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Sony Announces the US$200 PlayStation Portal Handheld Gaming Device

Back in May Sony officially revealed what was then known as Project Q, its first streaming only handheld gaming device. Since then, there have been multiple rumours about the specs and what the device will deliver and now, Sony has finally decided to launch the device as the PlayStation Portal. However, it appears that Sony is still keeping things under wraps, as not much new was announced in terms of the actual specs of the device, although we now know that the 8-inch, 1080p60 display is a touch display and it can act as a virtual touchpad. Other details that Sony shared in today's announcement was that the device will feature a 3.5 mm headset jack. With a US$199.99 MSRP it might end up being a popular accessory though, as Sony is asking for far less than the rumours suggested the PlayStation Portal would cost.

Sony also unveiled a pair of new headsets for the PS5, the Pulse Elite and the Pulse Explore. The latter was shown back in May. What was not known back then, was that Sony will be adding a new wireless audio specification to the PS5 called PlayStation Link. This will require a new USB dongle that ships with the headsets and can apparently also be used with PCs and Macs in a rather unusual move for Sony. PlayStation Link is said to be a low latency and lossless wireless audio solution, but the good news is that both headsets also support Bluetooth connectivity and can connect to a PlayStation Link dongle and a Bluetooth device simultaneously. Both the the Pulse Elite and Pulse Explore will feature planar magnetic drivers, which is a not common in gaming headset and even less so for earbuds like this. The Pulse Elite has a US$149.99 MSRP and the Pulse Explore will retail for US$199.99 when they launch later this year.

EA SPORTS NHL 24 Unleashes the Intensity of Hockey With All-New Exhaust Engine and Physics-Based Contact

Electronic Arts Inc. is creating the most intense NHL game yet with EA SPORTS NHL 24, coming to PlayStation 5, Xbox Series X|S, PlayStation 4, and Xbox One on Oct. 6, 2023. Colorado Avalanche superstar defenseman Cale Makar, whose world class on-ice skills exemplify the type of hard-checking and game-changing features that will be a part of EA SPORTS NHL 24, has been named the cover athlete for this year's game.

NHL 24 feels like hockey and brings the rush and fatigue of high-pressure games to life. The brand-new Exhaust Engine - powered by Frostbite - includes the Sustained Pressure and Goalie Fatigue systems to let players experience concentrated moments of intensity that hockey is known for. Through the Sustained Pressure System, offensive players who keep pressure on in the attack zone are rewarded and will trigger the Sustained Pressure perk, lowering their opponent's attributes for a limited time and creating more space for movement and setting up plays. With the Goalie Fatigue System, the more pucks you put on net, the more fatigue the opponent's goalie will experience. This will affect the netminder's ability to react to shots as they wear down over time and upwards of 75 new goalie animations will help bring this in-game storyline to life.

LTX 2023 Recap: Reaching Critical Mass as an Annual Consumer Event

The LTX Event has returned in its annual two-day form in beautiful Vancouver after the COVID break. With blistering temperatures outside, it was great to see the turnout and having it come out of the four-year pause that the pandemic demanded. Compared to 2019, where there was a handful of brands, and the 2023 location has moved slightly, from the older Canada Place convention center, to its newer, adjacent building. At roughly USD $40 for a visitor's day pass, one could argue that it isn't even that cheap, but even so upon arriving there on Saturday, there was a line running along the entire length of the building for visitors to enter with a pre-purchased pass in hand.
Just like in 2019, the event is propped up around several core pillars. There are interactive events like a case toss competition, live stage shows with various topics, a LAN party section, as well as an ever greater mix of brands to allow excited end-users to get an up close look at featured products and even try them out. The entire event also provides brands the ability to sponsor various sections, while others have focused on booth space for exposure and interactivity.

