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European Union's AI Act Adopted, Full Implementation to Follow by 2026

The European Union has recently approved the AI Act, a new type of regulation to ensure the safe and responsible development of artificial intelligence (AI) within the EU. This legislation marks the first case in the global efforts to regulate AI, as it sets a new standard for transparency, accountability, and ethical considerations in AI development and deployment. The AI Act, also known as the KI-Gesetz, is designed to address concerns about the potential risks and negative impacts of AI on society. Key aspects of the regulation include the requirement for AI systems to be transparent and explainable, ensuring that they are not discriminatory and environmentally friendly. Furthermore, the AI Act emphasizes the importance of human oversight in AI development and deployment, ensuring that other technologies do not solely control AI systems.

The regulation also includes specific restrictions on certain AI applications, such as mass surveillance using biometric data or the evaluation of social behavior, similar to China's Social Scoring system. Additionally, emotion recognition, both in the workplace and educational settings, is prohibited under the new law. While the AI Act has been widely praised for its forward-thinking approach, there are also concerns about the potential limitations and challenges it may pose. The Digital Industry Association, Bitkom, has criticized the law for leaving certain questions unanswered and warning that the regulations may become outdated within two years. The AI Act is set to come into effect in the coming weeks, with full implementation expected by 2026. The regulation will apply to all entities developing, offering, or using AI systems within the EU, including both public and private parties. This comprehensive approach aims to ensure that AI is developed and used in a way that benefits society while minimizing potential risks.

Helldivers 2 Technical Director Addresses Anti-Cheat Concerns

Hi everyone, my name is Peter Lindgren and I'm the Technical Director of Helldivers 2. I've been making games at Arrowhead since the Magicka days and I've been involved in every game we've released to date. I will do my best in this post to address the concerns and confusion that's come up recently regarding the choice of Anti-Cheat software in Helldivers 2. So, let's start off with the more urgent questions:

Is GameGuard a kernel-level / administrator-priviledge anti-cheat?
Yes, GameGuard is a "kernel-level", aka rootkit, anti-cheat. Most anti-cheat run at "kernel-level", especially all of the popular ones. It's unfortunately one of the more effective ways to combat cheating. There are some anti-cheat systems that can run in "user-mode," but they are much less effective and tend to be cracked very quickly, resulting in widespread cheating.

New Chinese Online Gaming Regulations Send Tencent, NetEase, and Other Gaming Stocks Crashing

China, earlier today, brought into effect new online gaming and gambling regulations, which aim to curb down the time spent by gamers online, and remove all incentives to play daily, by regulating the way games reward gamers to play daily or often, causing them to spend more time and money online. The announcement sent shockwaves through the financial markets, causing investors to drain about $80 billion in value from two the leading online gaming stocks, Tencent and NetEase. The regulations essentially set spending limits for online games, by spelling out the exact ways in which game studios can monetize their online experiences and play reward systems. Tencent lost about 16% in share price, while that of NetEase crashed by 25%. Prosus, which owns a 26% stake in Tencent, slid by 14.2% in the markets. This is expected to have an effect on Western markets that open for trading in a bit.

Ubisoft CEO Discusses Acquisition of Activision Cloud Streaming Rights

The UK's Competition and Markets Authority (CMA) rejected a previous draft of Microsoft's proposed deal to merge with Activision Blizzard (to the tune of $69 billion). The expected summer completion date was missed due to this sole case of opposition—all of the other international regulatory bodies had approved a conglomeration of Xbox and Activision portfolios. Ubisoft later emerged as an unlikely knight in shining armor, since the UK CMA has provisionally approved freshly revamped conditions—it turns out that Microsoft had agreed to sell its cloud streaming rights to the French video game publisher. The Financial Times sat down with one of the company's co-founders—CEO Yves Guillemot—and discussed how cloud gaming will revolutionize the industry.

Guillemot was not asked to comment on how much his firm has agreed to spend—allegedly a one-off fee—on purchasing Activision Blizzard's cloud streaming rights (from Microsoft). He did discuss the inherent risk of embracing a relatively immature market technology: "When Netflix first said it was going to go into streaming, their shares fell a lot and they were widely criticized. Today, we see what they have become. It's going to be the same with video games, but it will take time. But when it takes off, it will happen very quickly...We strongly believe in the next five to 10 years, many games will be streamed and will also be produced in the cloud. That's what pushed us to go forward with the Microsoft deal." This looks to be an unusual move for Ubisoft, considering the rumors of a recent strategy shift in reaction to downturns in sales.

