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PlayStation Schedules Next "State of Play" Presentation, Airing Tomorrow - February 12

State of Play is back tomorrow, February 12! Tune in live for news and updates on great games coming to PS5. The show celebrates a creative and unique selection of exciting games from studios around the world. The 40+ minute show begins February 12 at 2pm PT / 5pm ET | 11pm CET / February 13 at 7am JST on YouTube and Twitch, and will be broadcast in English and Japanese. See you tomorrow!

Regarding co-streaming and video-on-demand (VOD)
Please note that this broadcast may include copyrighted content (e.g. licensed music) that PlayStation does not control. We welcome and celebrate our amazing co-streamers and creators, but licensing agreements outside our control could interfere with co-streams or VOD archives of this broadcast. If you're planning to save this broadcast as a VOD to create recap videos, or to repost clips or segments from the show, we advise omitting any copyrighted music.

Valve RDNA 4-based Steam Console Rumors Arise, Only To Get Shot Down

Extas1s is a prominent name in the rumor arena, who has provided trustworthy information in the past. Joining hands with HandleDeck, the duo recently made an interesting claim of Valve secretly working on a Steam Console of sorts, or perhaps some sort of eGPU for the Steam Deck. To back up their claims, the duo cited the fact that Valve is putting quite a lot of effort into drivers for AMD's soon-to-be released Radeon RX 9070 GPUs, and since those are desktop-only parts, a stationary console that will allow Valve to lock horns with Sony and Microsoft is likely in the works.

However, it appears that the duo may have rushed to a conclusion instead of considering the facts on the table. GamingOnLinux, who was quick to respond to the claims made by HandleDeck and Extas1s, stated that Valve working on AMD drivers for future hardware is nothing out of the ordinary, adding that Valve invests in a "lot of different areas for Linux", and not just the areas that concern their own products, which is absolutely true. This time around, the speculations arose when a Valve developer commented that Mesa drivers support for RDNA 4 cards should be good enough.

Former Sony Exec Believes PlayStation 6 Will Retain Optical Disc Support

A former chairman of Sony Interactive Entertainment USA—Shawn Layden—has shared his views regarding current and future PlayStation product landscapes. In an interview conducted by podcaster Reece Reilly (of KIWI TALKZ), the American businessman was asked about Microsoft's recent-ish release of all-digital Xbox home consoles. Layden believes that Sony will not copy its main rival's homework—the heavily rumored "PlayStation 6" could launch in two forms: with an optical drive, or without. The ex-SIE boss commented about a potential disc-less future platform: "I don't think Sony can get away with it now...I think Xbox has had more success in pursuing that strategy, but Xbox is really most successful in their business in a clutch of countries: the U.S., Canada, UK, Ireland, Australia, New Zealand, South Africa. Coincidentally enough—all English-speaking countries."

The current day PlayStation 5 family—consisting of standard, slim, and Pro models—is this generation's market leader; having established a huge international userbase (roughly 65 million units, back in September 2024). Layden cites these numbers as a guideline for the makeup of a new-gen model: "Sony, which is the number one platform in probably 170 countries around the world, has an obligation or a responsibility to say: 'If we go discless, how much of my market is not able to make that jump?' Can users in rural Italy get a decent connection to enjoy games?" He thinks that his former colleagues are making very careful considerations, given the complicated nature of catering to a diverse audience: "which part of your market will be damaged by going to disc-less market? I'm sure they're doing their research on it. And there will be a tipping point, where there's some percentage where you can say, 'Okay that's fine, we can turn our back on that part of the market.' But Sony's market is globally so huge, I think it would be hard for them to go fully disc-less, even with the next generation."

Verbatim & I-O DATA Promise Continued Supply of Optical Media

Last month, Sony Japan announced an upcoming retirement of Blu-ray Disc media and other physical media formats. On January 23, the company's Recording Media department addressed its "valued customers" via a short press release. At some point in February (2025), production of "Blu-ray Disc media, MiniDiscs for recording, MD data for recording, and MiniDV cassettes" will cease. Reports from late January suggest that the Recording Media division's last factory will face closure in the coming weeks, signalling the end of commercial supplies. Additionally, Sony disclosed that no "successor models" will be released. Naturally, fans of optical media formats did not welcome Sony's announcement regarding the retirement of these products.

