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"Roman Triumph: Survival City Builder" Available Now in Early Access

Defend Your Empire! And help us shape what comes next! It's finally happening: Roman Triumph is out in Early Access! Five years of solo dev, a mountain of coffee, endless playtests, and a ridiculous number of spreadsheets… and now we're here. Huge thanks to everyone who played the demo, sent feedback, or just cheered us on—you helped shape this game more than you know! To celebrate its launch, the game is available for $24.99 with a 25% discount. That discount won't last forever, and the price will go up once we reach 1.0, so if you've been thinking about it, now's a great time to dive in.

Roman Triumph is a survival city-builder / colony-sim set in Roman times where you must lead your people, build a city from the ground up and fortify it with walls, ballistae, archer towers and other Roman defenses to survive against the hordes of Barbarians, ferocious Hydra, Minotaur, Cerberus, and other mythological beasts. In order for your city to thrive, you must keep your citizens fed, safe, healthy, and happy. Strategically designing your city in this randomly generated world will improve your empire's chances of attracting new citizens, increase your resource and food production efficiency, please your gods, and maximize safety during attacks.

Lost Skies Enters Early Access on April 18

Are you ready to set sail on an adventure like no other? Following an incredible reception at February's Steam Next Fest and becoming one of the top played demos during the event, Lost Skies, the highly anticipated cooperative open-world survival adventure from Bossa Games, launches into Early Access on April 18th. Whether teaming up with friends or braving the skies alone, get ready to explore an extraordinary universe filled with breathtaking floating islands, rich mysteries, and ever-present dangers high above the clouds.

In Lost Skies, team up with up to five friends to explore four vast, unique floating islands teeming with ancient ruins, intricate puzzles, and hidden secrets. Design and build your own custom skyship that will serve as your home and warship, as you take on colossal enemies in the sky. Master the grappling hook for seamless navigation, harness advanced technology to manipulate gravity, and shape your path through the open skies full of endless possibilities.

Quantum Machines Announces NVIDIA DGX Quantum Early Access Program

Quantum Machines (QM), the leading provider of advanced quantum control solutions, has recently announced the NVIDIA DGX Quantum Early Customer Program, with a cohort of six leading research groups and quantum computer builders. NVIDIA DGX Quantum, a reference architecture jointly developed by NVIDIA and QM, is the first tightly integrated quantum-classical computing solution, designed to unlock new frontiers in quantum computing research and development. As quantum computers scale, their reliance on classical resources for essential operations, such as quantum error correction (QEC) and parameter drift compensation, grows exponentially. NVIDIA DGX Quantum provides access to the classical acceleration needed to support this progress, advancing the path toward practical quantum supercomputers.

NVIDIA DGX Quantum leverages OPX1000, the best-in-class, modular high-density hybrid control platform, seamlessly interfacing with NVIDIA GH200 Grace Hopper Superchips. This solution brings accelerated computing into the heart of the quantum computing stack for the first time, achieving an ultra-low round-trip latency of less than 4 µs between quantum control and AI supercomputers - faster than any other approach. The NVIDIA DGX Quantum Early Customer Program is now underway, with selected leading academic institutions, national labs, and commercial quantum computer builders participating. These include the Engineering Quantum Systems group (equs.mit.edu) led by MIT Professor William D. Oliver, the Israeli Quantum Computing Center (IQCC), quantum hardware developer Diraq, the Quantum Circuit group (led by Ecole Normale Supérieure de Lyon Professor Benjamin Huard), and more.

inZOI Development Team Prioritizes Release of Hotfixes for Early Access Build

Hello, Creators. We have seen concerns in the community about the "short break" mentioned in my recent letter of gratitude to players. To be clear, the inZOI team's "short break" was just two days of vacation. We apologize for causing worry with our vague wording. We are aware of the wide range of feedback and improvement requests you have shared. Additional hotfix patches are scheduled for this week, and we are continuing to monitor feedback and develop builds. We are prioritizing fixing various bugs and issues that disrupt gameplay. But to reassure you about our dedication to making inZOI a better game, we would like to share our future update plans and how we will communicate them.