UK Regulator Provisionally Approves Microsoft & Activision Blizzard Deal

Microsoft's proposed $69 billion takeover of Activision Blizzard got the "go ahead" from the vast majority of regulatory bodies around the world, but the UK's Competition and Markets Authority (CMA) ultimately chucked a spanner into the works—consequently the deal's signing off date was delayed into the autumn. The top brass at Microsoft and Acti-Blizz have worked on a revised set of terms (to address concerns raised earlier this year), and the outcome has been semi-positive. The competition watchdog appears to be satisfied, prior to making a concrete announcement: "While the CMA has identified limited residual concerns with the new deal, Microsoft has put forward remedies which the CMA has provisionally concluded should address these issues. The CMA is now consulting on the remedies before making a final decision."

Under the newly redrafted deal—submitted for approval last month—Microsoft has agreed to transfer the rights to stream Activision games from the cloud to French video games publisher—Ubisoft—for a 15 year long term. The CMA's freshly published press release provides an insight into future infrastructures: "Under that new deal, Microsoft will not purchase the cloud gaming rights held by Activision, which will instead be sold to an independent third party, Ubisoft Entertainment SA (Ubisoft), before the deal is completed. The prior sale of the cloud gaming rights will establish Ubisoft as a key supplier of content to cloud gaming services, replicating the role that Activision would have played in the market as an independent player."

Microsoft Closer to Finalizing Activision Blizzard Merger - FTC Injunction Request Rejected by US Judge

Microsoft is closing in on its proposed $69 billion acquisition of Activision Blizzard—the company is celebrating another victory, following the conclusion of a crucial court case against the US Federal Trade Commission (FTC). Both parties were recently engaged in five days of arguments and deliberation—yesterday Judge Jacqueline Scott Corley's final ruling stated: Microsoft's acquisition of Activision has been described as the largest in tech history. It deserves scrutiny. That scrutiny has paid off: Microsoft has committed in writing, in public, and in court to keep Call of Duty on PlayStation for 10 years on parity with Xbox. It made an agreement with Nintendo to bring Call of Duty to Switch. And it entered several agreements to for the first time bring Activision's content to several cloud gaming services."

The lady justice continued: "This Court's responsibility in this case is narrow. It is to decide if, notwithstanding these current circumstances, the merger should be halted—perhaps even terminated—pending resolution of the FTC administrative action. For the reasons explained, the Court finds the FTC has not shown a likelihood it will prevail on its claim this particular vertical merger in this specific industry may substantially lessen competition. To the contrary, the record evidence points to more consumer access to Call of Duty and other Activision content. The motion for a preliminary injunction is therefore DENIED."

EU Commission Conditionally Approves Broadcom's $61 Billion Acquisition of VMware

The European Commission has today announced that it has granted conditional approval—under EU Merger Regulation—for the $61 billion acquisition of VMware by Broadcom: "The approval is conditional upon full compliance with the commitments offered by Broadcom. Today's decision follows an in-depth investigation of the proposed acquisition. Broadcom is a hardware company that offers, among other products, Fibre Channel Host-Bus Adapters ('FC HBAs'), storage adapters and Network Interface Cards ('NICs'), which are hardware components that connect servers to storage or network. Broadcom has recently started expanding into software markets, mainly for security and mainframe applications. VMware is a software supplier offering mainly virtualization software that interoperates with a wide range of hardware, including FC HBAs, storage adapters and NICs.

A company spokesperson commented on the EU administration's conditional approval of the deal: "Broadcom provided the European Commission with a technology access remedy that preserves interoperability, a core principle that would not have changed as a result of this transaction...Broadcom did this to fully address the concerns expressed by the European Commission, and Broadcom welcomes the Commission's decision to accept this access remedy." The aforementioned "concerns" relate to the acquisition resulting in a possible restriction of "competition in the market for certain hardware components which interoperate with VMware's software." Broadcom is aiming to finalize their purchase of VMware by November 1, but they have to contend with forthcoming judgements from US and UK regulators prior to that date.

