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"The Truth Lies Hidden" - New Atomfall Pre-Launch Trailer Is Live Now

With the release of the highly anticipated Atomfall just days away Rebellion, the independent video game studio behind the smash hit Sniper Elite and Zombie Army franchises, has today revealed the new pre-launch trailer that raises the question 'What Truth Lies Beneath?' Available to watch here, the new trailer offers a further glimpse of the mysterious riddles and environments players will encounter within Atomfall's quarantine zone. Whoever you are, whatever path you choose, you need to get to the bottom of what happened at the Atom Plant.

A UK-based post-apocalyptic survival-action game, Atomfall is inspired by the real life Windscale nuclear incident in the 1950s. Players will embark on a fictionalised adventure meeting a cast of weird and wonderful characters as they try to uncover the mystery and escape the quarantine zone. Atomfall will launch on 27 March 2025, coming day one to Game Pass. It is available to pre-order now on Xbox Series X/S, Xbox One, Windows PC and PC via Steam and Epic Games Store, PlayStation 5 and PlayStation 4. Atomfall is also Certified on Steam Deck. Players who purchase the Deluxe Edition will also enjoy 3 days early access.

KONAMI Announces SILENT HILL f: A New Chapter in the Iconic Horror Franchise

Konami Digital Entertainment, B.V. today revealed new information about the latest entry in the legendary SILENT HILL franchise: SILENT HILL f. Set in the 1960s Japan, this chilling new installment immerses players in an eerie and haunting world where horror and psychological tension intertwine in an unforgettable narrative experience to find beauty in terror.

A New Story Set in 1960s Japan
In the remote mountain town of Ebisugaoka, teenager Shimizu Hinako leads an unremarkable life—until a thick fog descends, transforming her once-familiar home into a desolate and terrifying place. With the town seemingly abandoned and an unknown, creeping menace lurking in the mist, Hinako must navigate the spectral remnants of her past, solve intricate puzzles, and battle horrifying entities to survive.

Beyond the Ice Palace 2 Launches 37 Years After the Original

Beyond the Ice Palace 2, the long-awaited sequel to the 1988 platforming cult classic, launches today on PlayStation 4, PlayStation 5, Xbox Series X|S, Nintendo Switch, PC via Steam, GoG, and Epic Games Store. Developed by Storybird Studio and co-published by PQube and PixelHeart, this modern revival of the legendary action-platformer delivers fast-paced combat, challenging traversal, and hidden secrets, all wrapped in a stunning gothic pixel-art world.

After an unprecedented 37-year wait, gaming history has been made with the release of Beyond The Ice Palace 2, shattering records as the longest gap between an original game and its sequel. When the first Beyond The Ice Palace captivated players on platforms like Amiga, Commodore 64, and ZX Spectrum in 1988, few could have imagined that fans would wait nearly four decades for a continuation of the beloved fantasy action platformer.

Hazelight's Josef Fares Discusses Creation of Split Fiction

Josef Fares is a passionate creator, innovator, and a bold leader. These qualities have long served him well as the Director of Hazelight Studios, where he's built a reputation for delivering emotionally charged and deeply immersive interactive entertainment experiences. Known for his unique style and knack for blending humor, heart, and innovative gameplay, Fares has captivated the gaming world with his work on titles like A Way Out and critical darling It Takes Two. And now, after years of anticipation and dedication, Josef is back with Hazelight's latest creation: Split Fiction.

We sat down with Josef prior to launch (available March 6 on PC, PlayStation 5, Xbox Series X/S, and through the EA app) for an exclusive Q&A to dive into the creative process behind Split Fiction, the challenges of bringing such a complex vision to life, and one level in particular that he believes is something that has never been seen before in video games. Let's dive in!

Amazon GameLift Streams Empowers Developers to Stream Games to Virtually Any Device

Amazon Web Services (AWS), an Amazon.com, Inc. company, today announced Amazon GameLift Streams, a fully managed capability that enables developers to deliver high-fidelity, low-latency game experiences to players using virtually any device with a browser. Game developers no longer need to spend time and resources modifying their games for streaming or building their own streaming infrastructure. Players around the world can begin playing games in seconds instead of waiting minutes for streams or hours for downloads. Amazon GameLift Streams is a new capability of Amazon GameLift, the AWS service that empowers developers to build and deliver the world's most demanding games. The new streaming capability opens opportunities for developers to deliver new experiences to more players, helping them grow engagement and sales of their games.