Rival manufacturers have taken the opportunity to offer their fares—fresh news reports have pointed to an interesting Verbatim Japan office-issued press release. The Taiwanese storage specialist and I-O Data pushed out a joint statement, assuring that they: "will live up to the trust of customers through stable supply and continued sales of optical discs in the Japanese market." The two companies appear to be seizing the moment, but their announcement did not name or shame Sony: "the domestic optical disc market is currently at a major turning point, with some manufacturers withdrawing from manufacturing and sales businesses and other trends that are shrinking the supply system. Under these circumstances, Verbatim Japan is working closely with I-O DATA to continue to provide high-quality optical discs to the Japanese market, with stable supply as its top priority."

Philips H8000E: Wireless ANC Headphones With 70-Hour Battery Life Teased

Philips has unveiled the H8000E wireless headphones, boasting an impressive feature set and an undisclosed price tag that is likely to be on the affordable side for a premium headset. The over-ear headphones utilize graphene coated 40 mm drivers, which is almost a third larger than those found in the Sony WH1000-XM5s. The headphones have been rated for up to 50 hours of usage with active noise-cancellation enabled, and up to 70 hours with the feature disabled. These numbers substantially outperform competitors from both Sony and Bose, all the while boasting a "mid-range" price point. As with most products coming out in 2025, the H8000Es sport AI-assisted functionality, specifically concerning noise reduction, thanks to its dual-mic setup.

Moreover, the H8000E also boasts support for the high-res LDAC and LC3 codecs, the latter of which allows for improved sound quality while being more energy efficient. Other features include Auracast support, customizable ANC, quick charge support, and replaceable batteries as well as ear cushions. The headphones can fold as well, which will certainly please those who travel frequently. Of course, with the Sony WH-1000XM6 set to launch soon as well, the H8000E will have to face some serious competition. Sound quality is subjective, although it would be fair to say both Sony and Philips are more than capable of making a great sounding pair of cans. As for availability, the headphones are expected to arrive towards the third quarter of this year in the US and Europe.

Sony Interactive Entertainment Gets New Leadership

Sony Group Corporation and Sony Interactive Entertainment (SIE), the company behind PlayStation, today announced the appointment of Hideaki Nishino to the role of President and CEO effective April 1, 2025. This marks an evolution designed to maximize synergies across SIE that was announced in May 2024 in which Nishino was appointed CEO of the Platform Business Group effective June 1, 2024, alongside Hermen Hulst, who was appointed CEO of the Studio Business Group. Hulst will continue to serve as CEO, Studio Business Group, SIE, reporting to Nishino.

Sony Group Corporation and SIE also announced that effective April 1, Hiroki Totoki, President, COO and CFO of Sony Group Corporation, will step down from the SIE Chairman position to become President and CEO of Sony Group Corporation, and that Lin Tao, currently serving as SVP, Finance, Corporate Strategy and Development for SIE, will step down from her position at SIE to become CFO of Sony Group Corporation. Her successor at SIE will be announced at a later time.

PlayStation 6 Chipset Design Finalized Says Tipster, Predicts Console Launch in 2027

Noted technology tipster, Kepler L2, believes that the Sony Interactive Entertainment (SIE) engineering team has finalized the design of a PlayStation 6 (PS6) system-on-chip (SoC)—insider information was shared on the NeoGAF forum (a popular computer game discussion board) late last week. It would be natural to assume that Sony's gaming division is deep into the process of developing a follow-up to its PlayStation 5 home console, but Kepler L2's fresh revelation points to surprisingly advanced progress. Insider sources point to the PS6's chip design being: "complete and in pre-silicon validation already, with A0 tapeout scheduled for late this year."

Industry experts have analyzed PlayStation development cycles of days past—history has demonstrated a pattern of the A0 tapeout phase reaching completion around two years before the rollout of finalized products at retail. Kepler L2 reckons that this pattern will be repeated—indicating a possible launch of PlayStation by 2027. The rumored PS6 chipset has been linked to AMD's "gfx13" target—everyone's favorite Team Red tipster posits that Sony engineers are working with a "fork" of this next-gen "UDNA" graphics technology. The rumor mill has generated additional PS6 SoC-related internet chatter—last Friday, Chiphell alleged a possible adoption of Team Red's X3 V-cache technology.

