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Frontier Developments Unveils Jurassic World Evolution 3

Hello Park Managers, we are excited to announce the next entry in the critically acclaimed Jurassic World Evolution franchise, bringing juvenile dinosaurs, a comprehensive breeding system and modular building to your dinosaur parks for the very first time! Pre-purchase now and receive the Badlands Pack at launch, including a collection of scenery items inspired by the original Jurassic Park film's iconic dig site, five scenery blueprints from the Montana Badlands, and an exclusive Badlands ATV skin for the all-new Maintenance Team.

Fans looking to expand their parks even further can purchase the Jurassic World Evolution 3: Deluxe Edition, featuring four additional spectacular prehistoric family units—Proceratops, Guanlong, Thanatosdrakon and Concavenator—plus a collection of scenery items inspired by a Clark County Campaign level and an exclusive Las Vegas ATV skin. Join us very soon for more details, and a closer look at some gameplay.

Hello Games Introduces No Man's Sky BEACON Expansion

Hello, our latest update is called No Man's Sky BEACON, releasing today on June 4th, and it's a big one! Not only that but we are releasing a Nintendo Switch 2 version ready for launch of the new console tomorrow on June 5th. Players can become town mayor and take ownership of multiple settlements. You can construct buildings and upgrade each one, with new building types like jukebox bars where you can choose the music, merchants where you can build custom starships or even ponds you can chill and fish at.

One of the coolest additions in BEACON is the arrival of the robotic Autophage settlements. The most recent race introduced to No Man's Sky, these large towns are built in their own image, an identifiable robotic style, all metal and mechanics. Unique Autophage building parts can be constructed in your own base and add a very hard sci-fi style to your dwellings and constructions. For the ambitious Traveller, multiple settlements can now be owned and managed by one Overseer, so for instance you won't need to abandon your existing charges to bring these new robotic citizens under your wing.

AMD Radeon RX 9070 16 GB Graphics Cards Drop Below MSRP in Europe; Only Temporarily

AMD's Radeon RX 9070 16 GB graphics card design launched along with a more capable and popular XT sibling, three months ago. Since then, the first wave of RDNA 4 desktop gaming products have hovered above suggested price baselines—much to the chagrin of brand champions. Yesterday, Germany's ComputerBase highlighted a brief fluctuation in elevated trends. Team Red's general European MSRP—for Radeon RX 9070 cards—is €629, including VAT. A price fluctuation report observed (on June 3): "Alternate.de is currently selling an XFX QuickSilver RX 9070 OC Gaming Edition for the first time at €613 (inc. VAT), thus below the MSRP. The (ComputerBase) editorial team was alerted to this by the community, and the bot for prices and availability for Radeon RX 9000 now also show this offer." Naturally, graphics connoisseur will scoff at this unusually low offer—after all, a mild upcharge grants access to the superior Radeon RX 9070 XT tier (MSRP: €689). The slightly cheaper option does have supporters; mainly due to its more energy efficient operation.

Members of the HotUKDeals community have become obsessed with finding deep graphics card discounts; a lucky few have boasted about acquiring current-gen AMD-based flagships at well below recommended price points. Several discerning customers have taken advantage of anomalous listings, and roundabout utilization of various eBay promotion codes. Pleasingly, a dual-fan Sapphire PULSE RX 9070 16 GB model floated just below British MSRP (£569.99, inc. VAT). Amazon UK's stock—of this barebones option—was quickly depleted, thanks to a tempting £10 reduction. Until the emergence of a current-gen Great Radeon Edition (GRE) design, (generally) AMD's Radeon RX 9070 model was considered an odd duck. A permanent price cut could raise its profile in the future.

Rebellion Showcases Atomfall: Wicked Isle Gameplay - First Story Expansion Out Now

Wicked Isle, the first story expansion for Atomfall, is available now. This new pack adds the Midsummer Island location to the game together with a host of new leads, characters, enemies, weapons, items and more for you to discover. You may even uncover new potential endings for the main story. Included as part of the Deluxe Edition, and available for separate purchase on all platforms, Wicked Isle digs deeper into the folk horror elements of Atomfall as you take a boat ride across the dark and lonely waters of the lake in Wyndham Village to reach Midsummer Island.

