News Posts matching #early access

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Co-Op Rogue-Lite Hyper Light Breaker To Launch on January 15 2025 With 3D Solar Ash Aesthetics

Hyper Light Breaker, the sequel to the massively popular indie hit, Hyper Light Drifter, is set to release on Steam on January 15, 2025. The only catch is that the game will release into early access, meaning it will likely change significantly during its first year on the market. At launch, Hyper Light Breaker will cost $29.99.

While Hyper Light Breaker shares a name with and hits a lot of the same aesthetic notes as Hyper Light Drifter, it isn't exactly a sequel in the classical sense. Hyper Light Breaker is set "decades before" the events of Hyper Light Drifter, and the aesthetic looks like an upgraded version of the hyper stylized 3D graphics we saw from Heart Machine in Solar Ash, as opposed to the top-down 2D pixel art of Hyper Light Drifter. Unlike Solar Ash, though, the core gameplay loop will rely on rogue-lite mechanics and hack and slash combat, making it a unique entry in the Hyper Light universe. Additionally, Hyper Light Breaker will be a co-op game, with support for up to three players in a squad.

Path of Exile 2 Becomes Victim of Its Own Success As 450,000+ Players Overwhelm Servers

Path of Exile 2 today released in Early Access on Steam and consoles, and, despite the game's $29.99 Early Access pricing, it has already managed to amass a peak player count of over 458,920 players on Steam alone. While this is undoubtedly good news for the developer and publisher, the increased server load has apparently already caused problems, resulting in excessive queue times to get into game sessions. At the time of writing, the game has only been available to play for a little over four hours, and the player count is only beginning to plateau now.

According to the Path of Exile X account, the development team has been hard at work trying to stem the bleeding, as it were. So far, the Path of Exile website has been down several times due to the high traffic, preventing players from claiming their Steam keys. Additionally, and somewhat hilariously, this outage has also affected the "Early Access Live Updates" site that was meant to be a resource for gamers to keep track of work the live service team was doing to try and deal with the high launch-day volumes.

Windblown Early Access Pays Off As Motion Twin Implements Community-Requested Change

Windblown has not even been out in Steam Early Access for a week, and already community feedback is changing the new roguelike. According to an announcement on Steam, Motion Twin will be changing a game mechanic thanks to an overwhelming amount of feedback from the community. The feature in question is Sudden Death, which is somewhat similar to the old Borderlands mechanic, in the sense that it puts players into a downed state when they lose all their health in co-op mode. Except, in Windblown, it's up to the downed player's teammates to revive them by defeating 10 enemies. While Sudden Death isn't usually an issue in standard missions, it becomes problematic during boss fights, when there is only one enemy to defeat. Obviously, this makes it difficult for the remaining players to complete the mission and resuscitate their fallen compatriots.

Fortunately, Motion Twin confirmed in a recent Steam Store news post that it plans to address the difficulty introduced by the feature, although it's not clear that the planned fix will actually solve the problem for everyone who has complaints about it. Motion Twin says it will not remove Sudden Death from Windblown, instead opting to tweak it, admitting that the current state of the feature "feels harsh and maybe even unfair". Motion Twin says that, despite wanting to address the feedback, it wants to maintain the tension and teamwork that Sudden Death brings to the game.

Windblown Early Access Launch: Dead Cells Dev's Co-Op Roguelike Cracks Top 10 Sales in First Hour

Windblown, the latest game release from Motion Twin, the developer of Dead Cells, today released in Early Access on Steam. The new three-player co-op roguelike platformer launched in a surprisingly complete state, debuting with everything from single-player, two-player, and three-player co-op gameplay to a roster of 12 weapons and five biomes for players to explore. Motion Twin is open about the game still being in development, though, and hopes to use gamer feedback during the early access period to add much more content down the line.