"With more than 750 million people playing games running on AWS every month, we have a long history of supporting the industry's game development, content creation, player acquisition, personalization, and more," said Chris Lee, general manager and head of Immersive Technology at AWS. "Amazon GameLift Streams can help the game industry transform billions of everyday devices around the world into gaming machines without rebuilding game code or managing your own infrastructure. For game developers, this creates exciting new revenue and monetization opportunities that weren't possible before."

Acclaim Reborn: Industry Veterans Revive Iconic Publisher

After more than two decades, a team of industry veterans has united to bring back one of gaming's most iconic brands. Acclaim, the legendary video game publisher known for its groundbreaking titles in the '80s and '90s, is officially returning with a bold vision aimed at revitalizing the gaming landscape.

Originally founded in 1987, the relaunch marks an exciting new chapter for the publisher, as it seeks to support indie developers and reignite classic franchises. Acclaim will provide much-needed resources such as funding, marketing and PR support, giving independent studios the opportunity to bring their creative visions to a broad audience.

EA Details How ML & AI Bolstered Development of Latest Madden & College Football Titles

On June 1, 1988, the very first Madden video game was released to the world. Players needed to load up either a Commodore 64/Commodore 128, Apple II, or MS-DOS to launch the game. When they did, they were greeted with 8-bit animations of the NFL's most popular teams and found themselves controlling their favorite players to try and win themselves a Super Bowl. And at that time, it was amazing. Thirty-seven years later and EA SPORTS hasn't stopped advancing Madden and our American Football games.

Most recently, we launched EA SPORTS Madden NFL 25 and College Football 25, which are tentpoles of our beloved American Football Ecosystem. Yet our football games are no longer blocky pixels and four-directional controls. They're among the most realistic sports simulation titles on the planet. We even celebrated the recent Super Bowl weekend with these titles and our very own Madden Bowl, featuring championship games and incredible music all in the heart of New Orleans. This is in no small part due to the incredible teams and their mission to make our games better every single year. And technology plays a critical role in making this happen.

Monster Hunter Wilds Arrives Today on PlayStation 5, Xbox Series X|S, and PC on Steam

Today Capcom, a leading worldwide developer and publisher of video games, released the highly anticipated co-op action RPG Monster Hunter Wilds on PlayStation 5 with PS5 Pro Enhanced support, Xbox Series X|S, and PC via Steam (starting at MSRP $69.99). Join the Expedition Team as they journey to the Forbidden Lands in search of the mysterious "White Wraith" and unravel the mystery of this unrelenting frontier. Wield 14 iconic weapon types ranging from Great Swords to Gunlances and battle larger than life monsters uniquely adapted to their ever-changing environments. Then gather resources to craft an expansive arsenal of more powerful gear to take on even bigger challenges in your search for answers.

Venture to the Forbidden Lands
After rescuing the young boy Nata on the border of the reportedly uninhabited Forbidden Lands, the Hunter's Guild gathers its resources and forms the Forbidden Lands Expedition Team to investigate Arkveld, the mysterious "White Wraith," that attacked Nata's village. Fully voiced for the first time in the series, the player's Hunter is joined in the Expedition Team's Avis unit by Alma the Guild-appointed Handler, Gemma the reliable Smithy, and the Hunter's trusty Palico.

EA Makes Command & Conquer Source Code Public

EA has released the source code for four legacy Command & Conquer titles under the GPL license, making them freely available to the public on Github. This includes the original source code for Command & Conquer and Red Alert, as well as the SAGE-powered Command & Conquer: Renegade and Command & Conquer: Generals. While fan projects such as OpenRA and OpenSAGE have developed their own versions of these games' code, access to the original source code is a big plus for video game preservation and future development.