Valve Clarifies its Stance on AI-generated Game Content

Last week a small-time developer (who releases titles on Steam) kicked up a lot of fuss about AI-generated content being banned, blocked or removed by Valve. They claim that their game has been rejected repeatedly by Steamworks supervisors due to the presence of "fairly obviously AI-generated" material. The incensed dev took to the r/aigamedev subbreddit to chronicle their experience, and share how their latest and greatest "waifu" mini-game got blocked for a second time (for not owning the necessary rights): "It took them over a week to provide this verdict, while previous games I've released have been approved within a day or two, so it seems like Valve doesn't really have a standard approach to AI generated games yet, and I've seen several games up that even explicitly mention the use of AI. But at the moment at least, they seem wary, and not willing to publish AI generated content, so I guess for any other devs on here, be wary of that. I'll try itch.io and see if they have any issues with AI generated games."

Eurogamer has contacted Valve about this matter, and a company spokesperson responded, albeit with the caveat that Steam's policy on AI-generated content is still a "work in progress." They stated: "Our priority, as always, is to try to ship as many of the titles we receive as we can," but the process is further complicated by not knowing whether the developer has "sufficient rights in using AI to create assets, including images, text, and music." There are many legal grey areas when dealing with this type of content: "it is the developer's responsibility to make sure they have the appropriate rights to ship their game."

ASML Issues Statement Regarding Dutch Export Control Regulations

Today the Dutch government has published the new regulations regarding export controls of semiconductor equipment. As announced earlier in March, the new export controls focus on advanced chip manufacturing technology, including the most advanced deposition and immersion lithography systems.

Due to these export control regulations, ASML will need to apply for export licenses with the Dutch government for all shipments of its most advanced immersion DUV lithography systems (TWINSCAN NXT:2000i and subsequent immersion systems). The Dutch government will determine whether to grant or deny the required export licenses and provide further details to the company on any conditions that apply.

EU Approves New Regulation for Smartphone Batteries - Must be User-Replaceable by 2027

The European Parliament has greenlit new rules relating to battery technologies that are likely to cause headaches for smartphone manufacturers (in particular). The organization published their summary of this environmentally conscious and sustainable strategy on June 14: "Parliament approved new rules for the design (on Wednesday), production and waste management of all types of batteries (including non-replaceable types) sold in the EU. With 587 votes in favor, nine against and 20 abstentions, MEPs endorsed a deal reached with the Council to overhaul EU rules on batteries and waste batteries. The new law takes into account technological developments and future challenges in the sector and will cover the entire battery life cycle, from design to end-of-life."

The section for portable device batteries (for smartphones, tablets and cameras) outlines new consumer rights, with a demand for easily removable and replaceable (DIY) cells. Smartphone manufacturers including market leaders Apple and Samsung will have to go back to the drawing board and figure out ways to reformat how their batteries are mounted and connected internally. Plenty of devices have their units sealed behind protective layers, requiring specialist tools and varying levels of user expertise to access and remove in a safe manner. The European Council has more work to do following their starter announcement: "(We) will now have to formally endorse the text before its publication in the EU Official Journal shortly after and its entry into force." News outlets have interpreted that these provisional rulings will go into effect by early 2027, but they also anticipate that big time players could appeal for extensions beyond that window.

EU Approves Formation of Artificial Intelligence Act

The European parliament has voted today on a proposed set of rules that aim to govern artificial intelligence development in the region. The main branch has approved the text of draft of this legislation—a final tally showed participant counts of 499 in favor, and 28 against, and 93 abstentions at the Strasbourg HQ-based meeting. The so called "AI Act" could be a world first as well as a global standard for regulation over AI technology—members of the European Parliament (MEPs) are expected to work on more detailed specifics with all involved countries before new legislation is set in stone.

Thierry Breton, the European commissioner for the internal market stated today: "AI raises a lot of questions socially, ethically, economically. But now is not the time to hit any 'pause button'. On the contrary, it is about acting fast and taking responsibility." The council is aiming to gain control of several fields of AI applications including drone operation, automated medical diagnostic equipment, "high risk" large language models and deepfake production methods. Critics of AI have reasoned that uncontrolled technological advancements could enable computers to perform tasks faster than humans—thus creating the potential for large portions of the working population to become redundant.