PlayStation Introduces Midnight Black PS5 Accessories Collection

The latest PS5 accessories get a new look with the Midnight Black Collection - bringing the galaxy-inspired Midnight Black colorway to the PlayStation Portal remote player, DualSense Edge wireless controller, Pulse Elite wireless headset, and Pulse Explore wireless earbuds. These accessories perfectly complement the Midnight Black PS5 accessories already available, including the DualSense wireless controller and PS5 console covers.

Each Midnight Black accessory features a unique, rich shade of black, with sleek detailing on various buttons and accents such as the PlayStation logo. The Midnight Black design extends to the included charging case for Pulse Explore earbuds, charging hanger for Pulse Elite headset, and carrying case for DualSense Edge controller. The Pulse Elite wireless headset and Pulse Explore wireless earbuds will also include a felt gray carrying case.

$2,750 PlayStation 5 Laptop: Modders Rework PS5 Into 17-inch 4K Laptop

Modders never rest. From one wild experiment to the next, nothing can escape the relentless creativity—sometimes for no reason and often with excess—of a modder. PenBar, a Chinese entity, has introduced a new janky-looking gaming laptop dubbed the BBook AI Original Edition, which is basically a Sony PlayStation 5 stuffed into a laptop-shaped enclosure with a display slapped on top.

Unsurprisingly, the whole project required a substantial number of modifications. Even then, there is barely any true laptop functionality in the product. For starters, the system cannot be used unless plugged into a wall, and for good reason - there is no battery inside. Oh and also, the keyboard doesn't work during gaming. And neither does the mouse. But at least, there is indeed an entire PlayStation 5 inside, with exactly the same specifications, of course.

Sony Details Marvel Rivals PS5 Pro Enhancements Coming on December 6 Launch

Marvel Rivals is set to launch on PlayStation 5 at the end of this week, Friday, December 6, and Sony has finally revealed some of the technical details that will ship with the upcoming PvP shooter. On the base-model PS5, Marvel Rivals will supposedly run at a stable 60 FPS at 1440p resolution, with UE5 Lumen Global Illumination and Chaos Destruction tech. Meanwhile, High Frame Rate mode will deliver 120 FPS, likely dropping the maximum resolution and quality settings to reach the higher frame rate, although Sony neglects to mention the resolution in this mode.

The PS5 Pro steps things up somewhat, thanks to the improved processing power and AI enhancement features. On PS5 Pro, Marvel Rivals will run at up to 4K and 60 FPS in Pro Mode, with an optional 120 FPS High Frame Rate Mode promising higher frame rates and resolutions than on the base PS5, although again there are no specific resolutions quoted here. The PS5 Pro also adds Lumen Reflections, which is a ray tracing implementation that allows for better, more accurate reflections off of a wide variety of surfaces, theoretically enhancing things like water effects, diffuse reflections, and indoor and outdoor lighting, making all the aforementioned more realistic. In addition to improved visuals and performance, PS5 and PS5 Pro players will get access to two special skins as in-game purchases or PlayStation Plus add-ons, namely Peni Parker's VEN#M skin and a PlayStation-exclusive Scarlet Spider skin for Spider-Man.

Sony Handheld Gaming Console Reportedly Coming for Steam Deck, Nintendo Switch Market Share

It looks like Sony is joining Xbox in the development of a standalone handheld gaming console to compete with the likes of the Nintendo Switch and Valve Steam Deck. According to a Bloomberg's insider sources, a Sony gaming handheld is already in development, and would be designed with Sony PlayStation 5 games in mind. Unlike the PlayStation Portal, the future gaming console wouldn't be dependent on game streaming and would, instead, run games locally, meaning it would likely need significantly more powerful hardware than the Portal has. This would be Sony's first true foray into the portable gaming console market since the likes of the PS Vita, which is largely considered to be a commercial disappointment.

Sony isn't the first of the console giants looking into creating its own gaming handheld after Nintendo's Switch. Obviously, Valve, traditionally more of a software company, already has the immensely popular Steam Deck, but we also recently reported that Microsoft is in the early stages of developing its own handheld gaming console. Details on the future Sony gaming handheld are scant, and there has been no official word from Sony about the console. That said, it wouldn't be surprising to see it equipped with an AMD APU, similar to the likes of the Steam Deck and the PS5, since Sony already has history and a commercial relationship with AMD hardware.