To access Wicked Isle you need to head to docks on the shore in Wyndham and find Bill Anderson, a boatman who's an expert at navigating the treacherous waters of Lake Wyndhamere. As you approach, Bill will call you over, asking for help locating something he's lost. This is where your journey to Midsummer Isle begins. Once you agree to help Bill, he will take you over to the island and give you your first lead. From hereon in it is up to you to explore as you like.

TRON: Catalyst Demo Version Available on Steam

Escape the Glitch, Exo. The demo for TRON: Catalyst is now available via Steam! TRON: Catalyst releases on June 17th, 2025 on Steam, Playstation 5, Xbox Series X|S, and Nintendo Switch. The Arq Grid stands on the brink of collapse. With your Identity Disc and Light Cycle, fight to escape by wielding the power of the Glitch loop. Electrifying action and a rich story combine in a new adventure set within Disney's iconic TRON universe.

Defy The Overlords
Play as Exo, a highly resilient and resourceful program wielding an unexpected power known as the Glitch, gaining strength and abilities which the overlords of the Arq Grid's crumbling society seek to bring under control. Ride Light Cycles, engage in Identity Disc combat, and more as you're relentlessly pursued through the city and beyond by Conn, a malevolent program with an agenda of his own, while uncovering more about the glitches that threaten the stability of this World.

F1 25 Creative Director Believes PC-exclusive Path Tracing Innovation Delivers Unprecedented Realism

The pit lane is open, the cars are in grid formation, and the red lights are off! F1 25 has officially launched and is now in players' hands. We thought this would be a great moment to connect with F1's Creative Director, Gavin Cooper, for an exclusive Q&A. Gavin has been a creative force in game development for decades. He has worked on racing titles since the late '90s and has built a career out of making the most immersive titles with unrivaled authenticity enjoyed by millions of players and fans around the world.

Meanwhile, Formula 1 has surged in popularity around the globe, adding nearly 90 million new fans in 2024 including a rising profile within American pop culture, making it one of the fastest-growing sports worldwide. And F1 25 is the best place for players and fans to interact and celebrate their fandom. In our Q&A, Gavin shares his thoughts on how he and his team create the world's premier racing game, new technology advancements and how it impacts play, working with the community to make the best game possible, the summer blockbuster F1 movie and the game's unique tie-ins, and building a game that celebrates the sport, the fans, and the culture that surrounds it. Let's get into it.

Atomfall: The Wicked Isle Story Expansion Arriving Next Week

For those of you who are new to the game, Atomfall is an action-survival mystery set in the UK. The story takes place five years after the real-life events of the 1957 Windscale Disaster in the North of England. In the world of Atomfall, a quarantine zone has been established around the Atom Plant and no one has been allowed in or out for five years. Life and society have changed and adapted under these trying circumstances and gangs of strange folk now wander the countryside.

You wake up in a bunker with no idea who you are or how you got there. Given the circumstances you have little choice but to set out on a journey to discover what really happened at Windscale and maybe try to find out who you are in the process. The Wicked Isle expansion adds a whole new location, with its own set of characters and enemies as well as additional leads, weapons, skills, items and multiple new endings for the main game.

Rockstar Claims GTA VI Trailer 2 "Captured Entirely" by PlayStation 5 Base Hardware

Not too long after announcing the delay of their flagship next-gen AAA+ game, Rockstar Games appeased the masses with the uploading of a bombastic second trailer—showcasing Grand Theft Auto VI's various colorful cast members, Vice City locales, and spectacular visual effects. Online debaters have picked this cinematic preview apart; many doubters reckon that teaser material (mostly) consists of pre-rendered CGI—pumped out by "pro-grade" equipment. Many observers did not pick up on a small text detail—"captured on PS5"—at the tail end of the studio's GTA VI Trailer 2. To reiterate this point, the Rockstar Games official social media account sent out a bulletin. Yesterday evening's official alert insisted that their: "Grand Theft Auto VI Trailer 2 was captured entirely in-game from a PlayStation 5, comprised of equal parts gameplay and cutscenes." This tidbit is also mentioned in the trailer's YouTube description.