The most impressive part of the game's launch is that, barely an hour after it went live, it managed to reach the number eight spot on SteamDB's Steam top seller list, beating out much larger titles, like Monster Hunter Wilds, which made news just yesterday for a new trailer and an open beta announcement. At the time of writing, Windblown has reached a peak of just over 4,800 concurrent players on Steam, with 152 reviews earning the game an 88% positive rating. Time will tell if this positive reception continues, but given that it launched at an odd time on a Thursday afternoon, it wouldn't be surprising to see the game reach much higher sales numbers and player counts over the weekend.

Assassin's Creed Shadows Collector's Edition Gets $50 Price Cut Amid Monetization Pivot

Assassin's Creed Shadows has had a bit of a rough time of late, with Ubisoft initially pulling out of the Tokyo Game Show entirely and delaying the launch of Shadows to February 2025, attributing its absence at the show to the buggy, incomplete nature of the 2025 entry into the Assassin's franchise. In the announcement confirming the launch delay and the Tokyo Game Show Absence, Ubisoft also communicated that it would be shaking up the Assassin's Creed launch and monetization strategy significantly. Apparently as part of that monetization switch-up, Ubisoft has also changed the price of the Assassin's Creed Shadows Collector's Edition, cutting it by a whopping $50.

Ubisoft confirmed the price change on Discord in an official Q&A, announcing that, due to dropping the three-day early access that Collector's Edition buyers would originally have received, the Collector's Edition would now cost $229.99 instead of the previous price of $279.99. Meanwhile, the Collector's Edition will still include all the other paraphernalia and real-world loot that it originally bundled. The aforementioned delay and changes to the monetization strategy not only saw the cancellation of the Season Pass model previously used by Ubisoft, but it also meant that all Assassin's Creed Shadows players would also get the game's first expansion for free along with the base game.

Wayfinder 1.0: Troubled indie ARPG Exits Early Access With 10% Discount, New Content, and NVIDIA DLSS

Right on schedule, and as we reported earlier this month, Wayfinder has exited its long, tumultuous Steam Early Access period, and, almost immediately after the full release, the game saw a significant spike in player count—at least compared to its recent player count. Wayfinder released to the general public today, and since its full launch, it has gained at least 100 additional positive reviews. Meanwhile, the initial player count only spiked by around 2,000 concurrent players, and the game's all-time Steam review score barely budged from its overall mixed rating.

Wayfinder's 1.0 release seems to be off to a slow start, especially compared to its 24,000+ peak concurrent player count, which it achieved back when it was still slated to be a free-to-play online MMO released under Warframe developer Digital Extremes's publishing wing. Since then, however, Airship Syndicate has drastically changed the nature of Wayfinder, turning it into a co-op (or single-player) dungeon crawler ARPG that's loud and proud about being microtransaction-free. In the Wayfinder 1.0 update, Airship Syndicate also added a whole new area for players to explore and a new movement mechanic, which should dramatically increase the verticality of the game and the diversity of combat encounters.

Subnautica 2 Gets Release Date and Trailer, Steam Page Teases Body Augmentation and Co-Op Gameplay

Unknown Worlds has finally announced the next sequel to its popular indie survival game franchise, Subnautica, and released a teaser trailer alongside the reveal. While details are still scant, the first trailer divulges some key information about the upcoming game. For starters, and likely the biggest divergence from Subnautica and the Subnautica: Below Zero expansion, is the addition of multiplayer gameplay, supporting teams of up to four players. For now, it looks like gameplay will either be single-player or online co-op, although it's unclear whether teams will be able to mix the two, popping into four-player sessions alone or with one or two players sitting it out.

Just judging from the trailer and Steam Store page, it looks like Subnautica 2 will take many of the same game mechanics—crafting, resource management, and an open-world sandbox—as the other games in the franchise, and build on them, instead of trying to rewrite the story. Likewise, it looks to be leaning into the Lovecraftian horror themes earlier on in the game. There also seems to be a new upgrade mechanic that will allow players to augment the biology of their characters, which should add an extra layer of depth to the game. Unknown Worlds has not yet published the full retail price for Subnautica 2 or pinned an exact release date, but it will release as an Early Access game sometime in 2025. Fans of the genre and franchise can wishlist and follow the game on Steam, Epic Games, or Xbox or join the Discord community.

