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Nixxes Software Celebrates Ratchet & Clank: Rift Apart's PC Launch Day

Hey everyone, today we are celebrating the launch of Ratchet & Clank: Rift Apart on PC. Back in 2002, Insomniac Games released the first Ratchet & Clank game on PlayStation. It's been two decades since the series first evolved into an iconic franchise on PlayStation consoles, and now for the very first time, Ratchet and his friends and foes are making the jump to a new platform.

On behalf of everyone at Nixxes Software, we can't wait to hear about your experiences with Ratchet & Clank: Rift Apart on PC and look forward to seeing your Photo Mode results. You can help us find your posts by using the hashtag #RatchetPC when sharing your experiences and creations on social media.

Ratchet & Clank: Rift Apart Ready for Pre-load on Steam

Ratchet & Clank: Rift Apart on PC releases tomorrow and we can't wait for you to embark on this dazzling interdimensional adventure! We are happy to share that you can now pre-load the game on Steam. If you do so, you can start the game right away the moment it launches. Ratchet & Clank: Rift Apart launches globally on July 26 at 8:00 AM PDT / 5:00 PM CET / 7:00 PM GST. Check out the infographic below for more time zones.

Blast your way through an interdimensional adventure with Ratchet and Clank - now on PC! Help them take on an evil emperor from another reality as you jump between action-packed worlds and beyond at hyper-speed!

This Week in Gaming (Week 30)

After a slow week of new releases, we're in for an extremely packed week this coming week, as we have no less than two AAA titles and several other big releases. The first AAA title this coming week is a sequel from Gearbox with the second AAA title having been out on the PlayStation consoles for quite some time, but it's been given some new sparkly features on PC. We also have a space game that we know some of you have been looking forward to, as well as a time travel game and a few other little gems.

Remnant II / This Week's First AAA Title / Tuesday 25 July
Remnant II is the sequel to the best-selling game Remnant: From the Ashes that pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself. To succeed, players will need to rely on their own skills and those of their team to overcome the toughest challenges and to stave off humanity's extinction.

VR Ears 'off-ear' Headphones Kickstarter Reaches Funding Goal

Rebuff Reality a virtual reality accessory company have reached their funding goal of $30,000 USD for their latest product the VR Ears in its first day and is currently sitting at $51,000. The VR Ears are an audio addon for several popular VR headsets including the Rift CV1, Rift S, Quest, original Vive (only with DAS), Vive Pro, Vive Cosmos, PSVR, Valve Index, and some Pimax headsets. The off-ear headphones clip onto the VR headset headband and attach via a 3.5 mm audio connector. The VR Ears are powered by an internal battery with a reported endurance of 8 hours and can be recharged via the onboard USB-C port.

The VR Ears are available via Kickstarter for an early bird price of $89 USD and are estimated to ship in December 2020. Stretch goals exist for $100,000 - $1,000,000 and include free headstraps, carry cases, cables and mics for all backers if reached. The campaign has 29 days to go and will end on May 22nd. As with any Kickstarter make sure your aware of the risks and proceed accordingly.

Valve Seemingly Preparing Their Own VR Headset; Hints Point to Half Life VR Bundle

In June 2016 Valve announced 'Destinations', a Steam workshop not easy to find anymore, that allowed the end user to enter real and fictitious scenarios through the magic of virtual reality. The idea was intriguing, but the media was not completely sold and judged Valve's proposal as both "the best and the worst of VR". From all this, however, came a singular discovery: those who reverse-engineered its code discovered in it the HLVR acronym, which initiated a wide debate about the potential appearance of a Half Life VR (HLVR) version specifically developed for VR headsets.

Lending further credence to this hypothesis was Gabe Newell's announcement in February 2017 that Valve was preparing three big titles for virtual reality- two of them based on Source 2, and one of them based on Unity. More such signs appeared in the summer of 2018, and everything was pointing towards this project being indeed real, that it would likely be based on Source 2, and that it would offer a full-fledged blockbuster title that this generation of VR has been desperately seeking. We now have more data courtesy a "leaked email" to Reddit user 2flock that suggests Valve's work is apparently going beyond just VR game development, as images of a prototype device seen below confirm that Valve is also working on its own VR head-mounted display (HMD), one whose development would also be more advanced than initially suspected.

A New Standalone VR Headset in Town: Oculus Quest Will Cost $399, Arrives In Spring 2019

Standalones headsets are the new flavor of the VR town this side of 2018. They bring a sorely needed dimension to this segment, allowing users to enjoy some VR experiences that are near what the Oculus Rift or HTC Vive offer, but with a much more palatable price and format. The ability to not be tethered also means being able to experience room-scale VR without having your lizard brain worry about tripping on cables either. This brings us to the Oculus Quest that was launched this week at the Oculus Connect 5 developer conference, just a couple of years after the debut of Project Santa Cruz that has finally culminated in a retail product.

