Friday, October 18th 2024
Unknown 9: Awakening Now Available: Start a Globe-trotting Journey and Unveil the Mysteries of the World
Tap into the powers of the Fold to right the wrongs of Haroona's past and stop a secret society from taking control of powerful knowledge in the narrative-driven action-adventure game, Unknown 9: Awakening, out now for PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC via Steam.
Published by Bandai Namco Entertainment Europe and developed by Reflector Entertainment, the game is set at the turn of the 20th century and takes players on a globetrotting mission to prevent the world's best-kept secrets from falling into the wrong hands. The game's heroine, Haroona, is portrayed by the talented actress Anya Chalotra in her first video game role.Unknown 9: Awakening follows the story of Haroona, a Quaestor born with the ability to venture into the Fold: a mysterious dimension that overlaps our own. On her quest for powerful hidden knowledge, she will learn to master her unique connection to the Fold, which allows her to channel its powers into our world. But such power does not go unnoticed. Haroona quickly becomes the target of the Ascendants, a splinter faction of a secret organization known as the Leap Year Society, which wants to use the Fold to alter the course of human history.
Mastering Haroona's umbric abilities will prove critical to defeating the Ascendants and seeking the revenge the heroine craves. Players can choose to ambush opponents from the shadows, engage in melee combat, or "step" into foes to take control of their bodies and weapons, and turn them against each other. Haroona can dodge bullets, shield attacks, hurl energy, and perform creative combat combinations to take down whatever stands in the way of securing humankind's continued existence.
Unknown 9: Awakening is the key entry point into the Unknown 9 IP's expansive narrative universe, which consists of interconnected standalone stories told across web series, comic books, podcasts, novels and more. Players can extend their Unknown 9: Awakening experience by following these other adventures, and those who know where to look will uncover their share of crossovers, callbacks, secrets and more.
For more information on Unknown 9: Awakening visit the official page.
Source:
Bandai Namco
Published by Bandai Namco Entertainment Europe and developed by Reflector Entertainment, the game is set at the turn of the 20th century and takes players on a globetrotting mission to prevent the world's best-kept secrets from falling into the wrong hands. The game's heroine, Haroona, is portrayed by the talented actress Anya Chalotra in her first video game role.Unknown 9: Awakening follows the story of Haroona, a Quaestor born with the ability to venture into the Fold: a mysterious dimension that overlaps our own. On her quest for powerful hidden knowledge, she will learn to master her unique connection to the Fold, which allows her to channel its powers into our world. But such power does not go unnoticed. Haroona quickly becomes the target of the Ascendants, a splinter faction of a secret organization known as the Leap Year Society, which wants to use the Fold to alter the course of human history.
Mastering Haroona's umbric abilities will prove critical to defeating the Ascendants and seeking the revenge the heroine craves. Players can choose to ambush opponents from the shadows, engage in melee combat, or "step" into foes to take control of their bodies and weapons, and turn them against each other. Haroona can dodge bullets, shield attacks, hurl energy, and perform creative combat combinations to take down whatever stands in the way of securing humankind's continued existence.
Unknown 9: Awakening is the key entry point into the Unknown 9 IP's expansive narrative universe, which consists of interconnected standalone stories told across web series, comic books, podcasts, novels and more. Players can extend their Unknown 9: Awakening experience by following these other adventures, and those who know where to look will uncover their share of crossovers, callbacks, secrets and more.
For more information on Unknown 9: Awakening visit the official page.
21 Comments on Unknown 9: Awakening Now Available: Start a Globe-trotting Journey and Unveil the Mysteries of the World
I wish I had data on how many people read the EULA, how many actually understand what is says, and how many actually accept it after understanding it.
My guess is most people are on the "didn't read/understand" group, with a handfull on the "I'm OK with it".
I also wish I could run a poll on Youtube content creators about this. It'd be interesting to know if they know how much they're giving away with that EULA.
I found out Bandai Namco fully owns the studio that released this impending flop, some people just dont learn from other recent lessons.
Just another generic, mystical Tomb Raider copy. A review I read said it was quite clunky and had a few glitches. These releases are all doomed to fail when they offer nothing new and have no real 'legacy' to promote them. Pretty sure a new Tomb Raider or Uncharted game would sell like hotcakes, just because of the IP.