Top US Crypto & Blockchain Investment Firm Heading to Britain

Andreessen Horowitz (a16z), a leading American venture capital firm is in the process of setting up its first international office (outside of its California base of operations) in the United Kingdom. One of their mission statements reads: "(we) invest in seed to venture to late-stage technology companies, across bio + healthcare, consumer, crypto, enterprise, fintech, games, and companies building toward American dynamism." News sites have reported on Facebook and Twitter being notable "safe" prospects for a16z's team in the past. The company is hedging its bets on the UK government's fairly lax approach to crypto and blockchain regulation, following crackdowns on the cryptocurrency industry in the US. News outlets point to a notable case where the North American financial watchdog/regulator is suing the world's largest cryptocurrency exchange, Binance, due to activities "placing investors' assets at significant risk." The new Andreessen Horowitz London office is marked for a late 2023 opening—Chris Dixon the head of crypto investing at a16z has written about his firm's decision to embrace a new market location: "While there is still work to be done, we believe that the UK is on the right path to becoming a leader in crypto regulation...The UK also has deep pools of talent, world-leading academic institutions, and a strong entrepreneurial culture."

He has also declared that the UK Prime Minister - Rishi Sunak - is very pleased about a16z setting up shop in the City of London (financial district). The UK leader's statement reads: "As we cement the UK's place as a science and tech superpower, we must embrace new innovations like Web3, powered by blockchain technology, which will enable start-ups to flourish here and grow the economy. That success is founded on having the right regulation and guardrails in place to protect consumers and foster innovation. While there's still work to do, I'm determined to unlock opportunities for this technology and turn the UK into the world's Web3 centre. That's why I am thrilled world-leading investor, Andreessen Horowitz, has decided to open their first international office in the UK - which is testament to our world-class universities and talent and our strong competitive business environment."

OpenAI Considers Exit From Europe - Faces Planned Legislation from Regulators

OpenAI's CEO, Sam Altman, is currently exploring the UK and Europe on a PR-related "mini" world tour, and protesters have been following these proceedings with much interest. UK news outlets have reported that a demonstration took place outside of a university building in London yesterday, where the UCL Events organization hosted Altman as part of a fireside discussion about the benefits and problems relating to advanced AI systems. Attendees noted that Altman expressed optimism about AI's potential for the creation of more jobs and reduction in inequality - despite calls for a major pause on development. He also visited 10 Downing Street during the British leg of his PR journey - alongside other AI company leaders - to talk about potential risks (originating from his industry) with the UK's prime minister. Discussed topics were reported to include national security, existential threats and disinformation.

At the UCL event, Altman touched upon his recent meetings with European regulators, who are developing plans for advanced legislation that could lead to targeted laws (applicable to AI industries). He says that his company is "gonna try to comply" with these potential new rules and agrees that some form of regulation is necessary: "something between the traditional European approach and the traditional US approach" would be preferred. He took issue with the potential branding of large AI models (such as OpenAI's ChatGPT and GPT-4 applications) as "high risk" ventures via the European Union's AI Act provisions: "Either we'll be able to solve those requirements or not...If we can comply, we will, and if we can't, we'll cease operating… We will try. But there are technical limits to what's possible."

EU Regulators Approve Microsoft's Activision Blizzard Acquisition

Microsoft's $68.7 billion deal to acquire Activision Blizzard has been approved by EU regulators today - rumors emerged late last week that the bloc's executive arm, the European Commission, would give the takeover bid a thumbs up this week, with early indications that May 15 would be the day of declaration. EU antitrust regulators have let the acquisition pass due to commitments/reassurances from Microsoft relating to the cloud gaming sector. This is in sharp contrast to the UK's Competition and Markets Authority (CMA) organization's judgment, who chose to block the deal in late April and have since added restrictions (as of late last week) via a new interim order.