Earlier today, the Digital Foundry team published their (must read, or watch) technical critique of Rockstar's forthcoming magnum opus. In their (collective) professional opinion, Rockstar's claim deserves merit: "the trailer was released in 4K at 30 FPS with black bars—producing a rather odd 20:9 aspect ratio—with text at the end of the trailer confirming it was recorded on a base PS5 instead of the more powerful PS5 Pro. Internal resolution counts come out at 1440p, or 2560x1152 to be exact—that's 80 percent of 1440p on the vertical axis. The trailer seems to be using a spatial upscaler, something like AMD's first-generation FSR, with that characteristic curved look present in fine detail like distant text. This means image quality is a little soft, but makes it more believable that the game is actually running on a base PS5, bearing in mind the relatively realistic details and graphical effects elsewhere." Going back to late 2024, another highly anticipated "AAA+" title was unveiled—The Witcher 4; with an Unreal Engine 5 underpinning. At the time, CD Projekt RED hinted about this fantasy blockbuster's introductory trailer being pre-rendered by an "unannounced NVIDIA GeForce RTX GPU." We later learned that this mysterious bit of hardware was a formidable GeForce RTX 5090 graphics card. Given GTA VI's (2026) "consoles first" launch, Rockstar engineers do not have the luxury of (immediately) pairing their proprietary RAGE engine with cutting-edge hardware. An elevated visual feast—on PC platforms—is expected further down the line.

EA's Battlefield Team Will Welcome More "Labs" Public Participation This Month

In February, we announced Battlefield Labs as our most ambitious community collaboration in franchise history to validate the future of Battlefield. Today, we'll update you on our initial learnings and how we'll continue to scale testing into the future.

Across our four initial play sessions with a small group of core Battlefield players across Europe and North America, we've completed thousands of hours of gameplay, had hundreds of thousands of player spawns, and seen over a million environmental objects destroyed, including walls, windows, crates, and buildings your squad crashed the helicopter into.

EA "Reducing Roles" at Codemasters - Talent Being Redeployed Across Dev Studios

Not long after announcing an "end of the road" for World Rally Championship (WRC) franchise development, Electronic Arts (EA) reportedly implemented an unspecified number of layoffs at Codemasters. This long-running British racing game specialist became a fully EA-owned property just over five years ago. Since then, the studio continued work on the F1 franchise—in addition, teams also branched off into the making of well-known EA racing IPs: Grid and WRC. On forums and social media, (non-Codemasters) EA staffers indicated that colleagues had lost their jobs. Video Games Chronicle reached out to the publisher, for comment on last week's conditions. On April 29, the American video game company announced the cutting of hundreds of roles, and the cancelation of unannounced projects.

In a statement issued to VGC, an EA spokesperson explained: "as a business, we are constantly evolving to meet the growing needs of our players and driving greater focus across our portfolio. This has led us to look at reducing some roles, while we redeploy as many as possible against our strategic priorities." As reported earlier this year, the company tends to "reshuffle" its development staff following the completion of projects. It is not clear how much of the internal setup at Codemasters has been re-jigged, but an EA Racing franchise social media manager provided a little bit of insight. In a past weekend forum post, they posited that: "there's a lot of talent up for grabs now—the audio and vehicle art teams were some of the best in the business; and any game with cars in it should tap them up." Criterion could be an ideal location for transfers, but this Surrey, UK-based studio's focus has been redirected to non-racing IPs.