PlayStation 5 Beta Update Grants 8 TB M.2 SSD & 3D Dolby Atmos Support

With each PlayStation 5 system software release, we've introduced new features designed to enhance the many ways you can access your favorite content, navigate your console, or create new gaming memories with friends. Today, we're thrilled to roll out a new PS5 system software beta that introduces new accessibility features as well as audio options that allow 3D Audio powered by Tempest 3D AudioTech to be enjoyed on compatible Dolby Atmos-enabled HDMI devices such as sound bars, TVs, or home theater systems. The beta also includes more options to quickly find games and console tips, new ways to connect with other players and customize your multiplayer sessions, and support for larger-capacity M.2 SSDs (up to 8 TB).

While beta access will be limited to invited participants in select countries*, we plan to release the update globally later this year. If you're selected to participate in the beta, you'll receive an email invitation today when it's available to download. Some features available during the beta phase may not make it into the final version or may see significant changes. Without further ado, here are some of the highlights from the beta release...

Sony Celebrates PlayStation 5 Surpassing 40 Million Unit Sales

We launched PlayStation 5 in November 2020 and the world was in a strange and different place than when we announced the console in 2019. Despite the unprecedented challenges of COVID, our teams and our partners worked diligently to deliver PS5 on time. We continued to face headwinds with the pandemic, and it took months for supply chains to normalize so we could have the inventory to keep up with demand. For more months than I care to remember, we kept thanking our community for their patience while working through these issues. But now PS5 supply is well-stocked and we are seeing that pent up demand finally being met.

With the support of PlayStation fans, we have reached a milestone of 40 million PS5 consoles sold through to gamers since launch. Thank you so much to our community of gamers - without you this would have been an impossible task. PS5 launched with the best catalog of games in our history and the momentum for great content keeps getting stronger. From innovative indie games to AAA blockbusters, there are more than 2,500 PS5 games now available, and it has never been a better time to experience PS5 In the last two months alone, we have seen incredible new games from our partners, including Final Fantasy XVI, Diablo IV, and Street Fighter 6.

Leaker Claims No Liquid Metal Cooling for PlayStation 5 Refresh

PlayStation 5-related rumors have been flowing over the past week—Zuby_Tech was reportedly the main source responsible for leaking out Project Q footage, but the tipster has turned to his attention to an alleged new version of the host system. Yesterday's tweet makes reference to a refreshed PlayStation 5 model—the "CFI-1300 series"—with a revised 5 nm APU. The late-2020 launch model (CFI-1200) sported a 7 nm chipset, while 2022's die shrink granted the CFI-1202 series with a 6 nm SoC.

The tipster thinks that Sony will be dropping the PS5's liquid metal cooling system for its next iteration, thanks to a central 5 nm part offering greater efficiency and reduced thermal output. Previous reports have predicted that this refreshed "modular model" is marked for a late 2023 release window. Sony has been running a summer price reduction campaign—could this marketing incentive be clearing the way—i.e selling off older stock—in anticipation of the refreshed model's arrival? "CFI-1300" should not be confused with the heavily rumored PlayStation 5 Pro variant—Insider Gaming's Tom Henderson has reiterated multiple times that this major hardware upgrade is still a long way off from launching.

Nixxes Software Celebrates Ratchet & Clank: Rift Apart's PC Launch Day

Hey everyone, today we are celebrating the launch of Ratchet & Clank: Rift Apart on PC. Back in 2002, Insomniac Games released the first Ratchet & Clank game on PlayStation. It's been two decades since the series first evolved into an iconic franchise on PlayStation consoles, and now for the very first time, Ratchet and his friends and foes are making the jump to a new platform.

On behalf of everyone at Nixxes Software, we can't wait to hear about your experiences with Ratchet & Clank: Rift Apart on PC and look forward to seeing your Photo Mode results. You can help us find your posts by using the hashtag #RatchetPC when sharing your experiences and creations on social media.