Indie Dungeon Crawler, Wayfinder, To Exit Early Access With New Map, Grappling Hook, and Playable Character

After recently announcing PS5 and PC cross-play, Airship Syndicate announced that its co-op, indie, ARPG dungeon crawler, Wayfinder, will officially exit early access on October 21. Along with the full version 1.0 release, Wayfinder will introduce both a new playable area, called The Crucible, and a new vertical traversal tool, called a Hookshot, specifically designed to explore the ruins of the ancient city. The announcement comes with gameplay footage (see on the PlayStation Blog) of the overgrown, gloomy mega-mech that was built by the ancients to fight a war but has since been reclaimed by nature. The new map adds an extra degree of verticality to the game, giving the developers an opportunity to expand the player experience and arsenal.

In addition to the new region and extended mobility options, Airship Syndicate is teaming up with Critical Role for a paid DLC that will add The Legend of Vox Machina characters to Wayfinder as playable characters. Although exact pricing of the DLC is unknown both the Critical Role DLC Supporter Pack and The Crucible will be available on October 21. After the update, players will still be able to play in both single-player and co-op modes, just like before.

Windblown: New Action-Roguelike From Dead Cells Dev Gets Release Date, Playable Demo

Motion Twin, of Dead Cells fame, has announced the early access release date for its next roguelite, Windblown, which looks to be a much more cheerful affair than the grim-dark Dead Cells, and it's designed for multiplayer, too. Windblown will feature many of the same gameplay elements as Dead Cells, though, including fast-paced hack-and-slash combat, platforming, and permanent death. This time, though, Motion Twin has gone for an isometric perspective, instead of the side-scroller style, and the pixel graphics are swapped out for a cutesy cartoon style and color palette somewhat reminiscent of the likes of Paladins. There also appear to be some nifty bullet-hell-style battles thrown into the mix.

As for the release date and playable demo, Motion Twin has not yet announced when the game will fully release, but a Windblown demo will launch on October 14 during the upcoming Steam Next Fest, and Steam Early Access for the full game arrives on October 24. Motion Twin also says that any progress and unlocks achieved during the playable demo will carry over once the full game launches, which is a nice touch.

Amazon's Free-To-Play MMO Throne and Liberty Launches to Massive Audience Despite $40 Early Access Fee

Amazon Games recently launched the long-awaited free-to-play MMORPG, Throne and Liberty, in early access, and the game appears to have gone down quite well with the community. On Thursday, mere moments after the launch, Throne and Liberty already had a peak player count of 53,884—a figure it likely earned during its advanced access period in South East Asia and Korea, where it has been available since as early as December 2023.

Since then, Throne and Liberty has continued its success, rising to as many as 54,720 concurrent players on Saturday, September 28. While this only places it in third place for current top sellers on Steam, this player count is in spite of the free-to-play game's early access pass costing a minimum of $40 on Steam. Throne and Liberty has also garnered its significant following despite only 60% of its Steam user reviews being positive, making its success even more anomalous.

FuriosaAI Unveils RNGD Power-Efficient AI Processor at Hot Chips 2024

Today at Hot Chips 2024, FuriosaAI is pulling back the curtain on RNGD (pronounced "Renegade"), our new AI accelerator designed for high-performance, highly efficient large language model (LLM) and multimodal model inference in data centers. As part of his Hot Chips presentation, Furiosa co-founder and CEO June Paik is sharing technical details and providing the first hands-on look at the fully functioning RNGD card.

With a TDP of 150 watts, a novel chip architecture, and advanced memory technology like HBM3, RNGD is optimized for inference with demanding LLMs and multimodal models. It's built to deliver high performance, power efficiency, and programmability all in a single product - a trifecta that the industry has struggled to achieve in GPUs and other AI chips.