Sony Electronics' Spatial Reality Display Now Supercharged with NVIDIA Omniverse

Sony Electronics is setting a new benchmark for immersive 3D experiences with its cutting-edge ELF-SR2 (27-inch) and ELF-SR1 (15.6-inch) Spatial Reality Displays and the NVIDIA Omniverse development platform. The combination of Sony's unmatched 3D display technology and Omniverse's powerful real-time 3D design and simulation capabilities is poised to revolutionize industries from gaming and entertainment to architecture, engineering, and automotive design—without the need for VR headsets or special glasses.

With Sony's Spatial Reality Display and the new NVIDIA Omniverse, creators can now experience real-time rendering like never before. NVIDIA Omniverse is a platform of application programming interfaces, software development kits, and services that enable developers to seamlessly combine Universal Scene Description (OpenUSD) and NVIDIA RTX rendering technologies into existing software tools. By connecting OpenUSD-based applications developed on NVIDIA Omniverse with Sony's Spatial Reality Display, creators can instantly view and manipulate their 3D assets in real time. This allows creators to turn their digital designs into holographic-like experiences, giving them the freedom to explore all aspects of their work from every angle, no extra hardware required.

Sony Interactive Entertainment Launches the PlayStation 5 Pro

Today, Sony Interactive Entertainment expands the PlayStation 5 (PS5) family of products with the release of the new PlayStation 5 Pro (PS5 Pro) console - the company's most advanced and innovative gaming console to date. PlayStation 5 Pro was designed with deeply engaged players and game creators in mind and includes key performance features that allow games to run with higher fidelity graphics at smoother frame rates.

"With PlayStation 5 Pro, we wanted to make sure that the most dedicated gamers, as well as game creators, could utilize the most advanced console technology, taking the PlayStation 5 experience even farther," said Hideaki Nishino, CEO Platform Business Group, Sony Interactive Entertainment. "This is our most advanced PlayStation to date, and it gives our community of players the opportunity to experience games the way that developers intended for them to be. Players will be thrilled with how this console enhances some of their favorite titles, while opening avenues to discover new ones."

Sony's PS5 Pro To Launch on November 7 With Over 50 Enhanced Games

Many gamers have been skeptical of the recently announced Sony PS5 Pro since the day it was announced, largely due to the high price and the perceived lack of meaningful improvements. It seemed to many as though the PS5 Pro was simply a meaningless mid-cycle cash-grab with a few extra features tacked onto the top, however, it looks like Sony and its development partners have put in the work to make the PS5 Pro experience fresh and worthwhile. According to a new post on the official PlayStation Blog, the new console will launch with at least 50 confirmed "Enhanced" games.

What exactly Sony means by Enhanced is rather nebulous, since many of the Enhanced games for the PS5 Pro have a mishmash of different Pro features. For example, Resident Evil Village gets the full 120 FPS treatment, while Horizon Forbidden West only gets a bump up to 4K at 60 FPS. Stellar Blade, on the other hand, only gets an FPS boost to 80 FPS or 50 FPS at 4K. It's likely that, like Stellar Blade, all the titles aiming for higher refresh rates on the PS5 Pro are using some mix of PSSR, dedicated AI acceleration, and traditional rasterization rendering techniques to achieve the increased frame rates. Both The Last of Us Part I and The Last of Us II Remastered will run at 60 FPS on the PS5 Pro, but they will render at 1440p and use PSSR to upscale to 4K output.

Cloud9 Partners with Sony INZONE to Elevate Call of Duty Performance with Cutting-Edge Technology

Cloud9, one of the world's leading esports organizations, has announced a new collaboration with Sony Electronics, who will serve as the official monitor provider for Cloud9 New York, its premier Call of Duty team. Sony will equip the team with cutting-edge Sony INZONE monitors, ensuring players have access to top-tier technology as they prepare for intense competition in the upcoming Call of Duty: Black Ops 6 season.

The Sony INZONE M10S monitors, specifically designed for competitive gaming, are set to provide the Cloud9 New York team with exceptional visual clarity, responsiveness, and performance as they gear up for the 2025 Call of Duty season. The 27" INZONE M10S OLED QHD Gaming Monitor offers a lightning-fast 480 Hz refresh rate and a response time of up to 0.03 ms GtG, allowing for unparalleled speed. Developed alongside professional esports players, its compact, esports-driven design features a 4 mm thin base for a smaller desk footprint, as well as a 24.5-inch mode and FPS Pro+ Modes. These state-of-the-art displays are poised to enhance player precision and reaction time, giving Cloud9 New York a critical edge in competition.