Unknown 9 currently has a 9 episode podcast, 2 books, and 1 comic issue so far with there being a total planned 5 projects other than those making 9 total.
Even re-reading the press release, its like someone got lost in its own fantasy but forgot to take the audience along to tell them what it all means. 'Umbric abilities', a leap year society (wtf?!) faction and some Fold and mysteries and all,... so apparently there is a vibrant living world out there to discover, but all we see is one protagonist in totally random, completely empty environments, not a single NPC... so all the text is just text, and not even interesting text because you don't even know what the half of it means or looks like.
Perhaps that's why its called Unknown? At the end of this, you probably still haven't got a clue what you just did
I'd argue books and visual media are where the audience is for such immersion. The game environment, mechanics, and excitement are what attracts most folk.
Having auxiliary sources to supplement the game is just poor planning. Same with extended cutscenes, something Sony is guilty of. Let me play and explore. Don't ask me to study a degree in fantasy realms in order for me to enjoy your game.
Also, I'm not a lawyer and this is not legal advice.
EDIT: I didn't say it was "unique". 3a says you cannot run the game on your friends PC or if you're outside of your country of residense, say on vacation or travelling for work. I'm not clear if you could play the game in a company-owned PC assigned to you because the device would be technically owned by the company and under the control and supervision of the company's IT and security departments, if any.
3b says you cannot create derivative work. That's a very wide net that covers everything from Youtube videos to fanfics. You might be protected by fair use regulations or similar laws and regulations from your country of residence but not every country has those. If you're from the wrong country and publish a Youtube video of you playing the game they can have your ass in a platter if they want to (more on this later). TL;DL you cannot ask for a refund and also don't own what you just bought and they can take it away or change it's value at any time. 9a is related to 3b, meaning if they can or don't want to get you on 3b they can do whatever they want with the content you produce.
9b is making sure you know you don't have any rights to content even and that they do have the rights even in the event of you loosing yours.
9c is tricky becacause the the paragraph is mostly about in-game content but "Bandai Namco reserves the right to delete any User Content." sentence doesn't say it's for in-game content and there is a later sentence that explicitly gives them the right to "remove, screen, or edit any User Content Posted through the Game" which explicitt to the game and that means the prior sentence can be applied to all user content, in-game or not.
TL;DR
There is more but those are the main sticking points for me. Local laws can negate some of those, depending on where you live.
What I hate about it is BNE is giving themselves everything. For instance they can take a creator's video and use it to promote the game witout even having to credit the original creator, much less compensating them.
It's their attitude what I dislike the most. It shows they don't respect the people playing their games or care for them beyond what benefits BNE can themselves get.
Just remember I'm not a lawyer. I might have missinterpreted some or all of the above.
Obviously, it's a bit dumb, because a streamer making their game looks good has the potential to create more sales.
I think the main issue is EULAs are not taken into consideration when applying for age ratings. If having a 3rd party EULA automatically bumped the game classfication to adult-only they'd dissapear instantly from the gaming industry. As they exist right now they're taking advantage of literal children and nobody is batting an eye, which goes to show how little most people understand about the subject.
With the recent Ubisoft troubles I'm hoping they change their policies a bit but so far they're still trying to hold on and while they do my money is going somewhere else.
The sound of their valuation droping is a great background music while I'm playing excellent indie games with no strings attached. :D
You're not wrong, but I think you would have to pass most games and software.
Also, if you read all your EULAs before accepting them you'll find most are doing what they're supposed to do and little more. Can you imagine what would happen if a AutoCAD's EULA gave AutoDesk the right to do whatever they wanted with any design created with it? The answer is AutoCAD wouldn't have survived as a product and a different company with a different sofware would dominate the market instead. Same with any other software designed to create that has achieved any measure of success, from MS Office to Adobe Photoshop.
Gaming is where you'll find the weirdest EULAs and the reason is very simple: most gamers don't read EULAs. The worst part is a sizeable chunk of the gamer population is under-age and they still have to accept the EULAs, which are legally binding BTW. In the end, the underlaying cause is ignorance. Little over a century ago you could sell youself into slavery by signing a contract without reading it. Today you can give away the rights to all your content and your privacy.
The funniest part, in a dark humor sort of way, is that is mostly the game publishers that come up with this crap. The game studios for the most part just want to make great games that people enjoy, but that requires capital and opens the door for publishers to do what they do.