GreedFall II: The Dying World: The Adventure Begins on 24 September, in Early Access

NACON and Spiders studio are pleased to announce the early access release date of the narrative RPG GreedFall II: The Dying World with a new trailer. The title offers an all-new adventure in the world of GreedFall, which has already drawn in a player community over 2 million strong, and will be released under early access on Steam on 24 September 2024.

Players will then be able to discover the first chapters of the main quest, explore the regions of Teer Fradee, Thynia and Uxantis, and also get to know some of the characters that will accompany them in the course of their adventure. Of course, the game content will be enriched throughout the early access phase, with plenty of new features and improvements: zones, companions, quests, skills and many more!

City Transport Simulator: Tram is Launching Into Early Access on 20th June

Tram fans old and new won't have long to wait until they can hop into the cab and explore a brand-new city when City Transport Simulator: Tram arrives in Early Access on Steam and Epic Store on 20th June. City Transport Simulator: Tram has been in development courtesy of ViewApp and published by Dovetail Games

Players assume the role of a tram driver as they transport passengers to their destinations all around the city of Tramau, inspired by real-world cities found in southern Germany. Players will get set up in one of three true-to-life trams, each with their own unique cabs, interiors, modes, and functions. Players will then familiarise themselves with their favourite tram and start picking up and dropping off your passengers while sticking to timetables.
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Godsworn - a Mythological RTS - Out Now via Early Access

The time has come, sharpen your axe and ready your shield. ⚔️ Godsworn is now available in Early Access! Godsworn is a classic mythological RTS. Experience an epic fantasy retelling of the northern crusades, where pagan gods and their tribes clash against crusaders and armies of heaven. Choose a divine hero, rally worshippers alongside mythical creatures, and smite the unworthy!

The wild pagan lands have been under the watchful eye of the gods for as long as time. The arrival of a knight order bearing the banner of heaven threatens to upset the uneasy alliance. Will the realm burn, or will blood of both divine and mortal be spilled to protect it?

"Sky: Children of the Light" Takes Flight on PC - Early Access Begins April 10th

First was mobile, then came consoles—and now Sky prepares to take flight on PC! On April 10th, the Sky: Children of the Light experience arrives to PC players on Steam for Early Access, and there's going to be something that all players can celebrate. Sky: Children of the Light is a peaceful, award-winning MMO designed to help players meaningfully connect with one another. You are a Child of the Light with a magical cape, set out into a wide world to find others like yourself. All are welcome in this cozy, open-world adventure above the clouds!

We're very excited about what it's going to bring to Sky. This year Sky turns five, and it's at times hard to believe just how much the game has grown—and how the community has helped it thrive! There are so many more adventures and celebrations ahead, and we're working to bring those to life in 2024 and the years to come. Those won't all fit in one blog post, but we thought we'd share a glimpse of the many things on the horizon—we'll have yet more to share in the months to come.

Breachway's Early Access Launch Delayed into Summer

Hooded Horse has announced that the early access launch of upcoming turn-based strategy game Breachway is delayed until July. The development team at Edgeflow Studio wants to take some extra time to add additional features, polish existing ones, and ensure the initial launch offering is as strong as it can be. Breachway recently had a successful run during the February 2024 edition of Steam Next Fest, becoming one of the top 50 most-played demos in an event that featured over 1,000 games and breaking the 100,000 wishlists threshold.

Hooded Horse is committed to ensuring its development partners get all the time they need to fully realize their creative visions and is proud to support its games through every twist and turn. Further information on Breachway's new release timetable will be shared at a later date. Breachway will release into early access for PC via Steam, GOG, and the Epic Games Store in 2024.

Paradox Announces Foundry's Early Access Launch Date: May 2

Paradox Interactive and Channel 3 Entertainment are thrilled to announce that Foundry will be launching in Early Access on Steam on May 2nd. Foundry, the procedurally-generated voxel factory-building and automation sandbox, already garnered 100,000 players during its alpha phase on Itch.io and its demo on Steam Next Fest in October 2023.

