintendo, Steam, Epic Games, etc, and the US just enables it. Unless one has the financial wealth to pay a data-scrubbing company to keep as much details off the web as possible, or can bully a company to actually take your data off when one puts in a data deletion request, that person is SoL unless they live in the EU, where they have the best digital privacy laws to date. Beyond observing best privacy practices and using privacy-oriented options, there isn't much the average person in the US could do to better defend their privacy without paying so much. You preach about resisting and fighting back, but US privacy laws still suck, and for all that privacy advocates have done, it's still years before we'll see enough change to force big tech to back off. That's not me being defeatist, that's me being realistic.
Steam isn't a wallet garden. Developers can generate keys that they can sell on other platforms with 0% of those sales going to steam. There's a reason there are so many key sites selling steam keys. If steam was a walled garden you wouldn't have the competitive key marketplace that exists on PC.

A lot of those EU laws are influencing US companies. There have been more and more companies offering data deletion requests and a ton of website ask for cookie permissions when visiting them. Of the website's I've worked with, cookie permissions and data deletion requests are handled the same regardless of what country you are from. It would be far more work to do things differently depending on a customer's country.

It might be years before anything is passed in the US but I see positive changes being made slowly over time. Best privacy practices are good though regardless of what the laws are.
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