Sony Could Roll Out PlayStation 5 Summer Price Cuts Across More Territories

Sony has implemented a time limited price reduction for its PlayStation 5 Standard/Disc Edition console in Spain, Portugal, France and Italy—according to billbil-kun (writing for Dealabs magazine) the time limited summer promotion is going to reach Germany, Great Britain and the United States shortly. The campaign has been running since mid-July, and customers in eligible regions have (so far) enjoyed a €75 reduction, bringing the standard PS5 model's price down to as low as €450 (~$498). Dealabs believes that that some of these regional offers have already ended (as of July 24).

The article seems to source some insider information, with very specific discount figures presented for the next batch of participants—German customers are set to get the aforementioned standard European €75 reduction, bringing the PS5's price down to €474.99 (from €549.99). UK gamers get £75 off, so £404.99 total (reduced from £479.99). US folks are lined up for a less generous $50 cut—due to Sony not implementing PS5 price increases for that market—resulting in $449.99 (instead of $499.99). Billbil-kun reckons that the following retail outlets will be taking part in the campaign's next phase: PlayStation Store/PlayStation Direct, Amazon, MediaMarkt, Target and GAME UK. The timing of these temporary cuts could point to Sony responding to Microsoft's unpopular decision to jack up asking prices for the Xbox Series X console, as well as Game Pass subscription fees.

Insider Claims PlayStation 5 Pro Targeting 8K "Performance Mode" & Accelerated Ray Tracing

Insider Gaming's Tom Henderson has picked up some interesting insider knowledge about the long rumored PlayStation 5 Pro gaming console—his (side hustle) Key to Gaming article theorizes that a project codenamed "Trinity" has been in-progress since early 2022. Sony is apparently sticking to its tradition of using Matrix themed codenames for internal hardware projects—PlayStation 4 Pro was referred to as "Neo," and PlayStation VR's alias was "Morpheus." His inside sources claim that Sony has been showing off Trinity prototype units to game development studios, with refreshed dev kits lined up for the "majority" of interested parties by November 2023.

Henderson's sources provided scant info about Trinity's specs and performance goals: "Although the Pro's specs were difficult to pin down, (admittedly) due to my lack of technological prowess, sources have stated that Trinity with have 30 WGP and 18000mts memory. As for the consoles performance targets and as to be expected, the PlayStation 5 Pro will be targeting improved and consistent FPS at 4K resolution, a new "performance mode" for 8K resolution, and accelerated ray tracing. Whether or not a PlayStation 5 Pro console is desired enough in the current market remains to be seen, but as of writing, the PlayStation 5 Pro is in development and is targeting a November 2024 release date." The leaked information has been interpreted several ways by different outlets—mostly focusing on the improved AMD RDNA-powered GPU. I have included Zuba_Tech's updated spec sheet (see below), which seems to be a bit on the fanciful side of things (proposing 72 CUs). Others have theorized that the revised GPU could offer twice the performance of the base PS5 model's Oberon RDNA 2-based GPU (36 CUs).

Sony Electronics Unveils WF-1000XM5 Truly Wireless Earbuds "For The Music"

Sony Electronics Inc. today announced the WF-1000XM5 earbuds - the latest truly wireless model of the award-winning 1000X series. This new model offers the Best Noise Canceling by reducing external noise over a wide bandwidth, from low to high frequencies so you can focus on your music. Following its predecessor, the WF-1000XM4, the WF-1000XM5 raises industry standards with astonishing sound and Sony's best ever call quality, despite a smaller and lighter design.

The WF-1000XM5 earbuds deliver cutting-edge technology and premium sound quality with the best noise-canceling performance. Real-time audio processors and high-performance mics power the specially designed driver unit, Dynamic Driver X, for wide frequency reproduction, deep bass, and more detailed vocals.

Sony Intros Marvel's Spider-Man 2 Limited Edition PS5 Console Bundle

What an exciting moment for PlayStation players, as the Insomniac team just wrapped up a captivating panel at San Diego Comic-Con with fantastic new reveals from Marvel's Spider-Man 2. This includes a first look at the PS5 Console - Marvel's Spider-Man 2 Limited Edition Bundle, which features a custom PS5 console cover design and matching DualSense wireless controller.