Sony Electronics Expands its LinkBuds Range with New Earbuds and Speakers

Sony Electronics Inc. today announced two new wireless earbuds to their LinkBuds range with the LinkBuds Fit and LinkBuds Open, as well as the new LinkBuds Speaker. The LinkBuds Fit and LinkBuds Open models offer authentic, high-quality sound as well as newly developed Air Fitting Supporters and accessories that come in multiple color options for unrivalled sound, comfort, and style.

Since the LinkBuds series first launched in 2022 with a unique ring design, its focus has been on comfort and linking the online and offline world. This continues within the new LinkBuds range with improvements made based on valuable customer feedback to offer a seamless always-on experience, without compromising great sound.

Ghost of Yotei Developer Confirms Ghost of Tsushima Universe With More Spin-Off Games and a Movie To Come

Sucker Punch, developer of the wildly popular Ghost of Tsushima, recently announced Ghost of Yōtei as the follow-up to Ghost of Tsushima and confirmed that this is only the beginning of a seemingly expansive franchise. Ghost of Yōtei is the first indirect sequel to Ghost of Tsushima to take place in what Sony calls the Ghost franchise and follows a new character, Atsu, on a quest for revenge in feudal Japan. It will launch on PS5 in 2025, although Sony has yet to reveal a firm release date.

In an interview with The New York Times, Sucker Punch revealed that it had already started planning Ghost of Yōtei as a follow-up to Ghost of Tsushima before the original game was even announced. It also revealed that it had already started working with Chad Stahelski, director of the John Wick franchise, on a cinematic adaptation of Ghost of Tsushima, and that there are other games coming to the Ghost franchise in the future.

Sony Announces the Inzone M10S and M9 II Gaming Monitors with DisplayPort 2.1

Sony has today added to its INZONE gaming gear range with the INZONE M10S - a 27-inch OLED gaming monitor that is changing the game with super high 480 Hz refresh rate, 0.03 ms response time and QHD resolution. Co-developed with leading esports team Fnatic, the INZONE M10S is designed to be tournament ready thanks to a 24.5-inch playing mode and new FPS Pro modes.

Sony is also introducing the INZONE M9 II - an update to its 4K HDR gaming monitor with backlight scanning added to improve motion clarity.

Sony Semiconductor Solutions to Release 0.44-Type Full HD OLED Microdisplay

Sony Semiconductor Solutions Corporation (SSS) today announced the upcoming release of the ECX350F, a 0.44-type Full HD resolution OLED Microdisplay that combines the industry's smallest 5.1 µm pixels (approximately 5,000 ppi) with the industry's highest brightness of up to 10,000 cd/m².

The ECX350F is an OLED Microdisplay designed for use in augmented reality (AR) glasses, an application which demands a thin, lightweight form factor without compromising visibility. Adopting a novel OLED structure and microlenses, the microdisplay enhances pixel light emission despite its diminutive size. This innovation allows for Full HD resolution within a compact 0.44-inch panel while delivering a peak brightness of 10,000 cd/m² — approximately double that of the conventional model. This new product represents a breakthrough that addresses the longstanding challenge of delivering high brightness with small pixels.

Sony Announces 30th Anniversary Collection with Limited Edition PlayStation 5 Consoles and More

As we continue our celebrations leading up to the 30th anniversary of the first PlayStation console launch, we have a special treat to reveal today that brings the past together with the present. Introducing our PlayStation 30th Anniversary Collection to celebrate this wonderful milestone.

The new limited edition designs pay homage to 30 wonderful years of gaming, a journey made possible by the passion and support of our fans and talented game developers. Reminiscent of the very first PlayStation console to launch on December 3, 1994, this limited edition offering utilizes the original PlayStation color design and integrates it into the latest line of PS5 hardware products.