Gears of War: Reloaded Arriving This Summer - Launching on PC, Xbox Platforms & PS5

Gears of War: Reloaded is a celebration of one of gaming's most iconic franchises. Featuring 4K resolution, 120 FPS support, and the ultimate multiplayer experience with cross-progression and cross-play, across all platforms, this is the definitive way to experience the game that started it all. As we approach the 20th anniversary of Gears of War in 2026, we're reflecting on what this franchise means. It's about the stories we've told, the friendships we've built, and the unforgettable moments we've shared together. With Gears of War: Reloaded, we're opening that door to more players than ever.

A Modern Classic Goes Multiplatform
Originally released in 2006, Gears of War: Reloaded brings the full experience forward once again—enhanced for the latest hardware across multiple platforms, introducing the Gears of War franchise to a new generation of players. Developed by The Coalition in partnership with Sumo Interactive and Disbelief, Gears of War: Reloaded launches August 26, 2025, for $39.99 SRP on Xbox Series X|S, Xbox PC, Xbox Cloud Gaming, PlayStation 5, and Steam, and arrives on day one with Game Pass Ultimate or PC Game Pass. Play on Xbox Series X|S and Xbox PC with Xbox Play Anywhere. Gears of War: Reloaded includes the full breadth of content from the Gears of War: Ultimate Edition, delivering the most complete version of the original game to date. Players will gain immediate access to all post-launch downloadable content at no additional cost—this includes the bonus Campaign act, all multiplayer maps and modes, and a full roster of classic characters and cosmetics unlockable through progression.

Take-Two Boss Comments on GTA VI Delay - Anticipates Growth & Record Revenues in FY25

Take-Two Interactive—the owner of Rockstar Games—has publicly endorsed the studio's decision to delay the launch of Grand Theft Auto VI into 2026. Following months of insider whispers, long-time franchise fans were not surprised when reading Rockstar's apology. Initially, Grand Theft Auto VI (GTA VI) was pictured as an important system seller—industry experts and analysts theorized a sharp uptake of PlayStation 5 Pro units. Due to the AAA+ title's planned home console-exclusive release, many hardcore gamers would opt for the best available experience—enabled by flagship hardware.

Naturally, the game's publisher was looking forward to massive sale results in 2025—mainly driven by Rockstar's big open world blockbuster. With a revised release date of May 26—within the next financial year—company leadership remains confident about a current GTA VI-less calendar. Strauss Zelnick—Two Interactive Software's chairman and CEO—believes that an upward trajectory is still on the cards: "we support fully Rockstar Games taking additional time to realize their creative vision for Grand Theft Auto VI, which promises to be a groundbreaking, blockbuster entertainment experience that exceeds audience expectations. While we take the movement of our titles seriously and appreciate the vast and deep global anticipation for Grand Theft Auto VI, we remain steadfast in our commitment to excellence. As we continue to release our phenomenal pipeline, we expect to deliver a multi-year period of growth in our business and enhanced value for our shareholders."

Badlands Crew Out Now on PC

Hey, Crewmates! We are ecstatic to announce that Badlands Crew is out now! Strap yourselves in and prepare for a chaotic ride into the lawless Badlands. A wasteland of opportunity awaits you. It's time to build your very own Battle Wagon swarming with weapons—select, name and train your crew members, and tactically challenge enemy factions in the unforgiving Badlands. Save innocent survivors scattered throughout the lawless Badlands in the aftermath of a devastating apocalypse. Do you have what it takes to Build, Evolve and Fight to survive?

A MESSAGE FROM RUNNER DUCK
We started Runner Duck as just two people at the very end of 2016, releasing Bomber Crew on a tight schedule only 10 months later. It really means a lot that people have enjoyed our games enough that we've been able to carry on making them, now as a team of four. Badlands Crew takes the game further than ever before—bigger and bolder with more gameplay and creative possibilities, and just far more ambitious. However, in other ways, Badlands Crew takes us back to our roots with Bomber Crew, with it being so direct and visceral in its action. It has been a long road, and the biggest learning experience of our game development careers building Badlands Crew to be such a large, expansive game. We're really proud of what we've put together, and how the game has ended up!