We were thrilled to debut these stunning designs to our fans today because of how they capture the look and feel of Marvel's Spider-Man 2. The threat of Venom and the symbiote will be one of the most formidable challenges that our two Spider-Men will face in Marvel's Spider-Man 2. This is why we wanted to reflect the intensity of the symbiote and its capacity for transformation and power with a takeover design for the PS5 console and DualSense wireless controller.

Leaked Footage Shows Sony Project Q Handheld Running Android OS

A significant Sony Project Q leak has revealed an alleged prototype running on an undisclosed version of the Android operating system—the remote play-oriented handheld device was first revealed in late May's PlayStation showcase, but Sony's games division has so far kept stum about the Q's means of operation. Zuby_Tech has (prematurely) pulled back the curtain by uploading various images and video footage of a working unit.

A very simple version of Android seems to be displayed on the device's 8-inch 1080p LCD screen (a protective film is still attached), with a prominent QR code featured on its home window. The streaming device has the potential to be quite flexible, in terms of functionality, thanks to Sony's apparent wise choice of operating system selection. Zuby_Tech also took the time to open up their sample unit—without the screen in place, there appears to be not much going on inside there. Previous rumors have the Project Q accessory costing somewhere in the $200-300 region, with a battery life of 3-4 hours—this could be a tough one to market and sell, even to the most ardent of PlayStation platform supporters.

PlayStation VR2 Product Manager Goes Deep into Design Process

When PlayStation VR2 released earlier this year, it offered players a chance to experience virtual game worlds bristling with detail and immersive features. PS VR2 was the culmination of several years of development, which included multiple prototypes and testing approaches. To learn more, we asked PS VR2's Product Manager Yasuo Takahashi about the development process of the innovative headset and PlayStation VR2 Sense Controller, and also gained insight into the various prototypes that were created as part of this process.

PlayStation Blog: When did development for the PS VR2 headset start?
Yasuo Takahashi: Research on future VR technology was being conducted even prior to the launch of the original PlayStation VR as part of our R&D efforts. After PS VR's launch in 2016, discussion around what the next generation of VR would look like began in earnest. We went back and reviewed those R&D findings and we started prototyping various technologies at the beginning of 2017. Early that same year, we began detailed conversations on what features should be implemented in the new product, and which specific technologies we should explore further.

Sony WF-1000XM5 Teased for Launch on July 24

Sony Electronics yesterday tweeted about an upcoming product launch date: "For the silence. For the sound. Stay tuned...you'll want to hear this." The teaser image and brief message could hint at the WF-1000XM5 wireless earbuds finally arriving at retail. The tweet puts emphasis on high quality sound reproduction and noise cancelling capabilities, so the company seems to be confident in marketing their next gen model as a leap over the popular WF-1000XM4.

Renders and specifications for the fifth generation Sony wireless earbuds have been leaked online several times this year. The WF-1000XM5 seems to be smaller and lighter than its predecessor with each bud weighing 5.9 grams, and the (likely Qi wireless charging capable) cradle coming in at 39 grams. Eye-balled dimensions suggest a profile closer to the WF-C700N. Many owners of the WF-1000XM4 have complained about inconsistent and uncomfortable fits in ear canals, due to the unit's relatively substantial design—a more compact bud would be most welcome. Multi-point connectivity seems to be the main feature that will be ready and present out of the box, otherwise leaked specs do not present anything else that really stands out. The WF-1000XM4 launched last Autumn with an MSRP of $280—will Sony be charging more for a mild set of improvements, or are they going to wow us with an amazing next-gen aural experience?

Ratchet & Clank: Rift Apart PC Version to Feature Ray-Traced Ambient Occlusion

Next week, Ratchet & Clank: Rift Apart is launching on PC! Many of you have asked for details about the technologies used and system requirements. Today we are answering those questions, and on top of that, we have some exciting new feature announcements. To ensure a smooth dimension-hopping experience, our team implemented DirectStorage 1.2 in Ratchet & Clank: Rift Apart on PC, including GPU decompression.