PlayStation 5 Pro up to 24% Cheaper than PlayStation 3 at its Launch

The $699.99 MSRP of the Sony PlayStation 5 Pro is a source of outrage on social media, but what if we told you that the new premium console is in fact cheaper than what the PlayStation 3 cost at launch for even its cheapest variant? Sony launched the PlayStation 3 in 2006, with its cheapest variant that came with a 20 GB hard drive, at $499, in the US. A premium variant with a 60 GB HDD cost $599. Both models included a Blu-ray drive, as physical media was the prevalent mode of game distribution. In comes inflation. $599 in 2006 money is approximately $930 in today's money, while $499 (2006) in today's money is approximately $780.

Even the cheapest variant of the PlayStation 3 cost 11% more at launch than the PlayStation 5 Pro, adjusted by inflation, while the premium variant cost 24% more. The PlayStation 5 Pro is digital-only, and lacks an optical drive, which can be purchased separately for $80. Adding this cost, the PS5 Pro with a separately purchased optical drive costs exactly as much as the base model PlayStation 3 with 20 GB HDD did, back in 2006, adjusted by inflation.

Sony Reveals the PlayStation 5 Pro, Launches November 7th

Over the last four years since the launch of PS5, we've worked hard to continuously evolve the console experience and deliver the great games our players expect from us. Today, I'm incredibly proud to announce the next step in that evolution and welcome PlayStation 5 Pro to the PlayStation family - our most advanced and innovative console hardware to date.

We developed PS5 Pro with deeply engaged players and game creators in mind - as many have asked for a console that runs even higher fidelity graphics with smoother frame rates at 60 FPS. We achieved this on PS5 Pro with several key performance features.
  • Upgraded GPU: With PS5 Pro, we are upgrading to a GPU that has 67% more Compute Units than the current PS5 console and 28% faster memory. Overall, this enables up to 45% faster rendering for gameplay, making the experience much smoother.
  • Advanced Ray Tracing: We've added even more powerful ray tracing that provides more dynamic reflection and refraction of light. This allows the rays to be cast at double, and at times triple, the speeds of the current PS5 console.
  • AI-Driven Upscaling: We're also introducing PlayStation Spectral Super Resolution, an AI-driven upscaling that uses a machine learning-based technology to provide super sharp image clarity by adding an extraordinary amount of detail.

Sony Expected to Announce PlayStation 5 Pro Later Today

Sony is widely expected to announce its new premium PlayStation 5 Pro game console later today. The PlayStation Twitter handle posted that a PlayStation 5 technical presentation hosted by Mark Cerny (PlayStation systems lead architect) would stream later today, without specifying PlayStation 5 Pro. The announcement stream will be rather brisk, spanning only 9 minutes, but it seems enough for Cerny to provide a detailed rundown of what to expect from the PS5 Pro, since this is a premium variant of the existing PS5 generation, and not a "PlayStation 6." The PlayStation 5 Pro is being designed to offer 4K Ultra HD gameplay at native, or near-native resolution, with added eye-candy, thanks to its significantly updated graphics processor.

GameStop Offers Trade-ins for Xbox Series S Owners Miffed with Black Myth Wukong's Absence

Black Myth: Wukong is undoubtedly 2024's best-selling game, so far. Released in August 2024 and gaining 18M sales within two weeks, PC and PS5 users have been enjoying this game since its release, and Xbox gamers have just been sitting at the back seat missing out on all the fun. Now, GameStop has taken advantage of the situation, offering two options to the Series S users.

GameStop posted on X, offering Series S users a trade in price of $272.50 in exchange for their Xbox S, which is not far off from the price of a new Xbox Series S, $289.99. With no release date for the game on Xbox, players on the Series S might be tempted to jump ship. Either the gamers remain patient and wait for the game to come to the console, or they trade in their Series S, and perhaps use credit to purchase a PS5 and enjoy the game that has been making waves in the gaming community recently.

Concord's Unprecedentedly Fast Failure

When it comes to live service games, it's not a new thing to hear of shutdowns, commercial issues, low player counts and player downturns. We've seen many games that have ended up the same way as Concord in the past, but now, it seems the record has been broken by Concord, the fastest game to get shutdown, and with a tech giant behind it.

Sony saw its 8 years of development and thousands to millions of dollars of investments crash within 11 days after its release. And it's kind of shocking because Firewalk started developing the game 8 years ago, in 2016. But when you realize that the 11 days Concord stayed in the market is actually shorter than other games who got shut down after their release, it's pretty shocking.
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