Foundry is a first-person, factory-building and automation sandbox set in a beautiful, procedurally-generated voxel world. Starting from humble beginnings of manually mining and processing resources, crafting machinery, and developing technologies, players can advance to automating the entire production line to their precise plans. They will face different logistic challenges such as planning pipe and belt networks and managing complex power systems, working to expand their constantly growing production lines as they create their own gigantic, automated, and self-sustaining factory. Played solo or with friends, Foundry is the perfect mix between grid-based construction games and factory building simulations.

"Lightyear Frontier" Available Now via Early Access

Explore a strange new planet, pilot and customize your very own mech suit and work with up to three friends online to clean up and create a sustainable environment in Lightyear Frontier, out in Early Access March 19 on Xbox Series X|S, PC (Steam), and via Game Pass. Take a new direction in the farming-sim genre, as Lightyear Frontier sends players beyond the stars to a beautiful planet, where the goal is not to destroy or conquer but to nurture and cultivate a homestead for you and your friends. Embark in your mech and live in harmony with the world's wondrous nature, as you help restore the planet to its natural beauty.

Find The Mech, Save The World
Where many games invite players to alien worlds to battle waves of monsters or save the universe from an intergalactic threat, Lightyear Frontier brings fresh ideas to the table. Instead of embarking on a path of destruction, players will work to help cultivate this forgotten land, managing their relationship with the ecosystem as they create a sustainable, healthy environment for themselves and all the wildlife that roams the planet. Pollution has taken over the world, causing environmental hazards and challenges for players to overcome. With your trusty mech, it's up to you and up to three of your friends to clean up the hazards that have soiled this world. Use your hose tool to power wash devastating pollution or equip your trusty hose to clean up noxious weeds to unlock new areas and uncover the past of this world.

"V Rising" Exits Early Access on May 8th

V Rising is emerging from the shadows to take its greatest form to date! Join millions of Vampires on the journey to become the supreme predator of Vardoran, carving your name into the history of a world that has forgotten your kind. Journey through the shadows of the lands of man and monster, staking your claim and raising your towering castle. Drink blood, gather knowledge, and prove that you are worthy of the claim of the greatest Vampire to ever live by overcoming one final challenge…

Coming May 8th, 2024 to Steam, take to the skies on leathery wings and face down the Vampire king! Write the future of Vardoran in blood and live your legend this Spring! More information on the upcoming launch is right around the corner, so keep an eye on us to be the first to hear about the latest, greatest chapter of V Rising! V Early Access is available now on Steam!

Enshrouded Devs Unveil Early Access Roadmap for 2024

Greetings, Flameborn! You've all been patiently waiting for weeks now, eagerly wondering what's next for Enshrouded. We have been playing it very safe: on the one hand, we have big ambitions for the game, and loads of ideas! On the other hand, Enshrouded is a brand new game, and some of the things we want to do might turn out to be more difficult than we can anticipate! It's a push-and-pull of wanting to keep you interested, without over-promising on our capacity to deliver.

Nonetheless, we've managed to land on a roadmap that we think will be of interest to everyone. For those of you who have shared your feedback on Feature Upvote, a lot of these items will look familiar! One of the factors that makes us feel so confident in the evolution of Enshrouded is that in so many cases, your feedback and our vision for the game align pretty closely. For those of you who haven't looked into Feature Upvote yet, take a look, search for terms you're interested in, and let us know what you think! We'll reopen suggestion submissions soon.

Nightingale Devs Working on "Offline Play" Mode

Hey Realmwalkers, we've seen a lot of discussion in recent days around our decision to make Nightingale online-only at our Early Access release. We understand that this can be frustrating for a number of reasons. Our vision for the game since inception was to create an interconnected series of Realms, with the idea of allowing for co-operative exploration in mind—a universe bigger than a single Realm or server. That meant we made a choice early in development between supporting co-op from day one or focusing development on an offline mode.

Co-operative gameplay associated with having party members across multiple Realms was the more technically challenging problem and therefore the one we chose to tackle first. Looking back on that decision, we misjudged what some of you were looking for in your experience.