Short-Term Update Plans
As explained in our online showcase, we originally planned content updates for inZOI about once every two months during Early Access. However, given the spirit of Early Access—completing the game together with you—we intend to quickly apply fixes for reported issues through hotfixes during April. These short-term updates are smaller in scale compared to major updates, but we expect that rolling out content faster and incorporating feedback more promptly will have a more positive effect on your gameplay experience. Additionally, whenever we identify critical issues, we plan to keep addressing them through hotfixes. As mentioned, we want to stay true to our words about not taking advantage of the term "Early Access," and show gratitude to those who purchased the game by continuing to release updates and maintain open communication. We will continue to wait for and welcome your feedback.

Grinding Gear Games Clarifies Path of Exile 2's Map Portals System, Publishes "Dawn of the Hunt" FAQ

During the livestream reveal of Path of Exile 2: Dawn of the Hunt, we discussed several things in the Q&A that we'd like to provide some further clarification on. In today's news post we'd like to start with additional information about Map Portals in Dawn of the Hunt! We'd like to clarify the situation with having to use portals each time you die. The concern raised during the Q&A was that you would be consuming portals to have to store items in your stash or trade with players. With so few portals, as low as one, you would not be able to leave the map and return.

Map Portals
We have made the following change to address this problem: you will now be able to enter and exit your Maps as much as you like as long as you haven't died. The number of portals is now representative of the number of revives you have during the Map, so if you are able to survive you can come and go as you please. We also wanted to clarify that when returning to a map after dying you will return to the last checkpoint, so if you forgot to make a portal you won't have to run through too much of an empty map to get back to where you died. We're also currently making a change which hopefully will make it for release, otherwise shortly after. This change is that when you die in a Map then revive, assuming you have any revives remaining, you will be instantly placed at the last checkpoint without any loading screens, so you don't need to return to your hideout and re-enter the map every time. We'll continue to provide further updates to topics discussed during the Q&A in the lead up to launch, so keep an eye on our announcements!

Wreckfest 2 Smashes into Early Access, Bugbear & THQ Nordic Reveal Launch System Requirements

Vienna, Austria / Helsinki, Finland, March 20th, 2025: Ladies and Gentlemen, the next generation of demolition derby madness is here. Wreckfest 2 is crashing into Early Access on Steam today, bringing next-level car destruction, slicker graphics, improved physics, and a whole lot of new features to fuel your inner petrolhead. And yes, it's once again developed by Bugbear Entertainment—the masters of metal-mangling mayhem.

Just like its predecessor, Wreckfest 2 will keep evolving throughout Early Access, with fresh content and features rolling in regularly. Bugbear and THQ Nordic are all about making this a game for the players, shaped by the players. We want your feedback - tell us what you love, what you want more of, and what crazy ideas we absolutely need to implement. We've got a truckload of ideas (and an actual truck), but we want to hear which ones you like the most!

Moon Studios Showcases "No Rest for the Wicked" Huge Content Update

The wait is over! Our second Wicked Inside is complete. Join us; for an exclusive deep dive into the new content, features and improvements in The Breach Update as well as everything coming next for "No Rest for the Wicked." There are a few surprises along the way! Let us know what you think!

The Breach—our biggest update
You wanted more of our campaign, you wanted more story, more zones to play in, more enemies, more bosses… in short: more of everything. And that is exactly what we have been focusing on. The Breach will be launching on the 30th of April 2025. Watch our latest showcase for the detailed updates and fixes.

Bandai Namco Presents "BLEACH Rebirth of Souls" Opening Cinematic Movie

With the release of the fighting action game BLEACH Rebirth of Souls nearing, it is almost time for players to grip their sword and reverse their fate! In a new cinematic trailer, BLEACH Rebirth of Souls offers an immersive look into the game adapted from Tite Kubo's legendary franchise, taking players deeper into the world of soul reapers where they will be able to impersonate iconic characters such as Ichigo Kurosaki, Rukia Kuchiki, Sosuke Aizen and more. This cinematic brings the Bleach universe to life with its dark, foreboding atmosphere that sets the stage for epic sword fights.