Richard van der Laan, Senior Lead Programmer at Nixxes Software, explains: "To enable quick loading and instant transition between dimensions, the game needs to be able to load assets quickly. DirectStorage ensures quick loading times, and GPU decompression is used at high graphics settings to stream assets in the background while playing. Traditionally, this decompression is handled by the CPU, but at a certain point, there is an advantage to letting the GPU handle this, as this enables a higher bandwidth for streaming assets from storage to the graphics card. We use this to quickly load high-quality textures and environments with a high level of detail."

Microsoft and Sony Co-Sign Agreement to Keep Call of Duty on PlayStation for a Decade

Microsoft and Xbox leaders have declared that the Call of Duty series will remain on PlayStation systems for the next ten years, following a possible successful acquisition of the (current owners of the IP) Activision Blizzard video game holding company. Phil Spencer, the outspoken head of Xbox stated via Twitter: "We are pleased to announce that Microsoft and PlayStation have signed a binding agreement to keep Call of Duty on PlayStation following the acquisition of Activision Blizzard. We look forward to a future where players globally have more choice to play their favorite games."

His superior, Brad Smith (vice chair and president of Microsoft) added: "From Day One of this acquisition, we've been committed to addressing the concerns of regulators, platform and game developers, and consumers. Even after we cross the finish line for this deal's approval, we will remain focused on ensuring that Call of Duty remains available on more platforms and for more consumers than ever before." The silence on Sony/PlayStation's part is very telling, they are perhaps resigned to the merger becoming concrete this summer. Fans of the series (who favor Sony systems) will be relieved to know that PlayStation 5 and its possible successor are covered for another decade—it will be interesting to see how Sony's planned cloud gaming service will operate with the CoD franchise in mind. Microsoft has been presenting ten-year deals to a variety of rivals over the past year, with Sony and Nintendo courted alongside a number of different organizations. NVIDIA and Nintendo agreed on 10-year partnerships with Xbox earlier this year.

Sony Assigns $2 Billion R&D Budget to Games Division

Sony Corporation was in a boastful mood back in March of this year—Hiroki Totoki, the firm's executive deputy president and CFO declared that a $5+ billion (JP¥700 billion) budget had to been allocated for strategic investments across several departments in 2023. At the time it was not made clear how much of that pot would be assigned to Sony Interactive Entertainment/PlayStation, but a new report published by Nikkei Asia's Business section has revealed that the Japanese multinational conglomerate is set to open up and reach deep into its "war chest."

As its battle with Microsoft/Xbox heats up, Sony has designated a 300 billion yen (converting roughly to $2.13 billion) to research and development for its game division for the fiscal year ending in March 2024. This is reportedly 40% of its total R&D spending, which will exceed its investments in two other key interests—namely electronics and semiconductors. Nikkei notes that "earnings before interest, taxes, depreciation and amortization (EBITDA) for the company's game business was about 337 billion yen ($2.4 billion) last fiscal year, up more than 60% from five years ago." Sony anticipates that the live service gaming market will hit a high of $19 billion in 2026, so it is shifting priorities from its traditional hardware-based model to an online system where customers are expected to buy add-ons for streamed content. Its $3.7 billion buyout of Bungie in 2022 formed a central pillar for this new strategy—the MMORPG-specialist studio is reportedly serving as a consultant on several live service projects in development at other SIE-owned outfits. The main goal seems to a targeted launch of 12 live service titles by the fiscal year ending March 2026.

PlayStation 5 Access Controller to Launch Worldwide on December 6

For the past five years, we've been on a journey with accessibility organizations and experts to create a versatile controller kit that enables gamers with disabilities to play more comfortably and for longer periods, empowering more players to share in the joy of gaming. Today, I'm thrilled to announce that the Access controller for PS5 will be available globally on December 6, with pre-orders kicking off on Friday, July 21.

