Streaming
Crimson ReLive Edition was released December 2016, with in-built tools for screen and video capture to provide AMD Radeon users a way to share their on-screen experience, something NVIDIA has provided their customers with a long time ago, called ShadowPlay. Crimson ReLive 17.7.2 builds upon that base and adds a few more features I have seen many request within the past few months. The first includes an increased max record and capture bitrate, from 50 Mbps to 100 Mbps (which is 2x the value, but not 2x higher than the previous version, AMD!), which is very much a first world problem, but then again, if you have the luxury of streaming gameplay, you probably have a good Internet connection to go with it. For those who want to show off themselves in addition to the on-screen capture, you can now enable camera transparency and control how transparent (or not) you want to be.
Most importantly, in my opinion anyway, is the reduced overhead in capturing content, wherein nearly all applications tested show a lower FPS drop with some, such as Call of Duty: Infinite Warfare having as much as a 33% overhead loss reduction. In the grand scheme of things, these are 2-3 FPS depending on the game's graphical settings, you Internet speed, and the capture bitrate, but I do applaud AMD's continued work on this. Increased controls over notifications and audio settings further sweeten the deal, so we are at a point where there are built-in, freely available capture tools with minimal overhead and lots of customization options from both the green and red camps.
Per-Display Color Control
This is another heavily requested feature, and at #2, we see that AMD has catered to the top wishes of the public here. Per-display color control is absolutely vital to anyone with multiple displays, especially those who make some form of living off their monitors - be it photo or video editing or even something as simple as video streaming. A lot of displays today come pre-calibrated out of the box to cater to a certain setting which, depending on the type of display used, can work great already or need extensive changing. Offering the ability to do software fine tuning on top of display hardware changes will help, and even if you have a display calibration tool, this will complement it, so I am glad to see this here. I do want to see RGB/RGBY channel controls also, but this is a start.