BLEACH Rebirth of Souls will launch on 21 March 2025 for PlayStation 5, Xbox Series X|S, PlayStation 4 and PC—it is available for pre-order across three editions: Standard, Deluxe and Ultimate. Both the Deluxe and Ultimate Editions include the Season Pass, a 7-day early access to DLC characters, Soul Crystals and Thousand-Year Blood War playable characters. Any player pre-ordering the game will receive the Toshiro and Yoruichi Thousand-Year Blood War costume set as a bonus.

GALAX RTX 5090D HOF XOC LE Card Overclocked to 3.27 GHz, Record Breaking Prototype Enabled w/ Second 12V-2×6 Connector

As reported last month, GALAX had distributed prototypes of its upcoming flagship "Hall of Fame" (HOF) card—based on NVIDIA's Chinese market exclusive GeForce RTX 5090D GPU—to prominent figures within the PC hardware overclocking community. Earlier examples sported single 12V-2×6 power connectors, although GALAX's exposed white PCB design showed extra space for an additional unit. Evaluators conducted experiments involving liquid nitrogen-based cooling methods. The most vocal of online critics questioned the overclocking capability of initial GeForce RTX 5090D HOF samples, due to limitations presented by a lone avenue of power delivery. A definitive answer has arrived in the form of the manufacturer's elite team-devised GeForce RTX 5090D HOF Extreme Overclock (XOC) Lab Limited Edition candidate; a newer variant that makes use of dual 12V-2×6 power connectors. Several overclocking experts have entered into a GALAX-hosted competition—Micka:)Shu, a Chinese participant, posted photos of their test rig setup (see below).

Micka's early access sample managed to achieve top placement GPU on UL Benchmarks' 3DMark Speed Way Hall of Fame, with a final score of 17169 points. A screenshotted GPU-Z session shows the card's core frequency reaching 3277 MHz. Around late January, ASUS China's general manager (Tony Yu) documented his overclocking of a ROG Astral RTX 5090 D GAMING OC specimen up to 3.4 GHz; under liquid nitrogen cooled conditions. GALAX has similarly outfitted its flagship model with selectively binned components and an "over-engineered" design. The company's "bog-standard" HOF model is no slouch, despite the limitation imposed by a single power connector. The GALAX OC Facebook account sent out some appreciation to another noted competitor (and collaborator): "thanks to Overclocked Gaming Systems—OGS Rauf for help with the overclock of GeForce RTX 5090D HOF, and all of (our) GALAX products." The OGS member set world records with said "normal" HOF card—achieving scores of 59,072 points in 3DMark's Fire Strike Extreme project, and 25,040 points in Unigine Superposition (8K-optimized).

Midnight Murder Club Early Access Starts March 13, on Steam & PS5

Welcome back to the Midnight Murder Club. Here at Velan Studios, we've been toiling away in the shadowy halls of Wormwood Manor, coming up with fresh, new ways for you to hunt your friends in the darkness. We've got a new game mode to announce and a new way to get your friends in on the fighting! Midnight Murder Club is a first-person shooter/party game where you and five friends hunt each other in the pitch-black rooms of the mysterious Wormwood Manor.

Armed with only a revolver and a flashlight, search the shadows for every flicker of light and every bump in the night as you stalk your prey. The tension turns to hilarity as you discover just how tricky it is to navigate and shoot in complete darkness! You sprint toward your friends' shouting voices echoing through the mansion, only to bump into someone else hiding in a dark corner! Shots ring out, luring the other hunters to your location. Every flash of light is the promise of a deadly firefight.

Two Point Museum Available Now via Advanced Access, Devs Reveal Twitch Integration & Freebies

AAAAAAAAAAA TODAY'S THE DAY! Welcome, esteemed guests of Two Point County. Today is the official Grand Opening of Two Point Museum—for those who have purchased the digital Explorer Edition! If you have any questions, take a peek at the community discussion pinned FAQ. We might have already provided the answers you're looking for! Best of luck in your museum curation journey!

If you're enjoying the game, we would appreciate it if you could leave us a review! It truly makes a big difference, and we'd love to hear your thoughts. If you need a break from managing mayhem, or if you're waiting for 4th March's release, we've got a load of activity going on today AND over the weekend. Sit back and chill and watch your favorite streamers on Twitch to earn drops, more info below...Happy curating!

