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Horizon Forbidden West Complete Edition Out Now on PC

Hi everyone, we're thrilled for our PC community to join Aloy on her journey as she braves the Forbidden West—a majestic but dangerous frontier that conceals mysterious new threats. That's right, Horizon Forbidden West Complete Edition has launched on PC. Horizon Forbidden West continues six months after the events of the critically acclaimed Horizon Zero Dawn. Vicious superstorms rage. The land is dying. Machine hunter Aloy has traveled west to investigate the source of a mysterious blight that ravages the remnants of humanity. In these uncharted lands, she will meet strange new tribes and face ever more deadly colossal machines. Together with old friends and new companions, she must brave this awe-inspiring frontier to find the answers she needs, halt the biosphere's imminent collapse, and save life on Earth.

Unlocked frame rates, ultra-wide support up to 48:9 resolutions and performance-enhancing technologies including NVIDIA DLSS 3 AI-powered upscaling and frame generation allow PC players to experience Aloy's journey in its full glory on compatible hardware. NVIDIA DLAA is available to help maximize image quality. The game also comes with NVIDIA Reflex, reducing system latency and improving gameplay responsiveness. Intel XeSS and AMD FSR 2.2 upscaling is also supported. The team at Nixxes is working on an update to add AMD FSR 3 with frame generation.

Sony Semiconductor Solutions Selects Cutting-Edge AMD Adaptive Computing Tech

Yesterday, AMD announced that its cutting-edge adaptive computing technology was selected by Sony Semiconductor Solutions (SSS) for its newest automotive LiDAR reference design. SSS, a global leader in image sensor technology, and AMD joined forces to deliver a powerful and efficient LiDAR solution for use in autonomous vehicles. Using adaptive computing technology from AMD significantly extends the SSS LiDAR system capabilities, offering extraordinary accuracy, fast data processing, and high reliability for next-generation autonomous driving solutions.

In the rapidly evolving landscape of autonomous driving, the demand for precise and reliable sensor technology has never been greater. LiDAR (Light Detection and Ranging) technology plays a pivotal role in enabling depth perception and environmental mapping for various industries. LiDAR delivers image classification, segmentation, and object detection data that is essential for 3D vision perception enhanced by AI, which cannot be provided by cameras alone, especially in low-light or inclement weather. The dedicated LiDAR reference design addresses the complexities of autonomous vehicle development with a standardized platform to enhance safety in navigating diverse driving scenarios.

Insider Claims Sony Investigating PS5 Pro Specification Leak

Insider Gaming's Tom Henderson believes that Sony PlayStation leadership will tighten up development conditions, following recent leaks pertaining to the technological underpinnings of the heavily rumored "PS5 Pro" home console. An IGN report and another Henderson-authored article posit that last week's revelations are "legit," according to their respective networks of industry moles. Apparently top secret information was extracted from a technical document—reports suggest that Sony sent this paper to its third-party development partners, alongside a new batch of development kits.

Industry experts think that (slated) repercussions could affect smaller development houses—Henderson tweeted: "as expected, Sony has launched an internal investigation into the leaked documents on Trinity as it leaked during a third-party rollout...Not sure on the implications yet as I don't think they can catch one individual, but Sony could reduce its third-party developer pool for new tech as a result." Rumors of a "mid-gen hardware refresh" have been swirling for almost a year and a half, but PlayStation bosses seem to be rattled into action (this week). Microsoft maintained a cool exterior following the leak of next-gen Xbox details, but that information emerged from unredacted court documents. Phil Spencer and his colleagues claim that future Xbox product roadmaps are in constant flux.

Report Alleges Halting of PlayStation VR2 Production

The International Data Corporation (IDC) has been tracking sales of Sony's PlayStation VR2 virtual reality headset since launch time (February 2023)—a new report claims that a backlog of unsold units has accumulated. Bloomberg's analysis of IDC data reveals that PS VR2 sales have consistently declined each quarter, despite promising early numbers—the publication alleges that Sony Group Corporation has paused production of its ($550 MSRP) PS VR2 headset: "until it clears a backlog of unsold units, according to people familiar with its plans, adding to doubts about the appeal of virtual reality gadgets." Anonymous industry moles reckon that manufacturing facilities have pumped out over two million examples since launch time. Sony is unlikely to admit, publicly, that it is having a tough time shifting its second generation virtual reality headset—Bloomberg's network of insiders believe that "stocks of the device are building up."