Available for a suggested retail price of $89.99 USD/$119.99 CAD/¥12,980 JPY/€89.99/£79.99 (MSRP), the Access controller lets you customize your layout with different button and stick caps in various shapes and designs, operate the controller from any 360° orientation, and connect third-party accessibility accessories using its four industry-standard 3.5 mm expansion ports.

Apple Reported to be Reducing Factory Output of Vision Pro AR Headset

The Financial Times believes that Apple is running into major production issues related to its Vision Pro mixed reality headset—insider sources claim that the mega-sized multinational technology company is adjusting internal sales goals for the $3499 AR/VR "spatial computer." Leadership had set an ambitious internal target of 1 million units sold in 2024, but the complexity of the system's design has apparently caused major setbacks for manufacturing partners. Apple is reported to have signed up with Luxshare, a Chinese contract manufacturer, to assemble Vision Pro headsets—insiders within both organizations reckon that only 400,000 units will be ready for sale throughout 2024. This number seems to be fairly optimistic given that Trendforce predicted that a mere 200,000 would be shipped next year.

FT gathered information from two other sources placed within the Chinese supply chain—they claim that Apple and Luxshare could encounter major component shortages in 2024, resulting in a production shortfall—with an estimated 130,000 to 150,000 finalized units. The article points out that the most complex (and costly) aspect of the headset lies in its micro-OLED display setup, that also includes outward facing lenses. TSMC and Sony are reported to be the suppliers of these parts (as featured on the prototypes), but Apple is allegedly not satisfied with low production numbers, and not enough batches are "free of defects." A cheaper version of the Vision Pro is apparently now on the backburner, since Apple is unlikely to recoup—factoring in R&D expenses—within the first year of the intial product's launch.

IRDM Introduces a new PCIe M.2 NVMe SSD drive for the PS5 Console

The European brand expands its portfolio of PCIe Gen 4 x4 SSDs in M.2 format with a model dedicated to the PS 5 console. It is the IRDM PRO SLIM - ideal not only for gamers, but also professionals and enthusiasts.

The IRDM PRO SLIM is a twin model of the IRDM PRO M.2 SSD. Unlike its predecessor, the new drive is offered without a heatsink, making it 100% compliant with Sony's requirements for PlayStation 5 console drives. The technical parameters speak in favour of choosing an SSD from a European manufacturer. Maximum read and write speeds are 7000/6850 MB/s, respectively. The PCIe 4 x4 NVMe interface delivers twice the speed of older 3 x4 solutions. The memory speed is also influenced by DRAM buffer of up to 2 GB, thanks to which the drive works stably even under heavy use.

Microsoft Predicts Sub-$300 MSRP for Sony's Project Q Handheld

Stephen Totilo, a writer for the gaming section of Axios, has uncovered an intriguing tidbit from Microsoft's Federal Trade Commission (FTC) court documents. He injected some humor into this finding and posted on Twitter: "Microsoft's lawyers with some Project Q hype." According to the legal team's footnotes: "Sony is also anticipated to release a handheld version of PlayStation 5 later this year for under $300." The handheld gaming device was first revealed during late May's PlayStation Showcase, but teaser material only revealed a small number of details.

Sony indicated that Project Q will feature a 1920 x 1080 display (with a max. 60 Hz refresh) and in-built WiFi connectivity that allows the user to stream games from a host PlayStation 5 system. Insider Gaming's Tom Henderson has gathered information from company sources since that showcase, and proposed that the device can only sustain 3-4 hour play times. He also proposed that Sony should seriously consider launching the device at a low price of $200, given the handheld's alleged limited function as Remote Play-only. It is odd that Microsoft's legal representatives think that Project Q will act as a highly portable PlayStation 5 console, but they likely did not pay attention to the limited details available to them.