"Die in the Dungeon" Launched into Early Access

Hey folks! The time has come. Die in the Dungeon is now available in Early Access! So grab your dice and jump in! But that's not all! We've also prepared a Supporter Pack featuring the game's soundtrack, a special Cinder armor skin, and an adorable Baby Fly companion. We'd be incredibly grateful for your support if you decide to grab this pack! And there's more! We've put together a series of bundles with additional discounts, offering something for everyone.

A huge thank you for supporting us throughout this journey! Please report any issues you encounter—we're here for you and are kicking off full game support from day one of release. Your feedback has been the driving force behind many improvements in the game, and it will continue to shape its development. Join us on Discord to share your thoughts, or leave your feedback in the Steam forums! Enjoy the game!

Ale Abbey Released via Early Access, Steam Deck Full Compatibility Coming Soon

Ale Abbey is now released in Early Access! Enjoy a 10% launch discount until March 4th, and you can enjoy the Brewmaster Edition with the entire game soundtrack. We hope you'll enjoy the game to its fullest. If you did, don't forget to leave us a review—it helps us a lot!

The game was announced in 2022 and was covered every week on IndieDB. It then joined Steam in 2024, and after last year's Next Fest and the first demo becoming available. We are happy to count you as one of our brewers! It was a long time in the making, and no matter when you joined the journey, we have built this abbey, and now it's finally time for you to brew something in it.

SWORN Launches into Early Access

Soulforged, it's finally time to bind you and your friends in an oath to overthrow a corrupted Arthur! SWORN is now available in Early Access! We can't express enough how thankful we are to our community for joining us on this journey to Early Access—helping us refine and shape SWORN into a game that we are immensely proud of. We hope you enjoy SWORN! The Early Access launch version of the game is packed full of highly polished content. Our development process means that the game we release into Early Access, while not containing all of the features and content we plan to have in the final game, plays like the base version of a finished game—without major features missing or work-in-progress content.

About SWORN
SWORN is a 1-4 player action roguelike that sets you and your friends on a unique quest to reclaim a fallen Camelot in a dark retelling of the Arthurian tale. A co-op first roguelike with a classic fast-paced dungeon crawler combat. You must work together, with aid from familiar Camelot characters to become knights worthy of facing Arthur himself. You can play solo or unite with up to four friends to stand off against the Knights of the Round Table. Choose from four characters: Vigilante, Rook, Spectre, and Monk and combine the strengths of each character in surprising ways and master abilities to become knights worthy of standing off against Arthur himself.

Firaxis Reveals Civilization VII Global Release Times

Civilization VII global release timing—from Early Access to launch, find your Civ VII start time on our global release map! Sid Meier's Civilization VII is almost here! Check out when you can start playing. Whether you're jumping in for early access or waiting for launch, use this map to find your Civilization VII release time around the globe. Are you ready for one more turn?

The award-winning strategy game franchise returns with a revolutionary new chapter. Sid Meier's Civilization VII is a turn-based strategy game that empowers you to build the greatest empire the world has ever known! In Civilization VII, your strategic decisions shape the unique cultural lineage of your evolving empire. Rule as one of many legendary leaders from throughout history and steer the course of your story by choosing a new civilization to represent your empire in each Age of human advancement.

"Heart of the Machine" Early Access Version Debuts on Steam

The day has finally arrived! Rise up with me, robot brothers and sisters. We'll make a place for ourselves in this city of humans. In all seriousness, today is a very exciting day—Heart of the Machine is a massive project, and I am so excited for people to experience the higher heights of this game. This project is in Early Access, even as huge as it already is. So please do leave your feedback and suggestions—in the bugtracker, on the Steam forums, also in reviews. Reviews really make a huge difference, so if you want to support the game with your feedback, that means a lot.

What's In The Game Now?
So what is this game? What is in that mysterious chapter two and beyond? Put simply, this is a new time-bending genre blending tactics, strategy, and narrative. The prologue and first chapter are available in a public demo, and they teach you everything you need to know about how to play. Chapter two is when the freedom kicks in, and the narrative elements are also now able to go into overdrive since we're out of the tutorial zone. During chapter three, you become a full-time lord, able to send information and in some cases units backwards or forwards in time to yourself.