The lack of AAA content, developed exclusively for the PS VR2's ecosystem, is cited as big stumbling block—Bloomberg (alongside numerous publications) reckons that sales have suffered due to an absence of system-selling titles. Horizon: Call of the Mountain (2023) was an impactful launch title, but the headset's software portfolio contains a lot of "novelty" items, casual experiences and glorified tech demos (according to community feedback). Late last month, Sony admitted that it was exploring options beyond the VR2's normal mode of operation (PS5 acting as host): "We're pleased to share that we are currently testing the ability for PS VR2 players to access additional games on PC to offer even more game variety in addition to the PS VR2 titles available through PS5. We hope to make this support available in 2024, so stay tuned for more updates." This surprising announcement arrived mere days before the firing of (around) 900 PlayStation employees. Company leadership revealed that Firesprite's headcount would be reduced. This VR-oriented studio collaborated with Guerrilla Games on the development of Horizon: Call of the Mountain. Sony's London Studio will be closed down—its team had previously worked on PlayStation VR Worlds (2016) and Blood & Truth (2019)—compatible with Sony's first generation headset.

Sony PlayStation 5 Pro Details Emerge: Faster CPU, More System Bandwidth, and Better Audio

Sony is preparing to launch its next-generation PlayStation 5 Pro console in the Fall of 2024, right around the holidays. We previously covered a few graphics details about the console. However, today, we get more details about the CPU and the overall system, thanks to the exclusive information from Insider Gaming. Starting off, the sources indicate that PS5 Pro system memory will get a 28% bump in bandwidth, where the standard PS5 console had 448 GB/s, and the upgraded PS5 Pro will get 576 GB/s. Apparently, the memory system is more efficient, likely coming from an upgrade in memory from the GDDR6 SDRAM of the regular PS5. The next upgrade is the CPU, which has special modes for the main processor. The CPU uArch is likely the same, with clocks pushed to 3.85 GHz, resulting in a 10% frequency increase.

However, this is only achieved in the "High CPU Frequency Mode," which steals the SoC's power from the GPU and downclocks it slightly to allocate more power to the CPU in highly CPU-intense settings. The GPU we discussed here is an RDNA 3 IP with up to 45% faster graphics rendering. The ray tracing performance can be up to four times higher than the regular PS5, while the entire GPU delivers 33.5 TeraFLOPS of FP32 single-precision computing. This comes from 30 WGP running BVH8 shaders vs the 18 WGPs running BVH4 shaders on the regular PS5. There are PSSR upscalers present, and the GPU can output 8K resolution, which will come with future software updates. Last but not least, the AI front also has a custom AI accelerator capable of 300 8-bit INT8 TOPS and 67 16-bit FP16 TeraFLOPS. Audio codecs are getting some love, as well, with ACV running up to 35% faster.

PlayStation 5 Pro to Introduce New First-Party Super Resolution Tech, 4x Ray Tracing Performance Uplift Over PS5

Sony is giving final touches to a first-party super-resolution technology called PSSR (PlayStation Spectral Super Resolution), according to a sensational new leak by Moore's Law is Dead. The company plans to debut the tech with the new PlayStation 5 Pro console, this November. The tech is unlikely to make it to the current PlayStation 5 console due to the underlying graphics architecture. PSSR, from the looks of it, is closer in function to NVIDIA DLSS than it is to AMD FSR. The tech leverages the over 300 TOPS of AI inferencing power of the RDNA 3 GPU powering the PS5 Pro, to drive an AI-based reconstruction algorithm. The RDNA 2-based GPU of the current PS5 lacks AI accelerators. The biggest driving force behind the PSSR development isn't just this AI-based upscaling tech, but the impact of upscaling tech on frame-times and whole-system latencies. PSSR apparently makes the PS5 Pro capable of being not just a 4K-class game console, but also one that's ready to take on 8K. Sony is, after all, a television company, and would want to create use-cases for its latest 8K televisions.