EU antitrust regulators have found that Microsoft "would have no incentive to refuse to distribute Activision's games to Sony" and that "even if Microsoft did decide to withdraw Activision's games from the PlayStation, this would not significantly harm competition in the home gaming console market." But the European Union's competition regulators have found points of concern (much like the UK CMA's further investigations) and reckon that the segment could be disrupted in the area of cloud gaming services - on PC and console platforms. The body has received the promise of several remedies from Microsoft - these matters will be resolved through flexible terms - including a free license to consumers in EU countries that will grant stream access to "any cloud game streaming services of their choice" - with the ownership of Activision Blizzard PC and console titles (current and future). Cloud providers operating within EU markets will also be offered a free license to stream the Acti-Blizz library.

Microsoft Boss Continues Tirade Against UK Market Regulator, Following Blocking of Activision Blizzard Takeover

Brad Smith, vice chair and president at Microsoft has been doing the rounds with the UK press, and the incensed executive continues to express anger about the nation's Competition and Markets Authority (CMA) preventing his company's proposed buyout of Activision Blizzard. The UK antitrust watchdog yesterday blocked the deal on the grounds that a merging of (already massive) games publishers could result in a potentially catastrophic skew in Microsoft's favor within the fast growing cloud gaming market sector. The CMA's latest findings suggest that the takeover would "lead to reduced innovation and less choice for UK gamers over the years to come." This verdict comes as a major blow to Microsoft's gaming division following a number of victories - including Japan's competition regulator approving the takeover bid late last month. The company's gaming division (Xbox Game Studios) is awaiting verdicts from the EU commission and US Federal Trade Commission.

In a business-themed podcast interview (conducted by the BBC), Microsoft boss Brad Smith declared that the UK government's blocking of the merger represented a bad move "for Britain" in terms of attracting international business. Microsoft has been operating in country for four decades, and Smith casts doubt on that relationship - in his opinion - the mega corporation has experienced its "darkest day" in the region: "It does more than shake our confidence in the future of the opportunity to grow a technology business in Britain than we've ever confronted before. People are shocked, people are disappointed, and people's confidence in technology in the UK has been severely shaken." Smith insists that fledgling companies should look elsewhere to start a base of operations: "There's a clear message here - the European Union is a more attractive place to start a business than the United Kingdom."

Sony Seizes Upon Redfall PlayStation 5 Removal Controversy in Battle With Microsoft

Sony is not happy about the UK's Competition and Markets Authority (CMA) recent provisional approval of Microsoft's proposed acquisition of Activision Blizzard, and has highlighted the apparent removal of a Microsoft-owned game from being developed on the PlayStation 5. According to legal documents submitted to the UK government, Sony has taken issue with the watchdog's sudden change in opinion - the CMA's position was highly critical at the start of the year - and suspects that Microsoft's expensive PR campaign and submitting of "new evidence" to international competition regulators have influenced a change in direction of rulings. Sony's statement bears down on the unfair nature of the bid's approval: "The CMA's reversal of its position on its consoles theory of harm is surprising, unprecedented, and irrational."

Japan's Fair Trade Commission (JFTC) was the latest anti-trust governing body to give the takeover a thumbs-up, almost two weeks ago - a dramatic turn of events given that it happened on Sony's home turf. The embattled electronics corporation has taken notice of fresh developments in the press, and proceeded to mention controversy surrounding the Redfall platform war. Harvey Smith, the game's creative director, let slip too many details during a promotion tour and seemingly admitted that the higher-ups at Microsoft's Xbox division had decided to can the PlayStation 5 version of Redfall in favor of keeping it exclusive to Xbox, Game Pass and PC. Arkane Studios, as part of the ZeniMax Media Group, was acquired by Microsoft in 2021 - and certain games, already in development, were later released on the PlayStation 5 as timed exclusives, Deathloop being a prime example of this.

Japan's Competition Regulator Approves Microsoft's Activision Blizzard Buyout

Japan's competition regulator, Japan Fair Trade Commission (JFTC), yesterday issued a press release in which it announces an approval of Microsoft's proposed $69 billion takeover of Activision Blizzard. The JFTC's review has concluded and their members have: "reached the conclusion that the transaction is unlikely to result in substantially restraining competition in any particular fields of trade." This represents another regional victory for Microsoft, and follows last week's approval of the deal by the UK's Competition and Markets Authority (CMA). The JFTC has informed both Microsoft and Activision Blizzard that a cease and desist order will be not be issued, thus completing its investigation.