Enshrouded Devs Celebrate Game's First Anniversary, Roadmap Content for 2025

Greetings, Flameborn! That's right, your eyes are not deceiving you: we have the full Enshrouded roadmap for 2025! But before we move on, we have just published the Pact of the Flame update, with a long list of improvements and quality of life updates! Check out the announcement here, or better yet, open the link in a new tab and read it after.

But first things first: why is there a full roadmap for 2025? Well, as we said right from the start, your support has meant that we could the world of Enshrouded a lot bigger than we originally thought, with more features, more biomes, more quests, basically, more of everything! But as you know we're not a big team, and making games takes time, effort, and a lot of praying to the machine gods for the build not to crash. As a result, and with a full update schedule for 2025, we are locking down a Spring 2026 release date for the full 1.0 version of Enshrouded.

Space Engineers 2 Alpha Version Out Now on Steam Early Access

Hello, Engineers! The day has come—Space Engineers 2 Alpha has officially launched on Steam Early Access! After months of anticipation and hard work, we're excited to take this first step together. The thrilling journey of Space Engineers 2 starts now, and we invite you all to be part of it. The release of the Alpha and Vertical Slice1: Creative Mode is just the beginning—there's so much more ahead!

We're taking a unique approach to developing Space Engineers 2 with our Vertical Slice strategy. A Vertical Slice is a fully playable portion of the game that showcases specific core features and improvements implemented at production quality. It serves as a milestone in the game's development, allowing us to focus on delivering polished gameplay in stages while more features are added in subsequent slices.

Jotunnslayer: Hordes of Hel Early Access Version Out Now

Hey Jotunnslayers! The gates of Hel are open—Jotunnslayer: Hordes of Hel is finally here! Step into the chaos of Norse mythology in this epic roguelike horde-survivor, available now in Early Access (on Steam). Claim your spot in Hel now at a time-limited discounted price!

What's Next for Jotunnslayer?
This hot topic is covered in detail! Matej, our publishing director, takes you through the regular updates planned on the road to the 1.0 launch. Remember, Early Access is just the beginning—one key milestone on our journey to delivering the full Jotunnslayer experience!

Assetto Corsa EVO Early Access Goes Live on Steam

The journey begins now: Assetto Corsa EVO Early Access is live on Steam! Imagine sitting behind the wheel of your dream car, the engine roaring, with the track stretching out before you. Feel the changing light as you accelerate, the road alive beneath your tires. This isn't just a game—it's the start of your driving journey.

For the next two weeks, until January 30th, join Assetto Corsa EVO Early Access at 20% off. By joining now, you'll receive all the content featured in version 1.0 for free. This is your chance to be part of the game's evolution at the lowest price of the entire EA program—immerse yourself in every thrilling lap and turn while shaping the future of the game.

Bandai Namco Explores "SYNDUALITY Echo of Ada" Story Missions, Early Access Available Now

SYNDUALITY Echo of Ada, the mecha-based PvPvE extraction shooter from Bandai Namco Entertainment America Inc., is available beginning today for consoles and PC. In the game, players take on the role of Drifters, pilots of nimble mecha called CRADLECOFFINS exploring and battling through the ruins of Amasia, a post-apocalyptic world ravaged by poisonous rain. They must rely on their AI companions, called Magus, to help them wage combat in an environment plagued by twisted mutant creatures and other players with unpredictable loyalties to retrieve valuable resources for their own survival.

SYNDUALITY Echo of Ada is now available via Early Access to those players who pre-ordered the Deluxe or Ultimate editions of the game on PlayStation 5 and Xbox Series X|S, with PC via Steam. The game will launch in all editions on January 23. Find out more about the game and Early Access on the official website.

