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Goat Simulator 3 Out Now on Steam

Greetings goats, we—Coffee Stain—hope y'all had a lovely Valventine's Day yesterday. It wasn't steamy enough, you say? Aight, we got you covered. Goat Simulator 3 is finally out on Steam! About damn time right. And if you've grown tired of your relationship after yesterday's lack of effort, why not end it for good with any of the seven mini-games we've in the game? We guarantee it will work!..Er, we can't actually guarantee that.

Pilgor's baaack! Gather your herd and venture forth into Goat Simulator 3; an all-new (at least on Steam), totally realistic, sandbox farmyard experience. Invite up to three friends in local or online co-op, create carnage as a team, or compete in mini-games and then not be friends anymore. Join Pilgor and get ready to create your own whirlwind adventure on the island of San Angora. Lick, headbutt, and ruin your way through our open world in the biggest waste of your time since the original Goat Simulator! We won't tell you how to play (except in the tutorial), but merely provide the means to be the goats of your dreams.

"Ultros" Dev Discusses Plot & Surreal Visuals, Game Launches Tomorrow (Feb 13)

Indie games are known for their daring and often groundbreaking approaches to visuals and storytelling. Ultros is a new indie title coming to PS4, PS5, PC and Mac on February 13 (tomorrow!). The game is a twisted, time-looping sci-fi adventure. It's packed with high-stakes action, clever twists on classic game design ideas, intriguing, and often unsettling environmental storytelling, and crazy-colorful pop-psychedelic visuals that makes you wonder if the game came with its own built-in blacklight. This eye- and mind-dazzling adventure comes to PlayStation courtesy of Sweden-based developer Hadoque. It tells the story of a spacefarer trapped in a nightmare time-cycle within a bizarre, seemingly demonic black-hole acting as a womb for an unspeakable cosmic horror-the titular Ultros. In the words of game director Mårten Brüggeman, "It's a psychedelic sci-fi platforming adventure, a combat- and gardening-driven experience. It also asks a lot of existential questions if you dive into it, as you explore the sarcophagus spaceship and try to understand what it is a metaphor for and what is dwelling inside."

Fight or foster
Ultros is fundamentally a search-action game where you explore an ever-expanding map that opens up further and further as you acquire more abilities for navigation and combat. It's a popular indie game genre, and Ultros expands on it with some unique gameplay twists centered around the ideas of karmic cycles: creation and destruction, nurture and killing. "It's a game about choices," explains Brüggeman, "where you can choose to play in a destructive or constructive way, and the choices you make change your interpretation of your in-game actions." The environment oozes with otherworldly threats, requiring skillful combat to neutralize the assorted hostile lifeforms. Variety is a big emphasis here. Ultros encourages you to use a diverse arsenal of moves in fun and creative ways to dispatch foes: dodge-and-strike attacks, jumping strikes, and even launching foes into the air to turn them into a living projectile weapon. "We want to combat to feel intimate and visceral to emphasize destruction, ruining the balance of disruption and construction within the current cycle. We focused on movements, forcing you to be near them to fight them are integral to what we wanted to do, the intensity and intimacy of one-on-one combat."

Devolver Digital & René Rother Introduce "Children of the Sun"

Hey everyone! About 4 years ago I started working on this game and it was just a small random project like any other I was working on on the side. After one of those "what am I doing with my life" evenings I thought I might as well just give it a shot and send a mail to Devolver. I'm glad I did. Because now this Demo is out! I feel incredibly lucky with all the support I got from everyone involved. Including everyone at Devolver, Aidan Baker, who did the audio, Nil Vendrell making the cutscene art, Stephen Cavalier editing the cutscenes and helping with the story, Maria de la Puente and Rocío Valentín helping with the level art, Brainwash Gang with their game design and art help, Juan de la Torre being a great producer and friend, and of course my wonderful girlfriend Vendy.

Thanks to all of you! It's a cliché thing to say, but I could not have pulled it off without any of them. I don't expect everyone to be into this, but I hope some of you find joy in this experience. I'm looking forward to reading everyone's feedback. It's been a crazy and exciting time for me working on this and I'm excited about what's going to happen. Thank you all very much for your time!

Kojima Shows Off "Death Stranding 2: On The Beach" During PlayStation Event

Sony Interactive Entertainment's State of Play confirming the title of the game, DEATH STRANDING 2: ON THE BEACH, arriving exclusively on PlayStation 5 in 2025. In Death Stranding 2: On The Beach, embark on an inspiring mission of human connection beyond the UCA. Sam—with companions by his side—sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected? Step by step, legendary game creator Hideo Kojima changes the world once again.

Death Stranding 2: On The Beach sees Norman Reedus, Léa Seydoux, and Troy Baker return to Hideo Kojima's genre defying universe. They will be joined by Elle Fanning, Shioli Kutsuna, and Academy Award-winning film director George Miller. Hideo Kojima is joined by longtime collaborator Yoji Shinkawa who will direct character and mechanical design, with Ludvig Forssell and Kyle Cooper reprising their roles as musical director and title designer, respectively. In conjunction with the release of the new Death Stranding 2: On The Beach trailer, be sure to visit the PS5 Game Hub to add the game to your wishlist and stay tuned for more information!
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