The restoration and release of the source code were made possible through the efforts of EA technical director Brian Barnes, Respawn producer Jim Vessella, and Luke Feenan, a long-time member of the Command & Conquer community. To accompany this announcement, EA has also released a 35-minute video featuring alpha gameplay and previously unseen archival footage from Command & Conquer: Generals and Renegade.

MotoGP 25 Launches on April 30 with New Tracks and Training Sessions Feature

Milestone and MotoGP are excited to announce the upcoming release of MotoGP 25, the official MotoGP video game featuring all the riders and tracks of the 2025 season from the most exciting sport on earth, MotoGP, as well as Moto2 and Moto3. New tracks are joining the 2025 calendar for even more intense racing across the globe: the legendary Brno in Czechia, back after five years, and the new Balaton Park in Hungary. MotoGP 25 will be available on April 30th, 2025, on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch, and PC via Steam and Epic Game Store.

Technical skills, mental strength and strong passion are key ingredients for any MotoGP rider eager to leave a lasting mark in the sport. This mix of characteristics can be summarized as the Heart of Racing, the concept behind the new MotoGP 25, which blends all these elements to offer fans the most comprehensive virtual MotoGP experience yet.

Join the Fight! Sniper Elite: Resistance Launches Today

Rebellion, one of the world's most successful independent video game developers and publishers, has today launched Sniper Elite: Resistance, the latest instalment in the genre defining franchise. Sniper Elite: Resistance is available to play now on Game Pass, and available for purchase, both digitally and physically (with the boxed edition published by Fireshine Games) on Xbox Series X|S, Xbox One, PlayStation 5 Pro, PlayStation 5 and PlayStation 4, Windows PC and PC via Steam and Epic Games Store.

As well as the Standard Edition, Sniper Elite: Resistance is also available in a Deluxe Edition, which will include additional Season Pass content. The game has been enhanced for the PlayStation Pro 5, offering players the chance to experience the game in full 4K resolution.

Team17 Group PLC Announces Company Re-Brand to Everplay Group PLC

Team17 Group plc, a leading global independent games developer and publisher of premium video games, working simulation games and children's edutainment apps, is today announcing the rebrand of the Company to everplay group plc.

everplay - the next chapter of the evolution of the Group
The Group's change in name reflects the evolution of the business following its IPO - its London Stock Market listing - in 2018. The Group now comprises of three distinct divisions operating across complementary markets within the video games and apps industry. everplay provides the Group with a name that reflects its purpose to never stop playing, as well as its creative drive to deliver a lifetime of play.

GTA 6 Could Bring New Era of $90+ Video Game Prices

The video game industry may be preparing for significant pricing transformation, with the prediction that Grand Theft Auto 6 (GTA 6) could set a new precedent for game pricing when it launches in the fall of 2025. According to a recent industry analysis by Epyllion Group CEO Matthew Ball, the current standard price point of $70 for premium games is becoming unsustainable given the escalating development costs of major AAA titles. Ball suggests that GTA 6, one of the most anticipated releases in gaming history, may need to retail for at least $91 to reflect its production value. The potential price increase could have ripple effects throughout the industry, with other developers and publishers likely to follow suit. Anticipated are price points between $80 and $100 for premium titles, with cascading effects on lower-priced games that could see increases of around $10 across different price tiers.

Michael Douse, Publishing Director at Larian Studios, has voiced support for price adjustments, noting that game prices have remained relatively stagnant despite inflation. "A good company raises salaries in line with inflation so that their staff don't die or something, but games prices haven't risen with inflation. This isn't the reason the industry is in the shit for now, but it is an uncomfortable truth. On the other hand, the responsibility for a game developer is to make sure that the game they show lives up to that promise, and that investment from the player," Douse stated on X. While development costs and employee salaries have risen with inflation, game prices have seen only minimal increases. Even multimillion-dollar productions maintain the $70 price point, a model the industry now views as unsustainable.