LeBron James Limited Edition PlayStation 5 Accessories Arriving July 27

From Akron to the global stage, LeBron James continues to inspire the world with his tireless work ethic, championship spirit and remarkable achievements on the court and in his community. Today, we're excited to share details on how players in select markets can secure our first design collaboration with LeBron and the first ever limited-edition PlayStation accessories co-designed with a cultural icon.

Featuring elements inspired by LeBron's love for gaming and community, the LeBron James Limited Edition PS5 accessories are a true passion project co-created with LeBron. With memorable phrases such as, "Nothing is given. Everything is earned," the accessories feature personal imagery and adages that have been meaningful throughout LeBron's journey as a game-changing athlete, global inspiration for millions, and PlayStation Playmaker.

Sony and Zoom Bringing Video Communication to BRAVIA TVs

Sony has announced that Zoom Video Communications, Inc. will be coming to Sony's BRAVIA TVs that are compatible with BRAVIA CAM. This partnership will allow users to easily connect with friends, family, and colleagues for video calls and meetings from the comfort of their living room. Sony's BRAVIA is the first TV brand to support the Zoom for TV app on Google Play Store.

With Zoom on BRAVIA TVs, users will be able to take advantage of all the features that make Zoom one of the leading video communication platform. This includes video communication on a TV screen, screen sharing, and collaboration tools. Users will also be able to use BRAVIA CAM's advanced features - it recognizes where you are in the room and how far you are from the TV, then adjusts sound and picture settings so they're just right. All of that is possible with a very simple setup - when using a compatible TV with a BRAVIA CAM, it only takes downloading the Zoom app from Google Play and launching it with the TV's remote.

Sony WF-1000XM5's Charging Case Info Revealed by Database

Renders and basic specifications for Sony's rumored WF-1000XM4 successor were leaked earlier this month, with some sources theorizing that Sony would be unveiling the next-generation TWS earbuds within days. An official announcement did not come to pass, but details and a (top-down view) photo of the WF-1000XM5's charging case have emerged from an independent testing database—the Wireless Power Consortium (WPC). Tipsters reckon that the WF-1000XM5 buds will be smaller and lighter than predecessors—perhaps closer in size to Sony's cheaper TWS offering, the WF-C700N—and leaked specifications indicate that the new model is not a massive departure from the XM4, although multi-point connectivity looks to be standard at launch.

The WPC's online certification page lists model number YY2963, which is identical to an FCC registration from February. The June 9th entry states that it is a "wireless stereo headset," with a carry/charging case classed as a "Power Class 0 Receiver" offering 2 W maximum input. A low quality photo of this earbud cradle is included on the WPC web page—Sony's new unit looks almost identical to the WF-1000XM4 enclosure. Qi wireless charging is very likely part of the package, but the next-gen solution might not be much of an upgrade. Insiders have reassessed the situation, and now propose that Sony is planning on a July or August reveal for the the 1000XM5.

Marvel's Spider-Man 2 Launches October 20, Exclusively on PlayStation 5

Everyone at Insomniac Games is thrilled to announce that Marvel's Spider-Man 2 will launch on Friday, October 20th, 2023, only on PlayStation 5. After the amazing fan reception for Marvel's Spider-Man in 2018 and Marvel's Spider-Man: Miles Morales in 2020, the team has worked tirelessly over the past few years to make this third installment in the franchise the sequel you have been waiting for. Built from the ground up for PlayStation 5 console, Marvel's Spider-Man 2 will unlock the power of the console with better visuals, faster web swinging (and web wings!), 3D Audio, and near-instant character switching. We speak for all our collaborators and friends at PlayStation and Marvel Games, when we say that we cannot wait for you to get your hands on this incredible single-player open-world experience.

In Marvel's Spider-Man 2, players will get to experience Marvel's New York as both Peter Parker and Miles Morales. As you saw in the PlayStation Showcase last month - the main storyline of the game will have you take control of both Spider-Men at different points of the campaign. In the open world, you will be able to switch nearly instantly between them as you explore Manhattan, Queens, and Brooklyn. Both Spider-Men have stories and missions in the world exclusive to each of them.
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