Enshrouded Devs Celebrate 2 Million Players Milestone

Greetings, Flameborn! In less than a month since launching, Enshrouded crossed the two million players mark! Since its first week, the game has held a steady Very positive rating on Steam, and the reception everywhere has been both incredible and humbling. Whether you're one of the celebs, athletes, or one of the two million anonymous Flameborn who have taken up the fight to reclaim Embervale, you're all absolute heroes in our book. We couldn't have expected such a response.

We—Keen Games—have already put out multiple hotfixes and a patch to address your concerns and issues. We're hard at work on another patch that we hope to release shortly, and work has started on the first content update, for which we hope to share plans soon! In the meantime, a reminder that you can vote for one of the 2600+ player suggestions on our feedback platform. You've trusted us to make Enshrouded the best game it can be. The journey is barely starting, and we can't wait to share it with you!

Last Epoch v1.0 Milestone Due on February 21, Devs Announce Server Downtime

Last Epoch is releasing Wednesday, February 21st, 2024, at 11:00am CT! Welcome everyone to the patch notes for Last Epoch's Release! It's been an amazing road to this point, and it's unreal to be writing patch notes without using the term "Beta Patch". With this patch Last Epoch will officially be leaving Early Access. We couldn't have made it to this point without all of you, our amazing community driving the world of Eterra alongside us. We can not say it enough, Thank you.

We also want to mention again here that to prepare the servers for our release on February 21st, we will be shutting down our servers 24 hours before the patch, starting: Tuesday, February 20st, 2024, at 11:00am CT. While the servers are down, authentication will not be possible. If you are already playing in offline mode before we take down the servers, you should be able to continue your play session, however offline will not be able to authenticate to log in once the servers are down. This is also a good point to note that one of the features being added with 1.0 is a true offline mode, which will prevent this kind of interference with offline mode in the future.

Nightingale Devs Remove FSR 3 Integration From Launch Build

It's finally (almost) here! With Nightingale's Early Access launch just a few days away on February 20th, we (Inflexion Games) wanted to share with you some gameplay and feature updates before we open the portals to the Faewilds. If you have any questions or feedback on the topics below then jump into our official Discord and join the discussion. Set out on a journey of survival and adventure, into the mysterious and dangerous Fae Realms of Nightingale! Become an intrepid Realmwalker, and venture forth alone or with friends—as you explore, craft, build and fight across a visually stunning Gaslamp Fantasy world.

FSR 3 Removal
After reviewing crash data from the Server Stress Test, a significant number of them seemed to point to FSR 3 integrations, whether or not users had the setting turned on. To ensure better stability, we temporarily have removed FSR 3 from the launch build and are working with various external and internal teams to see if we can implement it, or an older FSR version, in future updates. We've added an update to our Performance Expectation blog to reflect this change. For those who wish to use XeSS or DLSS, these will still be available at launch.

Paradox Arc Announces "Darfall" Publication Deal

Paradox Interactive, a publisher and developer of deep and strategic games for cerebral players, has announced their collaboration with SquareNite to publish Darfall, a roleplaying strategy game with settlement-building mechanics that will be released in Early Access in 2024 under the Paradox Arc publishing initiative. Darfall is a strategy game where you take control of a hero who must explore and adventure through the land to gain power while simultaneously managing a nascent village in its efforts to expand and grow into a larger town. However, as the sun sets, the dark forces plaguing the land unleash their minions against your base and it is your job as a hero to take a stand in defense of its home. Each night that the forces of evil are thwarted, the more dangerous and numerous the nighttime raids become.

Big Announcement
Hello, Darfall community! It's me Lukas and we have some thrilling news to share that marks a new era in the journey of Darfall. We are incredibly proud and excited to announce our partnership with the renowned game publisher, Paradox! More specifically, their Arc initiative. This collaboration is not just a milestone for us at SquareNite, but also a testament to the potential of Darfall. For us, collaborating with Paradox is a dream realized. Their commitment to crafting quality, strategic games that captivate players for countless hours aligns perfectly with our vision for Darfall.
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