GOG Amps Up Game Preservation Efforts with New EFGAMP Game Archive Project Partnership

We recently reported on the Good Old Games's Game Preservation Program's success, with the storefront preserving two 30-year-old Warcraft games. Now, however, GOG is partnering with the European Federation of Game Archives, Museums, and Preservation Projects (EFGAMP) for future preservation efforts. EFGAMP is "the largest organization in Europe dedicated to preserving video games as cultural heritage," giving GOG's commitment to game preservation a lot more weight than previously. The partnership could also help GOG work within and with European governmental and non-governmental institutions, like museums and other organizations, in order to further the game preservation cause.

Perhaps more interestingly, as a game distribution platform with some development talent behind it, GOG actually brings something to the table that was previously missing from EFGAMP as a foundation. In the announcement, the foundation and GOG claim that 2024 was something of a tipping point for consumers when it comes to both the erosion of game ownership and game preservation as a whole. The subject of game ownership was a recurring theme in 2024, with games like The Crew joining the aforementioned Warcraft games in being delisted from stores—at least with the GOG delisting, the games are still maintained for existing owners. The goal of both GOG and EFGAMP is to preserve the history of gaming culture, allowing future generations to experience and learn about important moments in gaming history.

Google Genie 2 Promises AI-Generated Interactive Worlds With Realistic Physics and AI-Powered NPCs

For better or worse, generative AI has been a disruptive force in many industries, although its reception in video games has been lukewarm at best, with attempts at integrating AI-powered NPCs into games failing to impress most gamers. Now, Google's DeepMind AI has a new model called Genie 2, which can supposedly be used to generate "action-controllable, playable, 3D environments for training and evaluating embodied agents." All the environments generated by Genie 2 can supposedly be interacted with, whether by a human piloting a character with a mouse and keyboard or an AI-controlled NPC, although it's unclear what the behind-the-scenes code and optimizations look like, both aspects of which will be key to any real-world applications of the tech. Google says worlds created by Genie 2 can simulate consequences of actions in addition to the world itself, all in real-time. This means that when a player interacts with a world generated by Genie 2, the AI will respond with what its model suggests is the result of that action (like stepping on a leaf resulting in the destruction of said leaf). This extends to things like lighting, reflections, and physics, with Google showing off some impressively accurate water, volumetric effects, and accurate gravity.

In a demo video, Google showed a number of different AI-generated worlds, each with their own interactive characters, from a spaceship interior being explored by an astronaut to a robot taking a stroll in a futuristic cyberpunk urban environment, and even a sailboat sailing over water and a cowboy riding through some grassy plains on horseback. What's perhaps most interesting about Genie 2's generated environments is that Genie has apparently given each world a different perspective and camera control scheme. Some of the examples shown are first-person, while others are third-person with the camera either locked to the character or free-floating around the character. Of course, being generative AI, there is some weirdness, and Google clearly chose its demo clips carefully to avoid graphical anomalies from taking center stage. What's more, at least a few clips seem to very strongly resemble worlds from popular video games, Assassin's Creed, Red Dead Redemption, Sony's Horizon franchise, and what appears to be a mix of various sci-fi games, including Warframe, Destiny, Mass Effect, and Subnautica. This isn't surprising, since the worlds Google used to showcase the AI are all generated with an image and text prompt as inputs, and, given what Google says it used as training data used, it seems likely that gaming clips from those games made it into the AI model's training data.

GOG Preservation Program Proves Its Worth As 2 Warcraft Games Leave Storefront After 30 Years

GOG (Good Old Games) recently announced its Preservation Program, an initiative to support and maintain old and abandoned games to ensure that they still function on modern hardware. Today, with the announcement of the removal of Warcraft: Orcs and Humans and Warcraft II from the GOG Store in the coming weeks, the GOG Preservation Program both hits its first hiccup and proves why it's necessary. On X today, GOG announced that the two aforementioned Warcraft games will soon disappear from the GOG store, becoming officially unsupported and essentially becoming abandonware.

According to the post, both Warcraft II and Orcs and Humans will no longer be available from the GOG store as of December 13, 2024, however, GOG will continue to ensure that the game remains compatible with modern hardware as part of the GOG Preservation Program. Additionally, while they will no longer be purchasable on GOG, the offline installation files will still be available to download after the games are removed from the GOG store, meaning even if players lose their installation or backed-up game installers, they will be able to recover their game.