A lot is also being speculated about the GPU driving the PlayStation 5 Pro. We've known from several older leaks that it is based on AMD's latest RDNA 3 graphics architecture, but we're now learning that the GPU will be a mix-match of several current and future graphics architectures from AMD's IP bouquet. It could have more advanced media and display engines than the current Radeon RX 7000 GPUs, but even the shader engines could incorporate certain elements from a future architecture, such as RDNA 4. The report speaks of a total AI inferencing performance of 300 TOPS, an FP16 throughput 67 TFLOPs, and an FP32 throughput of 33.5 TFLOPs. To put these into perspective, the GPU driving the Xbox Series X is rated for 12 TFLOPs FP32.

Helldivers 2 Warbond System Previewed Ahead of March 14 Launch

Helldivers, get the Cutting Edge advantage on the battlefield! Greetings, fearless heroes of galactic democracy! Steel yourself for the next big push against the disgraceful enemies of freedom with our brand-new Warbond—Cutting Edge! Packed with high-voltage vibes, Cutting Edge gives you the chance to enhance your loadout of liberty with ultra-futuristic armour, guns that spit lightning, super stylish capes and epic emotes.

Super Earth R&D Experiments
Helldivers… we need your help. The brainiacs in Super Earth Research & Development have some cool experimental armour ready to be field-tested. This is where you come in, you're just the right people for the job.

Sony Announces Layoff of 900 PlayStation Employees, London Studio Shuttered

Jim Ryan—President & CEO, Sony Interactive Entertainment—revealed a sobering restructuring plan earlier today: "The PlayStation community means everything to us, so I felt it was important to update you on a difficult day at our company. We have made the extremely hard decision to announce our plan to commence a reduction of our overall headcount globally by about 8% or about 900 people, subject to local law and consultation processes. Employees across the globe, including our studios, are impacted." Ryan's full email—addressed to the entire Sony Interactive Entertainment workforce—can be found here. It reveals that company leadership has decided to close its PlayStation London Studio—the South East UK team is/was reportedly working on an announced "PS5 online game." Microsoft revealed a larger scale layoff program late last month—affecting 1900 employees—albeit without shuttering any major development studios. A number of its California-based teams are in the process of ditching "traditional" office locations (including a former aircraft hangar), and are moving to a work from home (WFH) model.

The SIE chief believes that current circumstances are not sustainable: "These are incredibly talented people who have been part of our success, and we are very grateful for their contributions. However, the industry has changed immensely, and we need to future ready ourselves to set the business up for what lies ahead. We need to deliver on expectations from developers and gamers and continue to propel future technology in gaming, so we took a step back to ensure we are set up to continue bringing the best gaming experiences to the community." His email outlines an "impact for employees across all SIE regions—Americas, EMEA, Japan, and APAC," with reductions affecting native development teams and Firesprite, a Liverpool, UK-based studio (founded by former Psygnosis veterans). Hermen Hulst, Head of PlayStation Studios, also posted a blog entry on the subject of SIE global layoffs—he confirmed a number of reductions and project cancellations.

Four Fan-Favorite Xbox Games Heading to Nintendo Switch & Sony PlayStation Platforms

At Xbox, we strive to create games that inspire, entertain, and connect players from around the world. As a publisher and platform we are committed to meeting players where they are, by bringing more games, to more people, and on more devices. And at the heart of all we do are our players, and the vibrant communities that they build around the games they love.

Today we are announcing that four fan-favorite Xbox games will be coming to Nintendo Switch and Sony platforms this spring. The studios that built these celebrated games have drawn on their multi-platform experience to open the worlds they created to even more players and communities.

Sony Announces Launch of PlayStation Pulse Elite Wireless Headset

Launching today, our latest wireless headset, Pulse Elite, brings crisp, immersive audio to the gaming experience on the PS5 console; to PlayStation Link supported devices including PS5, PC, Mac, and PlayStation Portal remote player; and to Bluetooth compatible devices such as smartphones and tablets. Pulse Elite follows the launch of our first wireless earbuds, Pulse Explore, with both audio devices featuring planar magnetic drivers to further enhance the PS5 console's Tempest 3D AudioTech. When combined with PlayStation Link, the planar drivers precisely deliver the output of the 3D audio algorithms directly to the player's ear without loss, and nearly no distortion or delay. Here's our quick-start guide on setting up and using the Pulse Elite wireless headset, along with Pulse Explore wireless earbuds.