Ocean Drive Showcases 8-minutes of "God Save Birmingham" Gameplay Footage

Hey Survivors, we're back—and we've got some news! It's been a minute, but we're coming in hot with something you won't want to miss. First up: the brand-new, IGN-exclusive trailer for God Save Birmingham is LIVE! Step into a brutal reality of 14th-century Birmingham (England), where you awake as the lone survivor in a city overrun by zombies—and they aren't your only enemy. This new trailer gives you a raw look at the gritty survival gameplay that awaits.

Next stop: Boston!
We're heading to PAX East (May 8-11) with a PAX-exclusive playable demo of God Save Birmingham! If you're going to be there, swing by our booth, say hi to the devs, and be one of the first to experience the improved game hands-on. More updates are coming soon—so stay locked in by wishlisting the game on Steam now and following us on our socials below.

Supermassive Games Reportedly Ends Development of Unannounced Blade Runner IP

Rumors about the recent cancelation of an unannounced Blade Runner project; following the alleged completion of a pre-production phase at Supermassive Games. Insider Gaming's "exclusive" article proposes that the UK-based computer game development studio had started work on a "character focused, cinematic, action adventure" around September 2024. An inside source disclosed a "Blade Runner: Time To Live" title, and a futuristic "New Zurich" setting—in 2065. The online publication has acquired "internal company documents" that apparently outlined a 10-12 hour single player campaign experience and a "compelling story blending the philosophical themes of Blade Runner, with kinetic action-adventure gameplay." Veteran members of Supermassive's "The Quarry" core dev team were reportedly involved in the IP's early-stage production cycle.

Insider Gaming outlined a surprising mix of internal details—sourced from their industry mole—suggesting that this project is/was not related to Alcon Interactive Group and Annapurna Interactive's still in-progress Blade Runner title. The report described some of Supermassive's key goals: "a full release was planned for September 2027 on PlayStation 5, Xbox Series X|S, PC, and the 'Gen 10' Xbox and PlayStation systems. It was set to have a full development budget of roughly $45 million with $9 million of it being used for external performance capture and acting talent. What wasn't included in the budget, however, was original music production, image rights and usage fees for performers, QA and game testing, localization, and any future DLC. As with any budget, the amount was subject to change as development got underway and costs rose or fell." The British company is still working on Directive 8020, an original premise sci-fi interactive adventure—presumably, nearing the end of full-blown production within the coming months.

Kingston Reveals its New Fury Renegade G5 PCIe 5.0 NVMe SSD Pricing

Earlier this month, Kingston's new Fury Renegade G5 PCIe 5.0 NVMe SSD leaked, albeit without pricing, but now the company has revealed the pricing both in the US and the UK and to be frank, it's not all that competitively priced. As reported, the Fury Renegade G5 will come in three sizes, 1 TB, 2 TB and 4 TB and Kingston went with Silicon Motions SM2508 controller, rather than the more commonly used Phison E26, for its first PCIe 5.0 NVMe SSD. There's little between the two controllers in real world performance tests, but the SM2508 is faster on paper.

So what about the pricing then you ask? Well, the 1 TB SKU starts at US$203.99 or £182.16 (inc VAT) if you live in the UK. Considering you can get a 1 TB Crucial T705 for US$160 or a 1 TB Samsung 9100 Pro for US$199.99, it seems like Kingston's pricing is a bit off, since their Fury Renegade G5 is unlikely to offer any tangible performance advantages. The 2 TB SKU is listed at US$329.99 / £295.92, while the 4 TB SKU comes in at US$629.99 / £563.04, making the 4 TB SKU one of the most expensive 4 TB consumer NVMe SSDs in the market. Samsung's 9100 Pro retails for around US$550 in comparison, although the Crucial T705 comes in at US$687 in the 4 TB SKU. It seems like PCIe 5.0 NVMe SSD's, especially at larger storage sizes are going to continue to be a premium product for now.