Plaion Launches Retro ZX Spectrum Computer

PLAION, a global leader in video games, and Retro Games Ltd. (RGL), the premier producer of reimagined home computers, proudly announce the launch of The Spectrum. This modern recreation of Sir Clive Sinclair's legendary ZX Spectrum retains its original design while incorporating today's technology, delivering nostalgia and innovation in one package.

Unlike previous emulations, The Spectrum is the first to faithfully replicate the design of the iconic 48k ZX Spectrum while including 48 pre-installed games. The design of the original machine was seen as unique. While machines like the Commodore 64, BBC Micro and ATARI 800XL shared a common aesthetic that became synonymous with home computers, the ZX Spectrum had a look and feel that had not been seen before, or indeed since. The Spectrum aims to bring back that nostalgic feeling to retro fans with an authentic looking, sleek, minimalist design worthy of any display cabinet.

Denuvo Blames Gamer Toxicity for DRM Protection Hate, Dismisses Performance Concerns

Denuvo has taken its fair share of flak over the years for a variety of warranted and unwarranted reasons, but it looks like the company has finally decided to put its foot down, or at least try to. Recently, Denuvo started a Discord server, seemingly in an effort to address the gaming community's complaints about a variety of topics. These include alleged performance impacts and hardware degradation caused by its anti-piracy and DRM software commonly used in modern games. Needless to say the Denuvo Discord server was met with about as much enthusiasm as one might expect, and the Discord sever was shut down just two days after it opened. Although the server has since been resuscitated, the company has muted unapproved community members. Today, however, Rock Paper Shotgun published an interview with Denuvo's product manager, Andreas Ullmann, and in it, Ullmann goes on to defend Denuvo's existence and outright dismiss gamers' concerns about the anti-cheat and anti-piracy software.

Addressing a question about "toxicity" and oft-genuine concerns from gamers over the use of Denuvo anti-tamper and anti-cheat software, Ullmann seemingly implied that gamers are just upset because the software works, robbing gamers of the ability to simply play a game for free instead of paying full retail price. When asked directly about why Denuvo doesn't address the claims of performance hits to games that implement it, Ullmann placed the onus on game developers to perform those comparative tests, again calling the gaming and piracy community toxic in the response. He dismissed the idea of Denuvo or a third party performing comparative analysis of the impact of anti-tamper and anti-cheat software, citing intellectual property concerns and community mistrust for a lack of first-party testing. At the same time, Ullmann admits that Denuvo has had performance impacts on games in the past but remarks that it's "interesting" that there aren't more incidents of reduced gaming performance. These comments were also made in spite of Denuvo's own marketing materials claiming that the software has "No impact on in-game performance."

Unknown 9: Awakening Now Available: Start a Globe-trotting Journey and Unveil the Mysteries of the World

Tap into the powers of the Fold to right the wrongs of Haroona's past and stop a secret society from taking control of powerful knowledge in the narrative-driven action-adventure game, Unknown 9: Awakening, out now for PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC via Steam.

Published by Bandai Namco Entertainment Europe and developed by Reflector Entertainment, the game is set at the turn of the 20th century and takes players on a globetrotting mission to prevent the world's best-kept secrets from falling into the wrong hands. The game's heroine, Haroona, is portrayed by the talented actress Anya Chalotra in her first video game role.

Disco Elysium Spiritual Successor In Development At New Studio, Longdue

With the fifth anniversary of Disco Elysium on the horizon, Longdue is proud to announce its formation as a new independent studio that has raised seed investment to create an RPG that will continue Disco Elysium's award-winning legacy and represent a bold new artistic endeavor that aims to trailblaze in the narrative-first cRPG space.

Longdue is already a dozen strong, including team members that worked on the original Disco Elysium and its unreleased sequel. The team is also drawing talent from across the industry, including veterans from Bungie, Rockstar, and Brave At Night.