The timing of this new development is raising eyebrows - in last week's Senate Finance Committee, several US Members of Congress raised concerns about Sony's "monopoly" over the Japanese gaming market. The Japanese government was also accused of being complicit in its inaction and has: "allowed Sony to engage in blatant anti-competitive conduct through exclusive deals and payments to game publishers." Games industry watchdogs have questioned why another rival console and games company, Nintendo, was not brought up as subject matter in the debate. Microsoft has dedicated considerable resources into getting its proposed deal approved by international antitrust watchdogs, and has even offered to expand the Activision Blizzard games library onto Nintendo hardware platforms.

UK CMA Provisionally Approves Microsoft's Proposed Acquisition of Activision Blizzard

The UK's Competition and Markets Authority (CMA) regulatory body has today delivered its provisional approval of Microsoft's proposed purchase of the Activision Blizzard group, but has added that it will conduct further reviews into the topic of whether the buyout will have any detrimental effect on competition in the area of cloud gaming services: "where the CMA is continuing to carefully consider the responses provided in relation to the original provisional findings. The CMA's merger investigation continues, and it remains due to issue its final report by 26 April 2023."

The antitrust watchdog's stance looks to have changed in a significant way since February, when it declared that Microsoft's proposed acquisition of Activision Blizzard had the potential to "harm U.K. gamers". New evidence has been presented to the CMA in recent weeks, and its members have moved to provisionally conclude that: "overall, the transaction will not result in a substantial lessening of competition in relation to console gaming in the UK."

Intel Confirms Delay in its Acquisition of Tower Semiconductor

Intel's planned purchase of Tower Semiconductor Ltd. has been pushed back by another quarter, as a regulatory decision has not been made by China's State Administration for Market Regulation (SAMR). Intel announced the $5.4 billion deal in mid-February 2022, and set an estimated 12-month window for its completion. It is now one month overdue, with the first quarter of the financial year set to end next week. Intel is hopeful that it will get full regulatory approval by June 2023.

In light of SAMR not budging since the suspending of its review of the Intel-Tower merger, Intel Israel has issued a response this week: ""While we continue to work to close the Tower transaction within the first quarter of 2023, the transaction may close in the first half of 2023, subject to certain regulatory approvals and customary closing conditions."

Silicon Motion Announces Results for the Period Ended December 31, 2022, Discusses MaxLinear Acquisition

Silicon Motion Technology Corporation ("Silicon Motion" or the "Company") today announced its financial results for the quarter ended December 31, 2022. For the fourth quarter of 2022, net sales (GAAP) decreased sequentially to $200.8 million from $250.8 million in the third quarter of 2022. Net income (GAAP) decreased to $23.5 million, or $0.71 per diluted American Depositary Share ("ADS") (GAAP), from net income (GAAP) of $42.9 million, or $1.29 per diluted ADS (GAAP), in the third quarter of 2022.

For the fourth quarter of 2022, net income (non-GAAP) decreased to $41.1 million, or $1.22 per diluted ADS (non-GAAP), from net income (non-GAAP) of $51.2 million, or $1.53 per diluted ADS (non-GAAP), in the third quarter of 2022.

Export Regulations Hinder China's Plans for Custom Arm-Based Processors

The United States has recently imposed several sanctions on technology exports to China. These sanctions are designed to restrict the transfer of specific technologies and sensitive information to Chinese entities, particularly those with ties to the Chinese military or government. The primary motivation behind these sanctions is to protect American national security interests, as well as to protect American companies from unfair competition. According to Financial Times, we have information that Chinese tech Giant, Alibaba, can not access Arm licenses for Neoverse V1 technology. Generally, the technology group where Neoverse V-series falls in is called Wassenaar -- multilateral export control regime (MECR) with 42 participating states. This agreement prohibits the sale of technology that could be used for military purposes.

The US argues that Arm's Neoverse V1 IP is not only a product from UK's Arm but a design made in the US as well, meaning that it is a US technology. Since Alibaba's T-Head group responsible for designing processors that go into Alibaba's cloud services can not use Neoverse V1, it has to look for alternative solutions. The Neoverse V1 and V2 can not be sold in China, while Neoverse N1 and N2 can. Alibaba's T-Head engineer argued, "We feel that the western world sees us as second-class people. They won't sell good products to us even if we have money."