The new wireless, standalone headset goes beyond what Oculus Go went to when announced earlier this year. Based on the Qualcomm Snapdragon 835 (Oculus Go was based on a Snapdragon 821) and offering 64 GB of integrated storage, the Oculus Quest offers 1600x1440 resolution per eye and has full six degrees of freedom (6DOF) support versus the three degrees on the Oculus Go. The headset will be available in spring of next year for $399, and more details can be seen past the break.

VirtualLink: New Open Industry Standard for Next-Generation VR Headsets

(Editor's Note: Naturally, the adoption of such a standard does imply that graphics card manufacturers will have to start fitting USB 3.1 connectors on their graphics card outputs. This opens up a proverbial can of worms on backwards compatibility of this new data delivery protocol, however, in that even current top-of-the-line graphics cards lack such a port - meaning that this protocol will only be compatible with eventual, future GPU releases.)

A new industry consortium led by NVIDIA, Oculus, Valve, AMD, and Microsoft today introduced the VirtualLink specification - an open industry standard that enables next-generation VR headsets to connect with PCs and other devices using a single, high-bandwidth USB Type-C connector, instead of a range of cords and connectors.

TPCast on the Brink of Launching Wireless VR Kits to US, European Market

TPCast has been hard at work on creating a usable way to untether users' VR experiences, which is arguably one of the most important steps for full immersion. I expect nothing to be more immersion-breaking than pivoting to respond to fire from your rear, and consequently getting jumbled up in wires and falling towards your thousand-dollar PC and VR equipment. As such, untethering is essential to really give users the degrees of freedom we need to fully experience virtual reality worlds. To satisfy demand for their upcoming Vive wireless upgrade kit, the company is opening up shop in Silicon Valley no less. The new office will handle marketing, sales, and customer service for North American customers.

TPCast has been selling these "untethering" kits on China for almost a year now, and have since started accepting orders for the European market in September. The company expects to launch their product in Europe come November, but final launch for the North American market is still a cloudy, unannounced subject. If you have an Oculus Rift, the company is also designing a wireless adapter for that particular headset, though there's currently no news on when that one will be available.

TPCAST Develops Wireless Adapter for Oculus Rift

TPCAST, the leader in wireless virtual reality (VR) technology, announced today that it is working on a wireless adapter for the Oculus Rift headset. TPCAST is the first to introduce a commercial Wireless Adapter for Virtual Reality, which preserves the video quality and application performance. The TPCAST solution has been shipping in production and demonstrating high video quality and low latency.

The current high-end VR HMDs are driven by a cable transmitting the video, voice, data, and power utilizing HDMI, USB, and power connectors. The heavy-duty cord limits the VR experience by tying the user to a server and restricting the freedom of movement. With the TPCAST wireless solution, Rift users will gain an enhanced experience, as they roam around freely and play games, while preserving the same high quality as a standard wired connection.

Oculus VR Slashes the Price of Oculus Rift Down to $399

Oculus VR announced that its pioneering Oculus Rift VR HMD has finally emerged from its early-adopter pricing, and will be sold at USD $399 a piece, going forward. The company had been facing increased competition in HMDs from the likes of the HTC Vive, and tech majors Microsoft announcing their VR/AR standards. Each $399 Rift bundle comes with Touch controllers, sensors, and six free apps that give you hours of entertainment including Epic's arcade shooter, Robo Recall, and our creative tools, Medium and Quill. Oculus VR, throughout its press-release, emphasized that the $399 price isn't a limited-period offer, and that the pricing is "permanent."

Oculus Rift, Touch VR on Sale: Grab Yours While it Lasts

One of the hottest pieces of tech in the last few years, Oculus' Rift and Touch VR add-on, have entered a sale of sorts, which bring the pricing on these pieces of kit down to more humane, tenable values. If you are living over in the Great Britain side of the pond, you can grab your Rift+ Oculus Touch VR kit for a reasonable (for the tech) £399, for a limited time only. Scan.uk has you covered. On the other side of the pond (that means you, US), you can grab the same kit for an even more reasonable $399 (Newegg pricing at time of writing.)

These deals are being touted as limited to supply, and of a short duration. So if you think the hardware is at a point you're comfortable with, and that the platform and software ecosystem have matured enough for you to take the plunge, now might be the best time in a while to do so.

Microsoft to Launch First-Party Titles for Its Mixed Reality HMDs?

Microsoft has been slowly building up its mixed reality endeavor, by baking in support for the platform in its latest Windows 10 updates, as well as the recent announcements of actual HMDs from hardware partners like HP and Acer. Acer's solution, their Mixed Reality HMD, will ship to developers and customers with a $400 price-tag for both the headset and a pair of 6 DoF controllers, which easily remind users of HTC's Vive and Oculus's Rift controllers. Microsoft's implementation, however, makes away with the Rift's and Vive's ouside-in trackers, only needing to be within "sight" of the sensors on the front of the HMD to which they're connected, thus making them truly world-scale (if at the expense of some sweet swordplay moves, but I digress.)
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