Set up and use sidetone and 3D audio features on PS5
A tour of the headset appears when you first connect the Pulse Elite wireless headset or Pulse Explore wireless earbuds to your PS5 console via the included PlayStation Link USB adapter. Before diving into a game, I recommend personalizing 3D audio settings and adjusting sidetone volume (changing this adjusts how loudly you hear your own voice in your ear when you talk). It's also possible to create a custom name for the headset, with standard letters, symbols, and even emoji. After the tour, you can change settings at any time while the headset is connected by navigating to the Settings menu and selecting Accessories, followed by Pulse Elite wireless headset.

Next-gen Games Consoles Predicted to Cost More or Offer Smaller Performance Uplift

Hiroki Totoki—Chief Operating Officer (COO) and president of Sony Group Corporation—expressed slight disappointment in PlayStation 5's Q3Y23 sales performance. The console's lifetime total (since November 2020) hit an impressive 50 million units sold milestone last December, but Sony's top brass had set an aggressive target of 25 million PS5 units sold through the fiscal year of 2023. A recent company earnings call highlighted a revised sales goal of 21 million units, and the PlayStation top executive's uneasy outlook for the fourth quarter and beyond. Genki Japan parsed this information into an easy to digest Tweet: "Sony COO Totoki said that it is harder to grow profits on the PS5 as the life cycle goes on in comparison to previous generations. With previous gens as time went on it became cheaper to produce them. But with PS5 the parts are becoming more expensive as the life cycle goes on."

Well known hardware tipster—Kepler_L2—followed up on Genki's brief report with an insight into semiconductor conditions (current day and in times ahead): "Cost per transistor has remained flat through FinFETs and will go up with GAAFETs/CFETs. The days of free cost savings with die shrinks is over and things will only get worse. Future consoles will either have increasingly smaller performance gains or significantly higher prices." Kepler_L2 has a pretty good track record of covering unreleased AMD CPU and GPU technologies, particularly in the field of Sony and Microsoft gaming hardware—they were last seen weighing in on the matter of speculated PlayStation 5 Pro specifications. Industry observers believe that the proper next-generation PlayStation and Xbox consoles will launch with insides occupied by Team Red-designed tech, despite early 2024 rumblings of NVIDIA and Intel pitching in with shopped proposals.

Helldivers 2 Receives "Rapid" Post-launch PC Patch

The PC version of Helldivers 2 has shot up the Steam charts since yesterday's launch (also available on PlayStation 5)—according to tracking sites, peak player population sits at 151,927. Games industry watchdogs believe that this is Sony PlayStation's most successful launch title on PC platforms—24-hour peak telemetry has Helldivers 2 attracting 81,840 players versus God of War's 68,000 (January 14, 2022). An abundance of technical issues has prompted the submission of negative feedback—around 12,200 reviews have been left on the game's Steam Profile. Its current status is "Mostly Positive," but launch evening impressions were "Mixed" following 5300 review submissions. Eurogamer has summarized the problematic period: "Chief among criticisms are complaints about persistent crashes, while others have singled out server and matchmaking issues. Then there's ire directed towards PC optimization, and its kernel-level GameGuard anti-cheat software, which some feel is cause for concern, as well as complaints around Helldivers 2's monetization—which includes a battle pass and premium currency in-game shop, despite its £34.99/$39.99 price tag."

The development team at Arrowhead Game Studios implemented day-of-launch matchmaking fixes and addressed the most common crash problems. Helldivers 2 Game Director, Mikael Eriksson, stated that a patch was in the making: "If it's a success, we'll trigger a hotfix and get it out to the Steam community first, then roll it out to PS5 players as quickly as we can. Thank you—seriously—for your patience. We really want you all to have a blast playing this game. Bear with us, we're almost there." Arrowhead have followed up on their promise(s) today with another set of fixes pushed out to PC gamer population—Eriksson shared some good second day news: "We've uploaded a patch to Steam that should improve matchmaking for PC. The patch also includes some other crash fixes we've identified. We know there's more to solve, and we're working our way through it. Nevertheless, we hope this rapid patch goes a long way to making your experience better. Now go smash some bugs (and bots)!"

Until Dawn Rebuilt in Unreal Engine 5, Coming to PC & PS5 This Year

Until Dawn has remained a core, genre-defining horror experience for players since its release almost a decade ago. We are now taking these amazing foundations and adding more emotional depth, an enhanced look, and a completely new soundscape that a game with such a strong legacy deserves. Rebuilt in Unreal Engine 5, Until Dawn has seen enhancements across the board, all made with passion and care for the original from the team of horror lovers, film fanatics, and veteran game makers at Ballistic Moon; and it's coming to PS5 and PC this year! Until Dawn has been rebuilt with the latest tools and techniques. New and improved animations build on the success of the original character performances. Characters, environments and VFX have been upgraded - all for a truly enhanced cinematic horror experience.