Intel Elects Barbara G. Novick to Board of Directors

Intel Corporation today announced that Barbara G. Novick, co-founder and senior advisor at BlackRock Inc., was elected to its board of directors, effective Dec. 1, 2022. Novick will serve as an independent director and join the board's Audit & Finance and Compensation committees. "As co-founder and leader of one of the world's most successful investment firms, Barbara brings a unique perspective to Intel's board," said Omar Ishrak, chairman of the Intel board. "With her deep experience in investment and finance as well as broad business acumen, Barbara will be a strong advocate for the interests of our stockholders as Intel continues its transformation."

Novick, 62, co-founded BlackRock in 1988 and continued as its vice chairman until February 2021, when she transitioned to senior advisor. In 2009, she established BlackRock's Global Government Relations and Public Policy Group to provide a voice for investors, which she headed until 2021; and from 2018 to 2020, she additionally oversaw BlackRock's Global Investment Stewardship team.

The EU Proposes New Mobile Device Regulation to Extend Product Life Time

Around 20 years ago, most people replaced their phones on a yearly basis in some countries, largely due to the fact that if you signed the right mobile service contract, you got a free phone. These days, it's not nearly as common to get a free device with your service, but then again, mobile service contracts also tend to cost much less these days in many countries. As such, people retain their devices longer, which has put the device upgrade cycle somewhere around the two or three year mark. Now the EU is proposing new regulations that will force the mobile device makers to re-think the current status quo, as the European Commission regulators are considering asking mobile device makers to offer not just better battery life, but also spare part availability for as long as five years after a device was launched.

When it comes to battery life, the EU Commission is intending to offer the device manufacturers two options. The first is that they'll have to offer batteries that can deliver 83 percent of their rated capacity after 500 charging cycles, followed by 80 percent capacity after 1000 charging cycles. Alternatively, they can offer replacement batteries and phone back covers to its end-user customers, so they can replace their batteries once the batteries no longer hold charge that meets the owners expectations.

The EU Commission Proposes Chips Act to Confront Semiconductor Shortages and Strengthen Europe's Technological Leadership

Today, the Commission proposes a comprehensive set of measures to ensure the EU's security of supply, resilience and technological leadership in semiconductor technologies and applications. The European Chips Act will bolster Europe's competitiveness, resilience and help achieve both the digital and green transition. Recent global semiconductors shortages forced factory closures in a wide range of sectors from cars to healthcare devices. In the car sector, for example, production in some Member States decreased by one third in 2021. This made more evident the extreme global dependency of the semiconductor value chain on a very limited number of actors in a complex geopolitical context. But it also illustrated the importance of semiconductors for the entire European industry and society.

The EU Chips Act will build on Europe's strengths - world-leading research and technology organisations and networks as well as host of pioneering equipment manufacturers - and address outstanding weaknesses. It will bring about a thriving semiconductor sector from research to production and a resilient supply chain. It will mobilise more than €43 billion euros of public and private investments and set measures to prevent, prepare, anticipate and swiftly respond to any future supply chains disruption, together with Member States and our international partners. It will enable the EU to reach its ambition to double its current market share to 20% in 2030.

EuroHPC Joint Undertaking Launches Three New Research and Innovation Projects

The European High Performance Computing Joint Undertaking (EuroHPC JU) has launched 3 new research and innovation projects. The projects aim to bring the EU and its partners in the EuroHPC JU closer to developing independent microprocessor and HPC technology and advance a sovereign European HPC ecosystem. The European Processor Initiative (EPI SGA2), The European PILOT and the European Pilot for Exascale (EUPEX) are interlinked projects and an important milestone towards a more autonomous European supply chain for digital technologies and specifically HPC.

With joint investments of €140 million from the European Union (EU) and the EuroHPC JU Participating States, the three projects will carry out research and innovation activities to contribute to the overarching goal of securing European autonomy and sovereignty in HPC components and technologies, especially in anticipation of the European exascale supercomputers.
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