Sapphire Launches NITRO+ Radeon RX 9070 Model, a Month+ After Flagship XT Variant

Sapphire introduced two brand-new NITRO+ models prior to the official launch of AMD's RDNA 4 graphics card generation. The manufacturer rolled out its flagship Radeon RX 9070 XT card on day one—March 6—but the "lesser" NITRO+ sibling was absent at retail. Late last week, ITHome revealed that Sapphire had finally got round to globally releasing their NITRO+ Radeon RX 9070 16 GB SKU. At the time of writing, Overclockers UK seems to have cards in stock—priced at £629.99 (including VAT). Unsurprisingly, the freshly launched NITRO+ Radeon RX 9070 model utilizes the exact same shroud and backplate design that is present on Sapphire's range-topper.

The latest entry retains all of the more expensive unit's mod cons—including a Quick Connect MagniPlate feature, STEALTH hidden power cable, 12V-2x6 (H++) external power connector, Tri-X cooling technology, optimized composite heatpipes, and Honeywell PTM7950 TIM. Major differences are disclosed in Sapphire's "engine clock" specs: "boost clock up to 2700 MHz" and "game clock up to 2210 MHz." The Hong Kong-based company has not officially commented on circumstances that led to the delay of its NITRO+ Radeon RX 9070 graphics card. VideoCardz has dismissed claims about this particular model being postponed due to rumors of a displacement by forthcoming Radeon RX 9070 GRE 12 GB options.

Rebellion Developer Delves into Atomfall's Extensive Accessible Gameplay Feature Set

Last month, we released Atomfall, and it quickly became our most successful launch in the over 30-year history of Rebellion. We want to shine a light on something else we're proud of—how Atomfall is also Rebellion's most accessible title to date. Atomfall might offer challenges for those that want them, but it shouldn't be difficult to physically play. With that in mind, we want to showcase some of the standout accessibility features we've built to help everyone explore the mysteries of the Quarantine Zone. We've included features across motor, vision, audio and cognition, with many becoming accessibility firsts for the studio—including additional audio cues, directional indicators on subtitles, and more. We hope that the host of features, both in and outside of options, helps welcome more players to the Quarantine Zone.

Playstyle
We've built a world full of choice and we want players to be able to play their own way. So, instead of difficulty, Atomfall provides a choice of Playstyle. There are five preset Playstyles to choose from, including Investigator for those seeking more survival gameplay, Brawler for a combat-focused experience, and our default Atomfall experience in Survivor. Sightseer, on the other hand, is a preset which will allow more players to explore and enjoy the Quarantine Zone. It lessens combat and survival aspects and provides a boost to exploration to help you through the expansive Lake District and all its mysteries.

Sony Increases the PS5 Pricing in EMEA and ANZ by Around 25 Percent

Sony has announced that it has increased its pricing for the Playstation 5 consoles by around 25 percent from today in several regions. For now, it's Europe, Middle East, Africa, Australia and New Zealand that are being affected, but there are reports of Sony also planning on increasing the price in the US by at least 30 percent. Sony's official reason behind the rather steep price increase is due to "a backdrop of a challenging economic environment, including high inflation and fluctuating exchange rates".

The new pricing for the PS5 Digital Edition will be €499.99 in the Eurozone, £429.99 in the UK, AU$749.95 in Australia and NZ$859.95 in New Zealand. Sony didn't reveal pricing in other currencies and instead says to check with your local retailer for the new pricing. For now, the EU and the UK avoid price hikes on the PS5 with Ultra HD Blu-ray disc drive as Sony so elegantly calls it, whereas in Australia it'll increase to US$829.95 and in New Zealand it'll cost NZ$949.95. Sony will also announced a decrease in the price on the stand alone Blu-ray drive today and it will cost €79.99, £69.99, AU$124.95 and NZ$139.95. The PS5 Pro is not receiving a price hike for the time being.