We use a broader cinematic tonal colour palette and new perspectives to make the story more nuanced and emotional. We've been brave enough to shine a light into the dark, unseen corners of Blackwood Mountain and added a third-person camera, which means you can now look behind the curtain of the original game, exploring enhanced and new locations with new interactions and collectables. Incorporating a third-person camera and adding contextual character movement animations, the game now allows the player to really feel the experience of that fateful night. Until Dawn's sound has undergone a massive overhaul too, featuring a new score from legendary horror composer Mark Korven. We've endeavored to keep the fantastic narrative integratory of the original, but we have seized the opportunity to expand upon unexplored emotional parts of the story.

Sony CEO Wants PlayStation Ecosystem to Expand into PC, AI & Cloud Territories

Kenichiro Yoshida—Sony Group Corporation Chairman, President And CEO—appeared as a guest on Norges Bank Investment Management's Good Company videocast late last year. News outlets have sluggishly picked up on some interesting tidbits from the November 2023 interview—the Sony boss has discussed his gaming division's ambitions in the recent past, but (host) Nicolai Tangen managed to pry out a clearer picture of PlayStation's ambitions for the future. Yoshida-san has an all-encompassing vision for the brand: "In short, it will be ubiquitous wherever there is computing users will be able to play their favorite games seamlessly, gamers will be able to find a place to play in different spaces, while PlayStation will remain our core product, we will expand our gaming experiences to PC, Mobile and Cloud." Gamers on the PC platform have to wait roughly two to three years for PlayStation exclusive titles to breakaway from home consoles origins—it is encouraging to hear that a greater number of conversions could be in the pipeline (with shorter lead times...hopefully).

The discussion moved onto game subscription services—a hotbed talking point as of late—Yoshida seemed to be happy with his company's normal mode of operation: "Well, we do subscription business model. At the same time, people usually play one game at the time, so an all-you-can-eat type of many games may not be so valuable compared with video streaming services. We have kind of balanced a hybrid service on PlayStation Network: subscription as well as paid content." Microsoft is a market leader with its Xbox and PC Game Pass services, now bolstered with a takeover of Activision Blizzard—the Sony CEO remained calm regarding his firm's main rival: "Healthy competition is necessary for the Games Industry to grow and at Sony we believe it is important to provide gamers with different options to play so we will continue our efforts to achieve this."

PlayStation 5 Achieves Milestone of 50 Million Units Sold to Consumers

Sony Interactive Entertainment (SIE) today announced the PlayStation 5 console (PS5) has surpassed 50 million units sold through to consumers, three years since its Nov. 2020 launch. Thanks to the support of PlayStation fans globally, the PS5 console has experienced strong momentum this year, driven by a slate of highly popular games and SIE's continued focus on bringing innovation to the gaming experience, including PS5 game streaming for PlayStation Plus Premium members.

"Achieving this PS5 sales milestone is a testament to the unwavering support of the global PlayStation community and their passion for the incredible experiences created by the talented developers from PlayStation Studios and our partners," said Jim Ryan, President and CEO of Sony Interactive Entertainment. "We're grateful for all of our players who have joined the PS5 journey so far, and we're thrilled that this is the first holiday season since launch that we have a full supply of PS5 consoles—so anyone who wants to get one can get one."

Opal Launches Tadpole, the First Webcam Designed for Laptops

Today Opal Camera Inc. announced Tadpole, the first webcam built exclusively for laptops and tablets. Opal's newest product delivers ultra-portability with the best image quality on the market - at just one-eighth the size of an average webcam, Tadpole is the world's smallest webcam ever made. Powered with the first directional mic to be used on any webcam, along with AI noise isolation and a capacitive touch sensor for easy tap-to-mute functionality, Tadpole offers unprecedented audio quality designed for work anywhere.

"The way we work has changed. Modern work is fluid today. It doesn't just exist in an office or in a home. It happens on couches, in coffee shops, over poor hotel room WiFi," said Veeraj Chugh, CEO and Co-Founder of Opal Camera. "We wanted to build a great product specifically for the way people work today. Tadpole is the first product of its kind: it's tiny, works on any laptop, and comes with a huge sensor, really cool audio features and reliable stability."