Epic Games To Bring Free Game Giveaways to Mobile Store To Tempt Players Away from Google, Apple

The Epic Games free weekly game giveaways have been an easy way for PC gamers to pad out their game library with aging games and help Epic Games draw gamers to its store, which is commonly thought to be inferior to the likes of Steam due to a lack of features. Now Epic Games is bringing that same free game giveaway program to its mobile storefront for iOS (in the EU, at least) and Android.

Announced at a round table discussion at the Seattle Unreal Fest earlier this week, the free mobile game giveaway will launch in Q4, 2024, and the publisher will add third-party apps to its mobile store at the same time. Epic Games Store's general manager, Steve Allison, who announced the program, was pretty up-front about Epic's intentions with the game giveaway: "The free games program will launch in Q4 along with the [first] third-party apps showing up, and we're gonna have some awesome stuff for players that will also be awesome for developers because it'll help us scale really quickly."

Remedy and Annapurna Announce a Strategic Cooperation Agreement on Control 2

Remedy is thrilled (as thrilled as Finnish people can be) to announce that we are working together with Annapurna, who are co-financing the development of Control 2 and taking the Control and Alan Wake franchises to film, TV and beyond.

What does that mean for you, our dear fans? Above all it means Remedy is able to make Control 2 exactly the game we want it to be, while we now also have an incredible partner to extend our IPs to other mediums. We are also going to be publishing Control 2 ourselves. When I look at all the games we have in the pipeline, the future of Remedy is incredibly exciting. You can trust us to keep bringing you incredible video game experiences.

ColecoVision Announces the Launch of the Full-Size Stand-Up Arcade Unit

Nearly 42 years after the original ColecoVision console revolutionized home gaming, ColecoVision is proud to announce the launch of the ColecoVision Full-Size Stand-Up Arcade Unit. This new product, developed in partnership with American Gear, combines the classic charm of the iconic 1982 console with cutting-edge technology, offering nostalgia and innovation to retro gaming enthusiasts and modern gamers alike.

First released in August 1982, the ColecoVision console set new standards for home video game systems with its near-arcade-quality graphics and expansive game library. It quickly became a beloved platform, selling over 2 million units and introducing gamers to unforgettable titles like Donkey Kong, Zaxxon, and Venture. The console's innovative design and expansion capabilities, such as the ability to play Atari 2600 cartridges, solidified its place in gaming history.

Provence-like Sci-Fi world Awaits: Unravel Mysteries in Caravan SandWitch

Indie developer Plane Toast, in collaboration with indie publisher Dear Villagers, is thrilled to announce the upcoming release of Caravan SandWitch, a captivating narrative-driven exploration adventure set in a beautifully crafted, Sci-Fi Provence-like world called Cigalo. Launching in 2024 on Steam, Epic, PlayStation 5, and Nintendo Switch, Caravan SandWitch invites players to embark on a heartfelt journey unveiling the mysteries of Cigalo to find their missing sister.

Caravan SandWitch is already showing up on the big stage! It was featured at the AG French Direct a few hours ago. Stay tuned because we will have a Wholesome news for you Directly in your inbox REALLY soon! Who knows, maybe it will be an exclusive demo, keep updated by wishlisting the game.

Mattel and Outright Games Launch Multi-Year Partnership to Create Series of Games for Console and PC

Mattel, Inc. a leading global toy and family entertainment company and owner of one of the most iconic brand portfolios in the world, today announced a multi-year strategic partnership with Outright Games, the leading publisher of family-friendly interactive entertainment. The partnership begins with three new games for all consoles and PC slated for release before the end of this year: Matchbox Driving Adventures, Monster High: Skulltimate Secrets, and Barbie Project Friendship.

Mattel's partnership with Outright Games underscores its strategy to deepen engagement in the digital games sector, leveraging iconic brands to create compelling experiences for a global market. In 2023, Mattel Digital Games achieved a significant milestone, reaching 48 million monthly active players, driven by successes such as Barbie DreamHouse Tycoon and Hot Wheels Unleashed 2: Turbocharged. As Mattel nears its 80th anniversary, the company is poised to expand its digital footprint by introducing more games across more platforms, resonating with fans of all ages.
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