Acer Radeon RX 9070 XT OC SKU Prices Revealed in UK, Pre-orders Start at £750

Just over two weeks ago, Acer unveiled its brand-new Predator BiFrost and Nitro Radeon RX 9070 Series graphics cards. Despite being a late contributor to AMD's opening salvo of RDNA 4, the Taiwanese manufacturer made a big impression with its reveal of four premium specced models. In particular, Acer's Predator BiFrost Radeon RX 9070 OC 16 GB and Nitro Radeon RX 9070 XT OC 16 GB SKUs will be joining an elite group of custom options that boast 3100 MHz boost clocks. Mid-March press material did not provide any insight into launch pricing—weeks later, Overclockers UK has opened up pre-orders for the four Predator BiFrost and Nitro RX 9070 XT and RX 9070 cards. Just prior to RDNA 4 launch time, Overclockers UK (OcUK) received plenty of press attention—in particular, their building of a sizable cube out of an impressive quantity of Sapphire PULSE Radeon RX 9070 XT retail stock.

The British retailer seemed confident with its pre-kickoff accumulation of various AIB models, but demand quickly outstripped supply on day one. Unfortunately, OcUK has implemented dreaded price hikes across its Radeon RX 9070 Series product listings. Looking at Acer's main competition in the premium custom Radeon RX 9070 XT tier, OcUK has jacked up prices by £20 to £30 (approx.). ASRock's Radeon RX 9070 XT Taichi OC model—one of the elite 3.1 GHz boosters—launched at £700 (including VAT, shipping fee is extra), but was adjusted up to £728.99 (~$943 USD) at some point last month. The British store's pre-order price for the "cheaper" Nitro Radeon RX 9070 XT OC SKU is £749.99 (inc. VAT), while the flagship Predator BiFrost costs £779.99 (inc. VAT) for reservation. GIGABYTE's (almost) £800 AORUS RX 9070 XT ELITE model is the only other 3.1 GHz boost-capable option sitting above the £750 mark. Looking at "on paper" information (e.g. aluminium backplates, state-of-the-art cooling, etc.)—Acer's two headliners are impressive offerings, but rival cards already exist with similar credentials at "lower prices." Historically, TechPowerUp's resident GPU reviewer—W1zzard—has not received any graphics card samples from the manufacturer. Perhaps this drought will end in the near future...

Atomfall's Launch a Resounding Success, Rebellion Celebrates 1.5+ Million Player Count Milestone

Rebellion, one of the world's most successful independent video game developers and publishers, has announced that Atomfall significantly surpassed the one million player mark over the weekend, having only launched last week. In total Atomfall has now been played by over 1.5 million players. A brand-new IP set in the north of England, Atomfall is Rebellion's most successful launch in the company's 32-year history.

"We are delighted that so many players are enjoying Atomfall," said Jason Kingsley CBE, CEO and co-founder of Rebellion. "To have surpassed the one million players in such a short space of time speaks volumes for the creativity and dedication of the entire team here at Rebellion. Our size and stability mean that we can take risks to create something as different as Atomfall. Happily, that risk is paying off. We are a British company, and the game is a true reflection of that. Not only is it set in the lush, beautiful countryside but Atomfall also draws inspiration from so many classic British books, films and TV series. We hope that players continue to enjoy exploring the world of Atomfall and are looking forward to future content for the game."

Hello Games Introduces No Man's Sky: RELICS Update

Following hot on the heels of the massive Worlds Part II update back in January which introduced a whole range of visual enhancements, gameplay additions and quality of life improvements to No Man's Sky, the team have let their imaginations run wild on something whimsical but remarkably transformative for what is possibly our most surprising update yet. We're calling it Relics, and it is available to download for PC, console and VR free to existing players from today. Since launch, because of the way that No Man's Sky's planetary terrain works, players have enjoyed being able to dig down through the earth to find buried technologies or other valuable items hidden beneath their feet. From today, players will start to find a whole new category of palaeontological finds—the skeletal remains of alien creatures which used to inhabit these worlds. So, terrain manipulators at the ready!

