News Posts matching #abandonware

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'Suicide Squad: Kill the Justice League' Out to Pasture After Season 4 Update With New Character, Offline Mode

It looks like the much maligned Suicide Squad: Kill the Justice League will officially join the likes of Foamstars in not-quite-abandonware purgatory after the upcoming Season 4 content update. The new update, titled "Season 4, Episode 7: Control" will be the game's penultimate episode, releasing on December 10. Episode 7 will add a long-promised offline mode to the game, as well as a new character, Deathstroke. In the same blog post announcing the arrival of the infamous DC villain, Rocksteady Studios and Warner Bros also announced that Season 4 will officially be the game's final season, with Episode 8: Balance, scheduled for 14 January 2025 being the final episode in the game's live service lifetime. As of the release of Episode 8, Rocksteady will no longer provide any more content updates to the game, although the silver lining is that online co-op will still be available. Co-op will notably not be available in the offline mode, suggesting that when the game's servers are inevitably shut down, there will be no co-op gameplay available.

Rocksteady and Warner Bros. will continue to sell Suicide Squad: Kill the Justice League, seemingly at full retail price, and all past seasons' content will become available, even in offline mode after the end of Season 4. This is a similar approach taken by Square Enix with Foamstars, when the developer announced last week that it would also stop supporting the PS5 game, despite leaving the online play servers and in-game items shop available after halting further development and support of the game.

Square Enix Halfway Abandons Foamstars After Final 'Party Goes On!" Season - Leaves Game Live Despite Ceasing Development

Square Enix just announced the final season of Foamstars, the colorful, unique 4v4 PvP party shooter for PlayStation 4 and PlayStation 5. After the new season, which will run from December 13, 2024, to January 17, 2025, Square Enix will stop providing seasonal updates to Foamstars, effectively marking the end of the game's live service. It won't be the end of Foamstars entirely, though, since the game and its servers will remain live after the final season ends—with all previous seasons' content available, to boot. Still, without additional content coming, the future of Foamstars is uncertain, and many are already asking how long the game will remain interesting to players, especially in a genre that has so many alternatives.

In order to stem the inevitable player exodus and attract new players, despite the effective discontinuation of development, Square Enix is planning a series of in-game events it calls the Foamstars Cup. Along with the new season, Square Enix will also introduce customizable character shots and a handful of other enhancements. Foamstars went free-to-play earlier this year, shortly after its launch, likely as a move to attract new players, but the effective abandonment of the game by Square Enix is something of an indication that even this wasn't enough to justify further development of the game beyond what Square Enix is promising after this final season.

GOG Preservation Program Proves Its Worth As 2 Warcraft Games Leave Storefront After 30 Years

GOG (Good Old Games) recently announced its Preservation Program, an initiative to support and maintain old and abandoned games to ensure that they still function on modern hardware. Today, with the announcement of the removal of Warcraft: Orcs and Humans and Warcraft II from the GOG Store in the coming weeks, the GOG Preservation Program both hits its first hiccup and proves why it's necessary. On X today, GOG announced that the two aforementioned Warcraft games will soon disappear from the GOG store, becoming officially unsupported and essentially becoming abandonware.

According to the post, both Warcraft II and Orcs and Humans will no longer be available from the GOG store as of December 13, 2024, however, GOG will continue to ensure that the game remains compatible with modern hardware as part of the GOG Preservation Program. Additionally, while they will no longer be purchasable on GOG, the offline installation files will still be available to download after the games are removed from the GOG store, meaning even if players lose their installation or backed-up game installers, they will be able to recover their game.

Square Enix Unearths Old Crime Puzzler - The Portopia Serial Murder Case, Remaster Features AI Interaction

At the turn of the 1980s, most PC adventure games were played using only the keyboard. In those days, adventure games didn't use action menus like more modern games, but simply presented the player with a command line where they could freely input text to decide the actions that characters would take and proceed through the story. Free text input systems like these allowed players to feel a great deal of freedom. However, they did come with one common source of frustration: players knowing what action they wanted to perform but being unable to do so because they could not find the right wording. This problem was caused by the limitations of PC performance and NLP technology of the time.

40 years have passed since then, and PC performance has drastically improved, as have the capabilities of NLP technology. Using "The Portopia Serial Murder Case" as a test case, we'd like to show you the capabilities of modern NLP and the impact it can have on adventure games, as well as deepen your understanding of NLP technologies.

Atari is Acquiring Nightdive Studios

Atari has announced that is buying Nightdive Studios for a cool $10 million - the abandonware specialists will become part of the publisher's larger ambitions to boost production of retro IPs. Nightdive's proprietary KEX engine will form the technological base for future remakes of Atari titles from the archives. As the news of this acquisition hit the web, the Nightdive Twitter posted a positive message regarding the buyout: "This is a big win for our team! As we look to continue producing high-quality, new, and remastered games that do justice to the original IP; we could think of no better long-term partner than."

Nightdive leaders Stephen Kick and Larry Kuperman stated in a joint statement: "Night Dive and Atari have a long history together and we know that Atari shares our passion for retro games and our focus on producing high-quality new and remastered games that do justice to the original IP. As we look to grow our business and expand our capabilities, we could think of no better long-term partner than Atari."
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