Graphics Settings
- The game supports windowed, borderless and fullscreen.
- There's an always-on FPS cap. You may select between 30, 60, 90 and 120 FPS. For our performance testing I've hacked the FPS cap to allow higher framerates. Everything works normally, including physics, so the developer really just added an arbitrary limit for no apparent reason—at least it's not 60 FPS.
- V-Sync can be disabled
- There is no support for NVIDIA DLSS, AMD FSR or Intel XeSS
- The quality settings can be selected from "Low," "Medium," "High," "Maximum" and "Custom"
- A second settings screen deals with the graphics quality settings
- It's good to have an option to disable motion blur
- Besides that there's a pretty nice list of settings to adjust, they really don't do that much for quality, check out the comparison screenshots on the next page
- The last option "Ray Tracing Quality" would make you think there's RT. But no, RT rendering can only be activated for the garage view. Actual gameplay does not support ray tracing.
Test System
Benchmark scores in other reviews are only comparable when this exact same configuration is used.
We tested the public release version of Armored Core VI, not a press preview version. Only Intel has released game-ready drivers. For all vendors we've used the newest drivers available at the time of testing.