Just as the living creatures which continue to populate the star systems, there is a huge variety of prehistoric bones, in all shapes and sizes, to excavate and collect. It's up to you how you reassemble them and there's a lot of fun to be had building ever-more outrageous skeletons to put on display in your bases-turned-museums or share with your fellow Travellers. Much like with the aquatic life from the Aquarius expedition from last year, the skulls and bones out there to be discovered vary hugely in rarity so you never quite know what you're going to unearth. The most uncommon finds hold huge value and can be bartered with at the Space Station. To coincide with Relics, a tailor-made community expedition starts shortly which challenges players to compete for the rarest finds.

Keychron Launches the K2 HE and K3 Max Wireless Mechanical Keyboards With UK-ISO Layout

Keychron, the innovative leader in keyboard technology, announces that the UK Keychron is launching the UK-ISO layout versions of two groundbreaking models: the Keychron K2 HE Wireless Magnetic Switch Custom Keyboard and the Keychron K3 Max QMK/VIA Wireless Custom Mechanical Keyboard. Both keyboards offer innovative features and refined designs tailored for productivity and gaming enthusiasts.

The Keychron K2 HE redefines mechanical keyboard technology by integrating magnetic switches with customizable actuation points and dynamic rapid triggers, delivering unmatched precision and responsiveness. Following a successful Kickstarter campaign that raised over $1M USD in 2024, the K2 HE is now available for direct purchase at Keychron UK, starting at £137.

PowerColor Red Devil RX 9070 XT Limited Spectral White Edition Reportedly Arriving on April 8

Late last week, a leak suggested a forthcoming Spectral White Limited Edition refresh of the existing Red Devil Radeon RX 9070 XT graphics card design. PowerColor's pale reinterpretation of flagship level hardware appeared online courtesy of an accidental Amazon listing; indicating $899/€929 pricing. The Taiwanese manufacturer's Spectral White product line—historically favoring Hellhound SKUs—is viewed favorably as offering a nearly "all-white" aesthetic; extending to proper coloration of PCB and I/O panel designs.

As expected, PowerColor has distributed Limited Edition packages to media and influencer outlets—as evidenced by Overclock3D's very recent showcasing of a sample unit. In response to last week's leak, OC3D's "Tiny" Tom Logan "previewed" the ghostly Red Devil RX 9070 XT variant—he noted that a "performance/review" NDA is still in effect; due to be lifted on April 2. Video coverage explored a slight "bending of the rules," but Logan did not power up his evaluation specimen. As evidenced by the unboxing process, PowerColor has bundled in several Spectral White-tinted accessories—indicating a commendable level of attention to detail. By contrast, the manufacturer's slightly inelegant and contradictory nomenclature is confirmed by outer box labelling—loudly exclaiming: "RED DEVIL Spectral White." Amusingly, Logan and his team have nicknamed this new sub-variant: "White Devil."

Vampire: The Masquerade - Bloodlines 2 Delayed Again; Paradox Announces Revised October 2025 Launch

Hello Kindred, we would like to share an update on the development and release window of Vampire: the Masquerade - Bloodlines 2. As Marco explained in the video (view it below), Bloodlines 2 will not be ready for release in the first half of 2025. Paradox Interactive and The Chinese Room are committed to delivering this game, and we believe that ensuring great technical quality is more important than sticking to a specific date.

The game is currently in a late development stage, and feedback from the community has been taken into account during this time. TCR is working hard on quality assurance to ensure it is stable and free of bugs that could disrupt the player experience. Bloodlines 2 will launch in October 2025 when the game meets the technical quality standards that you, our fans, rightfully expect and deserve. Please stay tuned for the game's exact launch date. We want to ensure that the content we share with you is high-quality and showcases exciting game features. With this updated release timeline, we will pause our development diaries so that the team can concentrate on refining the game.
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