Creative Unveils Live! Meet 4K for Virtual Meetings

Creative Technology today announced the release of Creative Live! Meet 4K, the latest conference webcam sporting an array of nifty features that sets the stage for a stunningly clear and seamless virtual conferencing experience. Equipped with an expansive wide-angle field of view, adjustable digital zoom, stunning 4K UHD resolution, and cutting‑edge Sony STARVIS IMX415 CMOS imaging sensor, this latest conference webcam serves as the ideal tool for hosting virtual meetings, guiding online classrooms, and even exploring creative endeavors.

With 4K UHD resolution, backed by the Sony STARVIS IMX415 CMOS Imaging Sensor, the Creative Live! Meet 4K transforms virtual interactions into vivid experiences, teeming with intricate details, vibrant colors, and outstanding clarity. To complement this visual prowess, the Creative Live! Meet 4K also boasts an expansive wide-angle field of view, spanning up to 115°, making it an exceptional choice for accommodating numerous participants in a boardroom setting or capturing a wide range of visual content, such as whiteboard presentations. Moreover, this latest conference webcam offers an impressive 7X digital zoom capability, enabling users to zero in on crucial details without compromising image quality.

Sony Announces Refreshed, Slimmer PlayStation Consoles for the Holiday Season, Increases Pricing of the PS5 Digital

As the holiday season approaches, we are excited to share that we have a new PS5 model launching. To address the evolving needs of players, our engineering and design teams collaborated on a new form factor that provides greater choice and flexibility. The same technology features that make PS5 the best to play are packed into a smaller form factor, along with an attachable Ultra HD Blu-ray Disc Drive and a 1 TB SSD for more internal storage.

The new PS5 has been reduced in volume by more than 30%, and weight by 18% and 24% compared to the previous models. There are four separate cover panels, with the top portion in a glossy look, while the bottom remains in matte. If you purchase the PS5 Digital Edition, you can add the Ultra HD Blu-ray Disc Drive for PS5 later, as it will also be sold separately for 79.99 USD | 119.99 EURO | 99.99 GBP | 11,980 JPY.

Sony Unveils INZONE Buds and the INZONE H5 Headset

Sony has announced INZONE Buds - new truly wireless gaming earbuds packed with Sony's renowned audio technology designed to help you win. INZONE Buds offer both PC and console gamers an immersive gaming experience thanks to personalised sound, unrivalled 12 hours of battery lifeii and low latency. Accompanying this innovation is the INZONE H5 wireless headset, which offers an astonishing 28 hours of uninterrupted gameplay, ensuring comfort during extended gaming sessions.

Both of these products were born through a collaboration with the renowned esports team, Fnatic, who will celebrate 20 years of operation in 2024 and secured back to back international titles in the VALORANT Champions Tour this year. Furthermore, the sleek new black version of the highly acclaimed INZONE H9 wireless noise cancelling headset will be launched. INZONE continues to elevate your PC and PlayStation gaming experience with enhanced audio realism.

HyperX Unveils First HyperX Webcam, Audio Mixer Plus Audio Interface and Spring-Loaded Microphone and Camera Arm

HyperX, the gaming peripherals team at HP Inc. and brand leader in gaming and esports, today announced the release of three new innovative products designed to elevate content development for gaming creators and streamers. The latest additions, HyperX Vision S Webcam, HyperX Audio Mixer Audio Interface and the first toolless spring-loaded microphone arm on the market, HyperX Caster, are joining HyperX's high-quality lineup of streaming products, including its ProCast XLR microphone and accessories. HyperX continues to push the boundaries of comfort, audio quality and video capture to meet the evolving needs of gamers and content creators.

"We are excited to expand our portfolio of products and provide a more complete creator solution," said Sean Peralta, director of product management, HyperX. "The Vision S Webcam offers superb video quality and user-friendly features, and the Audio Mixer Audio Interface provides content creators with professional-grade sound. Since the listening experience for a content viewer is so important, we've added a volume meter to offer a quick and easy way to check input levels at any time. HyperX remains committed to enhancing the gaming and content creation experience, empowering users to unleash their full potential."