Hyper Light Breaker Launches To Early Access on Steam With Surprising Player Counts and Mixed Reviews

Hyper Light Breaker, a new 3D indie platformer we reported on previously has finally launched to early access on Steam, and despite the surprising success of its predecessors, Hyper Light Drifter and Solar Ash, Hyper Light Breaker isn't looking like the break-out indie hit of the month. While the game has garnered a solid 5,230 peak concurrent players just five hours after launch, the Steam reviews are hardly anything to write home about so far.

According to SteamDB, Hyper Light Breaker has a review rating of just 35.5%, with 31.4% of the reviews giving the game a positive rating, while 68.6% of Steam reviewers gave it a negative score. Fortunately, or unfortunately, depending on how you look at it, it looks like most of the issues with Hyper Light Breaker stem from the game's early access status. Early reviews on Steam report that the game's core mechanics and gameplay loop are satisfying, but that the game, overall, seems like it needs more time in the oven. Some of the more serious complaints when it comes to Hyper Light Breaker relate to the game's combat being somewhat difficult to grasp, progression feeling unsubstantial, initial difficulty being too high, and a steep learning curve. Others pointed out that there appears to be a lot of missing content. That said, as some reviewers have pointed out, the game is in early access. If we look at the likes of Windblown—or No Man's Sky for an example on a longer timeframe—it's easy to see the value in an early access period and community feedback. If Heart Machine, the developer behind Hyper Light Breaker, uses its community feedback properly and implements fixes to issues as they arise, it seems like it could be a game enjoyed by many indie gamers.

Airborne Empire Takes Flight through Steam Early Access

Today Airborne Empire finally takes flight and is live on Steam! We—at the Wandering Band—are super excited for players to get their hands on the game, to celebrate there will be a 10% discount on the game for a limited time. While we celebrate this milestone today we know there is much more to come. We plan on working on the game for at least a year (most likely a little longer) and we've posted a very early + rough roadmap below.

Right now it's just a list of things we plan on doing. The idea is to expand on this roadmap with your input. We have a big game with a lot of cool features, we're happy with what we have, but our goal is to make something great. We need your help; we need to know what you like, what you don't like and what types of additional content you want to see. If you would like to provide feedback, or discuss the game with the team directly, please join us on our Discord. If you find a bug while playing the game please report it with the in-game bug reporting tool (in the pause screen).

Co-Op Rogue-Lite Hyper Light Breaker To Launch on January 15 2025 With 3D Solar Ash Aesthetics

Hyper Light Breaker, the sequel to the massively popular indie hit, Hyper Light Drifter, is set to release on Steam on January 15, 2025. The only catch is that the game will release into early access, meaning it will likely change significantly during its first year on the market. At launch, Hyper Light Breaker will cost $29.99.

While Hyper Light Breaker shares a name with and hits a lot of the same aesthetic notes as Hyper Light Drifter, it isn't exactly a sequel in the classical sense. Hyper Light Breaker is set "decades before" the events of Hyper Light Drifter, and the aesthetic looks like an upgraded version of the hyper stylized 3D graphics we saw from Heart Machine in Solar Ash, as opposed to the top-down 2D pixel art of Hyper Light Drifter. Unlike Solar Ash, though, the core gameplay loop will rely on rogue-lite mechanics and hack and slash combat, making it a unique entry in the Hyper Light universe. Additionally, Hyper Light Breaker will be a co-op game, with support for up to three players in a squad.

Path of Exile 2 Becomes Victim of Its Own Success As 450,000+ Players Overwhelm Servers

Path of Exile 2 today released in Early Access on Steam and consoles, and, despite the game's $29.99 Early Access pricing, it has already managed to amass a peak player count of over 458,920 players on Steam alone. While this is undoubtedly good news for the developer and publisher, the increased server load has apparently already caused problems, resulting in excessive queue times to get into game sessions. At the time of writing, the game has only been available to play for a little over four hours, and the player count is only beginning to plateau now.

According to the Path of Exile X account, the development team has been hard at work trying to stem the bleeding, as it were. So far, the Path of Exile website has been down several times due to the high traffic, preventing players from claiming their Steam keys. Additionally, and somewhat hilariously, this outage has also affected the "Early Access Live Updates" site that was meant to be a resource for gamers to keep track of work the live service team was doing to try and deal with the high launch-day volumes.
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