News Posts matching #Tango Gameworks

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Hi-Fi Rush 2 Not Guaranteed Despite PUBG Studio Acquisition

Despite having a rather successful launch, Hi-Fi Rush was slated to be cancelled when Tango Gameworks, the studio behind the unorthodox rhythm game, was to be shut down by Microsoft in mid 2024. Shortly after that unfortunate turn of events, Tango was acquired by Krafton, the publisher behind PUBG, and Hi-Fi Rush was given a second wind. That acquisition also got fans hopeful for a sequel, and there were even rumors floating around that a sequel was in the works. Now, in a recent interview with IGN, a few Tango Gameworks and Hi-Fi Rush higher-ups—Hi-Fi Rush director, John Johanas, studio head and creative director, Colin Mack, and Hi-Fi Rush project manager, Kazuaki Egashira—confirmed that this is not necessarily the case.

While a sequel had been in development when Krafton acquired the studio, Mack says that they "are not yet at the stage where we can say specifically." That said, the studio is apparently strongly leaning towards a sequel. The justification for not yet committing to Hi-Fi Rush 2 is that the team has a fondness for the game, its characters, and its world, so they want to make a sequel that is respectful and cherishes the IP. The team also acknowledges that "it is important to try new things," and Johanas admits that Tango is considering multiple opportunities. Throughout the interview, there's an emphasis on keeping things fresh, with the team seemingly under the impression that revisiting Hi-Fi Rush in a sequel without changing it, it would become outdated. Whatever comes out of the Hi-Fi Rush universe, it's apparent that the developers working on it don't see a sequel as a cash cow. For fans of the game, there is at least hope, since Mack says that the studio hopes to hire around 50 new employees in January 2025, doubling its workforce and supposedly allowing for more freedom for creativity and experimentation.

Four Fan-Favorite Xbox Games Heading to Nintendo Switch & Sony PlayStation Platforms

At Xbox, we strive to create games that inspire, entertain, and connect players from around the world. As a publisher and platform we are committed to meeting players where they are, by bringing more games, to more people, and on more devices. And at the heart of all we do are our players, and the vibrant communities that they build around the games they love.

Today we are announcing that four fan-favorite Xbox games will be coming to Nintendo Switch and Sony platforms this spring. The studios that built these celebrated games have drawn on their multi-platform experience to open the worlds they created to even more players and communities.

Xbox Game Pass Titles Revealed for July

What do heists, dinosaurs falling out of the skies, and puzzles all have in common? If it is anything other than "games coming to Xbox Game Pass", I would very much like to know! We have games coming soon that we announced during the Xbox and Bethesda Showcase (looking at you, Exoprimal), and we even have a surprise return today with Grand Theft Auto V. Let's get to the games!

Available Today: Grand Theft Auto V (Cloud and Console)
When a young street hustler, a retired bank robber, and a terrifying psychopath find themselves entangled with some of the most frightening and deranged elements of the criminal underworld, the U.S. government, and the entertainment industry, they must pull off a series of dangerous heists to survive in a ruthless city in which they can trust nobody—least of all each other. Includes both the Xbox One and the Xbox Series X|S versions of Grand Theft Auto V.

Microsoft Xbox Marketing Exec Responds to Accusations of Unsatisfactory Hi-Fi Rush Sales

Video game industry expert Jeff Grubb made some interesting remarks during a live recording of his Game Mess Decides podcast - yesterday's episode included plenty of talk about the Xbox and PC platform exclusive Hi-Fi Rush, a rhythm-based action game. The Tango Gameworks developed title was first announced on January 25 of this year, and in an unusual move for Xbox (plus Bethesda Softworks) the colorfully cel-shaded action adventure experience was released worldwide that same day. According to Grubb this obtuse bit of marketing strategy has not paid off well, in pure unit sales figures, from the parent company's perspective: "(Hi-Fi Rush) didn't make the money it needed to make." Bethesda has stated that the game had achieved a maximum player base number in the 2 million range (by March 1) - this likely includes a significant chunk of customers accessing Hi-Fi Rush through the Game Pass subscription service. Exact sales figures for Japanese studio-developed title in terms of digital sales have not been divulged.

Grubb continued his stream of inside knowledge: "Based on what I've heard, it just straight up didn't make the money it needed to make. It got good reviews, and the buzz was good, so where do you put the blame for something like that?" Several online publications and games industry tipsters on social media have since pounced to spread Grubb's words - so much so that it was enough to grab the attention of one Aaron Greenberg, vice president of Xbox Games marketing. In a response to criticisms aimed at the gaming divisions poor marketing effort he stated: "Hi-Fi Rush was a break out hit for us and our players in all key measurements and expectations. We couldn't be happier with what the team at Tango Gameworks delivered with this surprise release." Greenberg was thanked for providing a response, yet hindsight is 20/20 - could a traditional physical release of the game have helped boost paying customer uptake? The sensitive matter of a wider console release is another interesting topic of conversation - Tango Gameworks has multi-platform development experience and Hi-Fi Rush would appear to be a very suitable game for a PlayStation-oriented audience. Microsoft has received criticism for making (over time) its Bethesda game lineup exclusive to the Xbox ecosystem (Game Pass and Windows included).

Ghostwire: Tokyo The Spider's Thread Out Now, Free Update for PC and Modern Console Versions

Explore a city turned supernatural in this free update including a new rogue-lite "The Spider's Thread" game mode, more side missions, new enemies, new skills, Photo Mode enhancements and more. Plus, Ghostwire: Tokyo is available now on Xbox Series X|S and Microsoft PC Store. Paranormal forces have taken over Tokyo, with nearly all the human populace vanishing in an instant.

The city's denizens have been replaced by beings from another world - yōkai, evil spirits, myths and urban legends brought to life. But now isn't the time to fear the unknown…face it in Ghostwire: Tokyo, now featuring the all-new Spider's Thread update! The Spider's Thread update, available now for all Ghostwire: Tokyo players, adds a new rogue-lite mode to the game on top of other additions to the base campaign, including new enemies, new skills, new areas to explore, new side missions, extended story cinematics, Photo Mode enhancements and more!
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