Horizon Forbidden West: Complete Edition is Coming to PS5 and PC

Following the events of Horizon Zero Dawn, machine hunter Aloy races to save the planet's crumbling biosphere before vicious storms and a mysterious, unstoppable blight ravages the remnants of humanity. Her mission and the sinister secrets it uncovers will pit Aloy against ever-deadlier foes, taking her to the dangerous frontier of the Forbidden West and the treacherous Burning Shores beyond.

In this complete collection with Horizon Forbidden West and Horizon Forbidden West: Burning Shores DLC, take on more awe-inspiring machines, meet new tribes, and travel to the treacherous archipelago of Los Angeles!

Horizon Forbidden West PC Version "Imminent" According to Leaker

IMDA, Singapore's rating board, has evaluated a new version of Horizon Forbidden West—a website entry for an upcoming "Complete Edition" on the PlayStation 5 platform was uncovered late last week. This information was removed at a later date since, but several media outlets have preserved crucial details. Horizon Forbidden West Complete Edition is M18 rated in that part of the world, thanks to gory content and sexual themes. IMDA's extended classification blurb implies that the base campaign as well as this year's Burning Shores DLC will be bundled together in a new package.

Dealabs leaker billbil-kun believes that a PC version is lined up for "imminent" release on Steam and the Epic Games Store—they cannot confirm an exact launch date, but it could arrive within a month based on potentially accurate data leaks. Sony tends to keep its flagship titles exclusive to PlayStation systems for 18 months—the base Horizon Forbidden West game arrived on PlayStation 4 and 5 last February...so the timing is about right for a converted edition to arrive PC-side. A State of Play presentation is scheduled for later today—billbil-kun recommends that folks check it out, given recent insights posted by Giant Bomb's Jeff Grubb.

PS5 Global Update Introduces Support for Larger Capacity SSDs

With the holiday season and a new wave of exciting game releases approaching, today we're pleased to roll out an all-new PS5 system software update globally. Thanks to support from our beta participants, this update includes a number of features from the latest PS5 beta. PS Remote Play is now supported on more Android devices, . Additionally, we're also introducing new features like support for PS Remote Play on more Android devices—providing new options to stream your favorite PlayStation games—alongside some new enhancements coming to PS App in the coming weeks.

Expect new accessibility features, such as using a second DualSense controller for assistance, new audio options that allow 3D Audio powered by Tempest 3D AudioTech to be enjoyed on compatible Dolby Atmos-enabled HDMI devices, new ways to connect with other players and customize your multiplayer sessions, and
support for larger-capacity M.2 SSDs (up to 8 TB).

Sony Semiconductor Solutions Develops Energy Harvesting Module

Sony Semiconductor Solutions Corporation (SSS) today announced that it has developed an energy harvesting module that uses electromagnetic wave noise energy. The new module applies technology that SSS has cultivated in the tuner development process to generate power from electromagnetic wave noise with a high level of efficiency. For example, this technology can use the constant electromagnetic wave noise generated by robots inside factories, monitors and lighting in offices, monitors and TVs in stores and homes, and the like to provide the stable power supply needed to run low-power consumption IoT sensors and communications equipment.

With attention on the challenge of providing power to the increasing number of IoT devices as they grow in popularity and sophistication, this highly efficient energy harvesting technology shows promise for a wide range of applications. SSS aims to employ the new technology as part of its effort to build a power circulation model, thereby contributing to the development of a sustainable IoT society.

Sony Semiconductor to Release Large-Size, High-Definition 1.3-type 4K OLED Microdisplay for VR/AR Headsets

Sony Semiconductor Solutions Corporation (SSS) announced the upcoming release of the ECX344A, a large-size, high-definition 1.3-type OLED Microdisplay with 4K resolution which will allow for greater photo-realistic VR and AR experiences.

The new OLED Microdisplay is mainly intended for virtual reality (VR) and augmented reality (AR) head-mounted display applications. It delivers 4K resolution with a 1.3-type large-size display by employing miniaturization processes that SSS has achieved while developing camera electronic viewfinders (EVFs), as well as its own pixel drive circuits. A new high-speed driver circuit is included in the microdisplay to enable a high frame rate even at 4K resolution, allowing for smooth image quality with an enhanced sense of reality. Moreover, SSS's original pixel structure makes it possible to achieve both a wide color gamut and high luminance performance.
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