Epic Games Leans Into Indie Games and Social Features at Unreal Fest
At the opening event of the Unreal Fest in Seattle, Tim Sweeney, CEO of Epic Games, addressed the recent commercial failures of ambitious, citing a "generational change" in the gaming landscape as part of the reason for their failures. Epic Games seemingly wants to address this shift in gamer priorities by relying more on in-game social features, although there was also a strong emphasis on getting indie game developers to sign on to use the Unreal Engine and the Epic Games Store.
In the same presentation, Epic Games announced a new collaboration between the Epic Games Store and Unreal Engine that should make it easier and more affordable for small development teams to market and publish their games to Epic Games and other storefronts. The new launch program, called Launch Everywhere with Epic, reduces Epic's revenue cut for any games developed with Unreal Engine and published on the Epic Games Store before or at the same time as any other platforms. Epic also announced new "indie spaces" for indie developers to share knowledge and make industry connections.
In the same presentation, Epic Games announced a new collaboration between the Epic Games Store and Unreal Engine that should make it easier and more affordable for small development teams to market and publish their games to Epic Games and other storefronts. The new launch program, called Launch Everywhere with Epic, reduces Epic's revenue cut for any games developed with Unreal Engine and published on the Epic Games Store before or at the same time as any other platforms. Epic also announced new "indie spaces" for indie developers to share knowledge and make industry connections.