Alan Wake forces you to enable either DLSS or FSR. A native rendering option is not available!
You may choose "native" by setting Render Resolution to match your screen resolution. This is possible for both DLSS and FSR
DLSS Frame Generation is supported. When enabled, it will automatically enable Reflex, there is no separate toggle for Reflex
V-Sync can be disabled, there is no hidden FPS cap
There's three quality presets "High," "Medium" and "Low"
In our build changing the preset didn't change the Post-Processing Quality, which defaulted to "Low." Make sure to change that
Besides that there's many options to improve performance and fine-tune everything
The ray tracing section lets you choose from four RT profiles, which are independent from the main quality settings: "Off," "Low," "Medium," and "High"
DLSS Ray Reconstruction is supported on all GeForce RTX cards. It improves the look of RT effects by replacing the denoiser and combining the DLSS and Ray Tracing passes. When enabled, the options "Direct Lighting Denoising Quality" and "Path Traced Indirect Lighting Denoising Quality" will be disabled automatically, because the RR denoiser is used.
"Direct Lighting" lets you enable ray traced lighting for light sources like your flashlight.
"Path Traced Indirect Lighting" uses more accurate rendering for ambient light sources. This setting also controls whether screen-space reflections are enabled or not. There is no separate toggle for RT reflections.
"Transparency" specifically deals with ray traced reflections in transparent objects like glass windows.
Test System
Test System
Processor:
Intel Core i9-13900K Raptor Lake, 5.8 GHz, 8+16 cores / 32 threads PL1 = PL2 = 320 W
Benchmark scores in other reviews are only comparable when this exact same configuration is used.
We tested the press review build Alan Wake 2, including the update on Oct 25 (yesterday). NVIDIA provided a press driver with Alan Wake 2 optimizations, which we used. Intel has a public beta driver with Alan Wake 2 out already. Nothing from AMD yet, so we used their latest public 23.10.2 WHQL.